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Global Game Living Capture Card Market Research Report 2024

Global Game Living Capture Card Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1902648

No of Pages : 92

Synopsis
The global Game Living Capture Card market was valued at US$ 183 million in 2023 and is anticipated to reach US$ 265.3 million by 2030, witnessing a CAGR of 8.5% during the forecast period 2024-2030.
The key producers of the global game living capture card include Elgato (Corsair), AVerMedia, Blackmagic, Razer, EVGA, UGREEN, ezcap and Acasis, etc. The top five manufacturers hold a share over 60 percent. The global production of game living capture cards is mainly distributed in North America, Europe, Chinese Mainland and China Taiwan, among which the top three production regions account for more than 75% of the market share. At present, North America is the largest production region, accounting for more than 25% of the market share. As far as products are concerned, USB capture cards are growing relatively fast, with a market share of more than 80%. Online sales is the first sales channel, accounting for more than 70% of the market, followed by offline sales channels.
This report aims to provide a comprehensive presentation of the global market for Game Living Capture Card, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Living Capture Card.
Report Scope
The Game Living Capture Card market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Game Living Capture Card market comprehensively. Regional market sizes, concerning products by Type, by Sales Channel, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Living Capture Card manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Sales Channel, and by regions.
Market Segmentation
By Company
Elgato (Corsair)
AVerMedia
Blackmagic
Razer
EVGA
UGREEN
ezcap
Acasis
Segment by Type
USB Capture Card
PCI/PCIe Capture Card
Segment by Sales Channel
Online
Offline
Production by Region
North America
Europe
China Mainland
China Taiwan
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Sales Channel, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Game Living Capture Card manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Game Living Capture Card by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Game Living Capture Card in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Sales Channel, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Index
1 Game Living Capture Card Market Overview
1.1 Product Definition
1.2 Game Living Capture Card Segment by Type
1.2.1 Global Game Living Capture Card Market Value Growth Rate Analysis by Type 2023 VS 2030
1.2.2 USB Capture Card
1.2.3 PCI/PCIe Capture Card
1.3 Game Living Capture Card Segment by Sales Channel
1.3.1 Global Game Living Capture Card Market Value Growth Rate Analysis by Sales Channel: 2023 VS 2030
1.3.2 Online
1.3.3 Offline
1.4 Global Market Growth Prospects
1.4.1 Global Game Living Capture Card Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global Game Living Capture Card Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global Game Living Capture Card Production Estimates and Forecasts (2019-2030)
1.4.4 Global Game Living Capture Card Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Game Living Capture Card Production Market Share by Manufacturers (2019-2024)
2.2 Global Game Living Capture Card Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of Game Living Capture Card, Industry Ranking, 2022 VS 2023 VS 2024
2.4 Global Game Living Capture Card Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Game Living Capture Card Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of Game Living Capture Card, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Game Living Capture Card, Product Offered and Application
2.8 Global Key Manufacturers of Game Living Capture Card, Date of Enter into This Industry
2.9 Game Living Capture Card Market Competitive Situation and Trends
2.9.1 Game Living Capture Card Market Concentration Rate
2.9.2 Global 5 and 10 Largest Game Living Capture Card Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Game Living Capture Card Production by Region
3.1 Global Game Living Capture Card Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global Game Living Capture Card Production Value by Region (2019-2030)
3.2.1 Global Game Living Capture Card Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of Game Living Capture Card by Region (2025-2030)
3.3 Global Game Living Capture Card Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global Game Living Capture Card Production by Region (2019-2030)
3.4.1 Global Game Living Capture Card Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of Game Living Capture Card by Region (2025-2030)
3.5 Global Game Living Capture Card Market Price Analysis by Region (2019-2024)
3.6 Global Game Living Capture Card Production and Value, Year-over-Year Growth
3.6.1 North America Game Living Capture Card Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe Game Living Capture Card Production Value Estimates and Forecasts (2019-2030)
3.6.3 China Mainland Game Living Capture Card Production Value Estimates and Forecasts (2019-2030)
3.6.4 China Taiwan Game Living Capture Card Production Value Estimates and Forecasts (2019-2030)
4 Game Living Capture Card Consumption by Region
4.1 Global Game Living Capture Card Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global Game Living Capture Card Consumption by Region (2019-2030)
4.2.1 Global Game Living Capture Card Consumption by Region (2019-2024)
4.2.2 Global Game Living Capture Card Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America Game Living Capture Card Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America Game Living Capture Card Consumption by Country (2019-2030)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe Game Living Capture Card Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe Game Living Capture Card Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Game Living Capture Card Consumption Growth Rate by Region: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific Game Living Capture Card Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Game Living Capture Card Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa Game Living Capture Card Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Game Living Capture Card Production by Type (2019-2030)
5.1.1 Global Game Living Capture Card Production by Type (2019-2024)
5.1.2 Global Game Living Capture Card Production by Type (2025-2030)
5.1.3 Global Game Living Capture Card Production Market Share by Type (2019-2030)
5.2 Global Game Living Capture Card Production Value by Type (2019-2030)
5.2.1 Global Game Living Capture Card Production Value by Type (2019-2024)
5.2.2 Global Game Living Capture Card Production Value by Type (2025-2030)
5.2.3 Global Game Living Capture Card Production Value Market Share by Type (2019-2030)
5.3 Global Game Living Capture Card Price by Type (2019-2030)
6 Segment by Sales Channel
6.1 Global Game Living Capture Card Production by Sales Channel (2019-2030)
6.1.1 Global Game Living Capture Card Production by Sales Channel (2019-2024)
6.1.2 Global Game Living Capture Card Production by Sales Channel (2025-2030)
6.1.3 Global Game Living Capture Card Production Market Share by Sales Channel (2019-2030)
6.2 Global Game Living Capture Card Production Value by Sales Channel (2019-2030)
6.2.1 Global Game Living Capture Card Production Value by Sales Channel (2019-2024)
6.2.2 Global Game Living Capture Card Production Value by Sales Channel (2025-2030)
6.2.3 Global Game Living Capture Card Production Value Market Share by Sales Channel (2019-2030)
6.3 Global Game Living Capture Card Price by Sales Channel (2019-2030)
7 Key Companies Profiled
7.1 Elgato (Corsair)
7.1.1 Elgato (Corsair) Game Living Capture Card Corporation Information
7.1.2 Elgato (Corsair) Game Living Capture Card Product Portfolio
7.1.3 Elgato (Corsair) Game Living Capture Card Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Elgato (Corsair) Main Business and Markets Served
7.1.5 Elgato (Corsair) Recent Developments/Updates
7.2 AVerMedia
7.2.1 AVerMedia Game Living Capture Card Corporation Information
7.2.2 AVerMedia Game Living Capture Card Product Portfolio
7.2.3 AVerMedia Game Living Capture Card Production, Value, Price and Gross Margin (2019-2024)
7.2.4 AVerMedia Main Business and Markets Served
7.2.5 AVerMedia Recent Developments/Updates
7.3 Blackmagic
7.3.1 Blackmagic Game Living Capture Card Corporation Information
7.3.2 Blackmagic Game Living Capture Card Product Portfolio
7.3.3 Blackmagic Game Living Capture Card Production, Value, Price and Gross Margin (2019-2024)
7.3.4 Blackmagic Main Business and Markets Served
7.3.5 Blackmagic Recent Developments/Updates
7.4 Razer
7.4.1 Razer Game Living Capture Card Corporation Information
7.4.2 Razer Game Living Capture Card Product Portfolio
7.4.3 Razer Game Living Capture Card Production, Value, Price and Gross Margin (2019-2024)
7.4.4 Razer Main Business and Markets Served
7.4.5 Razer Recent Developments/Updates
7.5 EVGA
7.5.1 EVGA Game Living Capture Card Corporation Information
7.5.2 EVGA Game Living Capture Card Product Portfolio
7.5.3 EVGA Game Living Capture Card Production, Value, Price and Gross Margin (2019-2024)
7.5.4 EVGA Main Business and Markets Served
7.5.5 EVGA Recent Developments/Updates
7.6 UGREEN
7.6.1 UGREEN Game Living Capture Card Corporation Information
7.6.2 UGREEN Game Living Capture Card Product Portfolio
7.6.3 UGREEN Game Living Capture Card Production, Value, Price and Gross Margin (2019-2024)
7.6.4 UGREEN Main Business and Markets Served
7.6.5 UGREEN Recent Developments/Updates
7.7 ezcap
7.7.1 ezcap Game Living Capture Card Corporation Information
7.7.2 ezcap Game Living Capture Card Product Portfolio
7.7.3 ezcap Game Living Capture Card Production, Value, Price and Gross Margin (2019-2024)
7.7.4 ezcap Main Business and Markets Served
7.7.5 ezcap Recent Developments/Updates
7.8 Acasis
7.8.1 Acasis Game Living Capture Card Corporation Information
7.8.2 Acasis Game Living Capture Card Product Portfolio
7.8.3 Acasis Game Living Capture Card Production, Value, Price and Gross Margin (2019-2024)
7.8.4 Acasis Main Business and Markets Served
7.7.5 Acasis Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Game Living Capture Card Industry Chain Analysis
8.2 Game Living Capture Card Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Game Living Capture Card Production Mode & Process
8.4 Game Living Capture Card Sales and Marketing
8.4.1 Game Living Capture Card Sales Channels
8.4.2 Game Living Capture Card Distributors
8.5 Game Living Capture Card Customers
9 Game Living Capture Card Market Dynamics
9.1 Game Living Capture Card Industry Trends
9.2 Game Living Capture Card Market Drivers
9.3 Game Living Capture Card Market Challenges
9.4 Game Living Capture Card Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

Published By : QY Research

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