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Global Leisure and Recreation Software Market Research Report 2024

Global Leisure and Recreation Software Market Research Report 2024

Publishing Date : Aug, 2023

License Type :
 

Report Code : 1765763

No of Pages : 93

Synopsis
Global Leisure and Recreation Software market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Leisure and Recreation Software market research.
Key companies engaged in the Leisure and Recreation Software industry include PerfectMind, EZFacility, Yardi System, Active Network, Civicplus, Legend Recreation Software, Jarvis Corporation, Daxko and RecDesk, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Leisure and Recreation Software were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Leisure and Recreation Software market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Leisure and Recreation Software market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
PerfectMind
EZFacility
Yardi System
Active Network
Civicplus
Legend Recreation Software
Jarvis Corporation
Daxko
RecDesk
MyRec
Dash Platform
Vermont Systems
InnoSoft Fusion
Recreatex
Segment by Type
Venue Management
Registrations & Membership Management
Ticketing and Event Management
Others
Segment by Application
Parks
Recreation Departments
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Leisure and Recreation Software report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Leisure and Recreation Software Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Venue Management
1.2.3 Registrations & Membership Management
1.2.4 Ticketing and Event Management
1.2.5 Others
1.3 Market by Application
1.3.1 Global Leisure and Recreation Software Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Parks
1.3.3 Recreation Departments
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Leisure and Recreation Software Market Perspective (2018-2029)
2.2 Leisure and Recreation Software Growth Trends by Region
2.2.1 Global Leisure and Recreation Software Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Leisure and Recreation Software Historic Market Size by Region (2018-2023)
2.2.3 Leisure and Recreation Software Forecasted Market Size by Region (2024-2029)
2.3 Leisure and Recreation Software Market Dynamics
2.3.1 Leisure and Recreation Software Industry Trends
2.3.2 Leisure and Recreation Software Market Drivers
2.3.3 Leisure and Recreation Software Market Challenges
2.3.4 Leisure and Recreation Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Leisure and Recreation Software Players by Revenue
3.1.1 Global Top Leisure and Recreation Software Players by Revenue (2018-2023)
3.1.2 Global Leisure and Recreation Software Revenue Market Share by Players (2018-2023)
3.2 Global Leisure and Recreation Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Leisure and Recreation Software Revenue
3.4 Global Leisure and Recreation Software Market Concentration Ratio
3.4.1 Global Leisure and Recreation Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Leisure and Recreation Software Revenue in 2022
3.5 Leisure and Recreation Software Key Players Head office and Area Served
3.6 Key Players Leisure and Recreation Software Product Solution and Service
3.7 Date of Enter into Leisure and Recreation Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Leisure and Recreation Software Breakdown Data by Type
4.1 Global Leisure and Recreation Software Historic Market Size by Type (2018-2023)
4.2 Global Leisure and Recreation Software Forecasted Market Size by Type (2024-2029)
5 Leisure and Recreation Software Breakdown Data by Application
5.1 Global Leisure and Recreation Software Historic Market Size by Application (2018-2023)
5.2 Global Leisure and Recreation Software Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Leisure and Recreation Software Market Size (2018-2029)
6.2 North America Leisure and Recreation Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Leisure and Recreation Software Market Size by Country (2018-2023)
6.4 North America Leisure and Recreation Software Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Leisure and Recreation Software Market Size (2018-2029)
7.2 Europe Leisure and Recreation Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Leisure and Recreation Software Market Size by Country (2018-2023)
7.4 Europe Leisure and Recreation Software Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Leisure and Recreation Software Market Size (2018-2029)
8.2 Asia-Pacific Leisure and Recreation Software Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Leisure and Recreation Software Market Size by Region (2018-2023)
8.4 Asia-Pacific Leisure and Recreation Software Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Leisure and Recreation Software Market Size (2018-2029)
9.2 Latin America Leisure and Recreation Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Leisure and Recreation Software Market Size by Country (2018-2023)
9.4 Latin America Leisure and Recreation Software Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Leisure and Recreation Software Market Size (2018-2029)
10.2 Middle East & Africa Leisure and Recreation Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Leisure and Recreation Software Market Size by Country (2018-2023)
10.4 Middle East & Africa Leisure and Recreation Software Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 PerfectMind
11.1.1 PerfectMind Company Detail
11.1.2 PerfectMind Business Overview
11.1.3 PerfectMind Leisure and Recreation Software Introduction
11.1.4 PerfectMind Revenue in Leisure and Recreation Software Business (2018-2023)
11.1.5 PerfectMind Recent Development
11.2 EZFacility
11.2.1 EZFacility Company Detail
11.2.2 EZFacility Business Overview
11.2.3 EZFacility Leisure and Recreation Software Introduction
11.2.4 EZFacility Revenue in Leisure and Recreation Software Business (2018-2023)
11.2.5 EZFacility Recent Development
11.3 Yardi System
11.3.1 Yardi System Company Detail
11.3.2 Yardi System Business Overview
11.3.3 Yardi System Leisure and Recreation Software Introduction
11.3.4 Yardi System Revenue in Leisure and Recreation Software Business (2018-2023)
11.3.5 Yardi System Recent Development
11.4 Active Network
11.4.1 Active Network Company Detail
11.4.2 Active Network Business Overview
11.4.3 Active Network Leisure and Recreation Software Introduction
11.4.4 Active Network Revenue in Leisure and Recreation Software Business (2018-2023)
11.4.5 Active Network Recent Development
11.5 Civicplus
11.5.1 Civicplus Company Detail
11.5.2 Civicplus Business Overview
11.5.3 Civicplus Leisure and Recreation Software Introduction
11.5.4 Civicplus Revenue in Leisure and Recreation Software Business (2018-2023)
11.5.5 Civicplus Recent Development
11.6 Legend Recreation Software
11.6.1 Legend Recreation Software Company Detail
11.6.2 Legend Recreation Software Business Overview
11.6.3 Legend Recreation Software Leisure and Recreation Software Introduction
11.6.4 Legend Recreation Software Revenue in Leisure and Recreation Software Business (2018-2023)
11.6.5 Legend Recreation Software Recent Development
11.7 Jarvis Corporation
11.7.1 Jarvis Corporation Company Detail
11.7.2 Jarvis Corporation Business Overview
11.7.3 Jarvis Corporation Leisure and Recreation Software Introduction
11.7.4 Jarvis Corporation Revenue in Leisure and Recreation Software Business (2018-2023)
11.7.5 Jarvis Corporation Recent Development
11.8 Daxko
11.8.1 Daxko Company Detail
11.8.2 Daxko Business Overview
11.8.3 Daxko Leisure and Recreation Software Introduction
11.8.4 Daxko Revenue in Leisure and Recreation Software Business (2018-2023)
11.8.5 Daxko Recent Development
11.9 RecDesk
11.9.1 RecDesk Company Detail
11.9.2 RecDesk Business Overview
11.9.3 RecDesk Leisure and Recreation Software Introduction
11.9.4 RecDesk Revenue in Leisure and Recreation Software Business (2018-2023)
11.9.5 RecDesk Recent Development
11.10 MyRec
11.10.1 MyRec Company Detail
11.10.2 MyRec Business Overview
11.10.3 MyRec Leisure and Recreation Software Introduction
11.10.4 MyRec Revenue in Leisure and Recreation Software Business (2018-2023)
11.10.5 MyRec Recent Development
11.11 Dash Platform
11.11.1 Dash Platform Company Detail
11.11.2 Dash Platform Business Overview
11.11.3 Dash Platform Leisure and Recreation Software Introduction
11.11.4 Dash Platform Revenue in Leisure and Recreation Software Business (2018-2023)
11.11.5 Dash Platform Recent Development
11.12 Vermont Systems
11.12.1 Vermont Systems Company Detail
11.12.2 Vermont Systems Business Overview
11.12.3 Vermont Systems Leisure and Recreation Software Introduction
11.12.4 Vermont Systems Revenue in Leisure and Recreation Software Business (2018-2023)
11.12.5 Vermont Systems Recent Development
11.13 InnoSoft Fusion
11.13.1 InnoSoft Fusion Company Detail
11.13.2 InnoSoft Fusion Business Overview
11.13.3 InnoSoft Fusion Leisure and Recreation Software Introduction
11.13.4 InnoSoft Fusion Revenue in Leisure and Recreation Software Business (2018-2023)
11.13.5 InnoSoft Fusion Recent Development
11.14 Recreatex
11.14.1 Recreatex Company Detail
11.14.2 Recreatex Business Overview
11.14.3 Recreatex Leisure and Recreation Software Introduction
11.14.4 Recreatex Revenue in Leisure and Recreation Software Business (2018-2023)
11.14.5 Recreatex Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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