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Global Healthcare AR VR Market Research Report 2025

Global Healthcare AR VR Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1903900

No of Pages : 105

Synopsis
Virtual reality or virtual realities (VR), also known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell.

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.
The global Healthcare AR VR market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
According to our research, the global market for medical devices is estimated at US$ 603 billion in the year 2023, and will be growing at a CAGR of 5% during next six years. The global healthcare spending contributes to occupy 10% of the global GDP and is continuously rising in recent years due to the increasing health needs of the aging population, the growing prevalence of chronic and infectious diseases and the expansion of emerging markets. The medical devices market plays a significant role in the healthcare industry. The market is driven by several factors, including the increasing demand for advanced healthcare services globally, advancements in medical technology, growing geriatric population, rising healthcare expenditure, and increasing awareness about early disease diagnosis and treatment.
This report aims to provide a comprehensive presentation of the global market for Healthcare AR VR, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Healthcare AR VR.
Report Scope
The Healthcare AR VR market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Healthcare AR VR market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Healthcare AR VR companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
SAMSUNG
MICROSOFT
GOOGLE
FaceBook
Carl Zeiss
Baofeng
Sony
Razer
HTC
Daqri
AMD
Atheer
Meta
CastAR
Skully
HP
Antvr
Lumus
Fove
Sulon
JINWEIDU
Virglass
Emaxv
Epson
Segment by Type
Mobile
PC/Home Console
Headset AR
Segment by Application
Surgical Training
Surgical Navigation
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Healthcare AR VR companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Healthcare AR VR Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Mobile
1.2.3 PC/Home Console
1.2.4 Headset AR
1.3 Market by Application
1.3.1 Global Healthcare AR VR Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Surgical Training
1.3.3 Surgical Navigation
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Healthcare AR VR Market Perspective (2019-2030)
2.2 Healthcare AR VR Growth Trends by Region
2.2.1 Global Healthcare AR VR Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Healthcare AR VR Historic Market Size by Region (2019-2024)
2.2.3 Healthcare AR VR Forecasted Market Size by Region (2025-2030)
2.3 Healthcare AR VR Market Dynamics
2.3.1 Healthcare AR VR Industry Trends
2.3.2 Healthcare AR VR Market Drivers
2.3.3 Healthcare AR VR Market Challenges
2.3.4 Healthcare AR VR Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Healthcare AR VR Players by Revenue
3.1.1 Global Top Healthcare AR VR Players by Revenue (2019-2024)
3.1.2 Global Healthcare AR VR Revenue Market Share by Players (2019-2024)
3.2 Global Healthcare AR VR Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Healthcare AR VR Revenue
3.4 Global Healthcare AR VR Market Concentration Ratio
3.4.1 Global Healthcare AR VR Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Healthcare AR VR Revenue in 2023
3.5 Healthcare AR VR Key Players Head office and Area Served
3.6 Key Players Healthcare AR VR Product Solution and Service
3.7 Date of Enter into Healthcare AR VR Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Healthcare AR VR Breakdown Data by Type
4.1 Global Healthcare AR VR Historic Market Size by Type (2019-2024)
4.2 Global Healthcare AR VR Forecasted Market Size by Type (2025-2030)
5 Healthcare AR VR Breakdown Data by Application
5.1 Global Healthcare AR VR Historic Market Size by Application (2019-2024)
5.2 Global Healthcare AR VR Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Healthcare AR VR Market Size (2019-2030)
6.2 North America Healthcare AR VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Healthcare AR VR Market Size by Country (2019-2024)
6.4 North America Healthcare AR VR Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Healthcare AR VR Market Size (2019-2030)
7.2 Europe Healthcare AR VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Healthcare AR VR Market Size by Country (2019-2024)
7.4 Europe Healthcare AR VR Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Healthcare AR VR Market Size (2019-2030)
8.2 Asia-Pacific Healthcare AR VR Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Healthcare AR VR Market Size by Region (2019-2024)
8.4 Asia-Pacific Healthcare AR VR Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Healthcare AR VR Market Size (2019-2030)
9.2 Latin America Healthcare AR VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Healthcare AR VR Market Size by Country (2019-2024)
9.4 Latin America Healthcare AR VR Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Healthcare AR VR Market Size (2019-2030)
10.2 Middle East & Africa Healthcare AR VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Healthcare AR VR Market Size by Country (2019-2024)
10.4 Middle East & Africa Healthcare AR VR Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 SAMSUNG
11.1.1 SAMSUNG Company Detail
11.1.2 SAMSUNG Business Overview
11.1.3 SAMSUNG Healthcare AR VR Introduction
11.1.4 SAMSUNG Revenue in Healthcare AR VR Business (2019-2024)
11.1.5 SAMSUNG Recent Development
11.2 MICROSOFT
11.2.1 MICROSOFT Company Detail
11.2.2 MICROSOFT Business Overview
11.2.3 MICROSOFT Healthcare AR VR Introduction
11.2.4 MICROSOFT Revenue in Healthcare AR VR Business (2019-2024)
11.2.5 MICROSOFT Recent Development
11.3 GOOGLE
11.3.1 GOOGLE Company Detail
11.3.2 GOOGLE Business Overview
11.3.3 GOOGLE Healthcare AR VR Introduction
11.3.4 GOOGLE Revenue in Healthcare AR VR Business (2019-2024)
11.3.5 GOOGLE Recent Development
11.4 FaceBook
11.4.1 FaceBook Company Detail
11.4.2 FaceBook Business Overview
11.4.3 FaceBook Healthcare AR VR Introduction
11.4.4 FaceBook Revenue in Healthcare AR VR Business (2019-2024)
11.4.5 FaceBook Recent Development
11.5 Carl Zeiss
11.5.1 Carl Zeiss Company Detail
11.5.2 Carl Zeiss Business Overview
11.5.3 Carl Zeiss Healthcare AR VR Introduction
11.5.4 Carl Zeiss Revenue in Healthcare AR VR Business (2019-2024)
11.5.5 Carl Zeiss Recent Development
11.6 Baofeng
11.6.1 Baofeng Company Detail
11.6.2 Baofeng Business Overview
11.6.3 Baofeng Healthcare AR VR Introduction
11.6.4 Baofeng Revenue in Healthcare AR VR Business (2019-2024)
11.6.5 Baofeng Recent Development
11.7 Sony
11.7.1 Sony Company Detail
11.7.2 Sony Business Overview
11.7.3 Sony Healthcare AR VR Introduction
11.7.4 Sony Revenue in Healthcare AR VR Business (2019-2024)
11.7.5 Sony Recent Development
11.8 Razer
11.8.1 Razer Company Detail
11.8.2 Razer Business Overview
11.8.3 Razer Healthcare AR VR Introduction
11.8.4 Razer Revenue in Healthcare AR VR Business (2019-2024)
11.8.5 Razer Recent Development
11.9 HTC
11.9.1 HTC Company Detail
11.9.2 HTC Business Overview
11.9.3 HTC Healthcare AR VR Introduction
11.9.4 HTC Revenue in Healthcare AR VR Business (2019-2024)
11.9.5 HTC Recent Development
11.10 Daqri
11.10.1 Daqri Company Detail
11.10.2 Daqri Business Overview
11.10.3 Daqri Healthcare AR VR Introduction
11.10.4 Daqri Revenue in Healthcare AR VR Business (2019-2024)
11.10.5 Daqri Recent Development
11.11 AMD
11.11.1 AMD Company Detail
11.11.2 AMD Business Overview
11.11.3 AMD Healthcare AR VR Introduction
11.11.4 AMD Revenue in Healthcare AR VR Business (2019-2024)
11.11.5 AMD Recent Development
11.12 Atheer
11.12.1 Atheer Company Detail
11.12.2 Atheer Business Overview
11.12.3 Atheer Healthcare AR VR Introduction
11.12.4 Atheer Revenue in Healthcare AR VR Business (2019-2024)
11.12.5 Atheer Recent Development
11.13 Meta
11.13.1 Meta Company Detail
11.13.2 Meta Business Overview
11.13.3 Meta Healthcare AR VR Introduction
11.13.4 Meta Revenue in Healthcare AR VR Business (2019-2024)
11.13.5 Meta Recent Development
11.14 CastAR
11.14.1 CastAR Company Detail
11.14.2 CastAR Business Overview
11.14.3 CastAR Healthcare AR VR Introduction
11.14.4 CastAR Revenue in Healthcare AR VR Business (2019-2024)
11.14.5 CastAR Recent Development
11.15 Skully
11.15.1 Skully Company Detail
11.15.2 Skully Business Overview
11.15.3 Skully Healthcare AR VR Introduction
11.15.4 Skully Revenue in Healthcare AR VR Business (2019-2024)
11.15.5 Skully Recent Development
11.16 HP
11.16.1 HP Company Detail
11.16.2 HP Business Overview
11.16.3 HP Healthcare AR VR Introduction
11.16.4 HP Revenue in Healthcare AR VR Business (2019-2024)
11.16.5 HP Recent Development
11.17 Antvr
11.17.1 Antvr Company Detail
11.17.2 Antvr Business Overview
11.17.3 Antvr Healthcare AR VR Introduction
11.17.4 Antvr Revenue in Healthcare AR VR Business (2019-2024)
11.17.5 Antvr Recent Development
11.18 Lumus
11.18.1 Lumus Company Detail
11.18.2 Lumus Business Overview
11.18.3 Lumus Healthcare AR VR Introduction
11.18.4 Lumus Revenue in Healthcare AR VR Business (2019-2024)
11.18.5 Lumus Recent Development
11.19 Fove
11.19.1 Fove Company Detail
11.19.2 Fove Business Overview
11.19.3 Fove Healthcare AR VR Introduction
11.19.4 Fove Revenue in Healthcare AR VR Business (2019-2024)
11.19.5 Fove Recent Development
11.20 Sulon
11.20.1 Sulon Company Detail
11.20.2 Sulon Business Overview
11.20.3 Sulon Healthcare AR VR Introduction
11.20.4 Sulon Revenue in Healthcare AR VR Business (2019-2024)
11.20.5 Sulon Recent Development
11.21 JINWEIDU
11.21.1 JINWEIDU Company Detail
11.21.2 JINWEIDU Business Overview
11.21.3 JINWEIDU Healthcare AR VR Introduction
11.21.4 JINWEIDU Revenue in Healthcare AR VR Business (2019-2024)
11.21.5 JINWEIDU Recent Development
11.22 Virglass
11.22.1 Virglass Company Detail
11.22.2 Virglass Business Overview
11.22.3 Virglass Healthcare AR VR Introduction
11.22.4 Virglass Revenue in Healthcare AR VR Business (2019-2024)
11.22.5 Virglass Recent Development
11.23 Emaxv
11.23.1 Emaxv Company Detail
11.23.2 Emaxv Business Overview
11.23.3 Emaxv Healthcare AR VR Introduction
11.23.4 Emaxv Revenue in Healthcare AR VR Business (2019-2024)
11.23.5 Emaxv Recent Development
11.24 Epson
11.24.1 Epson Company Detail
11.24.2 Epson Business Overview
11.24.3 Epson Healthcare AR VR Introduction
11.24.4 Epson Revenue in Healthcare AR VR Business (2019-2024)
11.24.5 Epson Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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