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Global Gaming Controllers Market Research Report 2024

Global Gaming Controllers Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1577822

No of Pages : 92

Synopsis
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.
The global Gaming Controllers market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Gaming Controllers is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Gaming Controllers is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Gaming Controllers include Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster, Saitek Rumble, Kinobo and Sabrent, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Gaming Controllers, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Controllers.
Report Scope
The Gaming Controllers market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Controllers market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Controllers manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Logitech
SONY
Microsoft
Razer
Mad Catz
Thrustmaster
Saitek Rumble
Kinobo
Sabrent
Samsung
Segment by Type
Wired Gaming Controllers
Wireless Gaming Controllers
Segment by Application
PC
Smartphone
Smart TV
Others
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Gaming Controllers manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Gaming Controllers in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Gaming Controllers Market Overview
1.1 Product Overview and Scope of Gaming Controllers
1.2 Gaming Controllers Segment by Type
1.2.1 Global Gaming Controllers Market Value Comparison by Type (2024-2030)
1.2.2 Wired Gaming Controllers
1.2.3 Wireless Gaming Controllers
1.3 Gaming Controllers Segment by Application
1.3.1 Global Gaming Controllers Market Value by Application: (2024-2030)
1.3.2 PC
1.3.3 Smartphone
1.3.4 Smart TV
1.3.5 Others
1.4 Global Gaming Controllers Market Size Estimates and Forecasts
1.4.1 Global Gaming Controllers Revenue 2019-2030
1.4.2 Global Gaming Controllers Sales 2019-2030
1.4.3 Global Gaming Controllers Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Gaming Controllers Market Competition by Manufacturers
2.1 Global Gaming Controllers Sales Market Share by Manufacturers (2019-2024)
2.2 Global Gaming Controllers Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Gaming Controllers Average Price by Manufacturers (2019-2024)
2.4 Global Gaming Controllers Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Gaming Controllers, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Gaming Controllers, Product Type & Application
2.7 Gaming Controllers Market Competitive Situation and Trends
2.7.1 Gaming Controllers Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Gaming Controllers Players Market Share by Revenue
2.7.3 Global Gaming Controllers Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Gaming Controllers Retrospective Market Scenario by Region
3.1 Global Gaming Controllers Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Gaming Controllers Global Gaming Controllers Sales by Region: 2019-2030
3.2.1 Global Gaming Controllers Sales by Region: 2019-2024
3.2.2 Global Gaming Controllers Sales by Region: 2025-2030
3.3 Global Gaming Controllers Global Gaming Controllers Revenue by Region: 2019-2030
3.3.1 Global Gaming Controllers Revenue by Region: 2019-2024
3.3.2 Global Gaming Controllers Revenue by Region: 2025-2030
3.4 North America Gaming Controllers Market Facts & Figures by Country
3.4.1 North America Gaming Controllers Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Gaming Controllers Sales by Country (2019-2030)
3.4.3 North America Gaming Controllers Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Gaming Controllers Market Facts & Figures by Country
3.5.1 Europe Gaming Controllers Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Gaming Controllers Sales by Country (2019-2030)
3.5.3 Europe Gaming Controllers Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Gaming Controllers Market Facts & Figures by Country
3.6.1 Asia Pacific Gaming Controllers Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Gaming Controllers Sales by Country (2019-2030)
3.6.3 Asia Pacific Gaming Controllers Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Gaming Controllers Market Facts & Figures by Country
3.7.1 Latin America Gaming Controllers Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Gaming Controllers Sales by Country (2019-2030)
3.7.3 Latin America Gaming Controllers Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Gaming Controllers Market Facts & Figures by Country
3.8.1 Middle East and Africa Gaming Controllers Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Gaming Controllers Sales by Country (2019-2030)
3.8.3 Middle East and Africa Gaming Controllers Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Gaming Controllers Sales by Type (2019-2030)
4.1.1 Global Gaming Controllers Sales by Type (2019-2024)
4.1.2 Global Gaming Controllers Sales by Type (2025-2030)
4.1.3 Global Gaming Controllers Sales Market Share by Type (2019-2030)
4.2 Global Gaming Controllers Revenue by Type (2019-2030)
4.2.1 Global Gaming Controllers Revenue by Type (2019-2024)
4.2.2 Global Gaming Controllers Revenue by Type (2025-2030)
4.2.3 Global Gaming Controllers Revenue Market Share by Type (2019-2030)
4.3 Global Gaming Controllers Price by Type (2019-2030)
5 Segment by Application
5.1 Global Gaming Controllers Sales by Application (2019-2030)
5.1.1 Global Gaming Controllers Sales by Application (2019-2024)
5.1.2 Global Gaming Controllers Sales by Application (2025-2030)
5.1.3 Global Gaming Controllers Sales Market Share by Application (2019-2030)
5.2 Global Gaming Controllers Revenue by Application (2019-2030)
5.2.1 Global Gaming Controllers Revenue by Application (2019-2024)
5.2.2 Global Gaming Controllers Revenue by Application (2025-2030)
5.2.3 Global Gaming Controllers Revenue Market Share by Application (2019-2030)
5.3 Global Gaming Controllers Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Logitech
6.1.1 Logitech Corporation Information
6.1.2 Logitech Description and Business Overview
6.1.3 Logitech Gaming Controllers Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Logitech Gaming Controllers Product Portfolio
6.1.5 Logitech Recent Developments/Updates
6.2 SONY
6.2.1 SONY Corporation Information
6.2.2 SONY Description and Business Overview
6.2.3 SONY Gaming Controllers Sales, Revenue and Gross Margin (2019-2024)
6.2.4 SONY Gaming Controllers Product Portfolio
6.2.5 SONY Recent Developments/Updates
6.3 Microsoft
6.3.1 Microsoft Corporation Information
6.3.2 Microsoft Description and Business Overview
6.3.3 Microsoft Gaming Controllers Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Microsoft Gaming Controllers Product Portfolio
6.3.5 Microsoft Recent Developments/Updates
6.4 Razer
6.4.1 Razer Corporation Information
6.4.2 Razer Description and Business Overview
6.4.3 Razer Gaming Controllers Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Razer Gaming Controllers Product Portfolio
6.4.5 Razer Recent Developments/Updates
6.5 Mad Catz
6.5.1 Mad Catz Corporation Information
6.5.2 Mad Catz Description and Business Overview
6.5.3 Mad Catz Gaming Controllers Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Mad Catz Gaming Controllers Product Portfolio
6.5.5 Mad Catz Recent Developments/Updates
6.6 Thrustmaster
6.6.1 Thrustmaster Corporation Information
6.6.2 Thrustmaster Description and Business Overview
6.6.3 Thrustmaster Gaming Controllers Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Thrustmaster Gaming Controllers Product Portfolio
6.6.5 Thrustmaster Recent Developments/Updates
6.7 Saitek Rumble
6.6.1 Saitek Rumble Corporation Information
6.6.2 Saitek Rumble Description and Business Overview
6.6.3 Saitek Rumble Gaming Controllers Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Saitek Rumble Gaming Controllers Product Portfolio
6.7.5 Saitek Rumble Recent Developments/Updates
6.8 Kinobo
6.8.1 Kinobo Corporation Information
6.8.2 Kinobo Description and Business Overview
6.8.3 Kinobo Gaming Controllers Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Kinobo Gaming Controllers Product Portfolio
6.8.5 Kinobo Recent Developments/Updates
6.9 Sabrent
6.9.1 Sabrent Corporation Information
6.9.2 Sabrent Description and Business Overview
6.9.3 Sabrent Gaming Controllers Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Sabrent Gaming Controllers Product Portfolio
6.9.5 Sabrent Recent Developments/Updates
6.10 Samsung
6.10.1 Samsung Corporation Information
6.10.2 Samsung Description and Business Overview
6.10.3 Samsung Gaming Controllers Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Samsung Gaming Controllers Product Portfolio
6.10.5 Samsung Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Gaming Controllers Industry Chain Analysis
7.2 Gaming Controllers Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Gaming Controllers Production Mode & Process
7.4 Gaming Controllers Sales and Marketing
7.4.1 Gaming Controllers Sales Channels
7.4.2 Gaming Controllers Distributors
7.5 Gaming Controllers Customers
8 Gaming Controllers Market Dynamics
8.1 Gaming Controllers Industry Trends
8.2 Gaming Controllers Market Drivers
8.3 Gaming Controllers Market Challenges
8.4 Gaming Controllers Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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