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Global Immersive Virtual Reality Market Research Report 2024

Global Immersive Virtual Reality Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1805803

No of Pages : 85

Synopsis

The global Immersive Virtual Reality market was valued at US$ 79 million in 2023 and is anticipated to reach US$ 281.9 million by 2030, witnessing a CAGR of 19.6% during the forecast period 2024-2030.

North American market for Immersive Virtual Reality is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

Asia-Pacific market for Immersive Virtual Reality is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The global market for Immersive Virtual Reality in Entertainment is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The major global companies of Immersive Virtual Reality include Facebook, Google, HTC, Microsoft, Magic Leap, Samsung, WorldViz, Marxent Labs and Unity Technologies, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report aims to provide a comprehensive presentation of the global market for Immersive Virtual Reality, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive Virtual Reality.

Report Scope

The Immersive Virtual Reality market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Immersive Virtual Reality market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Immersive Virtual Reality companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • Facebook
  • Google
  • HTC
  • Microsoft
  • Magic Leap
  • Samsung
  • WorldViz
  • Marxent Labs
  • Unity Technologies
  • Snap
  • CastAR

Segment by Type

  • Non-Immersion Virtual Reality
  • Half-Immersion Virtual Reality
  • Whole-Immersion Virtual Reality

Segment by Application

  • Entertainment
  • Engineering
  • Education
  • Commercial
  • Other

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Netherlands)
  • Asia-Pacific (China, Japan, South Korea, China Taiwan, Southeast Asia, India)
  • Latin America, Middle East & Africa (Latin America, Mexico, Brazil, Turkey)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Immersive Virtual Reality companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Immersive Virtual Reality Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Non-Immersion Virtual Reality
1.2.3 Half-Immersion Virtual Reality
1.2.4 Whole-Immersion Virtual Reality
1.3 Market by Application
1.3.1 Global Immersive Virtual Reality Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Entertainment
1.3.3 Engineering
1.3.4 Education
1.3.5 Commercial
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Immersive Virtual Reality Market Perspective (2019-2030)
2.2 Immersive Virtual Reality Growth Trends by Region
2.2.1 Global Immersive Virtual Reality Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Immersive Virtual Reality Historic Market Size by Region (2019-2024)
2.2.3 Immersive Virtual Reality Forecasted Market Size by Region (2025-2030)
2.3 Immersive Virtual Reality Market Dynamics
2.3.1 Immersive Virtual Reality Industry Trends
2.3.2 Immersive Virtual Reality Market Drivers
2.3.3 Immersive Virtual Reality Market Challenges
2.3.4 Immersive Virtual Reality Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Immersive Virtual Reality Players by Revenue
3.1.1 Global Top Immersive Virtual Reality Players by Revenue (2019-2024)
3.1.2 Global Immersive Virtual Reality Revenue Market Share by Players (2019-2024)
3.2 Global Immersive Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Immersive Virtual Reality Revenue
3.4 Global Immersive Virtual Reality Market Concentration Ratio
3.4.1 Global Immersive Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Immersive Virtual Reality Revenue in 2023
3.5 Immersive Virtual Reality Key Players Head office and Area Served
3.6 Key Players Immersive Virtual Reality Product Solution and Service
3.7 Date of Enter into Immersive Virtual Reality Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Immersive Virtual Reality Breakdown Data by Type
4.1 Global Immersive Virtual Reality Historic Market Size by Type (2019-2024)
4.2 Global Immersive Virtual Reality Forecasted Market Size by Type (2025-2030)
5 Immersive Virtual Reality Breakdown Data by Application
5.1 Global Immersive Virtual Reality Historic Market Size by Application (2019-2024)
5.2 Global Immersive Virtual Reality Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Immersive Virtual Reality Market Size (2019-2030)
6.2 North America Immersive Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Immersive Virtual Reality Market Size by Country (2019-2024)
6.4 North America Immersive Virtual Reality Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Immersive Virtual Reality Market Size (2019-2030)
7.2 Europe Immersive Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Immersive Virtual Reality Market Size by Country (2019-2024)
7.4 Europe Immersive Virtual Reality Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Immersive Virtual Reality Market Size (2019-2030)
8.2 Asia-Pacific Immersive Virtual Reality Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Immersive Virtual Reality Market Size by Region (2019-2024)
8.4 Asia-Pacific Immersive Virtual Reality Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Immersive Virtual Reality Market Size (2019-2030)
9.2 Latin America Immersive Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Immersive Virtual Reality Market Size by Country (2019-2024)
9.4 Latin America Immersive Virtual Reality Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Immersive Virtual Reality Market Size (2019-2030)
10.2 Middle East & Africa Immersive Virtual Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Immersive Virtual Reality Market Size by Country (2019-2024)
10.4 Middle East & Africa Immersive Virtual Reality Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Facebook
11.1.1 Facebook Company Detail
11.1.2 Facebook Business Overview
11.1.3 Facebook Immersive Virtual Reality Introduction
11.1.4 Facebook Revenue in Immersive Virtual Reality Business (2019-2024)
11.1.5 Facebook Recent Development
11.2 Google
11.2.1 Google Company Detail
11.2.2 Google Business Overview
11.2.3 Google Immersive Virtual Reality Introduction
11.2.4 Google Revenue in Immersive Virtual Reality Business (2019-2024)
11.2.5 Google Recent Development
11.3 HTC
11.3.1 HTC Company Detail
11.3.2 HTC Business Overview
11.3.3 HTC Immersive Virtual Reality Introduction
11.3.4 HTC Revenue in Immersive Virtual Reality Business (2019-2024)
11.3.5 HTC Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Detail
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Immersive Virtual Reality Introduction
11.4.4 Microsoft Revenue in Immersive Virtual Reality Business (2019-2024)
11.4.5 Microsoft Recent Development
11.5 Magic Leap
11.5.1 Magic Leap Company Detail
11.5.2 Magic Leap Business Overview
11.5.3 Magic Leap Immersive Virtual Reality Introduction
11.5.4 Magic Leap Revenue in Immersive Virtual Reality Business (2019-2024)
11.5.5 Magic Leap Recent Development
11.6 Samsung
11.6.1 Samsung Company Detail
11.6.2 Samsung Business Overview
11.6.3 Samsung Immersive Virtual Reality Introduction
11.6.4 Samsung Revenue in Immersive Virtual Reality Business (2019-2024)
11.6.5 Samsung Recent Development
11.7 WorldViz
11.7.1 WorldViz Company Detail
11.7.2 WorldViz Business Overview
11.7.3 WorldViz Immersive Virtual Reality Introduction
11.7.4 WorldViz Revenue in Immersive Virtual Reality Business (2019-2024)
11.7.5 WorldViz Recent Development
11.8 Marxent Labs
11.8.1 Marxent Labs Company Detail
11.8.2 Marxent Labs Business Overview
11.8.3 Marxent Labs Immersive Virtual Reality Introduction
11.8.4 Marxent Labs Revenue in Immersive Virtual Reality Business (2019-2024)
11.8.5 Marxent Labs Recent Development
11.9 Unity Technologies
11.9.1 Unity Technologies Company Detail
11.9.2 Unity Technologies Business Overview
11.9.3 Unity Technologies Immersive Virtual Reality Introduction
11.9.4 Unity Technologies Revenue in Immersive Virtual Reality Business (2019-2024)
11.9.5 Unity Technologies Recent Development
11.10 Snap
11.10.1 Snap Company Detail
11.10.2 Snap Business Overview
11.10.3 Snap Immersive Virtual Reality Introduction
11.10.4 Snap Revenue in Immersive Virtual Reality Business (2019-2024)
11.10.5 Snap Recent Development
11.11 CastAR
11.11.1 CastAR Company Detail
11.11.2 CastAR Business Overview
11.11.3 CastAR Immersive Virtual Reality Introduction
11.11.4 CastAR Revenue in Immersive Virtual Reality Business (2019-2024)
11.11.5 CastAR Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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