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Global Game Engines Market Research Report 2024

Global Game Engines Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1364537

No of Pages : 102

Synopsis

A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.

The global Game Engines market was valued at US$ 2910 million in 2023 and is anticipated to reach US$ 6869.9 million by 2030, witnessing a CAGR of 12.9% during the forecast period 2024-2030.

Global Game Engines key players include Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve etc.

Global top five manufacturers hold a share over 70%. Asia-Pacific is the largest market, with a share over 30%, followed by Europe and North America, both have a share over 50% percent.

In terms of product, 3D Game Engines is the largest segment, with a share over 90%. And in terms of application, the largest application is Mobile Games, followed by PC Games and TV Games.

This report aims to provide a comprehensive presentation of the global market for Game Engines, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Engines.

Report Scope

The Game Engines market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Game Engines market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Game Engines companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

By Company

  • Unity Technologies
  • Epic Games
  • Chukong Tech
  • Crytek
  • Valve
  • YoYo Games
  • The Game Creators
  • Marmalade Tech
  • Idea Fabrik
  • Leadwerks Software
  • Sony
  • Amazon
  • GameSalad
  • Scirra
  • Corona Labs (Organization)
  • Silicon Studio
  • Garage Games
  • Briar Wallace/Blender Foundation
  • The OGRE Team (Organization)
  • Godot Engine (Community developed)
  • Mario Zechner (Personal)

Segment by Type

  • 3D Game Engines
  • 2.5D Game Engines
  • 2D Game Engines

Segment by Application

  • Computer Games
  • Mobile Games
  • Other Games

Consumption by Region

  •  North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game Engines companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game Engines Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 3D Game Engines
1.2.3 2.5D Game Engines
1.2.4 2D Game Engines
1.3 Market by Application
1.3.1 Global Game Engines Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Computer Games
1.3.3 Mobile Games
1.3.4 Other Games
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game Engines Market Perspective (2019-2030)
2.2 Game Engines Growth Trends by Region
2.2.1 Global Game Engines Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Game Engines Historic Market Size by Region (2019-2024)
2.2.3 Game Engines Forecasted Market Size by Region (2025-2030)
2.3 Game Engines Market Dynamics
2.3.1 Game Engines Industry Trends
2.3.2 Game Engines Market Drivers
2.3.3 Game Engines Market Challenges
2.3.4 Game Engines Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game Engines Players by Revenue
3.1.1 Global Top Game Engines Players by Revenue (2019-2024)
3.1.2 Global Game Engines Revenue Market Share by Players (2019-2024)
3.2 Global Game Engines Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Game Engines Revenue
3.4 Global Game Engines Market Concentration Ratio
3.4.1 Global Game Engines Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game Engines Revenue in 2023
3.5 Game Engines Key Players Head office and Area Served
3.6 Key Players Game Engines Product Solution and Service
3.7 Date of Enter into Game Engines Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Game Engines Breakdown Data by Type
4.1 Global Game Engines Historic Market Size by Type (2019-2024)
4.2 Global Game Engines Forecasted Market Size by Type (2025-2030)
5 Game Engines Breakdown Data by Application
5.1 Global Game Engines Historic Market Size by Application (2019-2024)
5.2 Global Game Engines Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Game Engines Market Size (2019-2030)
6.2 North America Game Engines Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Game Engines Market Size by Country (2019-2024)
6.4 North America Game Engines Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game Engines Market Size (2019-2030)
7.2 Europe Game Engines Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Game Engines Market Size by Country (2019-2024)
7.4 Europe Game Engines Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game Engines Market Size (2019-2030)
8.2 Asia-Pacific Game Engines Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Game Engines Market Size by Region (2019-2024)
8.4 Asia-Pacific Game Engines Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game Engines Market Size (2019-2030)
9.2 Latin America Game Engines Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Game Engines Market Size by Country (2019-2024)
9.4 Latin America Game Engines Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game Engines Market Size (2019-2030)
10.2 Middle East & Africa Game Engines Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Game Engines Market Size by Country (2019-2024)
10.4 Middle East & Africa Game Engines Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Unity Technologies
11.1.1 Unity Technologies Company Detail
11.1.2 Unity Technologies Business Overview
11.1.3 Unity Technologies Game Engines Introduction
11.1.4 Unity Technologies Revenue in Game Engines Business (2019-2024)
11.1.5 Unity Technologies Recent Development
11.2 Epic Games
11.2.1 Epic Games Company Detail
11.2.2 Epic Games Business Overview
11.2.3 Epic Games Game Engines Introduction
11.2.4 Epic Games Revenue in Game Engines Business (2019-2024)
11.2.5 Epic Games Recent Development
11.3 Chukong Tech
11.3.1 Chukong Tech Company Detail
11.3.2 Chukong Tech Business Overview
11.3.3 Chukong Tech Game Engines Introduction
11.3.4 Chukong Tech Revenue in Game Engines Business (2019-2024)
11.3.5 Chukong Tech Recent Development
11.4 Crytek
11.4.1 Crytek Company Detail
11.4.2 Crytek Business Overview
11.4.3 Crytek Game Engines Introduction
11.4.4 Crytek Revenue in Game Engines Business (2019-2024)
11.4.5 Crytek Recent Development
11.5 Valve
11.5.1 Valve Company Detail
11.5.2 Valve Business Overview
11.5.3 Valve Game Engines Introduction
11.5.4 Valve Revenue in Game Engines Business (2019-2024)
11.5.5 Valve Recent Development
11.6 YoYo Games
11.6.1 YoYo Games Company Detail
11.6.2 YoYo Games Business Overview
11.6.3 YoYo Games Game Engines Introduction
11.6.4 YoYo Games Revenue in Game Engines Business (2019-2024)
11.6.5 YoYo Games Recent Development
11.7 The Game Creators
11.7.1 The Game Creators Company Detail
11.7.2 The Game Creators Business Overview
11.7.3 The Game Creators Game Engines Introduction
11.7.4 The Game Creators Revenue in Game Engines Business (2019-2024)
11.7.5 The Game Creators Recent Development
11.8 Marmalade Tech
11.8.1 Marmalade Tech Company Detail
11.8.2 Marmalade Tech Business Overview
11.8.3 Marmalade Tech Game Engines Introduction
11.8.4 Marmalade Tech Revenue in Game Engines Business (2019-2024)
11.8.5 Marmalade Tech Recent Development
11.9 Idea Fabrik
11.9.1 Idea Fabrik Company Detail
11.9.2 Idea Fabrik Business Overview
11.9.3 Idea Fabrik Game Engines Introduction
11.9.4 Idea Fabrik Revenue in Game Engines Business (2019-2024)
11.9.5 Idea Fabrik Recent Development
11.10 Leadwerks Software
11.10.1 Leadwerks Software Company Detail
11.10.2 Leadwerks Software Business Overview
11.10.3 Leadwerks Software Game Engines Introduction
11.10.4 Leadwerks Software Revenue in Game Engines Business (2019-2024)
11.10.5 Leadwerks Software Recent Development
11.11 Sony
11.11.1 Sony Company Detail
11.11.2 Sony Business Overview
11.11.3 Sony Game Engines Introduction
11.11.4 Sony Revenue in Game Engines Business (2019-2024)
11.11.5 Sony Recent Development
11.12 Amazon
11.12.1 Amazon Company Detail
11.12.2 Amazon Business Overview
11.12.3 Amazon Game Engines Introduction
11.12.4 Amazon Revenue in Game Engines Business (2019-2024)
11.12.5 Amazon Recent Development
11.13 GameSalad
11.13.1 GameSalad Company Detail
11.13.2 GameSalad Business Overview
11.13.3 GameSalad Game Engines Introduction
11.13.4 GameSalad Revenue in Game Engines Business (2019-2024)
11.13.5 GameSalad Recent Development
11.14 Scirra
11.14.1 Scirra Company Detail
11.14.2 Scirra Business Overview
11.14.3 Scirra Game Engines Introduction
11.14.4 Scirra Revenue in Game Engines Business (2019-2024)
11.14.5 Scirra Recent Development
11.15 Corona Labs (Organization)
11.15.1 Corona Labs (Organization) Company Detail
11.15.2 Corona Labs (Organization) Business Overview
11.15.3 Corona Labs (Organization) Game Engines Introduction
11.15.4 Corona Labs (Organization) Revenue in Game Engines Business (2019-2024)
11.15.5 Corona Labs (Organization) Recent Development
11.16 Silicon Studio
11.16.1 Silicon Studio Company Detail
11.16.2 Silicon Studio Business Overview
11.16.3 Silicon Studio Game Engines Introduction
11.16.4 Silicon Studio Revenue in Game Engines Business (2019-2024)
11.16.5 Silicon Studio Recent Development
11.17 Garage Games
11.17.1 Garage Games Company Detail
11.17.2 Garage Games Business Overview
11.17.3 Garage Games Game Engines Introduction
11.17.4 Garage Games Revenue in Game Engines Business (2019-2024)
11.17.5 Garage Games Recent Development
11.18 Briar Wallace/Blender Foundation
11.18.1 Briar Wallace/Blender Foundation Company Detail
11.18.2 Briar Wallace/Blender Foundation Business Overview
11.18.3 Briar Wallace/Blender Foundation Game Engines Introduction
11.18.4 Briar Wallace/Blender Foundation Revenue in Game Engines Business (2019-2024)
11.18.5 Briar Wallace/Blender Foundation Recent Development
11.19 The OGRE Team (Organization)
11.19.1 The OGRE Team (Organization) Company Detail
11.19.2 The OGRE Team (Organization) Business Overview
11.19.3 The OGRE Team (Organization) Game Engines Introduction
11.19.4 The OGRE Team (Organization) Revenue in Game Engines Business (2019-2024)
11.19.5 The OGRE Team (Organization) Recent Development
11.20 Godot Engine (Community developed)
11.20.1 Godot Engine (Community developed) Company Detail
11.20.2 Godot Engine (Community developed) Business Overview
11.20.3 Godot Engine (Community developed) Game Engines Introduction
11.20.4 Godot Engine (Community developed) Revenue in Game Engines Business (2019-2024)
11.20.5 Godot Engine (Community developed) Recent Development
11.21 Mario Zechner (Personal)
11.21.1 Mario Zechner (Personal) Company Detail
11.21.2 Mario Zechner (Personal) Business Overview
11.21.3 Mario Zechner (Personal) Game Engines Introduction
11.21.4 Mario Zechner (Personal) Revenue in Game Engines Business (2019-2024)
11.21.5 Mario Zechner (Personal) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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