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Global Gesture Recognition Market Research Report 2025

Global Gesture Recognition Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1805332

No of Pages : 89

Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual.

Global Gesture Recognition market is projected to reach US$ 22520 million in 2029, increasing from US$ 6954.9 million in 2022, with the CAGR of 17.8% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Gesture Recognition market research.

The development of motion control gaming, have a positive outlook on gesture recognition market size during forecasted years. Some of the major gaming console manufacturers, such as Microsoft, Sony, and Nintendo have motion controllers in their product line, for example, Microsoft developed Kinect that works as a motion controller as well as a gesture recognition device. Similarly, Sony's PlayStation Move can be used with its PlayStation Eye camera, and up to four such motion controllers can be connected at once to enable multi-player gaming. The application of motion controllers in gaming helps users control a game using natural hand gestures. Motion controllers can be considered as the first step toward gesture recognition for gaming.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Gesture Recognition market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

By Company

  •     ArcSoft
  •     Crunchfish
  •     eyeSight Technologies
  •     Intel
  •     Microsoft
  •     PointGrab
  •     Samsung
  •     SoftKinetic
  •     Sony

Segment by Type

  •     2D Gesture Recognition
  •     3D Gesture Recognition

Segment by Application

  •     Automotive
  •     Consumer Electronics
  •     Healthcare

    Others

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

The Gesture Recognition report covers below items:

Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies' Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source

1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Gesture Recognition Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
        1.2.2 2D Gesture Recognition
        1.2.3 3D Gesture Recognition
    1.3 Market by Application
        1.3.1 Global Gesture Recognition Market Growth by Application: 2018 VS 2022 VS 2029
        1.3.2 Automotive
        1.3.3 Consumer Electronics
        1.3.4 Healthcare
        1.3.5 Others
    1.4 Study Objectives
    1.5 Years Considered
    1.6 Years Considered

 2 Global Growth Trends
    2.1 Global Gesture Recognition Market Perspective (2018-2029)
    2.2 Gesture Recognition Growth Trends by Region
        2.2.1 Global Gesture Recognition Market Size by Region: 2018 VS 2022 VS 2029
        2.2.2 Gesture Recognition Historic Market Size by Region (2018-2023)
        2.2.3 Gesture Recognition Forecasted Market Size by Region (2024-2029)
    2.3 Gesture Recognition Market Dynamics
        2.3.1 Gesture Recognition Industry Trends
        2.3.2 Gesture Recognition Market Drivers
        2.3.3 Gesture Recognition Market Challenges
        2.3.4 Gesture Recognition Market Restraints

 3 Competition Landscape by Key Players
    3.1 Global Top Gesture Recognition Players by Revenue
        3.1.1 Global Top Gesture Recognition Players by Revenue (2018-2023)
        3.1.2 Global Gesture Recognition Revenue Market Share by Players (2018-2023)
    3.2 Global Gesture Recognition Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Gesture Recognition Revenue
    3.4 Global Gesture Recognition Market Concentration Ratio
        3.4.1 Global Gesture Recognition Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Gesture Recognition Revenue in 2022
    3.5 Gesture Recognition Key Players Head office and Area Served
    3.6 Key Players Gesture Recognition Product Solution and Service
    3.7 Date of Enter into Gesture Recognition Market
    3.8 Mergers & Acquisitions, Expansion Plans

 4 Gesture Recognition Breakdown Data by Type
    4.1 Global Gesture Recognition Historic Market Size by Type (2018-2023)
    4.2 Global Gesture Recognition Forecasted Market Size by Type (2024-2029)

 5 Gesture Recognition Breakdown Data by Application
    5.1 Global Gesture Recognition Historic Market Size by Application (2018-2023)
    5.2 Global Gesture Recognition Forecasted Market Size by Application (2024-2029)

 6 North America
    6.1 North America Gesture Recognition Market Size (2018-2029)
    6.2 North America Gesture Recognition Market Growth Rate by Country: 2018 VS 2022 VS 2029
    6.3 North America Gesture Recognition Market Size by Country (2018-2023)
    6.4 North America Gesture Recognition Market Size by Country (2024-2029)
    6.5 United States
    6.6 Canada

 7 Europe
    7.1 Europe Gesture Recognition Market Size (2018-2029)
    7.2 Europe Gesture Recognition Market Growth Rate by Country: 2018 VS 2022 VS 2029
    7.3 Europe Gesture Recognition Market Size by Country (2018-2023)
    7.4 Europe Gesture Recognition Market Size by Country (2024-2029)
    7.5 Germany
    7.6 France
    7.7 U.K.
    7.8 Italy
    7.9 Russia
    7.10 Nordic Countries

 8 Asia-Pacific
    8.1 Asia-Pacific Gesture Recognition Market Size (2018-2029)
    8.2 Asia-Pacific Gesture Recognition Market Growth Rate by Region: 2018 VS 2022 VS 2029
    8.3 Asia-Pacific Gesture Recognition Market Size by Region (2018-2023)
    8.4 Asia-Pacific Gesture Recognition Market Size by Region (2024-2029)
    8.5 China
    8.6 Japan
    8.7 South Korea
    8.8 Southeast Asia
    8.9 India
    8.10 Australia

 9 Latin America
    9.1 Latin America Gesture Recognition Market Size (2018-2029)
    9.2 Latin America Gesture Recognition Market Growth Rate by Country: 2018 VS 2022 VS 2029
    9.3 Latin America Gesture Recognition Market Size by Country (2018-2023)
    9.4 Latin America Gesture Recognition Market Size by Country (2024-2029)
    9.5 Mexico
    9.6 Brazil

 10 Middle East & Africa
    10.1 Middle East & Africa Gesture Recognition Market Size (2018-2029)
    10.2 Middle East & Africa Gesture Recognition Market Growth Rate by Country: 2018 VS 2022 VS 2029
    10.3 Middle East & Africa Gesture Recognition Market Size by Country (2018-2023)
    10.4 Middle East & Africa Gesture Recognition Market Size by Country (2024-2029)
    10.5 Turkey
    10.6 Saudi Arabia
    10.7 UAE

 11 Key Players Profiles
    11.1 ArcSoft
        11.1.1 ArcSoft Company Detail
        11.1.2 ArcSoft Business Overview
        11.1.3 ArcSoft Gesture Recognition Introduction
        11.1.4 ArcSoft Revenue in Gesture Recognition Business (2018-2023)
        11.1.5 ArcSoft Recent Development
    11.2 Crunchfish
        11.2.1 Crunchfish Company Detail
        11.2.2 Crunchfish Business Overview
        11.2.3 Crunchfish Gesture Recognition Introduction
        11.2.4 Crunchfish Revenue in Gesture Recognition Business (2018-2023)
        11.2.5 Crunchfish Recent Development
    11.3 eyeSight Technologies
        11.3.1 eyeSight Technologies Company Detail
        11.3.2 eyeSight Technologies Business Overview
        11.3.3 eyeSight Technologies Gesture Recognition Introduction
        11.3.4 eyeSight Technologies Revenue in Gesture Recognition Business (2018-2023)
        11.3.5 eyeSight Technologies Recent Development
    11.4 Intel
        11.4.1 Intel Company Detail
        11.4.2 Intel Business Overview
        11.4.3 Intel Gesture Recognition Introduction
        11.4.4 Intel Revenue in Gesture Recognition Business (2018-2023)
        11.4.5 Intel Recent Development
    11.5 Microsoft
        11.5.1 Microsoft Company Detail
        11.5.2 Microsoft Business Overview
        11.5.3 Microsoft Gesture Recognition Introduction
        11.5.4 Microsoft Revenue in Gesture Recognition Business (2018-2023)
        11.5.5 Microsoft Recent Development
    11.6 PointGrab
        11.6.1 PointGrab Company Detail
        11.6.2 PointGrab Business Overview
        11.6.3 PointGrab Gesture Recognition Introduction
        11.6.4 PointGrab Revenue in Gesture Recognition Business (2018-2023)
        11.6.5 PointGrab Recent Development
    11.7 Samsung
        11.7.1 Samsung Company Detail
        11.7.2 Samsung Business Overview
        11.7.3 Samsung Gesture Recognition Introduction
        11.7.4 Samsung Revenue in Gesture Recognition Business (2018-2023)
        11.7.5 Samsung Recent Development
    11.8 SoftKinetic
        11.8.1 SoftKinetic Company Detail
        11.8.2 SoftKinetic Business Overview
        11.8.3 SoftKinetic Gesture Recognition Introduction
        11.8.4 SoftKinetic Revenue in Gesture Recognition Business (2018-2023)
        11.8.5 SoftKinetic Recent Development
    11.9 Sony
        11.9.1 Sony Company Detail
        11.9.2 Sony Business Overview
        11.9.3 Sony Gesture Recognition Introduction
        11.9.4 Sony Revenue in Gesture Recognition Business (2018-2023)
        11.9.5 Sony Recent Development

 12 Analyst's Viewpoints/Conclusions

 13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details

Published By : QY Research

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