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Global In-flight Entertainment (IFE) Market Research Report 2024

Global In-flight Entertainment (IFE) Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1378507

No of Pages : 87

Synopsis
In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
The global In-flight Entertainment (IFE) market was valued at US$ 6147.9 million in 2023 and is anticipated to reach US$ 15070 million by 2030, witnessing a CAGR of 13.5% during the forecast period 2024-2030.
Leading manufacturers in the industry are Gogo LLC, Global Eagle Entertainment, Inc. and Thales Group, with revenue of 14.78%, 12.97% and 11.32% respectively. By region, North America has the highest share of income, at 29.92 percent.
This report aims to provide a comprehensive presentation of the global market for In-flight Entertainment (IFE), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-flight Entertainment (IFE).
Report Scope
The In-flight Entertainment (IFE) market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global In-flight Entertainment (IFE) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the In-flight Entertainment (IFE) companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Gogo LLC
Global Eagle Entertainment, Inc.
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc.
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
Segment by Type
IFE Hardware
IFE Connectivity and Communication
IFE Content
Segment by Application
Narrow Body Aircraft
Wide Body Aircraft
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of In-flight Entertainment (IFE) companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global In-flight Entertainment (IFE) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 IFE Hardware
1.2.3 IFE Connectivity and Communication
1.2.4 IFE Content
1.3 Market by Application
1.3.1 Global In-flight Entertainment (IFE) Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Narrow Body Aircraft
1.3.3 Wide Body Aircraft
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global In-flight Entertainment (IFE) Market Perspective (2019-2030)
2.2 In-flight Entertainment (IFE) Growth Trends by Region
2.2.1 Global In-flight Entertainment (IFE) Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 In-flight Entertainment (IFE) Historic Market Size by Region (2019-2024)
2.2.3 In-flight Entertainment (IFE) Forecasted Market Size by Region (2025-2030)
2.3 In-flight Entertainment (IFE) Market Dynamics
2.3.1 In-flight Entertainment (IFE) Industry Trends
2.3.2 In-flight Entertainment (IFE) Market Drivers
2.3.3 In-flight Entertainment (IFE) Market Challenges
2.3.4 In-flight Entertainment (IFE) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top In-flight Entertainment (IFE) Players by Revenue
3.1.1 Global Top In-flight Entertainment (IFE) Players by Revenue (2019-2024)
3.1.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players (2019-2024)
3.2 Global In-flight Entertainment (IFE) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by In-flight Entertainment (IFE) Revenue
3.4 Global In-flight Entertainment (IFE) Market Concentration Ratio
3.4.1 Global In-flight Entertainment (IFE) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by In-flight Entertainment (IFE) Revenue in 2023
3.5 In-flight Entertainment (IFE) Key Players Head office and Area Served
3.6 Key Players In-flight Entertainment (IFE) Product Solution and Service
3.7 Date of Enter into In-flight Entertainment (IFE) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 In-flight Entertainment (IFE) Breakdown Data by Type
4.1 Global In-flight Entertainment (IFE) Historic Market Size by Type (2019-2024)
4.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Type (2025-2030)
5 In-flight Entertainment (IFE) Breakdown Data by Application
5.1 Global In-flight Entertainment (IFE) Historic Market Size by Application (2019-2024)
5.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America In-flight Entertainment (IFE) Market Size (2019-2030)
6.2 North America In-flight Entertainment (IFE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America In-flight Entertainment (IFE) Market Size by Country (2019-2024)
6.4 North America In-flight Entertainment (IFE) Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe In-flight Entertainment (IFE) Market Size (2019-2030)
7.2 Europe In-flight Entertainment (IFE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe In-flight Entertainment (IFE) Market Size by Country (2019-2024)
7.4 Europe In-flight Entertainment (IFE) Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific In-flight Entertainment (IFE) Market Size (2019-2030)
8.2 Asia-Pacific In-flight Entertainment (IFE) Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific In-flight Entertainment (IFE) Market Size by Region (2019-2024)
8.4 Asia-Pacific In-flight Entertainment (IFE) Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America In-flight Entertainment (IFE) Market Size (2019-2030)
9.2 Latin America In-flight Entertainment (IFE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America In-flight Entertainment (IFE) Market Size by Country (2019-2024)
9.4 Latin America In-flight Entertainment (IFE) Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa In-flight Entertainment (IFE) Market Size (2019-2030)
10.2 Middle East & Africa In-flight Entertainment (IFE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa In-flight Entertainment (IFE) Market Size by Country (2019-2024)
10.4 Middle East & Africa In-flight Entertainment (IFE) Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Gogo LLC
11.1.1 Gogo LLC Company Detail
11.1.2 Gogo LLC Business Overview
11.1.3 Gogo LLC In-flight Entertainment (IFE) Introduction
11.1.4 Gogo LLC Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.1.5 Gogo LLC Recent Development
11.2 Global Eagle Entertainment, Inc.
11.2.1 Global Eagle Entertainment, Inc. Company Detail
11.2.2 Global Eagle Entertainment, Inc. Business Overview
11.2.3 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Introduction
11.2.4 Global Eagle Entertainment, Inc. Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.2.5 Global Eagle Entertainment, Inc. Recent Development
11.3 Thales Group
11.3.1 Thales Group Company Detail
11.3.2 Thales Group Business Overview
11.3.3 Thales Group In-flight Entertainment (IFE) Introduction
11.3.4 Thales Group Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.3.5 Thales Group Recent Development
11.4 Zodiac Aerospace
11.4.1 Zodiac Aerospace Company Detail
11.4.2 Zodiac Aerospace Business Overview
11.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Introduction
11.4.4 Zodiac Aerospace Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.4.5 Zodiac Aerospace Recent Development
11.5 Honeywell International
11.5.1 Honeywell International Company Detail
11.5.2 Honeywell International Business Overview
11.5.3 Honeywell International In-flight Entertainment (IFE) Introduction
11.5.4 Honeywell International Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.5.5 Honeywell International Recent Development
11.6 Panasonic Avionics Corporation
11.6.1 Panasonic Avionics Corporation Company Detail
11.6.2 Panasonic Avionics Corporation Business Overview
11.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Introduction
11.6.4 Panasonic Avionics Corporation Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.6.5 Panasonic Avionics Corporation Recent Development
11.7 Viasat Inc.
11.7.1 Viasat Inc. Company Detail
11.7.2 Viasat Inc. Business Overview
11.7.3 Viasat Inc. In-flight Entertainment (IFE) Introduction
11.7.4 Viasat Inc. Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.7.5 Viasat Inc. Recent Development
11.8 Rockwell Collins
11.8.1 Rockwell Collins Company Detail
11.8.2 Rockwell Collins Business Overview
11.8.3 Rockwell Collins In-flight Entertainment (IFE) Introduction
11.8.4 Rockwell Collins Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.8.5 Rockwell Collins Recent Development
11.9 Lufthansa Systems GmbH & Co. Kg
11.9.1 Lufthansa Systems GmbH & Co. Kg Company Detail
11.9.2 Lufthansa Systems GmbH & Co. Kg Business Overview
11.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Introduction
11.9.4 Lufthansa Systems GmbH & Co. Kg Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.9.5 Lufthansa Systems GmbH & Co. Kg Recent Development
11.10 SITAONAIR
11.10.1 SITAONAIR Company Detail
11.10.2 SITAONAIR Business Overview
11.10.3 SITAONAIR In-flight Entertainment (IFE) Introduction
11.10.4 SITAONAIR Revenue in In-flight Entertainment (IFE) Business (2019-2024)
11.10.5 SITAONAIR Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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