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Global K-12 Game-Based Learning Market Research Report 2025

Global K-12 Game-Based Learning Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1922938

No of Pages : 89

Synopsis
Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.
The global K-12 Game-Based Learning market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.
This report aims to provide a comprehensive presentation of the global market for K-12 Game-Based Learning, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding K-12 Game-Based Learning.
Report Scope
The K-12 Game-Based Learning market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global K-12 Game-Based Learning market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the K-12 Game-Based Learning companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
GlassLab
Microsoft
Osmo
PlayGen
Banzai Labs
BrainQuake
Filament Games
Gameloft
iCivics
Infinite Dreams
Schell Games
Segment by Type
Subject-specific Games
Language Learning Games
Others
Segment by Application
Pre-primary School
Primary School
Middle School
High School
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of K-12 Game-Based Learning companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global K-12 Game-Based Learning Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Subject-specific Games
1.2.3 Language Learning Games
1.2.4 Others
1.3 Market by Application
1.3.1 Global K-12 Game-Based Learning Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Pre-primary School
1.3.3 Primary School
1.3.4 Middle School
1.3.5 High School
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global K-12 Game-Based Learning Market Perspective (2019-2030)
2.2 K-12 Game-Based Learning Growth Trends by Region
2.2.1 Global K-12 Game-Based Learning Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 K-12 Game-Based Learning Historic Market Size by Region (2019-2024)
2.2.3 K-12 Game-Based Learning Forecasted Market Size by Region (2025-2030)
2.3 K-12 Game-Based Learning Market Dynamics
2.3.1 K-12 Game-Based Learning Industry Trends
2.3.2 K-12 Game-Based Learning Market Drivers
2.3.3 K-12 Game-Based Learning Market Challenges
2.3.4 K-12 Game-Based Learning Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top K-12 Game-Based Learning Players by Revenue
3.1.1 Global Top K-12 Game-Based Learning Players by Revenue (2019-2024)
3.1.2 Global K-12 Game-Based Learning Revenue Market Share by Players (2019-2024)
3.2 Global K-12 Game-Based Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by K-12 Game-Based Learning Revenue
3.4 Global K-12 Game-Based Learning Market Concentration Ratio
3.4.1 Global K-12 Game-Based Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by K-12 Game-Based Learning Revenue in 2023
3.5 K-12 Game-Based Learning Key Players Head office and Area Served
3.6 Key Players K-12 Game-Based Learning Product Solution and Service
3.7 Date of Enter into K-12 Game-Based Learning Market
3.8 Mergers & Acquisitions, Expansion Plans
4 K-12 Game-Based Learning Breakdown Data by Type
4.1 Global K-12 Game-Based Learning Historic Market Size by Type (2019-2024)
4.2 Global K-12 Game-Based Learning Forecasted Market Size by Type (2025-2030)
5 K-12 Game-Based Learning Breakdown Data by Application
5.1 Global K-12 Game-Based Learning Historic Market Size by Application (2019-2024)
5.2 Global K-12 Game-Based Learning Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America K-12 Game-Based Learning Market Size (2019-2030)
6.2 North America K-12 Game-Based Learning Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America K-12 Game-Based Learning Market Size by Country (2019-2024)
6.4 North America K-12 Game-Based Learning Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe K-12 Game-Based Learning Market Size (2019-2030)
7.2 Europe K-12 Game-Based Learning Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe K-12 Game-Based Learning Market Size by Country (2019-2024)
7.4 Europe K-12 Game-Based Learning Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific K-12 Game-Based Learning Market Size (2019-2030)
8.2 Asia-Pacific K-12 Game-Based Learning Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific K-12 Game-Based Learning Market Size by Region (2019-2024)
8.4 Asia-Pacific K-12 Game-Based Learning Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America K-12 Game-Based Learning Market Size (2019-2030)
9.2 Latin America K-12 Game-Based Learning Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America K-12 Game-Based Learning Market Size by Country (2019-2024)
9.4 Latin America K-12 Game-Based Learning Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa K-12 Game-Based Learning Market Size (2019-2030)
10.2 Middle East & Africa K-12 Game-Based Learning Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2019-2024)
10.4 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 GlassLab
11.1.1 GlassLab Company Detail
11.1.2 GlassLab Business Overview
11.1.3 GlassLab K-12 Game-Based Learning Introduction
11.1.4 GlassLab Revenue in K-12 Game-Based Learning Business (2019-2024)
11.1.5 GlassLab Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft K-12 Game-Based Learning Introduction
11.2.4 Microsoft Revenue in K-12 Game-Based Learning Business (2019-2024)
11.2.5 Microsoft Recent Development
11.3 Osmo
11.3.1 Osmo Company Detail
11.3.2 Osmo Business Overview
11.3.3 Osmo K-12 Game-Based Learning Introduction
11.3.4 Osmo Revenue in K-12 Game-Based Learning Business (2019-2024)
11.3.5 Osmo Recent Development
11.4 PlayGen
11.4.1 PlayGen Company Detail
11.4.2 PlayGen Business Overview
11.4.3 PlayGen K-12 Game-Based Learning Introduction
11.4.4 PlayGen Revenue in K-12 Game-Based Learning Business (2019-2024)
11.4.5 PlayGen Recent Development
11.5 Banzai Labs
11.5.1 Banzai Labs Company Detail
11.5.2 Banzai Labs Business Overview
11.5.3 Banzai Labs K-12 Game-Based Learning Introduction
11.5.4 Banzai Labs Revenue in K-12 Game-Based Learning Business (2019-2024)
11.5.5 Banzai Labs Recent Development
11.6 BrainQuake
11.6.1 BrainQuake Company Detail
11.6.2 BrainQuake Business Overview
11.6.3 BrainQuake K-12 Game-Based Learning Introduction
11.6.4 BrainQuake Revenue in K-12 Game-Based Learning Business (2019-2024)
11.6.5 BrainQuake Recent Development
11.7 Filament Games
11.7.1 Filament Games Company Detail
11.7.2 Filament Games Business Overview
11.7.3 Filament Games K-12 Game-Based Learning Introduction
11.7.4 Filament Games Revenue in K-12 Game-Based Learning Business (2019-2024)
11.7.5 Filament Games Recent Development
11.8 Gameloft
11.8.1 Gameloft Company Detail
11.8.2 Gameloft Business Overview
11.8.3 Gameloft K-12 Game-Based Learning Introduction
11.8.4 Gameloft Revenue in K-12 Game-Based Learning Business (2019-2024)
11.8.5 Gameloft Recent Development
11.9 iCivics
11.9.1 iCivics Company Detail
11.9.2 iCivics Business Overview
11.9.3 iCivics K-12 Game-Based Learning Introduction
11.9.4 iCivics Revenue in K-12 Game-Based Learning Business (2019-2024)
11.9.5 iCivics Recent Development
11.10 Infinite Dreams
11.10.1 Infinite Dreams Company Detail
11.10.2 Infinite Dreams Business Overview
11.10.3 Infinite Dreams K-12 Game-Based Learning Introduction
11.10.4 Infinite Dreams Revenue in K-12 Game-Based Learning Business (2019-2024)
11.10.5 Infinite Dreams Recent Development
11.11 Schell Games
11.11.1 Schell Games Company Detail
11.11.2 Schell Games Business Overview
11.11.3 Schell Games K-12 Game-Based Learning Introduction
11.11.4 Schell Games Revenue in K-12 Game-Based Learning Business (2019-2024)
11.11.5 Schell Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global K-12 Game-Based Learning Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Subject-specific Games
Table 3. Key Players of Language Learning Games
Table 4. Key Players of Others
Table 5. Global K-12 Game-Based Learning Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global K-12 Game-Based Learning Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global K-12 Game-Based Learning Market Size by Region (2019-2024) & (US$ Million)
Table 8. Global K-12 Game-Based Learning Market Share by Region (2019-2024)
Table 9. Global K-12 Game-Based Learning Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 10. Global K-12 Game-Based Learning Market Share by Region (2025-2030)
Table 11. K-12 Game-Based Learning Market Trends
Table 12. K-12 Game-Based Learning Market Drivers
Table 13. K-12 Game-Based Learning Market Challenges
Table 14. K-12 Game-Based Learning Market Restraints
Table 15. Global K-12 Game-Based Learning Revenue by Players (2019-2024) & (US$ Million)
Table 16. Global K-12 Game-Based Learning Market Share by Players (2019-2024)
Table 17. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2023)
Table 18. Ranking of Global Top K-12 Game-Based Learning Companies by Revenue (US$ Million) in 2023
Table 19. Global 5 Largest Players Market Share by K-12 Game-Based Learning Revenue (CR5 and HHI) & (2019-2024)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players K-12 Game-Based Learning Product Solution and Service
Table 22. Date of Enter into K-12 Game-Based Learning Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global K-12 Game-Based Learning Market Size by Type (2019-2024) & (US$ Million)
Table 25. Global K-12 Game-Based Learning Revenue Market Share by Type (2019-2024)
Table 26. Global K-12 Game-Based Learning Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 27. Global K-12 Game-Based Learning Revenue Market Share by Type (2025-2030)
Table 28. Global K-12 Game-Based Learning Market Size by Application (2019-2024) & (US$ Million)
Table 29. Global K-12 Game-Based Learning Revenue Market Share by Application (2019-2024)
Table 30. Global K-12 Game-Based Learning Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 31. Global K-12 Game-Based Learning Revenue Market Share by Application (2025-2030)
Table 32. North America K-12 Game-Based Learning Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 33. North America K-12 Game-Based Learning Market Size by Country (2019-2024) & (US$ Million)
Table 34. North America K-12 Game-Based Learning Market Size by Country (2025-2030) & (US$ Million)
Table 35. Europe K-12 Game-Based Learning Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 36. Europe K-12 Game-Based Learning Market Size by Country (2019-2024) & (US$ Million)
Table 37. Europe K-12 Game-Based Learning Market Size by Country (2025-2030) & (US$ Million)
Table 38. Asia-Pacific K-12 Game-Based Learning Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 39. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2019-2024) & (US$ Million)
Table 40. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2025-2030) & (US$ Million)
Table 41. Latin America K-12 Game-Based Learning Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 42. Latin America K-12 Game-Based Learning Market Size by Country (2019-2024) & (US$ Million)
Table 43. Latin America K-12 Game-Based Learning Market Size by Country (2025-2030) & (US$ Million)
Table 44. Middle East & Africa K-12 Game-Based Learning Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 45. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2019-2024) & (US$ Million)
Table 46. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2025-2030) & (US$ Million)
Table 47. GlassLab Company Detail
Table 48. GlassLab Business Overview
Table 49. GlassLab K-12 Game-Based Learning Product
Table 50. GlassLab Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 51. GlassLab Recent Development
Table 52. Microsoft Company Detail
Table 53. Microsoft Business Overview
Table 54. Microsoft K-12 Game-Based Learning Product
Table 55. Microsoft Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 56. Microsoft Recent Development
Table 57. Osmo Company Detail
Table 58. Osmo Business Overview
Table 59. Osmo K-12 Game-Based Learning Product
Table 60. Osmo Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 61. Osmo Recent Development
Table 62. PlayGen Company Detail
Table 63. PlayGen Business Overview
Table 64. PlayGen K-12 Game-Based Learning Product
Table 65. PlayGen Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 66. PlayGen Recent Development
Table 67. Banzai Labs Company Detail
Table 68. Banzai Labs Business Overview
Table 69. Banzai Labs K-12 Game-Based Learning Product
Table 70. Banzai Labs Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 71. Banzai Labs Recent Development
Table 72. BrainQuake Company Detail
Table 73. BrainQuake Business Overview
Table 74. BrainQuake K-12 Game-Based Learning Product
Table 75. BrainQuake Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 76. BrainQuake Recent Development
Table 77. Filament Games Company Detail
Table 78. Filament Games Business Overview
Table 79. Filament Games K-12 Game-Based Learning Product
Table 80. Filament Games Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 81. Filament Games Recent Development
Table 82. Gameloft Company Detail
Table 83. Gameloft Business Overview
Table 84. Gameloft K-12 Game-Based Learning Product
Table 85. Gameloft Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 86. Gameloft Recent Development
Table 87. iCivics Company Detail
Table 88. iCivics Business Overview
Table 89. iCivics K-12 Game-Based Learning Product
Table 90. iCivics Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 91. iCivics Recent Development
Table 92. Infinite Dreams Company Detail
Table 93. Infinite Dreams Business Overview
Table 94. Infinite Dreams K-12 Game-Based Learning Product
Table 95. Infinite Dreams Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 96. Infinite Dreams Recent Development
Table 97. Schell Games Company Detail
Table 98. Schell Games Business Overview
Table 99. Schell Games K-12 Game-Based Learning Product
Table 100. Schell Games Revenue in K-12 Game-Based Learning Business (2019-2024) & (US$ Million)
Table 101. Schell Games Recent Development
Table 102. Research Programs/Design for This Report
Table 103. Key Data Information from Secondary Sources
Table 104. Key Data Information from Primary Sources
List of Figures
Figure 1. Global K-12 Game-Based Learning Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global K-12 Game-Based Learning Market Share by Type: 2023 VS 2030
Figure 3. Subject-specific Games Features
Figure 4. Language Learning Games Features
Figure 5. Others Features
Figure 6. Global K-12 Game-Based Learning Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 7. Global K-12 Game-Based Learning Market Share by Application: 2023 VS 2030
Figure 8. Pre-primary School Case Studies
Figure 9. Primary School Case Studies
Figure 10. Middle School Case Studies
Figure 11. High School Case Studies
Figure 12. K-12 Game-Based Learning Report Years Considered
Figure 13. Global K-12 Game-Based Learning Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 14. Global K-12 Game-Based Learning Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 15. Global K-12 Game-Based Learning Market Share by Region: 2023 VS 2030
Figure 16. Global K-12 Game-Based Learning Market Share by Players in 2023
Figure 17. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2023)
Figure 18. The Top 10 and 5 Players Market Share by K-12 Game-Based Learning Revenue in 2023
Figure 19. North America K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. North America K-12 Game-Based Learning Market Share by Country (2019-2030)
Figure 21. United States K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Canada K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Europe K-12 Game-Based Learning Market Share by Country (2019-2030)
Figure 25. Germany K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. France K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. U.K. K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Italy K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Russia K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Nordic Countries K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Asia-Pacific K-12 Game-Based Learning Market Share by Region (2019-2030)
Figure 33. China K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Japan K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. South Korea K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Southeast Asia K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. India K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Australia K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Latin America K-12 Game-Based Learning Market Share by Country (2019-2030)
Figure 41. Mexico K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Brazil K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Middle East & Africa K-12 Game-Based Learning Market Share by Country (2019-2030)
Figure 45. Turkey K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Saudi Arabia K-12 Game-Based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. GlassLab Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 48. Microsoft Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 49. Osmo Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 50. PlayGen Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 51. Banzai Labs Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 52. BrainQuake Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 53. Filament Games Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 54. Gameloft Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 55. iCivics Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 56. Infinite Dreams Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 57. Schell Games Revenue Growth Rate in K-12 Game-Based Learning Business (2019-2024)
Figure 58. Bottom-up and Top-down Approaches for This Report
Figure 59. Data Triangulation
Figure 60. Key Executives Interviewed

Published By : QY Research

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