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Global Leisure and Recreation Software Market 2024 by Company, Regions, Type and Application, Forecast to 2029

Global Leisure and Recreation Software Market 2024 by Company, Regions, Type and Application, Forecast to 2029

Publishing Date : Aug, 2023

License Type :
 

Report Code : 1774426

No of Pages : 103

Synopsis
The global Leisure and Recreation Software market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Leisure and Recreation Software market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:

  • Global Leisure and Recreation Software market size and forecasts, in consumption value ($ Million), 2018-2029
  • Global Leisure and Recreation Software market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
  • Global Leisure and Recreation Software market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
  • Global Leisure and Recreation Software market shares of main players, in revenue ($ Million), 2018-2023.

The Primary Objectives in This Report Are:

  • To determine the size of the total market opportunity of global and key countries
  • To assess the growth potential for Leisure and Recreation Software
  • To forecast future growth in each product and end-use market
  • To assess competitive factors affecting the marketplace.

This report profiles key players in the global Leisure and Recreation Software market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include PerfectMind, EZFacility, Yardi System, Active Network and Civicplus, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation

Leisure and Recreation Software market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type

  • Venue Management
  • Registrations & Membership Management
  • Ticketing and Event Management
  • Others

Market segment by Application

  • Parks
  • Recreation Departments
  • Others

Market segment by players, this report covers

  • PerfectMind
  • EZFacility
  • Yardi System
  • Active Network
  • Civicplus
  • Legend Recreation Software
  • Jarvis Corporation
  • Daxko
  • RecDesk
  • MyRec
  • Dash Platform
  • Vermont Systems
  • InnoSoft Fusion
  • Recreatex

Market segment by regions, regional analysis covers

  • North America (United States, Canada, and Mexico)
  • Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
  • South America (Brazil, Argentina and Rest of South America)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Leisure and Recreation Software product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Leisure and Recreation Software, with revenue, gross margin and global market share of Leisure and Recreation Software from 2018 to 2023.
Chapter 3, the Leisure and Recreation Software competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Leisure and Recreation Software market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Leisure and Recreation Software.
Chapter 13, to describe Leisure and Recreation Software research findings and conclusion.

Index

1 Market Overview
1.1 Product Overview and Scope of Leisure and Recreation Software
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Leisure and Recreation Software by Type
1.3.1 Overview: Global Leisure and Recreation Software Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Leisure and Recreation Software Consumption Value Market Share by Type in 2022
1.3.3 Venue Management
1.3.4 Registrations & Membership Management
1.3.5 Ticketing and Event Management
1.3.6 Others
1.4 Global Leisure and Recreation Software Market by Application
1.4.1 Overview: Global Leisure and Recreation Software Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Parks
1.4.3 Recreation Departments
1.4.4 Others
1.5 Global Leisure and Recreation Software Market Size & Forecast
1.6 Global Leisure and Recreation Software Market Size and Forecast by Region
1.6.1 Global Leisure and Recreation Software Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Leisure and Recreation Software Market Size by Region, (2018-2029)
1.6.3 North America Leisure and Recreation Software Market Size and Prospect (2018-2029)
1.6.4 Europe Leisure and Recreation Software Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Leisure and Recreation Software Market Size and Prospect (2018-2029)
1.6.6 South America Leisure and Recreation Software Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Leisure and Recreation Software Market Size and Prospect (2018-2029)
2 Company Profiles
2.1 PerfectMind
2.1.1 PerfectMind Details
2.1.2 PerfectMind Major Business
2.1.3 PerfectMind Leisure and Recreation Software Product and Solutions
2.1.4 PerfectMind Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 PerfectMind Recent Developments and Future Plans
2.2 EZFacility
2.2.1 EZFacility Details
2.2.2 EZFacility Major Business
2.2.3 EZFacility Leisure and Recreation Software Product and Solutions
2.2.4 EZFacility Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 EZFacility Recent Developments and Future Plans
2.3 Yardi System
2.3.1 Yardi System Details
2.3.2 Yardi System Major Business
2.3.3 Yardi System Leisure and Recreation Software Product and Solutions
2.3.4 Yardi System Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Yardi System Recent Developments and Future Plans
2.4 Active Network
2.4.1 Active Network Details
2.4.2 Active Network Major Business
2.4.3 Active Network Leisure and Recreation Software Product and Solutions
2.4.4 Active Network Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Active Network Recent Developments and Future Plans
2.5 Civicplus
2.5.1 Civicplus Details
2.5.2 Civicplus Major Business
2.5.3 Civicplus Leisure and Recreation Software Product and Solutions
2.5.4 Civicplus Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Civicplus Recent Developments and Future Plans
2.6 Legend Recreation Software
2.6.1 Legend Recreation Software Details
2.6.2 Legend Recreation Software Major Business
2.6.3 Legend Recreation Software Leisure and Recreation Software Product and Solutions
2.6.4 Legend Recreation Software Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Legend Recreation Software Recent Developments and Future Plans
2.7 Jarvis Corporation
2.7.1 Jarvis Corporation Details
2.7.2 Jarvis Corporation Major Business
2.7.3 Jarvis Corporation Leisure and Recreation Software Product and Solutions
2.7.4 Jarvis Corporation Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Jarvis Corporation Recent Developments and Future Plans
2.8 Daxko
2.8.1 Daxko Details
2.8.2 Daxko Major Business
2.8.3 Daxko Leisure and Recreation Software Product and Solutions
2.8.4 Daxko Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Daxko Recent Developments and Future Plans
2.9 RecDesk
2.9.1 RecDesk Details
2.9.2 RecDesk Major Business
2.9.3 RecDesk Leisure and Recreation Software Product and Solutions
2.9.4 RecDesk Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 RecDesk Recent Developments and Future Plans
2.10 MyRec
2.10.1 MyRec Details
2.10.2 MyRec Major Business
2.10.3 MyRec Leisure and Recreation Software Product and Solutions
2.10.4 MyRec Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 MyRec Recent Developments and Future Plans
2.11 Dash Platform
2.11.1 Dash Platform Details
2.11.2 Dash Platform Major Business
2.11.3 Dash Platform Leisure and Recreation Software Product and Solutions
2.11.4 Dash Platform Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Dash Platform Recent Developments and Future Plans
2.12 Vermont Systems
2.12.1 Vermont Systems Details
2.12.2 Vermont Systems Major Business
2.12.3 Vermont Systems Leisure and Recreation Software Product and Solutions
2.12.4 Vermont Systems Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Vermont Systems Recent Developments and Future Plans
2.13 InnoSoft Fusion
2.13.1 InnoSoft Fusion Details
2.13.2 InnoSoft Fusion Major Business
2.13.3 InnoSoft Fusion Leisure and Recreation Software Product and Solutions
2.13.4 InnoSoft Fusion Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 InnoSoft Fusion Recent Developments and Future Plans
2.14 Recreatex
2.14.1 Recreatex Details
2.14.2 Recreatex Major Business
2.14.3 Recreatex Leisure and Recreation Software Product and Solutions
2.14.4 Recreatex Leisure and Recreation Software Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Recreatex Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Leisure and Recreation Software Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Leisure and Recreation Software by Company Revenue
3.2.2 Top 3 Leisure and Recreation Software Players Market Share in 2022
3.2.3 Top 6 Leisure and Recreation Software Players Market Share in 2022
3.3 Leisure and Recreation Software Market: Overall Company Footprint Analysis
3.3.1 Leisure and Recreation Software Market: Region Footprint
3.3.2 Leisure and Recreation Software Market: Company Product Type Footprint
3.3.3 Leisure and Recreation Software Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Leisure and Recreation Software Consumption Value and Market Share by Type (2018-2023)
4.2 Global Leisure and Recreation Software Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
5.1 Global Leisure and Recreation Software Consumption Value Market Share by Application (2018-2023)
5.2 Global Leisure and Recreation Software Market Forecast by Application (2024-2029)
6 North America
6.1 North America Leisure and Recreation Software Consumption Value by Type (2018-2029)
6.2 North America Leisure and Recreation Software Consumption Value by Application (2018-2029)
6.3 North America Leisure and Recreation Software Market Size by Country
6.3.1 North America Leisure and Recreation Software Consumption Value by Country (2018-2029)
6.3.2 United States Leisure and Recreation Software Market Size and Forecast (2018-2029)
6.3.3 Canada Leisure and Recreation Software Market Size and Forecast (2018-2029)
6.3.4 Mexico Leisure and Recreation Software Market Size and Forecast (2018-2029)
7 Europe
7.1 Europe Leisure and Recreation Software Consumption Value by Type (2018-2029)
7.2 Europe Leisure and Recreation Software Consumption Value by Application (2018-2029)
7.3 Europe Leisure and Recreation Software Market Size by Country
7.3.1 Europe Leisure and Recreation Software Consumption Value by Country (2018-2029)
7.3.2 Germany Leisure and Recreation Software Market Size and Forecast (2018-2029)
7.3.3 France Leisure and Recreation Software Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Leisure and Recreation Software Market Size and Forecast (2018-2029)
7.3.5 Russia Leisure and Recreation Software Market Size and Forecast (2018-2029)
7.3.6 Italy Leisure and Recreation Software Market Size and Forecast (2018-2029)
8 Asia-Pacific
8.1 Asia-Pacific Leisure and Recreation Software Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Leisure and Recreation Software Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Leisure and Recreation Software Market Size by Region
8.3.1 Asia-Pacific Leisure and Recreation Software Consumption Value by Region (2018-2029)
8.3.2 China Leisure and Recreation Software Market Size and Forecast (2018-2029)
8.3.3 Japan Leisure and Recreation Software Market Size and Forecast (2018-2029)
8.3.4 South Korea Leisure and Recreation Software Market Size and Forecast (2018-2029)
8.3.5 India Leisure and Recreation Software Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Leisure and Recreation Software Market Size and Forecast (2018-2029)
8.3.7 Australia Leisure and Recreation Software Market Size and Forecast (2018-2029)
9 South America
9.1 South America Leisure and Recreation Software Consumption Value by Type (2018-2029)
9.2 South America Leisure and Recreation Software Consumption Value by Application (2018-2029)
9.3 South America Leisure and Recreation Software Market Size by Country
9.3.1 South America Leisure and Recreation Software Consumption Value by Country (2018-2029)
9.3.2 Brazil Leisure and Recreation Software Market Size and Forecast (2018-2029)
9.3.3 Argentina Leisure and Recreation Software Market Size and Forecast (2018-2029)
10 Middle East & Africa
10.1 Middle East & Africa Leisure and Recreation Software Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Leisure and Recreation Software Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Leisure and Recreation Software Market Size by Country
10.3.1 Middle East & Africa Leisure and Recreation Software Consumption Value by Country (2018-2029)
10.3.2 Turkey Leisure and Recreation Software Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Leisure and Recreation Software Market Size and Forecast (2018-2029)
10.3.4 UAE Leisure and Recreation Software Market Size and Forecast (2018-2029)
11 Market Dynamics
11.1 Leisure and Recreation Software Market Drivers
11.2 Leisure and Recreation Software Market Restraints
11.3 Leisure and Recreation Software Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
12.1 Leisure and Recreation Software Industry Chain
12.2 Leisure and Recreation Software Upstream Analysis
12.3 Leisure and Recreation Software Midstream Analysis
12.4 Leisure and Recreation Software Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

Published By : GlobalInfoResearch

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