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Global Gaming Console Market Outlook 2024

Global Gaming Console Market Outlook 2024

Publishing Date : Jan, 2022

License Type :
 

Report Code : 1664143

No of Pages : 99

Synopsis
A console machine primarily designed for consumers to use for playing video game. There are some advantages, like Games are written to function with console hardware, games load more quickly on consoles, versus PCs, with the exception of gaming rigs, all video game consoles are plug-and-play, driver compatibility issues are rare etc.
Global Gaming Console key players include Nintendo, Sony, etc. Global top two manufacturers hold a share about 85%.
North America is the largest market, with a share about 40%, followed by Europe, and Japan, both have a share over 40 percent.
In terms of product, Home Console is the largest segment, with a share nearly 55%. And in terms of application, the largest application is Household Use, followed by Commercial Use.

Market Analysis and Insights: Global Gaming Console Market
The global Gaming Console market was valued at US$ 8757 million in 2020 and it is expected to reach US$ 6143.2 million by the end of 2027, growing at a CAGR of -5.1% during 2021-2027.

Global Gaming Console Market: Drivers and Restrains
The research report has incorporated the analysis of different factors that augment the market’s growth. It constitutes trends, restraints, and drivers that transform the market in either a positive or negative manner. This section also provides the scope of different segments and applications that can potentially influence the market in the future. The detailed information is based on current trends and historic milestones. This section also provides an analysis of the volume of production about the global market and about each type from 2016 to 2027. This section mentions the volume of production by region from 2016 to 2027. Pricing analysis is included in the report according to each type from the year 2016 to 2027, manufacturer from 2016 to 2021, region from 2016 to 2021, and global price from 2016 to 2027.
A thorough evaluation of the restrains included in the report portrays the contrast to drivers and gives room for strategic planning. Factors that overshadow the market growth are pivotal as they can be understood to devise different bends for getting hold of the lucrative opportunities that are present in the ever-growing market. Additionally, insights into market expert’s opinions have been taken to understand the market better.

Global Gaming Console Market: Segment Analysis
The research report includes specific segments by region (country), by manufacturers, by Type and by Application. Each type provides information about the production during the forecast period of 2016 to 2027. by Application segment also provides consumption during the forecast period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type
Home Console
Handheld Console

Segment by Application
Household Use
Commercial Use

By Company
Sony
Microsoft
Nintendo

Production by Region
North America
Europe
China
Japan
South Korea
Southeast Asia

Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Index
1 Gaming Console Market Overview
1.1 Product Overview and Scope of Gaming Console
1.2 Gaming Console Segment by Type
1.2.1 Global Gaming Console Market Size Growth Rate Analysis by Type 2021 VS 2027
1.2.2 Home Console
1.2.3 Handheld Console
1.3 Gaming Console Segment by Application
1.3.1 Global Gaming Console Consumption Comparison by Application: 2016 VS 2021 VS 2027
1.3.2 Household Use
1.3.3 Commercial Use
1.4 Global Market Growth Prospects
1.4.1 Global Gaming Console Revenue Estimates and Forecasts (2016-2027)
1.4.2 Global Gaming Console Production Estimates and Forecasts (2016-2027)
1.5 Global Market Size by Region
1.5.1 Global Gaming Console Market Size Estimates and Forecasts by Region: 2016 VS 2021 VS 2027
1.5.2 North America Gaming Console Estimates and Forecasts (2016-2027)
1.5.3 Europe Gaming Console Estimates and Forecasts (2016-2027)
1.5.4 China Gaming Console Estimates and Forecasts (2016-2027)
1.5.5 Japan Gaming Console Estimates and Forecasts (2016-2027)
1.5.6 South Korea Gaming Console Estimates and Forecasts (2016-2027)
1.5.7 Southeast Asia Gaming Console Estimates and Forecasts (2016-2027)

2 Market Competition by Manufacturers
2.1 Global Gaming Console Production Market Share by Manufacturers (2016-2021)
2.2 Global Gaming Console Revenue Market Share by Manufacturers (2016-2021)
2.3 Gaming Console Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global Gaming Console Average Price by Manufacturers (2016-2021)
2.5 Manufacturers Gaming Console Production Sites, Area Served, Product Types
2.6 Gaming Console Market Competitive Situation and Trends
2.6.1 Gaming Console Market Concentration Rate
2.6.2 Global 5 and 10 Largest Gaming Console Players Market Share by Revenue
2.6.3 Mergers & Acquisitions, Expansion

3 Production and Capacity by Region
3.1 Global Production of Gaming Console Market Share by Region (2016-2021)
3.2 Global Gaming Console Revenue Market Share by Region (2016-2021)
3.3 Global Gaming Console Production, Revenue, Price and Gross Margin (2016-2021)
3.4 North America Gaming Console Production
3.4.1 North America Gaming Console Production Growth Rate (2016-2021)
3.4.2 North America Gaming Console Production, Revenue, Price and Gross Margin (2016-2021)
3.5 Europe Gaming Console Production
3.5.1 Europe Gaming Console Production Growth Rate (2016-2021)
3.5.2 Europe Gaming Console Production, Revenue, Price and Gross Margin (2016-2021)
3.6 China Gaming Console Production
3.6.1 China Gaming Console Production Growth Rate (2016-2021)
3.6.2 China Gaming Console Production, Revenue, Price and Gross Margin (2016-2021)
3.7 Japan Gaming Console Production
3.7.1 Japan Gaming Console Production Growth Rate (2016-2021)
3.7.2 Japan Gaming Console Production, Revenue, Price and Gross Margin (2016-2021)
3.8 South Korea Gaming Console Production
3.8.1 South Korea Gaming Console Production Growth Rate (2016-2021)
3.8.2 South Korea Gaming Console Production, Revenue, Price and Gross Margin (2016-2021)
3.9 Southeast Asia Gaming Console Production
3.9.1 Southeast Asia Gaming Console Production Growth Rate (2016-2021)
3.9.2 Southeast Asia Gaming Console Production, Revenue, Price and Gross Margin (2016-2021)

4 Global Gaming Console Consumption by Region
4.1 Global Gaming Console Consumption by Region
4.1.1 Global Gaming Console Consumption by Region
4.1.2 Global Gaming Console Consumption Market Share by Region
4.2 North America
4.2.1 North America Gaming Console Consumption by Country
4.2.2 U.S.
4.2.3 Canada
4.3 Europe
4.3.1 Europe Gaming Console Consumption by Country
4.3.2 Germany
4.3.3 France
4.3.4 U.K.
4.3.5 Italy
4.3.6 Russia
4.4 Asia Pacific
4.4.1 Asia Pacific Gaming Console Consumption by Region
4.4.2 China
4.4.3 Japan
4.4.4 South Korea
4.4.5 Taiwan
4.4.6 Southeast Asia
4.4.7 India
4.4.8 Australia
4.5 Latin America
4.5.1 Latin America Gaming Console Consumption by Country
4.5.2 Mexico
4.5.3 Brazil

5 Production, Revenue, Price Trend by Type
5.1 Global Gaming Console Production Market Share by Type (2016-2021)
5.2 Global Gaming Console Revenue Market Share by Type (2016-2021)
5.3 Global Gaming Console Price by Type (2016-2021)

6 Consumption Analysis by Application
6.1 Global Gaming Console Consumption Market Share by Application (2016-2021)
6.2 Global Gaming Console Consumption Growth Rate by Application (2016-2021)

7 Key Companies Profiled
7.1 Sony
7.1.1 Sony Gaming Console Corporation Information
7.1.2 Sony Gaming Console Product Portfolio
7.1.3 Sony Gaming Console Production, Revenue, Price and Gross Margin (2016-2021)
7.1.4 Sony Main Business and Markets Served
7.1.5 Sony Recent Developments/Updates
7.2 Microsoft
7.2.1 Microsoft Gaming Console Corporation Information
7.2.2 Microsoft Gaming Console Product Portfolio
7.2.3 Microsoft Gaming Console Production, Revenue, Price and Gross Margin (2016-2021)
7.2.4 Microsoft Main Business and Markets Served
7.2.5 Microsoft Recent Developments/Updates
7.3 Nintendo
7.3.1 Nintendo Gaming Console Corporation Information
7.3.2 Nintendo Gaming Console Product Portfolio
7.3.3 Nintendo Gaming Console Production, Revenue, Price and Gross Margin (2016-2021)
7.3.4 Nintendo Main Business and Markets Served
7.3.5 Nintendo Recent Developments/Updates

8 Gaming Console Manufacturing Cost Analysis
8.1 Gaming Console Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Raw Materials Price Trend
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Gaming Console
8.4 Gaming Console Industrial Chain Analysis

9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 Gaming Console Distributors List
9.3 Gaming Console Customers

10 Market Dynamics
10.1 Gaming Console Industry Trends
10.2 Gaming Console Growth Drivers
10.3 Gaming Console Market Challenges
10.4 Gaming Console Market Restraints

11 Production and Supply Forecast
11.1 Global Forecasted Production of Gaming Console by Region (2022-2027)
11.2 North America Gaming Console Production, Revenue Forecast (2022-2027)
11.3 Europe Gaming Console Production, Revenue Forecast (2022-2027)
11.4 China Gaming Console Production, Revenue Forecast (2022-2027)
11.5 Japan Gaming Console Production, Revenue Forecast (2022-2027)
11.6 South Korea Gaming Console Production, Revenue Forecast (2022-2027)
11.7 Southeast Asia Gaming Console Production, Revenue Forecast (2022-2027)

12 Consumption and Demand Forecast
12.1 Global Forecasted Demand Analysis of Gaming Console
12.2 North America Forecasted Consumption of Gaming Console by Country
12.3 Europe Market Forecasted Consumption of Gaming Console by Country
12.4 Asia Pacific Market Forecasted Consumption of Gaming Console by Region
12.5 Latin America Forecasted Consumption of Gaming Console by Country

13 Forecast by Type and by Application (2022-2027)
13.1 Global Production, Revenue and Price Forecast by Type (2022-2027)
13.1.1 Global Forecasted Production of Gaming Console by Type (2022-2027)
13.1.2 Global Forecasted Revenue of Gaming Console by Type (2022-2027)
13.1.3 Global Forecasted Price of Gaming Console by Type (2022-2027)
13.2 Global Forecasted Consumption of Gaming Console by Application (2022-2027)

14 Research Finding and Conclusion

15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Author List
15.4 Disclaimer
List of Tables
List of Tables
Table 1. Global Gaming Console Market Size by Type (K Units) & (US$ Million) (2021 VS 2027)
Table 2. Global Gaming Console Consumption (K Units) Comparison by Application: 2016 VS 2021 VS 2027
Table 3. Gaming Console Market Size Comparison by Region: 2016 VS 2021 VS 2027
Table 4. Global Gaming Console Production (K Units) by Manufacturers
Table 5. Global Gaming Console Production (K Units) by Manufacturers (2016-2021)
Table 6. Global Gaming Console Production Market Share by Manufacturers (2016-2021)
Table 7. Global Gaming Console Revenue (US$ Million) by Manufacturers (2016-2021)
Table 8. Global Gaming Console Revenue Share by Manufacturers (2016-2021)
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Console as of 2020)
Table 10. Global Market Gaming Console Average Price (USD/Unit) of Key Manufacturers (2016-2021)
Table 11. Manufacturers Gaming Console Production Sites and Area Served
Table 12. Manufacturers Gaming Console Product Types
Table 13. Mergers & Acquisitions, Expansion
Table 14. Global Gaming Console Production (K Units) by Region (2016-2021)
Table 15. Global Gaming Console Revenue (US$ Million) by Region (2016-2021)
Table 16. Global Gaming Console Revenue Market Share by Region (2016-2021)
Table 17. Global Gaming Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 18. North America Gaming Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 19. Europe Gaming Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 20. China Gaming Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 21. Japan Gaming Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 22. South Korea Gaming Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 23. Southeast Asia Gaming Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 24. Global Gaming Console Consumption Market by Region (2016-2021) & (K Units)
Table 25. Global Gaming Console Consumption Market Share by Region (2016-2021)
Table 26. North America Gaming Console Consumption by Country (2016-2021) & (K Units)
Table 27. Europe Gaming Console Consumption by Country (2016-2021) & (K Units)
Table 28. Asia Pacific Gaming Console Consumption by Region (2016-2021) & (K Units)
Table 29. Latin America Gaming Console Consumption by Countries (2016-2021) & (K Units)
Table 30. Global Gaming Console Production (K Units) by Type (2016-2021)
Table 31. Global Gaming Console Production Market Share by Type (2016-2021)
Table 32. Global Gaming Console Revenue (US$ Million) by Type (2016-2021)
Table 33. Global Gaming Console Revenue Share by Type (2016-2021)
Table 34. Global Gaming Console Price (USD/Unit) by Type (2016-2021)
Table 35. Global Gaming Console Consumption by Application (2016-2021) & (K Units)
Table 36. Global Gaming Console Consumption Market Share by Application (2016-2021)
Table 37. Global Gaming Console Consumption Growth Rate by Application (2016-2021)
Table 38. Sony Gaming Console Corporation Information
Table 39. Sony Specification and Application
Table 40. Sony Gaming Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 41. Sony Main Business and Markets Served
Table 42. Sony Recent Developments/Updates
Table 43. Microsoft Gaming Console Corporation Information
Table 44. Microsoft Specification and Application
Table 45. Microsoft Gaming Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 46. Microsoft Main Business and Markets Served
Table 47. Microsoft Recent Developments/Updates
Table 48. Nintendo Gaming Console Corporation Information
Table 49. Nintendo Specification and Application
Table 50. Nintendo Gaming Console Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 51. Nintendo Main Business and Markets Served
Table 52. Nintendo Recent Developments/Updates
Table 53. Production Base and Market Concentration Rate of Raw Material
Table 54. Key Suppliers of Raw Materials
Table 55. Gaming Console Distributors List
Table 56. Gaming Console Customers List
Table 57. Gaming Console Market Trends
Table 58. Gaming Console Growth Drivers
Table 59. Gaming Console Market Challenges
Table 60. Gaming Console Market Restraints
Table 61. Global Gaming Console Production (K Units) Forecast by Region (2022-2027)
Table 62. North America Gaming Console Consumption Forecast by Country (2022-2027) & (K Units)
Table 63. Europe Gaming Console Consumption Forecast by Country (2022-2027) & (K Units)
Table 64. Asia Pacific Gaming Console Consumption Forecast by Region (2022-2027) & (K Units)
Table 65. Latin America Gaming Console Consumption Forecast by Country (2022-2027) & (K Units)
Table 66. Global Gaming Console Production Forecast by Type (2022-2027) & (K Units)
Table 67. Global Gaming Console Revenue Forecast by Type (2022-2027) & (US$ Million)
Table 68. Global Gaming Console Price Forecast by Type (2022-2027) & (USD/Unit)
Table 69. Global Gaming Console Consumption (K Units) Forecast by Application (2022-2027)
Table 70. Research Programs/Design for This Report
Table 71. Key Data Information from Secondary Sources
Table 72. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of Gaming Console
Figure 2. Global Gaming Console Market Share by Type: 2020 VS 2027
Figure 3. Home Console Product Picture
Figure 4. Handheld Console Product Picture
Figure 5. Global Gaming Console Market Share by Application: 2020 VS 2027
Figure 6. Household Use
Figure 7. Commercial Use
Figure 8. Global Gaming Console Revenue (US$ Million), 2016 VS 2021 VS 2027
Figure 9. Global Gaming Console Revenue (US$ Million) (2016-2027)
Figure 10. Global Gaming Console Production (K Units) & (2016-2027)
Figure 11. North America Gaming Console Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 12. Europe Gaming Console Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 13. China Gaming Console Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 14. Japan Gaming Console Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 15. South Korea Gaming Console Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 16. Southeast Asia Gaming Console Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 17. Gaming Console Production Share by Manufacturers in 2020
Figure 18. Global Gaming Console Revenue Share by Manufacturers in 2020
Figure 19. Gaming Console Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 20. Global Market Gaming Console Average Price (USD/Unit) of Key Manufacturers in 2020
Figure 21. The Global 5 and 10 Largest Players: Market Share by Gaming Console Revenue in 2020
Figure 22. Global Gaming Console Production Market Share by Region (2016-2021)
Figure 23. North America Gaming Console Production (K Units) Growth Rate (2016-2021)
Figure 24. Europe Gaming Console Production (K Units) Growth Rate (2016-2021)
Figure 25. China Gaming Console Production (K Units) Growth Rate (2016-2021)
Figure 26. Japan Gaming Console Production (K Units) Growth Rate (2016-2021)
Figure 27. South Korea Gaming Console Production (K Units) Growth Rate (2016-2021)
Figure 28. Southeast Asia Gaming Console Production (K Units) Growth Rate (2016-2021)
Figure 29. Global Gaming Console Consumption Market Share by Region (2016-2021)
Figure 30. Global Gaming Console Consumption Market Share by Region in 2020
Figure 31. North America Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 32. North America Gaming Console Consumption Market Share by Country in 2020
Figure 33. Canada Gaming Console Consumption Growth Rate (2016-2021) & (K Units)
Figure 34. U.S. Gaming Console Consumption Growth Rate (2016-2021) & (K Units)
Figure 35. Europe Gaming Console Consumption Growth Rate (2016-2021) & (K Units)
Figure 36. Europe Gaming Console Consumption Market Share by Country in 2020
Figure 37. Germany America Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 38. France Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 39. U.K. Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 40. Italy Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 41. Russia Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 42. Asia Pacific Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 43. Asia Pacific Gaming Console Consumption Market Share by Regions in 2020
Figure 44. China Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 45. Japan Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 46. South Korea Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 47. Taiwan Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 48. Southeast Asia Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 49. India Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 50. Australia Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 51. Latin America Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 52. Latin America Gaming Console Consumption Market Share by Country in 2020
Figure 53. Mexico Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 54. Brazil Gaming Console Consumption and Growth Rate (2016-2021) & (K Units)
Figure 55. Production Market Share of Gaming Console by Type (2016-2021)
Figure 56. Production Market Share of Gaming Console by Type in 2020
Figure 57. Revenue Share of Gaming Console by Type (2016-2021)
Figure 58. Revenue Market Share of Gaming Console by Type in 2020
Figure 59. Global Gaming Console Consumption Market Share by Application (2016-2021)
Figure 60. Global Gaming Console Consumption Market Share by Application in 2020
Figure 61. Global Gaming Console Consumption Growth Rate by Application (2016-2021)
Figure 62. Key Raw Materials Price Trend
Figure 63. Manufacturing Cost Structure of Gaming Console
Figure 64. Manufacturing Process Analysis of Gaming Console
Figure 65. Gaming Console Industrial Chain Analysis
Figure 66. Channels of Distribution
Figure 67. Distributors Profiles
Figure 68. Global Gaming Console Production Market Share Forecast by Region (2022-2027)
Figure 69. North America Gaming Console Production (K Units) Growth Rate Forecast (2022-2027)
Figure 70. Europe Gaming Console Production (K Units) Growth Rate Forecast (2022-2027)
Figure 71. China Gaming Console Production (K Units) Growth Rate Forecast (2022-2027)
Figure 72. Japan Gaming Console Production (K Units) Growth Rate Forecast (2022-2027)
Figure 73. South Korea Gaming Console Production (K Units) Growth Rate Forecast (2022-2027)
Figure 74. Southeast Asia Gaming Console Production (K Units) Growth Rate Forecast (2022-2027)
Figure 75. Global Forecasted Demand Analysis of Gaming Console (2015-2027) & (K Units)
Figure 76. Global Gaming Console Production Market Share Forecast by Type (2022-2027)
Figure 77. Global Gaming Console Revenue Market Share Forecast by Type (2022-2027)
Figure 78. Global Gaming Console Consumption Forecast by Application (2022-2027)
Figure 79. Bottom-up and Top-down Approaches for This Report
Figure 80. Data Triangulation

Published By : QY Research

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