Synopsis
In-person community management software is a type of software that helps individuals and organizations create, manage, and grow their in-person communities. In-person communities are groups of people who share a common interest, passion, or purpose and meet regularly in physical locations such as events, workshops, meetups, etc. In-person community management software can perform various functions such as community building, event planning, registration, communication, engagement, analytics, etc. In-person community management software can also help individuals and organizations achieve their goals and objectives by connecting them with like-minded people, providing them with learning and networking opportunities, and enhancing their social and professional capital.
The global In-Person Community Management Software market was valued at US$ 85 million in 2023 and is anticipated to reach US$ 146.8 million by 2030, witnessing a CAGR of 8.1% during the forecast period 2024-2030.
The industry trend of in-person community management software is influenced by several factors such as the growth of the community economy , the demand for digital transformation , the innovation and differentiation of in-person community management software products and services , and the market competition . Some of the main trends that can be observed are:
The growth of the community economy: The community economy is a term that refers to the economic activities that are driven by the creation and exchange of value within and among communities of people who share a common interest , passion , or purpose . The community economy has been growing rapidly in recent years , especially due to the impact of the COVID-19 pandemic recovery , which has increased the demand for in-person social interactions and experiences . According to a report by CMX , 85% of community professionals say that their communities have grown since the pandemic began . This trend has increased the demand for in-person community management software among individuals and organizations , as they need to create and manage their in-person communities more efficiently and effectively .
The demand for digital transformation: The digital transformation is a process that involves using digital technologies to create new or modify existing business processes , culture , and customer experiences to meet changing business and market requirements . The digital transformation has become a necessity for individuals and organizations in the wake of the COVID-19 pandemic , which has disrupted their normal operations and activities , such as in-person community building , event planning , registration , communication , etc. According to a report by McKinsey , 75% of executives say that they have increased their investment in digital technologies since the pandemic began . This trend has driven the adoption of in-person community management software among individuals and organizations , as they can use it to create and deliver more digital and online experiences to their in-person community members .
The innovation and differentiation of in-person community management software products and services: The in-person community management software industry is also challenged by the need to innovate and differentiate its products and services in order to meet the changing needs and expectations of the customers and the market . The industry has been investing in research and development to create new products that offer better quality , performance , functionality , design , etc. For example , some of the innovations that have been introduced or are being developed in the industry are:
AI-powered in-person community management software: AI-powered in-person community management software is a type of in-person community management software that uses artificial intelligence (AI) to enhance and automate various processes and tasks such as community building , event planning , registration , communication , engagement , analytics , etc. AI-powered in-person community management software can leverage machine learning , natural language processing , computer vision , etc. to create more effective , efficient , and intelligent in-person community management solutions.
Mobile-based in-person community management software: Mobile-based in-person community management software is a type of in-person community management software that uses mobile devices such as smartphones or tablets to access and use the software features and functions . Mobile-based in-person community management software can offer benefits such as mobility , convenience , flexibility , productivity , etc.
Cloud-based in-person community management software: Cloud-based in-person community management software is a type of in-person community management software that uses cloud computing technology to store and access data and applications over the internet rather than on local servers or devices . Cloud-based in-person community management software can offer benefits such as scalability , accessibility , reliability , security , cost-effectiveness , etc.
This report aims to provide a comprehensive presentation of the global market for In-Person Community Management Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-Person Community Management Software.
Report Scope
The In-Person Community Management Software market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global In-Person Community Management Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the In-Person Community Management Software companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Bevy
Meetup Pro
Eventbrite
DownToMeet
GroupSpaces
Groups Place
NationBuilder
Peatix
Segment by Type
Cloud Based
Web Based
Segment by Application
Large Enterprises
SMEs
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of In-Person Community Management Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global In-Person Community Management Software Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Cloud Based
1.2.3 Web Based
1.3 Market by Application
1.3.1 Global In-Person Community Management Software Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Large Enterprises
1.3.3 SMEs
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global In-Person Community Management Software Market Perspective (2019-2030)
2.2 In-Person Community Management Software Growth Trends by Region
2.2.1 Global In-Person Community Management Software Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 In-Person Community Management Software Historic Market Size by Region (2019-2024)
2.2.3 In-Person Community Management Software Forecasted Market Size by Region (2025-2030)
2.3 In-Person Community Management Software Market Dynamics
2.3.1 In-Person Community Management Software Industry Trends
2.3.2 In-Person Community Management Software Market Drivers
2.3.3 In-Person Community Management Software Market Challenges
2.3.4 In-Person Community Management Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top In-Person Community Management Software Players by Revenue
3.1.1 Global Top In-Person Community Management Software Players by Revenue (2019-2024)
3.1.2 Global In-Person Community Management Software Revenue Market Share by Players (2019-2024)
3.2 Global In-Person Community Management Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by In-Person Community Management Software Revenue
3.4 Global In-Person Community Management Software Market Concentration Ratio
3.4.1 Global In-Person Community Management Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by In-Person Community Management Software Revenue in 2023
3.5 In-Person Community Management Software Key Players Head office and Area Served
3.6 Key Players In-Person Community Management Software Product Solution and Service
3.7 Date of Enter into In-Person Community Management Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 In-Person Community Management Software Breakdown Data by Type
4.1 Global In-Person Community Management Software Historic Market Size by Type (2019-2024)
4.2 Global In-Person Community Management Software Forecasted Market Size by Type (2025-2030)
5 In-Person Community Management Software Breakdown Data by Application
5.1 Global In-Person Community Management Software Historic Market Size by Application (2019-2024)
5.2 Global In-Person Community Management Software Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America In-Person Community Management Software Market Size (2019-2030)
6.2 North America In-Person Community Management Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America In-Person Community Management Software Market Size by Country (2019-2024)
6.4 North America In-Person Community Management Software Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe In-Person Community Management Software Market Size (2019-2030)
7.2 Europe In-Person Community Management Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe In-Person Community Management Software Market Size by Country (2019-2024)
7.4 Europe In-Person Community Management Software Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific In-Person Community Management Software Market Size (2019-2030)
8.2 Asia-Pacific In-Person Community Management Software Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific In-Person Community Management Software Market Size by Region (2019-2024)
8.4 Asia-Pacific In-Person Community Management Software Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America In-Person Community Management Software Market Size (2019-2030)
9.2 Latin America In-Person Community Management Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America In-Person Community Management Software Market Size by Country (2019-2024)
9.4 Latin America In-Person Community Management Software Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa In-Person Community Management Software Market Size (2019-2030)
10.2 Middle East & Africa In-Person Community Management Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa In-Person Community Management Software Market Size by Country (2019-2024)
10.4 Middle East & Africa In-Person Community Management Software Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Bevy
11.1.1 Bevy Company Detail
11.1.2 Bevy Business Overview
11.1.3 Bevy In-Person Community Management Software Introduction
11.1.4 Bevy Revenue in In-Person Community Management Software Business (2019-2024)
11.1.5 Bevy Recent Development
11.2 Meetup Pro
11.2.1 Meetup Pro Company Detail
11.2.2 Meetup Pro Business Overview
11.2.3 Meetup Pro In-Person Community Management Software Introduction
11.2.4 Meetup Pro Revenue in In-Person Community Management Software Business (2019-2024)
11.2.5 Meetup Pro Recent Development
11.3 Eventbrite
11.3.1 Eventbrite Company Detail
11.3.2 Eventbrite Business Overview
11.3.3 Eventbrite In-Person Community Management Software Introduction
11.3.4 Eventbrite Revenue in In-Person Community Management Software Business (2019-2024)
11.3.5 Eventbrite Recent Development
11.4 DownToMeet
11.4.1 DownToMeet Company Detail
11.4.2 DownToMeet Business Overview
11.4.3 DownToMeet In-Person Community Management Software Introduction
11.4.4 DownToMeet Revenue in In-Person Community Management Software Business (2019-2024)
11.4.5 DownToMeet Recent Development
11.5 GroupSpaces
11.5.1 GroupSpaces Company Detail
11.5.2 GroupSpaces Business Overview
11.5.3 GroupSpaces In-Person Community Management Software Introduction
11.5.4 GroupSpaces Revenue in In-Person Community Management Software Business (2019-2024)
11.5.5 GroupSpaces Recent Development
11.6 Groups Place
11.6.1 Groups Place Company Detail
11.6.2 Groups Place Business Overview
11.6.3 Groups Place In-Person Community Management Software Introduction
11.6.4 Groups Place Revenue in In-Person Community Management Software Business (2019-2024)
11.6.5 Groups Place Recent Development
11.7 NationBuilder
11.7.1 NationBuilder Company Detail
11.7.2 NationBuilder Business Overview
11.7.3 NationBuilder In-Person Community Management Software Introduction
11.7.4 NationBuilder Revenue in In-Person Community Management Software Business (2019-2024)
11.7.5 NationBuilder Recent Development
11.8 Peatix
11.8.1 Peatix Company Detail
11.8.2 Peatix Business Overview
11.8.3 Peatix In-Person Community Management Software Introduction
11.8.4 Peatix Revenue in In-Person Community Management Software Business (2019-2024)
11.8.5 Peatix Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details