Index
1 Market Overview
1.1 Product Overview and Scope of Gamification of Learning
1.2 Classification of Gamification of Learning by Type
1.2.1 Overview: Global Gamification of Learning Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Gamification of Learning Revenue Market Share by Type in 2021
1.2.3 Cloud
1.2.4 On-premises
1.3 Global Gamification of Learning Market by Application
1.3.1 Overview: Global Gamification of Learning Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Academic
1.3.3 Corporate Training
1.4 Global Gamification of Learning Market Size & Forecast
1.5 Global Gamification of Learning Market Size and Forecast by Region
1.5.1 Global Gamification of Learning Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Gamification of Learning Market Size by Region, (2017-2022)
1.5.3 North America Gamification of Learning Market Size and Prospect (2017-2028)
1.5.4 Europe Gamification of Learning Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Gamification of Learning Market Size and Prospect (2017-2028)
1.5.6 South America Gamification of Learning Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Gamification of Learning Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Gamification of Learning Market Drivers
1.6.2 Gamification of Learning Market Restraints
1.6.3 Gamification of Learning Trends Analysis
2 Company Profiles
2.1 Microsoft
2.1.1 Microsoft Details
2.1.2 Microsoft Major Business
2.1.3 Microsoft Gamification of Learning Product and Solutions
2.1.4 Microsoft Gamification of Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Microsoft Recent Developments and Future Plans
2.2 MPS Interactive Systems
2.2.1 MPS Interactive Systems Details
2.2.2 MPS Interactive Systems Major Business
2.2.3 MPS Interactive Systems Gamification of Learning Product and Solutions
2.2.4 MPS Interactive Systems Gamification of Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 MPS Interactive Systems Recent Developments and Future Plans
2.3 Bunchball
2.3.1 Bunchball Details
2.3.2 Bunchball Major Business
2.3.3 Bunchball Gamification of Learning Product and Solutions
2.3.4 Bunchball Gamification of Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Bunchball Recent Developments and Future Plans
2.4 NIIT
2.4.1 NIIT Details
2.4.2 NIIT Major Business
2.4.3 NIIT Gamification of Learning Product and Solutions
2.4.4 NIIT Gamification of Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 NIIT Recent Developments and Future Plans
2.5 D2L Corporation
2.5.1 D2L Corporation Details
2.5.2 D2L Corporation Major Business
2.5.3 D2L Corporation Gamification of Learning Product and Solutions
2.5.4 D2L Corporation Gamification of Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 D2L Corporation Recent Developments and Future Plans
2.6 Cognizant
2.6.1 Cognizant Details
2.6.2 Cognizant Major Business
2.6.3 Cognizant Gamification of Learning Product and Solutions
2.6.4 Cognizant Gamification of Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Cognizant Recent Developments and Future Plans
2.7 Fundamentor
2.7.1 Fundamentor Details
2.7.2 Fundamentor Major Business
2.7.3 Fundamentor Gamification of Learning Product and Solutions
2.7.4 Fundamentor Gamification of Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Fundamentor Recent Developments and Future Plans
2.8 Top Hat
2.8.1 Top Hat Details
2.8.2 Top Hat Major Business
2.8.3 Top Hat Gamification of Learning Product and Solutions
2.8.4 Top Hat Gamification of Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Top Hat Recent Developments and Future Plans
2.9 Classcraft Studios
2.9.1 Classcraft Studios Details
2.9.2 Classcraft Studios Major Business
2.9.3 Classcraft Studios Gamification of Learning Product and Solutions
2.9.4 Classcraft Studios Gamification of Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Classcraft Studios Recent Developments and Future Plans
2.10 Recurrence
2.10.1 Recurrence Details
2.10.2 Recurrence Major Business
2.10.3 Recurrence Gamification of Learning Product and Solutions
2.10.4 Recurrence Gamification of Learning Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Recurrence Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Gamification of Learning Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Gamification of Learning Players Market Share in 2021
3.2.2 Top 10 Gamification of Learning Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Gamification of Learning Players Head Office, Products and Services Provided
3.4 Gamification of Learning Mergers & Acquisitions
3.5 Gamification of Learning New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global Gamification of Learning Revenue and Market Share by Type (2017-2022)
4.2 Global Gamification of Learning Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
5.1 Global Gamification of Learning Revenue Market Share by Application (2017-2022)
5.2 Global Gamification of Learning Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
6.1 North America Gamification of Learning Revenue by Type (2017-2028)
6.2 North America Gamification of Learning Revenue by Application (2017-2028)
6.3 North America Gamification of Learning Market Size by Country
6.3.1 North America Gamification of Learning Revenue by Country (2017-2028)
6.3.2 United States Gamification of Learning Market Size and Forecast (2017-2028)
6.3.3 Canada Gamification of Learning Market Size and Forecast (2017-2028)
6.3.4 Mexico Gamification of Learning Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
7.1 Europe Gamification of Learning Revenue by Type (2017-2028)
7.2 Europe Gamification of Learning Revenue by Application (2017-2028)
7.3 Europe Gamification of Learning Market Size by Country
7.3.1 Europe Gamification of Learning Revenue by Country (2017-2028)
7.3.2 Germany Gamification of Learning Market Size and Forecast (2017-2028)
7.3.3 France Gamification of Learning Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Gamification of Learning Market Size and Forecast (2017-2028)
7.3.5 Russia Gamification of Learning Market Size and Forecast (2017-2028)
7.3.6 Italy Gamification of Learning Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Gamification of Learning Revenue by Type (2017-2028)
8.2 Asia-Pacific Gamification of Learning Revenue by Application (2017-2028)
8.3 Asia-Pacific Gamification of Learning Market Size by Region
8.3.1 Asia-Pacific Gamification of Learning Revenue by Region (2017-2028)
8.3.2 China Gamification of Learning Market Size and Forecast (2017-2028)
8.3.3 Japan Gamification of Learning Market Size and Forecast (2017-2028)
8.3.4 South Korea Gamification of Learning Market Size and Forecast (2017-2028)
8.3.5 India Gamification of Learning Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Gamification of Learning Market Size and Forecast (2017-2028)
8.3.7 Australia Gamification of Learning Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
9.1 South America Gamification of Learning Revenue by Type (2017-2028)
9.2 South America Gamification of Learning Revenue by Application (2017-2028)
9.3 South America Gamification of Learning Market Size by Country
9.3.1 South America Gamification of Learning Revenue by Country (2017-2028)
9.3.2 Brazil Gamification of Learning Market Size and Forecast (2017-2028)
9.3.3 Argentina Gamification of Learning Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Gamification of Learning Revenue by Type (2017-2028)
10.2 Middle East & Africa Gamification of Learning Revenue by Application (2017-2028)
10.3 Middle East & Africa Gamification of Learning Market Size by Country
10.3.1 Middle East & Africa Gamification of Learning Revenue by Country (2017-2028)
10.3.2 Turkey Gamification of Learning Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Gamification of Learning Market Size and Forecast (2017-2028)
10.3.4 UAE Gamification of Learning Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
List of Tables
List of Tables
Table 1. Global Gamification of Learning Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Gamification of Learning Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Gamification of Learning Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Gamification of Learning Revenue (USD Million) by Region (2017-2022)
Table 5. Global Gamification of Learning Revenue Market Share by Region (2023-2028)
Table 6. Microsoft Corporate Information, Head Office, and Major Competitors
Table 7. Microsoft Major Business
Table 8. Microsoft Gamification of Learning Product and Solutions
Table 9. Microsoft Gamification of Learning Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. MPS Interactive Systems Corporate Information, Head Office, and Major Competitors
Table 11. MPS Interactive Systems Major Business
Table 12. MPS Interactive Systems Gamification of Learning Product and Solutions
Table 13. MPS Interactive Systems Gamification of Learning Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Bunchball Corporate Information, Head Office, and Major Competitors
Table 15. Bunchball Major Business
Table 16. Bunchball Gamification of Learning Product and Solutions
Table 17. Bunchball Gamification of Learning Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. NIIT Corporate Information, Head Office, and Major Competitors
Table 19. NIIT Major Business
Table 20. NIIT Gamification of Learning Product and Solutions
Table 21. NIIT Gamification of Learning Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. D2L Corporation Corporate Information, Head Office, and Major Competitors
Table 23. D2L Corporation Major Business
Table 24. D2L Corporation Gamification of Learning Product and Solutions
Table 25. D2L Corporation Gamification of Learning Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Cognizant Corporate Information, Head Office, and Major Competitors
Table 27. Cognizant Major Business
Table 28. Cognizant Gamification of Learning Product and Solutions
Table 29. Cognizant Gamification of Learning Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Fundamentor Corporate Information, Head Office, and Major Competitors
Table 31. Fundamentor Major Business
Table 32. Fundamentor Gamification of Learning Product and Solutions
Table 33. Fundamentor Gamification of Learning Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Top Hat Corporate Information, Head Office, and Major Competitors
Table 35. Top Hat Major Business
Table 36. Top Hat Gamification of Learning Product and Solutions
Table 37. Top Hat Gamification of Learning Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Classcraft Studios Corporate Information, Head Office, and Major Competitors
Table 39. Classcraft Studios Major Business
Table 40. Classcraft Studios Gamification of Learning Product and Solutions
Table 41. Classcraft Studios Gamification of Learning Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Recurrence Corporate Information, Head Office, and Major Competitors
Table 43. Recurrence Major Business
Table 44. Recurrence Gamification of Learning Product and Solutions
Table 45. Recurrence Gamification of Learning Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Global Gamification of Learning Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 47. Global Gamification of Learning Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 48. Breakdown of Gamification of Learning by Company Type (Tier 1, Tier 2 and Tier 3)
Table 49. Gamification of Learning Players Head Office, Products and Services Provided
Table 50. Gamification of Learning Mergers & Acquisitions in the Past Five Years
Table 51. Gamification of Learning New Entrants and Expansion Plans
Table 52. Global Gamification of Learning Revenue (USD Million) by Type (2017-2022)
Table 53. Global Gamification of Learning Revenue Share by Type (2017-2022)
Table 54. Global Gamification of Learning Revenue Forecast by Type (2023-2028)
Table 55. Global Gamification of Learning Revenue by Application (2017-2022)
Table 56. Global Gamification of Learning Revenue Forecast by Application (2023-2028)
Table 57. North America Gamification of Learning Revenue by Type (2017-2022) & (USD Million)
Table 58. North America Gamification of Learning Revenue by Type (2023-2028) & (USD Million)
Table 59. North America Gamification of Learning Revenue by Application (2017-2022) & (USD Million)
Table 60. North America Gamification of Learning Revenue by Application (2023-2028) & (USD Million)
Table 61. North America Gamification of Learning Revenue by Country (2017-2022) & (USD Million)
Table 62. North America Gamification of Learning Revenue by Country (2023-2028) & (USD Million)
Table 63. Europe Gamification of Learning Revenue by Type (2017-2022) & (USD Million)
Table 64. Europe Gamification of Learning Revenue by Type (2023-2028) & (USD Million)
Table 65. Europe Gamification of Learning Revenue by Application (2017-2022) & (USD Million)
Table 66. Europe Gamification of Learning Revenue by Application (2023-2028) & (USD Million)
Table 67. Europe Gamification of Learning Revenue by Country (2017-2022) & (USD Million)
Table 68. Europe Gamification of Learning Revenue by Country (2023-2028) & (USD Million)
Table 69. Asia-Pacific Gamification of Learning Revenue by Type (2017-2022) & (USD Million)
Table 70. Asia-Pacific Gamification of Learning Revenue by Type (2023-2028) & (USD Million)
Table 71. Asia-Pacific Gamification of Learning Revenue by Application (2017-2022) & (USD Million)
Table 72. Asia-Pacific Gamification of Learning Revenue by Application (2023-2028) & (USD Million)
Table 73. Asia-Pacific Gamification of Learning Revenue by Region (2017-2022) & (USD Million)
Table 74. Asia-Pacific Gamification of Learning Revenue by Region (2023-2028) & (USD Million)
Table 75. South America Gamification of Learning Revenue by Type (2017-2022) & (USD Million)
Table 76. South America Gamification of Learning Revenue by Type (2023-2028) & (USD Million)
Table 77. South America Gamification of Learning Revenue by Application (2017-2022) & (USD Million)
Table 78. South America Gamification of Learning Revenue by Application (2023-2028) & (USD Million)
Table 79. South America Gamification of Learning Revenue by Country (2017-2022) & (USD Million)
Table 80. South America Gamification of Learning Revenue by Country (2023-2028) & (USD Million)
Table 81. Middle East & Africa Gamification of Learning Revenue by Type (2017-2022) & (USD Million)
Table 82. Middle East & Africa Gamification of Learning Revenue by Type (2023-2028) & (USD Million)
Table 83. Middle East & Africa Gamification of Learning Revenue by Application (2017-2022) & (USD Million)
Table 84. Middle East & Africa Gamification of Learning Revenue by Application (2023-2028) & (USD Million)
Table 85. Middle East & Africa Gamification of Learning Revenue by Country (2017-2022) & (USD Million)
Table 86. Middle East & Africa Gamification of Learning Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Gamification of Learning Picture
Figure 2. Global Gamification of Learning Revenue Market Share by Type in 2021
Figure 3. Cloud
Figure 4. On-premises
Figure 5. Gamification of Learning Revenue Market Share by Application in 2021
Figure 6. Academic Picture
Figure 7. Corporate Training Picture
Figure 8. Global Gamification of Learning Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 9. Global Gamification of Learning Revenue and Forecast (2017-2028) & (USD Million)
Figure 10. Global Gamification of Learning Revenue Market Share by Region (2017-2028)
Figure 11. Global Gamification of Learning Revenue Market Share by Region in 2021
Figure 12. North America Gamification of Learning Revenue (USD Million) and Growth Rate (2017-2028)
Figure 13. Europe Gamification of Learning Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Asia-Pacific Gamification of Learning Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. South America Gamification of Learning Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Middle East and Africa Gamification of Learning Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Gamification of Learning Market Drivers
Figure 18. Gamification of Learning Market Restraints
Figure 19. Gamification of Learning Market Trends
Figure 20. Microsoft Recent Developments and Future Plans
Figure 21. MPS Interactive Systems Recent Developments and Future Plans
Figure 22. Bunchball Recent Developments and Future Plans
Figure 23. NIIT Recent Developments and Future Plans
Figure 24. D2L Corporation Recent Developments and Future Plans
Figure 25. Cognizant Recent Developments and Future Plans
Figure 26. Fundamentor Recent Developments and Future Plans
Figure 27. Top Hat Recent Developments and Future Plans
Figure 28. Classcraft Studios Recent Developments and Future Plans
Figure 29. Recurrence Recent Developments and Future Plans
Figure 30. Global Gamification of Learning Revenue Share by Players in 2021
Figure 31. Gamification of Learning Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 32. Global Top 3 Players Gamification of Learning Revenue Market Share in 2021
Figure 33. Global Top 10 Players Gamification of Learning Revenue Market Share in 2021
Figure 34. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 35. Global Gamification of Learning Revenue Share by Type in 2021
Figure 36. Global Gamification of Learning Market Share Forecast by Type (2023-2028)
Figure 37. Global Gamification of Learning Revenue Share by Application in 2021
Figure 38. Global Gamification of Learning Market Share Forecast by Application (2023-2028)
Figure 39. North America Gamification of Learning Sales Market Share by Type (2017-2028)
Figure 40. North America Gamification of Learning Sales Market Share by Application (2017-2028)
Figure 41. North America Gamification of Learning Revenue Market Share by Country (2017-2028)
Figure 42. United States Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 43. Canada Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 44. Mexico Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 45. Europe Gamification of Learning Sales Market Share by Type (2017-2028)
Figure 46. Europe Gamification of Learning Sales Market Share by Application (2017-2028)
Figure 47. Europe Gamification of Learning Revenue Market Share by Country (2017-2028)
Figure 48. Germany Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 49. France Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 50. United Kingdom Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. Russia Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Italy Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Asia-Pacific Gamification of Learning Sales Market Share by Type (2017-2028)
Figure 54. Asia-Pacific Gamification of Learning Sales Market Share by Application (2017-2028)
Figure 55. Asia-Pacific Gamification of Learning Revenue Market Share by Region (2017-2028)
Figure 56. China Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. Japan Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. South Korea Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. India Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Southeast Asia Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Australia Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. South America Gamification of Learning Sales Market Share by Type (2017-2028)
Figure 63. South America Gamification of Learning Sales Market Share by Application (2017-2028)
Figure 64. South America Gamification of Learning Revenue Market Share by Country (2017-2028)
Figure 65. Brazil Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. Argentina Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. Middle East and Africa Gamification of Learning Sales Market Share by Type (2017-2028)
Figure 68. Middle East and Africa Gamification of Learning Sales Market Share by Application (2017-2028)
Figure 69. Middle East and Africa Gamification of Learning Revenue Market Share by Country (2017-2028)
Figure 70. Turkey Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. Saudi Arabia Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. UAE Gamification of Learning Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Methodology
Figure 74. Research Process and Data Source