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Global Location Based VR Market Research Report 2024

Global Location Based VR Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1719500

No of Pages : 82

Synopsis

Location based virtual reality is a suite of hardware and software components that enable end-users to visualize and experience virtual environment in real-time.

The global Location Based VR market was valued at US$ 3352.7 million in 2023 and is anticipated to reach US$ 6173.9 million by 2030, witnessing a CAGR of 8.6% during the forecast period 2024-2030.

North American market for Location Based VR is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

Asia-Pacific market for Location Based VR is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The global market for Location Based VR in Entertainment is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The major global companies of Location Based VR include Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, HQSoftware, HTC, Huawei Technologies and Intel Corporation, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report aims to provide a comprehensive presentation of the global market for Location Based VR, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Location Based VR.

Report Scope

The Location Based VR market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Location Based VR market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Location Based VR companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • Appentus Technologies
  • BidOn Games Studio
  • Cortex
  • Craftars
  • Google
  • HQSoftware
  • HTC
  • Huawei Technologies
  • Intel Corporation
  • MOFABLES
  • NEXT NOW
  • Oculus VR
  • ScienceSoft USA Corporation

Segment by Type

  • Hardware
  • Software

Segment by Application

  • Entertainment
  • Training/Simulation
  • Navigation
  • Sales
  • Medical
  • Other

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Netherlands)
  • Asia-Pacific (China, Japan, South Korea, China Taiwan, Southeast Asia, India)
  • Latin America, Middle East & Africa (Latin America, Mexico, Brazil, Turkey)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Location Based VR companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Location Based VR Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global Location Based VR Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Entertainment
1.3.3 Training/Simulation
1.3.4 Navigation
1.3.5 Sales
1.3.6 Medical
1.3.7 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Location Based VR Market Perspective (2019-2030)
2.2 Location Based VR Growth Trends by Region
2.2.1 Global Location Based VR Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Location Based VR Historic Market Size by Region (2019-2024)
2.2.3 Location Based VR Forecasted Market Size by Region (2025-2030)
2.3 Location Based VR Market Dynamics
2.3.1 Location Based VR Industry Trends
2.3.2 Location Based VR Market Drivers
2.3.3 Location Based VR Market Challenges
2.3.4 Location Based VR Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Location Based VR Players by Revenue
3.1.1 Global Top Location Based VR Players by Revenue (2019-2024)
3.1.2 Global Location Based VR Revenue Market Share by Players (2019-2024)
3.2 Global Location Based VR Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Location Based VR Revenue
3.4 Global Location Based VR Market Concentration Ratio
3.4.1 Global Location Based VR Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Location Based VR Revenue in 2023
3.5 Location Based VR Key Players Head office and Area Served
3.6 Key Players Location Based VR Product Solution and Service
3.7 Date of Enter into Location Based VR Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Location Based VR Breakdown Data by Type
4.1 Global Location Based VR Historic Market Size by Type (2019-2024)
4.2 Global Location Based VR Forecasted Market Size by Type (2025-2030)
5 Location Based VR Breakdown Data by Application
5.1 Global Location Based VR Historic Market Size by Application (2019-2024)
5.2 Global Location Based VR Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Location Based VR Market Size (2019-2030)
6.2 North America Location Based VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Location Based VR Market Size by Country (2019-2024)
6.4 North America Location Based VR Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Location Based VR Market Size (2019-2030)
7.2 Europe Location Based VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Location Based VR Market Size by Country (2019-2024)
7.4 Europe Location Based VR Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Location Based VR Market Size (2019-2030)
8.2 Asia-Pacific Location Based VR Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Location Based VR Market Size by Region (2019-2024)
8.4 Asia-Pacific Location Based VR Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Location Based VR Market Size (2019-2030)
9.2 Latin America Location Based VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Location Based VR Market Size by Country (2019-2024)
9.4 Latin America Location Based VR Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Location Based VR Market Size (2019-2030)
10.2 Middle East & Africa Location Based VR Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Location Based VR Market Size by Country (2019-2024)
10.4 Middle East & Africa Location Based VR Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Appentus Technologies
11.1.1 Appentus Technologies Company Detail
11.1.2 Appentus Technologies Business Overview
11.1.3 Appentus Technologies Location Based VR Introduction
11.1.4 Appentus Technologies Revenue in Location Based VR Business (2019-2024)
11.1.5 Appentus Technologies Recent Development
11.2 BidOn Games Studio
11.2.1 BidOn Games Studio Company Detail
11.2.2 BidOn Games Studio Business Overview
11.2.3 BidOn Games Studio Location Based VR Introduction
11.2.4 BidOn Games Studio Revenue in Location Based VR Business (2019-2024)
11.2.5 BidOn Games Studio Recent Development
11.3 Cortex
11.3.1 Cortex Company Detail
11.3.2 Cortex Business Overview
11.3.3 Cortex Location Based VR Introduction
11.3.4 Cortex Revenue in Location Based VR Business (2019-2024)
11.3.5 Cortex Recent Development
11.4 Craftars
11.4.1 Craftars Company Detail
11.4.2 Craftars Business Overview
11.4.3 Craftars Location Based VR Introduction
11.4.4 Craftars Revenue in Location Based VR Business (2019-2024)
11.4.5 Craftars Recent Development
11.5 Google
11.5.1 Google Company Detail
11.5.2 Google Business Overview
11.5.3 Google Location Based VR Introduction
11.5.4 Google Revenue in Location Based VR Business (2019-2024)
11.5.5 Google Recent Development
11.6 HQSoftware
11.6.1 HQSoftware Company Detail
11.6.2 HQSoftware Business Overview
11.6.3 HQSoftware Location Based VR Introduction
11.6.4 HQSoftware Revenue in Location Based VR Business (2019-2024)
11.6.5 HQSoftware Recent Development
11.7 HTC
11.7.1 HTC Company Detail
11.7.2 HTC Business Overview
11.7.3 HTC Location Based VR Introduction
11.7.4 HTC Revenue in Location Based VR Business (2019-2024)
11.7.5 HTC Recent Development
11.8 Huawei Technologies
11.8.1 Huawei Technologies Company Detail
11.8.2 Huawei Technologies Business Overview
11.8.3 Huawei Technologies Location Based VR Introduction
11.8.4 Huawei Technologies Revenue in Location Based VR Business (2019-2024)
11.8.5 Huawei Technologies Recent Development
11.9 Intel Corporation
11.9.1 Intel Corporation Company Detail
11.9.2 Intel Corporation Business Overview
11.9.3 Intel Corporation Location Based VR Introduction
11.9.4 Intel Corporation Revenue in Location Based VR Business (2019-2024)
11.9.5 Intel Corporation Recent Development
11.10 MOFABLES
11.10.1 MOFABLES Company Detail
11.10.2 MOFABLES Business Overview
11.10.3 MOFABLES Location Based VR Introduction
11.10.4 MOFABLES Revenue in Location Based VR Business (2019-2024)
11.10.5 MOFABLES Recent Development
11.11 NEXT NOW
11.11.1 NEXT NOW Company Detail
11.11.2 NEXT NOW Business Overview
11.11.3 NEXT NOW Location Based VR Introduction
11.11.4 NEXT NOW Revenue in Location Based VR Business (2019-2024)
11.11.5 NEXT NOW Recent Development
11.12 Oculus VR
11.12.1 Oculus VR Company Detail
11.12.2 Oculus VR Business Overview
11.12.3 Oculus VR Location Based VR Introduction
11.12.4 Oculus VR Revenue in Location Based VR Business (2019-2024)
11.12.5 Oculus VR Recent Development
11.13 ScienceSoft USA Corporation
11.13.1 ScienceSoft USA Corporation Company Detail
11.13.2 ScienceSoft USA Corporation Business Overview
11.13.3 ScienceSoft USA Corporation Location Based VR Introduction
11.13.4 ScienceSoft USA Corporation Revenue in Location Based VR Business (2019-2024)
11.13.5 ScienceSoft USA Corporation Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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