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Global Gaming Gadgets Market Research Report 2025

Global Gaming Gadgets Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1801488

No of Pages : 115

Synopsis
Gaming gadgets are open-source gaming handheld structure which sustains video and music playback. Gaming has been transformed into an astonishing and adventurous platform. There is a boom in Augmented Reality (AR) and Virtual Reality (VR) and companies are fully utilizing this innovation to the fullest which has led to further growth in the market rapidly. Consumers are getting attracted more because of the various gaming genres such as action, role play, simulation, and strategy.
Global Gaming Gadgets market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Gaming Gadgets market research.
Key manufacturers engaged in the Gaming Gadgets industry include Nintendo Co., Ltd., Sony Corporation, Microsoft, Atari, Inc., Hyperkin, Inc., Razer Inc., NVIDIA Corporation, Valve Corp. and Dell Technologies, etc. Among those manufacturers, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % volume of Gaming Gadgets were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Gaming Gadgets market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Gaming Gadgets market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Nintendo Co., Ltd.
Sony Corporation
Microsoft
Atari, Inc.
Hyperkin, Inc.
Razer Inc.
NVIDIA Corporation
Valve Corp.
Dell Technologies
Wii
Turtle Beach
Corsair Components Inc.
Cooler Master Co. Ltd
HyperX
Republic Of Gamers
SteelSeries
Reddragon
Mad Catz Global Ltd.
Razer Inc.
Turtle Beach Corporation
Segment by Type
Handheld Consoles
Home Consoles
Segment by Application
Online Sales
Offline Sales
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
The Gaming Gadgets report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Manufacturers’ Competition Patterns
Chapter 3: Country Level Sales Analysis
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6: Manufacturers’ Outline
Chapter 7: Industry Chain, Market Channel and Customer Analysis
Chapter 8: Market Opportunities and Challenges
Chapter 9: Market Conclusions
Chapter 10: Research Methodology and Data Source
Index
1 Gaming Gadgets Market Overview
1.1 Product Overview and Scope of Gaming Gadgets
1.2 Gaming Gadgets Segment by Type
1.2.1 Global Gaming Gadgets Market Value Comparison by Type (2023-2029)
1.2.2 Handheld Consoles
1.2.3 Home Consoles
1.3 Gaming Gadgets Segment by Application
1.3.1 Global Gaming Gadgets Market Value by Application: (2023-2029)
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global Gaming Gadgets Market Size Estimates and Forecasts
1.4.1 Global Gaming Gadgets Revenue 2018-2029
1.4.2 Global Gaming Gadgets Sales 2018-2029
1.4.3 Global Gaming Gadgets Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Gaming Gadgets Market Competition by Manufacturers
2.1 Global Gaming Gadgets Sales Market Share by Manufacturers (2018-2023)
2.2 Global Gaming Gadgets Revenue Market Share by Manufacturers (2018-2023)
2.3 Global Gaming Gadgets Average Price by Manufacturers (2018-2023)
2.4 Global Gaming Gadgets Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Gaming Gadgets, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Gaming Gadgets, Product Type & Application
2.7 Gaming Gadgets Market Competitive Situation and Trends
2.7.1 Gaming Gadgets Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Gaming Gadgets Players Market Share by Revenue
2.7.3 Global Gaming Gadgets Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Gaming Gadgets Retrospective Market Scenario by Region
3.1 Global Gaming Gadgets Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Gaming Gadgets Global Gaming Gadgets Sales by Region: 2018-2029
3.2.1 Global Gaming Gadgets Sales by Region: 2018-2023
3.2.2 Global Gaming Gadgets Sales by Region: 2024-2029
3.3 Global Gaming Gadgets Global Gaming Gadgets Revenue by Region: 2018-2029
3.3.1 Global Gaming Gadgets Revenue by Region: 2018-2023
3.3.2 Global Gaming Gadgets Revenue by Region: 2024-2029
3.4 North America Gaming Gadgets Market Facts & Figures by Country
3.4.1 North America Gaming Gadgets Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Gaming Gadgets Sales by Country (2018-2029)
3.4.3 North America Gaming Gadgets Revenue by Country (2018-2029)
3.4.4 United States
3.4.5 Canada
3.5 Europe Gaming Gadgets Market Facts & Figures by Country
3.5.1 Europe Gaming Gadgets Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Gaming Gadgets Sales by Country (2018-2029)
3.5.3 Europe Gaming Gadgets Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Gaming Gadgets Market Facts & Figures by Country
3.6.1 Asia Pacific Gaming Gadgets Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Gaming Gadgets Sales by Country (2018-2029)
3.6.3 Asia Pacific Gaming Gadgets Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Gaming Gadgets Market Facts & Figures by Country
3.7.1 Latin America Gaming Gadgets Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Gaming Gadgets Sales by Country (2018-2029)
3.7.3 Latin America Gaming Gadgets Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Gaming Gadgets Market Facts & Figures by Country
3.8.1 Middle East and Africa Gaming Gadgets Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Gaming Gadgets Sales by Country (2018-2029)
3.8.3 Middle East and Africa Gaming Gadgets Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Gaming Gadgets Sales by Type (2018-2029)
4.1.1 Global Gaming Gadgets Sales by Type (2018-2023)
4.1.2 Global Gaming Gadgets Sales by Type (2024-2029)
4.1.3 Global Gaming Gadgets Sales Market Share by Type (2018-2029)
4.2 Global Gaming Gadgets Revenue by Type (2018-2029)
4.2.1 Global Gaming Gadgets Revenue by Type (2018-2023)
4.2.2 Global Gaming Gadgets Revenue by Type (2024-2029)
4.2.3 Global Gaming Gadgets Revenue Market Share by Type (2018-2029)
4.3 Global Gaming Gadgets Price by Type (2018-2029)
5 Segment by Application
5.1 Global Gaming Gadgets Sales by Application (2018-2029)
5.1.1 Global Gaming Gadgets Sales by Application (2018-2023)
5.1.2 Global Gaming Gadgets Sales by Application (2024-2029)
5.1.3 Global Gaming Gadgets Sales Market Share by Application (2018-2029)
5.2 Global Gaming Gadgets Revenue by Application (2018-2029)
5.2.1 Global Gaming Gadgets Revenue by Application (2018-2023)
5.2.2 Global Gaming Gadgets Revenue by Application (2024-2029)
5.2.3 Global Gaming Gadgets Revenue Market Share by Application (2018-2029)
5.3 Global Gaming Gadgets Price by Application (2018-2029)
6 Key Companies Profiled
6.1 Nintendo Co., Ltd.
6.1.1 Nintendo Co., Ltd. Corporation Information
6.1.2 Nintendo Co., Ltd. Description and Business Overview
6.1.3 Nintendo Co., Ltd. Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Nintendo Co., Ltd. Gaming Gadgets Product Portfolio
6.1.5 Nintendo Co., Ltd. Recent Developments/Updates
6.2 Sony Corporation
6.2.1 Sony Corporation Corporation Information
6.2.2 Sony Corporation Description and Business Overview
6.2.3 Sony Corporation Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Sony Corporation Gaming Gadgets Product Portfolio
6.2.5 Sony Corporation Recent Developments/Updates
6.3 Microsoft
6.3.1 Microsoft Corporation Information
6.3.2 Microsoft Description and Business Overview
6.3.3 Microsoft Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.3.4 Microsoft Gaming Gadgets Product Portfolio
6.3.5 Microsoft Recent Developments/Updates
6.4 Atari, Inc.
6.4.1 Atari, Inc. Corporation Information
6.4.2 Atari, Inc. Description and Business Overview
6.4.3 Atari, Inc. Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Atari, Inc. Gaming Gadgets Product Portfolio
6.4.5 Atari, Inc. Recent Developments/Updates
6.5 Hyperkin, Inc.
6.5.1 Hyperkin, Inc. Corporation Information
6.5.2 Hyperkin, Inc. Description and Business Overview
6.5.3 Hyperkin, Inc. Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.5.4 Hyperkin, Inc. Gaming Gadgets Product Portfolio
6.5.5 Hyperkin, Inc. Recent Developments/Updates
6.6 Razer Inc.
6.6.1 Razer Inc. Corporation Information
6.6.2 Razer Inc. Description and Business Overview
6.6.3 Razer Inc. Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.6.4 Razer Inc. Gaming Gadgets Product Portfolio
6.6.5 Razer Inc. Recent Developments/Updates
6.7 NVIDIA Corporation
6.6.1 NVIDIA Corporation Corporation Information
6.6.2 NVIDIA Corporation Description and Business Overview
6.6.3 NVIDIA Corporation Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.4.4 NVIDIA Corporation Gaming Gadgets Product Portfolio
6.7.5 NVIDIA Corporation Recent Developments/Updates
6.8 Valve Corp.
6.8.1 Valve Corp. Corporation Information
6.8.2 Valve Corp. Description and Business Overview
6.8.3 Valve Corp. Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.8.4 Valve Corp. Gaming Gadgets Product Portfolio
6.8.5 Valve Corp. Recent Developments/Updates
6.9 Dell Technologies
6.9.1 Dell Technologies Corporation Information
6.9.2 Dell Technologies Description and Business Overview
6.9.3 Dell Technologies Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.9.4 Dell Technologies Gaming Gadgets Product Portfolio
6.9.5 Dell Technologies Recent Developments/Updates
6.10 Wii
6.10.1 Wii Corporation Information
6.10.2 Wii Description and Business Overview
6.10.3 Wii Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.10.4 Wii Gaming Gadgets Product Portfolio
6.10.5 Wii Recent Developments/Updates
6.11 Turtle Beach
6.11.1 Turtle Beach Corporation Information
6.11.2 Turtle Beach Gaming Gadgets Description and Business Overview
6.11.3 Turtle Beach Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.11.4 Turtle Beach Gaming Gadgets Product Portfolio
6.11.5 Turtle Beach Recent Developments/Updates
6.12 Corsair Components Inc.
6.12.1 Corsair Components Inc. Corporation Information
6.12.2 Corsair Components Inc. Gaming Gadgets Description and Business Overview
6.12.3 Corsair Components Inc. Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.12.4 Corsair Components Inc. Gaming Gadgets Product Portfolio
6.12.5 Corsair Components Inc. Recent Developments/Updates
6.13 Cooler Master Co. Ltd
6.13.1 Cooler Master Co. Ltd Corporation Information
6.13.2 Cooler Master Co. Ltd Gaming Gadgets Description and Business Overview
6.13.3 Cooler Master Co. Ltd Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.13.4 Cooler Master Co. Ltd Gaming Gadgets Product Portfolio
6.13.5 Cooler Master Co. Ltd Recent Developments/Updates
6.14 HyperX
6.14.1 HyperX Corporation Information
6.14.2 HyperX Gaming Gadgets Description and Business Overview
6.14.3 HyperX Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.14.4 HyperX Gaming Gadgets Product Portfolio
6.14.5 HyperX Recent Developments/Updates
6.15 Republic Of Gamers
6.15.1 Republic Of Gamers Corporation Information
6.15.2 Republic Of Gamers Gaming Gadgets Description and Business Overview
6.15.3 Republic Of Gamers Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.15.4 Republic Of Gamers Gaming Gadgets Product Portfolio
6.15.5 Republic Of Gamers Recent Developments/Updates
6.16 SteelSeries
6.16.1 SteelSeries Corporation Information
6.16.2 SteelSeries Gaming Gadgets Description and Business Overview
6.16.3 SteelSeries Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.16.4 SteelSeries Gaming Gadgets Product Portfolio
6.16.5 SteelSeries Recent Developments/Updates
6.17 Reddragon
6.17.1 Reddragon Corporation Information
6.17.2 Reddragon Gaming Gadgets Description and Business Overview
6.17.3 Reddragon Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.17.4 Reddragon Gaming Gadgets Product Portfolio
6.17.5 Reddragon Recent Developments/Updates
6.18 Mad Catz Global Ltd.
6.18.1 Mad Catz Global Ltd. Corporation Information
6.18.2 Mad Catz Global Ltd. Gaming Gadgets Description and Business Overview
6.18.3 Mad Catz Global Ltd. Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.18.4 Mad Catz Global Ltd. Gaming Gadgets Product Portfolio
6.18.5 Mad Catz Global Ltd. Recent Developments/Updates
6.19 Razer Inc.
6.19.1 Razer Inc. Corporation Information
6.19.2 Razer Inc. Gaming Gadgets Description and Business Overview
6.19.3 Razer Inc. Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.19.4 Razer Inc. Gaming Gadgets Product Portfolio
6.19.5 Razer Inc. Recent Developments/Updates
6.20 Turtle Beach Corporation
6.20.1 Turtle Beach Corporation Corporation Information
6.20.2 Turtle Beach Corporation Gaming Gadgets Description and Business Overview
6.20.3 Turtle Beach Corporation Gaming Gadgets Sales, Revenue and Gross Margin (2018-2023)
6.20.4 Turtle Beach Corporation Gaming Gadgets Product Portfolio
6.20.5 Turtle Beach Corporation Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Gaming Gadgets Industry Chain Analysis
7.2 Gaming Gadgets Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Gaming Gadgets Production Mode & Process
7.4 Gaming Gadgets Sales and Marketing
7.4.1 Gaming Gadgets Sales Channels
7.4.2 Gaming Gadgets Distributors
7.5 Gaming Gadgets Customers
8 Gaming Gadgets Market Dynamics
8.1 Gaming Gadgets Industry Trends
8.2 Gaming Gadgets Market Drivers
8.3 Gaming Gadgets Market Challenges
8.4 Gaming Gadgets Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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