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Global Location Based Entertainment Hardware Market Research Report 2024

Global Location Based Entertainment Hardware Market Research Report 2024

Publishing Date : May, 2024

License Type :
 

Report Code : 1993883

No of Pages : 105

Synopsis
The global Location Based Entertainment Hardware market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Location Based Entertainment Hardware is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Location Based Entertainment Hardware is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Location Based Entertainment Hardware include Oculus, Vicon, KATVR, Vrsenal, Virtuix Omni, Stricker VR, Optitrack, HP and HTC Vive, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Location Based Entertainment Hardware, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Location Based Entertainment Hardware.
Report Scope
The Location Based Entertainment Hardware market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Location Based Entertainment Hardware market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Location Based Entertainment Hardware manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Oculus
Vicon
KATVR
Vrsenal
Virtuix Omni
Stricker VR
Optitrack
HP
HTC Vive
Ultrahaptics
Teslasuit
Tactical Haptics
SUBPAC
Ballast VR
HoloSuit
Sony
Segment by Type
VR Headset
Camera
Others
Segment by Application
Home
Business
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Location Based Entertainment Hardware manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Location Based Entertainment Hardware in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Location Based Entertainment Hardware Market Overview
1.1 Product Overview and Scope of Location Based Entertainment Hardware
1.2 Location Based Entertainment Hardware Segment by Type
1.2.1 Global Location Based Entertainment Hardware Market Value Comparison by Type (2024-2030)
1.2.2 VR Headset
1.2.3 Camera
1.2.4 Others
1.3 Location Based Entertainment Hardware Segment by Application
1.3.1 Global Location Based Entertainment Hardware Market Value by Application: (2024-2030)
1.3.2 Home
1.3.3 Business
1.4 Global Location Based Entertainment Hardware Market Size Estimates and Forecasts
1.4.1 Global Location Based Entertainment Hardware Revenue 2019-2030
1.4.2 Global Location Based Entertainment Hardware Sales 2019-2030
1.4.3 Global Location Based Entertainment Hardware Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Location Based Entertainment Hardware Market Competition by Manufacturers
2.1 Global Location Based Entertainment Hardware Sales Market Share by Manufacturers (2019-2024)
2.2 Global Location Based Entertainment Hardware Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Location Based Entertainment Hardware Average Price by Manufacturers (2019-2024)
2.4 Global Location Based Entertainment Hardware Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Location Based Entertainment Hardware, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Location Based Entertainment Hardware, Product Type & Application
2.7 Location Based Entertainment Hardware Market Competitive Situation and Trends
2.7.1 Location Based Entertainment Hardware Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Location Based Entertainment Hardware Players Market Share by Revenue
2.7.3 Global Location Based Entertainment Hardware Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Location Based Entertainment Hardware Retrospective Market Scenario by Region
3.1 Global Location Based Entertainment Hardware Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Location Based Entertainment Hardware Global Location Based Entertainment Hardware Sales by Region: 2019-2030
3.2.1 Global Location Based Entertainment Hardware Sales by Region: 2019-2024
3.2.2 Global Location Based Entertainment Hardware Sales by Region: 2025-2030
3.3 Global Location Based Entertainment Hardware Global Location Based Entertainment Hardware Revenue by Region: 2019-2030
3.3.1 Global Location Based Entertainment Hardware Revenue by Region: 2019-2024
3.3.2 Global Location Based Entertainment Hardware Revenue by Region: 2025-2030
3.4 North America Location Based Entertainment Hardware Market Facts & Figures by Country
3.4.1 North America Location Based Entertainment Hardware Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Location Based Entertainment Hardware Sales by Country (2019-2030)
3.4.3 North America Location Based Entertainment Hardware Revenue by Country (2019-2030)
3.4.4 United States
3.4.5 Canada
3.5 Europe Location Based Entertainment Hardware Market Facts & Figures by Country
3.5.1 Europe Location Based Entertainment Hardware Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Location Based Entertainment Hardware Sales by Country (2019-2030)
3.5.3 Europe Location Based Entertainment Hardware Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Location Based Entertainment Hardware Market Facts & Figures by Country
3.6.1 Asia Pacific Location Based Entertainment Hardware Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Location Based Entertainment Hardware Sales by Country (2019-2030)
3.6.3 Asia Pacific Location Based Entertainment Hardware Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Location Based Entertainment Hardware Market Facts & Figures by Country
3.7.1 Latin America Location Based Entertainment Hardware Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Location Based Entertainment Hardware Sales by Country (2019-2030)
3.7.3 Latin America Location Based Entertainment Hardware Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Location Based Entertainment Hardware Market Facts & Figures by Country
3.8.1 Middle East and Africa Location Based Entertainment Hardware Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Location Based Entertainment Hardware Sales by Country (2019-2030)
3.8.3 Middle East and Africa Location Based Entertainment Hardware Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Location Based Entertainment Hardware Sales by Type (2019-2030)
4.1.1 Global Location Based Entertainment Hardware Sales by Type (2019-2024)
4.1.2 Global Location Based Entertainment Hardware Sales by Type (2025-2030)
4.1.3 Global Location Based Entertainment Hardware Sales Market Share by Type (2019-2030)
4.2 Global Location Based Entertainment Hardware Revenue by Type (2019-2030)
4.2.1 Global Location Based Entertainment Hardware Revenue by Type (2019-2024)
4.2.2 Global Location Based Entertainment Hardware Revenue by Type (2025-2030)
4.2.3 Global Location Based Entertainment Hardware Revenue Market Share by Type (2019-2030)
4.3 Global Location Based Entertainment Hardware Price by Type (2019-2030)
5 Segment by Application
5.1 Global Location Based Entertainment Hardware Sales by Application (2019-2030)
5.1.1 Global Location Based Entertainment Hardware Sales by Application (2019-2024)
5.1.2 Global Location Based Entertainment Hardware Sales by Application (2025-2030)
5.1.3 Global Location Based Entertainment Hardware Sales Market Share by Application (2019-2030)
5.2 Global Location Based Entertainment Hardware Revenue by Application (2019-2030)
5.2.1 Global Location Based Entertainment Hardware Revenue by Application (2019-2024)
5.2.2 Global Location Based Entertainment Hardware Revenue by Application (2025-2030)
5.2.3 Global Location Based Entertainment Hardware Revenue Market Share by Application (2019-2030)
5.3 Global Location Based Entertainment Hardware Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Oculus
6.1.1 Oculus Corporation Information
6.1.2 Oculus Description and Business Overview
6.1.3 Oculus Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Oculus Location Based Entertainment Hardware Product Portfolio
6.1.5 Oculus Recent Developments/Updates
6.2 Vicon
6.2.1 Vicon Corporation Information
6.2.2 Vicon Description and Business Overview
6.2.3 Vicon Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Vicon Location Based Entertainment Hardware Product Portfolio
6.2.5 Vicon Recent Developments/Updates
6.3 KATVR
6.3.1 KATVR Corporation Information
6.3.2 KATVR Description and Business Overview
6.3.3 KATVR Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.3.4 KATVR Location Based Entertainment Hardware Product Portfolio
6.3.5 KATVR Recent Developments/Updates
6.4 Vrsenal
6.4.1 Vrsenal Corporation Information
6.4.2 Vrsenal Description and Business Overview
6.4.3 Vrsenal Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Vrsenal Location Based Entertainment Hardware Product Portfolio
6.4.5 Vrsenal Recent Developments/Updates
6.5 Virtuix Omni
6.5.1 Virtuix Omni Corporation Information
6.5.2 Virtuix Omni Description and Business Overview
6.5.3 Virtuix Omni Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Virtuix Omni Location Based Entertainment Hardware Product Portfolio
6.5.5 Virtuix Omni Recent Developments/Updates
6.6 Stricker VR
6.6.1 Stricker VR Corporation Information
6.6.2 Stricker VR Description and Business Overview
6.6.3 Stricker VR Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Stricker VR Location Based Entertainment Hardware Product Portfolio
6.6.5 Stricker VR Recent Developments/Updates
6.7 Optitrack
6.6.1 Optitrack Corporation Information
6.6.2 Optitrack Description and Business Overview
6.6.3 Optitrack Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Optitrack Location Based Entertainment Hardware Product Portfolio
6.7.5 Optitrack Recent Developments/Updates
6.8 HP
6.8.1 HP Corporation Information
6.8.2 HP Description and Business Overview
6.8.3 HP Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.8.4 HP Location Based Entertainment Hardware Product Portfolio
6.8.5 HP Recent Developments/Updates
6.9 HTC Vive
6.9.1 HTC Vive Corporation Information
6.9.2 HTC Vive Description and Business Overview
6.9.3 HTC Vive Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.9.4 HTC Vive Location Based Entertainment Hardware Product Portfolio
6.9.5 HTC Vive Recent Developments/Updates
6.10 Ultrahaptics
6.10.1 Ultrahaptics Corporation Information
6.10.2 Ultrahaptics Description and Business Overview
6.10.3 Ultrahaptics Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Ultrahaptics Location Based Entertainment Hardware Product Portfolio
6.10.5 Ultrahaptics Recent Developments/Updates
6.11 Teslasuit
6.11.1 Teslasuit Corporation Information
6.11.2 Teslasuit Location Based Entertainment Hardware Description and Business Overview
6.11.3 Teslasuit Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Teslasuit Location Based Entertainment Hardware Product Portfolio
6.11.5 Teslasuit Recent Developments/Updates
6.12 Tactical Haptics
6.12.1 Tactical Haptics Corporation Information
6.12.2 Tactical Haptics Location Based Entertainment Hardware Description and Business Overview
6.12.3 Tactical Haptics Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Tactical Haptics Location Based Entertainment Hardware Product Portfolio
6.12.5 Tactical Haptics Recent Developments/Updates
6.13 SUBPAC
6.13.1 SUBPAC Corporation Information
6.13.2 SUBPAC Location Based Entertainment Hardware Description and Business Overview
6.13.3 SUBPAC Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.13.4 SUBPAC Location Based Entertainment Hardware Product Portfolio
6.13.5 SUBPAC Recent Developments/Updates
6.14 Ballast VR
6.14.1 Ballast VR Corporation Information
6.14.2 Ballast VR Location Based Entertainment Hardware Description and Business Overview
6.14.3 Ballast VR Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Ballast VR Location Based Entertainment Hardware Product Portfolio
6.14.5 Ballast VR Recent Developments/Updates
6.15 HoloSuit
6.15.1 HoloSuit Corporation Information
6.15.2 HoloSuit Location Based Entertainment Hardware Description and Business Overview
6.15.3 HoloSuit Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.15.4 HoloSuit Location Based Entertainment Hardware Product Portfolio
6.15.5 HoloSuit Recent Developments/Updates
6.16 Sony
6.16.1 Sony Corporation Information
6.16.2 Sony Location Based Entertainment Hardware Description and Business Overview
6.16.3 Sony Location Based Entertainment Hardware Sales, Revenue and Gross Margin (2019-2024)
6.16.4 Sony Location Based Entertainment Hardware Product Portfolio
6.16.5 Sony Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Location Based Entertainment Hardware Industry Chain Analysis
7.2 Location Based Entertainment Hardware Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Location Based Entertainment Hardware Production Mode & Process
7.4 Location Based Entertainment Hardware Sales and Marketing
7.4.1 Location Based Entertainment Hardware Sales Channels
7.4.2 Location Based Entertainment Hardware Distributors
7.5 Location Based Entertainment Hardware Customers
8 Location Based Entertainment Hardware Market Dynamics
8.1 Location Based Entertainment Hardware Industry Trends
8.2 Location Based Entertainment Hardware Market Drivers
8.3 Location Based Entertainment Hardware Market Challenges
8.4 Location Based Entertainment Hardware Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
List of Tables
Table 1. Global Location Based Entertainment Hardware Market Value Comparison by Type (2024-2030) & (US$ Million)
Table 2. Global Location Based Entertainment Hardware Market Value Comparison by Application (2024-2030) & (US$ Million)
Table 3. Global Location Based Entertainment Hardware Market Competitive Situation by Manufacturers in 2023
Table 4. Global Location Based Entertainment Hardware Sales (K Units) of Key Manufacturers (2019-2024)
Table 5. Global Location Based Entertainment Hardware Sales Market Share by Manufacturers (2019-2024)
Table 6. Global Location Based Entertainment Hardware Revenue (US$ Million) by Manufacturers (2019-2024)
Table 7. Global Location Based Entertainment Hardware Revenue Share by Manufacturers (2019-2024)
Table 8. Global Market Location Based Entertainment Hardware Average Price (US$/Unit) of Key Manufacturers (2019-2024)
Table 9. Global Key Players of Location Based Entertainment Hardware, Industry Ranking, 2022 VS 2023 VS 2024
Table 10. Global Key Manufacturers of Location Based Entertainment Hardware, Manufacturing Sites & Headquarters
Table 11. Global Key Manufacturers of Location Based Entertainment Hardware, Product Type & Application
Table 12. Global Key Manufacturers of Location Based Entertainment Hardware, Date of Enter into This Industry
Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Global Location Based Entertainment Hardware by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Location Based Entertainment Hardware as of 2023)
Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 16. Global Location Based Entertainment Hardware Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 17. Global Location Based Entertainment Hardware Sales by Region (2019-2024) & (K Units)
Table 18. Global Location Based Entertainment Hardware Sales Market Share by Region (2019-2024)
Table 19. Global Location Based Entertainment Hardware Sales by Region (2025-2030) & (K Units)
Table 20. Global Location Based Entertainment Hardware Sales Market Share by Region (2025-2030)
Table 21. Global Location Based Entertainment Hardware Revenue by Region (2019-2024) & (US$ Million)
Table 22. Global Location Based Entertainment Hardware Revenue Market Share by Region (2019-2024)
Table 23. Global Location Based Entertainment Hardware Revenue by Region (2025-2030) & (US$ Million)
Table 24. Global Location Based Entertainment Hardware Revenue Market Share by Region (2025-2030)
Table 25. North America Location Based Entertainment Hardware Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 26. North America Location Based Entertainment Hardware Sales by Country (2019-2024) & (K Units)
Table 27. North America Location Based Entertainment Hardware Sales by Country (2025-2030) & (K Units)
Table 28. North America Location Based Entertainment Hardware Revenue by Country (2019-2024) & (US$ Million)
Table 29. North America Location Based Entertainment Hardware Revenue by Country (2025-2030) & (US$ Million)
Table 30. Europe Location Based Entertainment Hardware Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 31. Europe Location Based Entertainment Hardware Sales by Country (2019-2024) & (K Units)
Table 32. Europe Location Based Entertainment Hardware Sales by Country (2025-2030) & (K Units)
Table 33. Europe Location Based Entertainment Hardware Revenue by Country (2019-2024) & (US$ Million)
Table 34. Europe Location Based Entertainment Hardware Revenue by Country (2025-2030) & (US$ Million)
Table 35. Asia Pacific Location Based Entertainment Hardware Revenue by Region: 2019 VS 2023 VS 2030 (US$ Million)
Table 36. Asia Pacific Location Based Entertainment Hardware Sales by Region (2019-2024) & (K Units)
Table 37. Asia Pacific Location Based Entertainment Hardware Sales by Region (2025-2030) & (K Units)
Table 38. Asia Pacific Location Based Entertainment Hardware Revenue by Region (2019-2024) & (US$ Million)
Table 39. Asia Pacific Location Based Entertainment Hardware Revenue by Region (2025-2030) & (US$ Million)
Table 40. Latin America Location Based Entertainment Hardware Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 41. Latin America Location Based Entertainment Hardware Sales by Country (2019-2024) & (K Units)
Table 42. Latin America Location Based Entertainment Hardware Sales by Country (2025-2030) & (K Units)
Table 43. Latin America Location Based Entertainment Hardware Revenue by Country (2019-2024) & (US$ Million)
Table 44. Latin America Location Based Entertainment Hardware Revenue by Country (2025-2030) & (US$ Million)
Table 45. Middle East & Africa Location Based Entertainment Hardware Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 46. Middle East & Africa Location Based Entertainment Hardware Sales by Country (2019-2024) & (K Units)
Table 47. Middle East & Africa Location Based Entertainment Hardware Sales by Country (2025-2030) & (K Units)
Table 48. Middle East & Africa Location Based Entertainment Hardware Revenue by Country (2019-2024) & (US$ Million)
Table 49. Middle East & Africa Location Based Entertainment Hardware Revenue by Country (2025-2030) & (US$ Million)
Table 50. Global Location Based Entertainment Hardware Sales (K Units) by Type (2019-2024)
Table 51. Global Location Based Entertainment Hardware Sales (K Units) by Type (2025-2030)
Table 52. Global Location Based Entertainment Hardware Sales Market Share by Type (2019-2024)
Table 53. Global Location Based Entertainment Hardware Sales Market Share by Type (2025-2030)
Table 54. Global Location Based Entertainment Hardware Revenue (US$ Million) by Type (2019-2024)
Table 55. Global Location Based Entertainment Hardware Revenue (US$ Million) by Type (2025-2030)
Table 56. Global Location Based Entertainment Hardware Revenue Market Share by Type (2019-2024)
Table 57. Global Location Based Entertainment Hardware Revenue Market Share by Type (2025-2030)
Table 58. Global Location Based Entertainment Hardware Price (US$/Unit) by Type (2019-2024)
Table 59. Global Location Based Entertainment Hardware Price (US$/Unit) by Type (2025-2030)
Table 60. Global Location Based Entertainment Hardware Sales (K Units) by Application (2019-2024)
Table 61. Global Location Based Entertainment Hardware Sales (K Units) by Application (2025-2030)
Table 62. Global Location Based Entertainment Hardware Sales Market Share by Application (2019-2024)
Table 63. Global Location Based Entertainment Hardware Sales Market Share by Application (2025-2030)
Table 64. Global Location Based Entertainment Hardware Revenue (US$ Million) by Application (2019-2024)
Table 65. Global Location Based Entertainment Hardware Revenue (US$ Million) by Application (2025-2030)
Table 66. Global Location Based Entertainment Hardware Revenue Market Share by Application (2019-2024)
Table 67. Global Location Based Entertainment Hardware Revenue Market Share by Application (2025-2030)
Table 68. Global Location Based Entertainment Hardware Price (US$/Unit) by Application (2019-2024)
Table 69. Global Location Based Entertainment Hardware Price (US$/Unit) by Application (2025-2030)
Table 70. Oculus Corporation Information
Table 71. Oculus Description and Business Overview
Table 72. Oculus Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 73. Oculus Location Based Entertainment Hardware Product
Table 74. Oculus Recent Developments/Updates
Table 75. Vicon Corporation Information
Table 76. Vicon Description and Business Overview
Table 77. Vicon Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 78. Vicon Location Based Entertainment Hardware Product
Table 79. Vicon Recent Developments/Updates
Table 80. KATVR Corporation Information
Table 81. KATVR Description and Business Overview
Table 82. KATVR Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 83. KATVR Location Based Entertainment Hardware Product
Table 84. KATVR Recent Developments/Updates
Table 85. Vrsenal Corporation Information
Table 86. Vrsenal Description and Business Overview
Table 87. Vrsenal Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 88. Vrsenal Location Based Entertainment Hardware Product
Table 89. Vrsenal Recent Developments/Updates
Table 90. Virtuix Omni Corporation Information
Table 91. Virtuix Omni Description and Business Overview
Table 92. Virtuix Omni Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 93. Virtuix Omni Location Based Entertainment Hardware Product
Table 94. Virtuix Omni Recent Developments/Updates
Table 95. Stricker VR Corporation Information
Table 96. Stricker VR Description and Business Overview
Table 97. Stricker VR Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 98. Stricker VR Location Based Entertainment Hardware Product
Table 99. Stricker VR Recent Developments/Updates
Table 100. Optitrack Corporation Information
Table 101. Optitrack Description and Business Overview
Table 102. Optitrack Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 103. Optitrack Location Based Entertainment Hardware Product
Table 104. Optitrack Recent Developments/Updates
Table 105. HP Corporation Information
Table 106. HP Description and Business Overview
Table 107. HP Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 108. HP Location Based Entertainment Hardware Product
Table 109. HP Recent Developments/Updates
Table 110. HTC Vive Corporation Information
Table 111. HTC Vive Description and Business Overview
Table 112. HTC Vive Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 113. HTC Vive Location Based Entertainment Hardware Product
Table 114. HTC Vive Recent Developments/Updates
Table 115. Ultrahaptics Corporation Information
Table 116. Ultrahaptics Description and Business Overview
Table 117. Ultrahaptics Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 118. Ultrahaptics Location Based Entertainment Hardware Product
Table 119. Ultrahaptics Recent Developments/Updates
Table 120. Teslasuit Corporation Information
Table 121. Teslasuit Description and Business Overview
Table 122. Teslasuit Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 123. Teslasuit Location Based Entertainment Hardware Product
Table 124. Teslasuit Recent Developments/Updates
Table 125. Tactical Haptics Corporation Information
Table 126. Tactical Haptics Description and Business Overview
Table 127. Tactical Haptics Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 128. Tactical Haptics Location Based Entertainment Hardware Product
Table 129. Tactical Haptics Recent Developments/Updates
Table 130. SUBPAC Corporation Information
Table 131. SUBPAC Description and Business Overview
Table 132. SUBPAC Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 133. SUBPAC Location Based Entertainment Hardware Product
Table 134. SUBPAC Recent Developments/Updates
Table 135. Ballast VR Corporation Information
Table 136. Ballast VR Description and Business Overview
Table 137. Ballast VR Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 138. Ballast VR Location Based Entertainment Hardware Product
Table 139. Ballast VR Recent Developments/Updates
Table 140. HoloSuit Corporation Information
Table 141. HoloSuit Description and Business Overview
Table 142. HoloSuit Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 143. HoloSuit Location Based Entertainment Hardware Product
Table 144. HoloSuit Recent Developments/Updates
Table 145. Sony Corporation Information
Table 146. Sony Description and Business Overview
Table 147. Sony Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
Table 148. Sony Location Based Entertainment Hardware Product
Table 149. Sony Recent Developments/Updates
Table 150. Key Raw Materials Lists
Table 151. Raw Materials Key Suppliers Lists
Table 152. Location Based Entertainment Hardware Distributors List
Table 153. Location Based Entertainment Hardware Customers List
Table 154. Location Based Entertainment Hardware Market Trends
Table 155. Location Based Entertainment Hardware Market Drivers
Table 156. Location Based Entertainment Hardware Market Challenges
Table 157. Location Based Entertainment Hardware Market Restraints
Table 158. Research Programs/Design for This Report
Table 159. Key Data Information from Secondary Sources
Table 160. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of Location Based Entertainment Hardware
Figure 2. Global Location Based Entertainment Hardware Market Value Comparison by Type (2024-2030) & (US$ Million)
Figure 3. Global Location Based Entertainment Hardware Market Share by Type in 2023 & 2030
Figure 4. VR Headset Product Picture
Figure 5. Camera Product Picture
Figure 6. Others Product Picture
Figure 7. Global Location Based Entertainment Hardware Market Value Comparison by Application (2024-2030) & (US$ Million)
Figure 8. Global Location Based Entertainment Hardware Market Share by Application in 2023 & 2030
Figure 9. Home
Figure 10. Business
Figure 11. Global Location Based Entertainment Hardware Revenue, (US$ Million), 2019 VS 2023 VS 2030
Figure 12. Global Location Based Entertainment Hardware Market Size (2019-2030) & (US$ Million)
Figure 13. Global Location Based Entertainment Hardware Sales (2019-2030) & (K Units)
Figure 14. Global Location Based Entertainment Hardware Average Price (US$/Unit) & (2019-2030)
Figure 15. Location Based Entertainment Hardware Report Years Considered
Figure 16. Location Based Entertainment Hardware Sales Share by Manufacturers in 2023
Figure 17. Global Location Based Entertainment Hardware Revenue Share by Manufacturers in 2023
Figure 18. The Global 5 and 10 Largest Location Based Entertainment Hardware Players: Market Share by Revenue in 2023
Figure 19. Location Based Entertainment Hardware Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2019 VS 2023
Figure 20. Global Location Based Entertainment Hardware Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Figure 21. North America Location Based Entertainment Hardware Sales Market Share by Country (2019-2030)
Figure 22. North America Location Based Entertainment Hardware Revenue Market Share by Country (2019-2030)
Figure 23. United States Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 24. Canada Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 25. Europe Location Based Entertainment Hardware Sales Market Share by Country (2019-2030)
Figure 26. Europe Location Based Entertainment Hardware Revenue Market Share by Country (2019-2030)
Figure 27. Germany Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 28. France Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 29. U.K. Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 30. Italy Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 31. Russia Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 32. Asia Pacific Location Based Entertainment Hardware Sales Market Share by Region (2019-2030)
Figure 33. Asia Pacific Location Based Entertainment Hardware Revenue Market Share by Region (2019-2030)
Figure 34. China Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 35. Japan Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 36. South Korea Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 37. India Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 38. Australia Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 39. China Taiwan Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 40. Indonesia Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 41. Thailand Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 42. Malaysia Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 43. Latin America Location Based Entertainment Hardware Sales Market Share by Country (2019-2030)
Figure 44. Latin America Location Based Entertainment Hardware Revenue Market Share by Country (2019-2030)
Figure 45. Mexico Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 46. Brazil Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 47. Argentina Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 48. Middle East & Africa Location Based Entertainment Hardware Sales Market Share by Country (2019-2030)
Figure 49. Middle East & Africa Location Based Entertainment Hardware Revenue Market Share by Country (2019-2030)
Figure 50. Turkey Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 51. Saudi Arabia Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 52. UAE Location Based Entertainment Hardware Revenue Growth Rate (2019-2030) & (US$ Million)
Figure 53. Global Sales Market Share of Location Based Entertainment Hardware by Type (2019-2030)
Figure 54. Global Revenue Market Share of Location Based Entertainment Hardware by Type (2019-2030)
Figure 55. Global Location Based Entertainment Hardware Price (US$/Unit) by Type (2019-2030)
Figure 56. Global Sales Market Share of Location Based Entertainment Hardware by Application (2019-2030)
Figure 57. Global Revenue Market Share of Location Based Entertainment Hardware by Application (2019-2030)
Figure 58. Global Location Based Entertainment Hardware Price (US$/Unit) by Application (2019-2030)
Figure 59. Location Based Entertainment Hardware Value Chain
Figure 60. Location Based Entertainment Hardware Production Process
Figure 61. Channels of Distribution (Direct Vs Distribution)
Figure 62. Distributors Profiles
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation
Figure 65. Key Executives Interviewed

Published By : QY Research

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