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Global Live Video Streaming Softwares Market Research Report 2024

Global Live Video Streaming Softwares Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1890868

No of Pages : 89

Synopsis
Live Video Streaming Softwares allows users to enjoy live streaming from a PC, capturing input directly from a computer screen, webcam and many other compatible devices.
The global Live Video Streaming Softwares market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Live Video Streaming Softwares is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Live Video Streaming Softwares is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Live Video Streaming Softwares in Broadcasters, operators, and media is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Live Video Streaming Softwares include DivX, Haivision, IBM, Microsoft, Kaltura, Brightcove, Ooyala, Panopto and Vbrick, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Live Video Streaming Softwares, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Live Video Streaming Softwares.
Report Scope
The Live Video Streaming Softwares market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Live Video Streaming Softwares market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Live Video Streaming Softwares companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
DivX
Haivision
IBM
Microsoft
Kaltura
Brightcove
Ooyala
Panopto
Vbrick
Wowza Media Systems
Qumu Corporation
Sonic Foundry
Kollective Technology
Telestream
Segment by Type
On-Premise
Cloud-Based
Segment by Application
Broadcasters, operators, and media
BFSI
Education
Healthcare
Government
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Live Video Streaming Softwares companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Live Video Streaming Softwares Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 On-Premise
1.2.3 Cloud-Based
1.3 Market by Application
1.3.1 Global Live Video Streaming Softwares Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Broadcasters, operators, and media
1.3.3 BFSI
1.3.4 Education
1.3.5 Healthcare
1.3.6 Government
1.3.7 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Live Video Streaming Softwares Market Perspective (2019-2030)
2.2 Live Video Streaming Softwares Growth Trends by Region
2.2.1 Global Live Video Streaming Softwares Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Live Video Streaming Softwares Historic Market Size by Region (2019-2024)
2.2.3 Live Video Streaming Softwares Forecasted Market Size by Region (2025-2030)
2.3 Live Video Streaming Softwares Market Dynamics
2.3.1 Live Video Streaming Softwares Industry Trends
2.3.2 Live Video Streaming Softwares Market Drivers
2.3.3 Live Video Streaming Softwares Market Challenges
2.3.4 Live Video Streaming Softwares Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Live Video Streaming Softwares Players by Revenue
3.1.1 Global Top Live Video Streaming Softwares Players by Revenue (2019-2024)
3.1.2 Global Live Video Streaming Softwares Revenue Market Share by Players (2019-2024)
3.2 Global Live Video Streaming Softwares Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Live Video Streaming Softwares Revenue
3.4 Global Live Video Streaming Softwares Market Concentration Ratio
3.4.1 Global Live Video Streaming Softwares Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Live Video Streaming Softwares Revenue in 2023
3.5 Live Video Streaming Softwares Key Players Head office and Area Served
3.6 Key Players Live Video Streaming Softwares Product Solution and Service
3.7 Date of Enter into Live Video Streaming Softwares Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Live Video Streaming Softwares Breakdown Data by Type
4.1 Global Live Video Streaming Softwares Historic Market Size by Type (2019-2024)
4.2 Global Live Video Streaming Softwares Forecasted Market Size by Type (2025-2030)
5 Live Video Streaming Softwares Breakdown Data by Application
5.1 Global Live Video Streaming Softwares Historic Market Size by Application (2019-2024)
5.2 Global Live Video Streaming Softwares Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Live Video Streaming Softwares Market Size (2019-2030)
6.2 North America Live Video Streaming Softwares Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Live Video Streaming Softwares Market Size by Country (2019-2024)
6.4 North America Live Video Streaming Softwares Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Live Video Streaming Softwares Market Size (2019-2030)
7.2 Europe Live Video Streaming Softwares Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Live Video Streaming Softwares Market Size by Country (2019-2024)
7.4 Europe Live Video Streaming Softwares Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Live Video Streaming Softwares Market Size (2019-2030)
8.2 Asia-Pacific Live Video Streaming Softwares Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Live Video Streaming Softwares Market Size by Region (2019-2024)
8.4 Asia-Pacific Live Video Streaming Softwares Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Live Video Streaming Softwares Market Size (2019-2030)
9.2 Latin America Live Video Streaming Softwares Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Live Video Streaming Softwares Market Size by Country (2019-2024)
9.4 Latin America Live Video Streaming Softwares Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Live Video Streaming Softwares Market Size (2019-2030)
10.2 Middle East & Africa Live Video Streaming Softwares Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Live Video Streaming Softwares Market Size by Country (2019-2024)
10.4 Middle East & Africa Live Video Streaming Softwares Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 DivX
11.1.1 DivX Company Detail
11.1.2 DivX Business Overview
11.1.3 DivX Live Video Streaming Softwares Introduction
11.1.4 DivX Revenue in Live Video Streaming Softwares Business (2019-2024)
11.1.5 DivX Recent Development
11.2 Haivision
11.2.1 Haivision Company Detail
11.2.2 Haivision Business Overview
11.2.3 Haivision Live Video Streaming Softwares Introduction
11.2.4 Haivision Revenue in Live Video Streaming Softwares Business (2019-2024)
11.2.5 Haivision Recent Development
11.3 IBM
11.3.1 IBM Company Detail
11.3.2 IBM Business Overview
11.3.3 IBM Live Video Streaming Softwares Introduction
11.3.4 IBM Revenue in Live Video Streaming Softwares Business (2019-2024)
11.3.5 IBM Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Detail
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Live Video Streaming Softwares Introduction
11.4.4 Microsoft Revenue in Live Video Streaming Softwares Business (2019-2024)
11.4.5 Microsoft Recent Development
11.5 Kaltura
11.5.1 Kaltura Company Detail
11.5.2 Kaltura Business Overview
11.5.3 Kaltura Live Video Streaming Softwares Introduction
11.5.4 Kaltura Revenue in Live Video Streaming Softwares Business (2019-2024)
11.5.5 Kaltura Recent Development
11.6 Brightcove
11.6.1 Brightcove Company Detail
11.6.2 Brightcove Business Overview
11.6.3 Brightcove Live Video Streaming Softwares Introduction
11.6.4 Brightcove Revenue in Live Video Streaming Softwares Business (2019-2024)
11.6.5 Brightcove Recent Development
11.7 Ooyala
11.7.1 Ooyala Company Detail
11.7.2 Ooyala Business Overview
11.7.3 Ooyala Live Video Streaming Softwares Introduction
11.7.4 Ooyala Revenue in Live Video Streaming Softwares Business (2019-2024)
11.7.5 Ooyala Recent Development
11.8 Panopto
11.8.1 Panopto Company Detail
11.8.2 Panopto Business Overview
11.8.3 Panopto Live Video Streaming Softwares Introduction
11.8.4 Panopto Revenue in Live Video Streaming Softwares Business (2019-2024)
11.8.5 Panopto Recent Development
11.9 Vbrick
11.9.1 Vbrick Company Detail
11.9.2 Vbrick Business Overview
11.9.3 Vbrick Live Video Streaming Softwares Introduction
11.9.4 Vbrick Revenue in Live Video Streaming Softwares Business (2019-2024)
11.9.5 Vbrick Recent Development
11.10 Wowza Media Systems
11.10.1 Wowza Media Systems Company Detail
11.10.2 Wowza Media Systems Business Overview
11.10.3 Wowza Media Systems Live Video Streaming Softwares Introduction
11.10.4 Wowza Media Systems Revenue in Live Video Streaming Softwares Business (2019-2024)
11.10.5 Wowza Media Systems Recent Development
11.11 Qumu Corporation
11.11.1 Qumu Corporation Company Detail
11.11.2 Qumu Corporation Business Overview
11.11.3 Qumu Corporation Live Video Streaming Softwares Introduction
11.11.4 Qumu Corporation Revenue in Live Video Streaming Softwares Business (2019-2024)
11.11.5 Qumu Corporation Recent Development
11.12 Sonic Foundry
11.12.1 Sonic Foundry Company Detail
11.12.2 Sonic Foundry Business Overview
11.12.3 Sonic Foundry Live Video Streaming Softwares Introduction
11.12.4 Sonic Foundry Revenue in Live Video Streaming Softwares Business (2019-2024)
11.12.5 Sonic Foundry Recent Development
11.13 Kollective Technology
11.13.1 Kollective Technology Company Detail
11.13.2 Kollective Technology Business Overview
11.13.3 Kollective Technology Live Video Streaming Softwares Introduction
11.13.4 Kollective Technology Revenue in Live Video Streaming Softwares Business (2019-2024)
11.13.5 Kollective Technology Recent Development
11.14 Telestream
11.14.1 Telestream Company Detail
11.14.2 Telestream Business Overview
11.14.3 Telestream Live Video Streaming Softwares Introduction
11.14.4 Telestream Revenue in Live Video Streaming Softwares Business (2019-2024)
11.14.5 Telestream Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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