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Global Machine Vision in Sports & Entertainment Market Research Report 2024

Global Machine Vision in Sports & Entertainment Market Research Report 2024

Publishing Date : Jun, 2023

License Type :
 

Report Code : 1742669

No of Pages : 92

Synopsis
Global Machine Vision in Sports & Entertainment market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Machine Vision in Sports & Entertainment market research.

Key manufacturers engaged in the Machine Vision in Sports & Entertainment industry include Allied Vision, JAI, STEMMER IMAGING, Basler AG, OPTRONIS GMBH, XIMEA and Panasonic, etc. Among those manufacturers, the top 3 players guaranteed % supply worldwide in 2022.

For production bases, global Machine Vision in Sports & Entertainment production is dominated by and . The two regions contributed to % production share globally in 2022.

When refers to consumption region, % volume of Machine Vision in Sports & Entertainment were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Machine Vision in Sports & Entertainment market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Machine Vision in Sports & Entertainment market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

By Company

  • Allied Vision
  • JAI
  • STEMMER IMAGING
  • Basler AG
  • OPTRONIS GMBH
  • XIMEA
  • Panasonic

Segment by Type

  • DSLR Cameras
  • Mirrorless Cameras
  • Action Cameras

Segment by Sales Channel

  • Online
  • Offline

Production by Region

  • North America
  • Europe
  • China
  • Japan
  • South Korea

Consumption by Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil,Turkey, GCC Countries)

The Machine Vision in Sports & Entertainment report covers below items:

Chapter 1: Product Basic Information (Definition, type and sales channel)
Chapter 2: Manufacturers’ Competition Patterns
Chapter 3: Production Region Distribution and Analysis
Chapter 4: Country Level Sales Analysis
Chapter 5: Product Type Analysis
Chapter 6: Product Sales Channel Analysis
Chapter 7: Manufacturers’ Outline
Chapter 8: Industry Chain, Market Channel and Customer Analysis
Chapter 9: Market Opportunities and Challenges
Chapter 10: Market Conclusions
Chapter 11: Research Methodology and Data Source

Index

1 Machine Vision in Sports & Entertainment Market Overview
1.1 Product Definition
1.2 Machine Vision in Sports & Entertainment Segment by Type
1.2.1 Global Machine Vision in Sports & Entertainment Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 DSLR Cameras
1.2.3 Mirrorless Cameras
1.2.4 Action Cameras
1.3 Machine Vision in Sports & Entertainment Segment by Sales Channel
1.3.1 Global Machine Vision in Sports & Entertainment Market Value Growth Rate Analysis by Sales Channel: 2022 VS 2029
1.3.2 Online
1.3.3 Offline
1.4 Global Market Growth Prospects
1.4.1 Global Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Machine Vision in Sports & Entertainment Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Machine Vision in Sports & Entertainment Production Estimates and Forecasts (2018-2029)
1.4.4 Global Machine Vision in Sports & Entertainment Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Machine Vision in Sports & Entertainment Production Market Share by Manufacturers (2018-2023)
2.2 Global Machine Vision in Sports & Entertainment Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Machine Vision in Sports & Entertainment, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Machine Vision in Sports & Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Machine Vision in Sports & Entertainment Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Machine Vision in Sports & Entertainment, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Machine Vision in Sports & Entertainment, Product Offered and Application
2.8 Global Key Manufacturers of Machine Vision in Sports & Entertainment, Date of Enter into This Industry
2.9 Machine Vision in Sports & Entertainment Market Competitive Situation and Trends
2.9.1 Machine Vision in Sports & Entertainment Market Concentration Rate
2.9.2 Global 5 and 10 Largest Machine Vision in Sports & Entertainment Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Machine Vision in Sports & Entertainment Production by Region
3.1 Global Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Machine Vision in Sports & Entertainment Production Value by Region (2018-2029)
3.2.1 Global Machine Vision in Sports & Entertainment Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Machine Vision in Sports & Entertainment by Region (2024-2029)
3.3 Global Machine Vision in Sports & Entertainment Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Machine Vision in Sports & Entertainment Production by Region (2018-2029)
3.4.1 Global Machine Vision in Sports & Entertainment Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Machine Vision in Sports & Entertainment by Region (2024-2029)
3.5 Global Machine Vision in Sports & Entertainment Market Price Analysis by Region (2018-2023)
3.6 Global Machine Vision in Sports & Entertainment Production and Value, Year-over-Year Growth
3.6.1 North America Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
3.6.5 South Korea Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
4 Machine Vision in Sports & Entertainment Consumption by Region
4.1 Global Machine Vision in Sports & Entertainment Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Machine Vision in Sports & Entertainment Consumption by Region (2018-2029)
4.2.1 Global Machine Vision in Sports & Entertainment Consumption by Region (2018-2023)
4.2.2 Global Machine Vision in Sports & Entertainment Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Machine Vision in Sports & Entertainment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Machine Vision in Sports & Entertainment Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe Machine Vision in Sports & Entertainment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Machine Vision in Sports & Entertainment Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Machine Vision in Sports & Entertainment Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Machine Vision in Sports & Entertainment Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Machine Vision in Sports & Entertainment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Machine Vision in Sports & Entertainment Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Machine Vision in Sports & Entertainment Production by Type (2018-2029)
5.1.1 Global Machine Vision in Sports & Entertainment Production by Type (2018-2023)
5.1.2 Global Machine Vision in Sports & Entertainment Production by Type (2024-2029)
5.1.3 Global Machine Vision in Sports & Entertainment Production Market Share by Type (2018-2029)
5.2 Global Machine Vision in Sports & Entertainment Production Value by Type (2018-2029)
5.2.1 Global Machine Vision in Sports & Entertainment Production Value by Type (2018-2023)
5.2.2 Global Machine Vision in Sports & Entertainment Production Value by Type (2024-2029)
5.2.3 Global Machine Vision in Sports & Entertainment Production Value Market Share by Type (2018-2029)
5.3 Global Machine Vision in Sports & Entertainment Price by Type (2018-2029)
6 Segment by Sales Channel
6.1 Global Machine Vision in Sports & Entertainment Production by Sales Channel (2018-2029)
6.1.1 Global Machine Vision in Sports & Entertainment Production by Sales Channel (2018-2023)
6.1.2 Global Machine Vision in Sports & Entertainment Production by Sales Channel (2024-2029)
6.1.3 Global Machine Vision in Sports & Entertainment Production Market Share by Sales Channel (2018-2029)
6.2 Global Machine Vision in Sports & Entertainment Production Value by Sales Channel (2018-2029)
6.2.1 Global Machine Vision in Sports & Entertainment Production Value by Sales Channel (2018-2023)
6.2.2 Global Machine Vision in Sports & Entertainment Production Value by Sales Channel (2024-2029)
6.2.3 Global Machine Vision in Sports & Entertainment Production Value Market Share by Sales Channel (2018-2029)
6.3 Global Machine Vision in Sports & Entertainment Price by Sales Channel (2018-2029)
7 Key Companies Profiled
7.1 Allied Vision
7.1.1 Allied Vision Machine Vision in Sports & Entertainment Corporation Information
7.1.2 Allied Vision Machine Vision in Sports & Entertainment Product Portfolio
7.1.3 Allied Vision Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Allied Vision Main Business and Markets Served
7.1.5 Allied Vision Recent Developments/Updates
7.2 JAI
7.2.1 JAI Machine Vision in Sports & Entertainment Corporation Information
7.2.2 JAI Machine Vision in Sports & Entertainment Product Portfolio
7.2.3 JAI Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.2.4 JAI Main Business and Markets Served
7.2.5 JAI Recent Developments/Updates
7.3 STEMMER IMAGING
7.3.1 STEMMER IMAGING Machine Vision in Sports & Entertainment Corporation Information
7.3.2 STEMMER IMAGING Machine Vision in Sports & Entertainment Product Portfolio
7.3.3 STEMMER IMAGING Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.3.4 STEMMER IMAGING Main Business and Markets Served
7.3.5 STEMMER IMAGING Recent Developments/Updates
7.4 Basler AG
7.4.1 Basler AG Machine Vision in Sports & Entertainment Corporation Information
7.4.2 Basler AG Machine Vision in Sports & Entertainment Product Portfolio
7.4.3 Basler AG Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Basler AG Main Business and Markets Served
7.4.5 Basler AG Recent Developments/Updates
7.5 OPTRONIS GMBH
7.5.1 OPTRONIS GMBH Machine Vision in Sports & Entertainment Corporation Information
7.5.2 OPTRONIS GMBH Machine Vision in Sports & Entertainment Product Portfolio
7.5.3 OPTRONIS GMBH Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.5.4 OPTRONIS GMBH Main Business and Markets Served
7.5.5 OPTRONIS GMBH Recent Developments/Updates
7.6 XIMEA
7.6.1 XIMEA Machine Vision in Sports & Entertainment Corporation Information
7.6.2 XIMEA Machine Vision in Sports & Entertainment Product Portfolio
7.6.3 XIMEA Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.6.4 XIMEA Main Business and Markets Served
7.6.5 XIMEA Recent Developments/Updates
7.7 Panasonic
7.7.1 Panasonic Machine Vision in Sports & Entertainment Corporation Information
7.7.2 Panasonic Machine Vision in Sports & Entertainment Product Portfolio
7.7.3 Panasonic Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Panasonic Main Business and Markets Served
7.7.5 Panasonic Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Machine Vision in Sports & Entertainment Industry Chain Analysis
8.2 Machine Vision in Sports & Entertainment Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Machine Vision in Sports & Entertainment Production Mode & Process
8.4 Machine Vision in Sports & Entertainment Sales and Marketing
8.4.1 Machine Vision in Sports & Entertainment Sales Channels
8.4.2 Machine Vision in Sports & Entertainment Distributors
8.5 Machine Vision in Sports & Entertainment Customers
9 Machine Vision in Sports & Entertainment Market Dynamics
9.1 Machine Vision in Sports & Entertainment Industry Trends
9.2 Machine Vision in Sports & Entertainment Market Drivers
9.3 Machine Vision in Sports & Entertainment Market Challenges
9.4 Machine Vision in Sports & Entertainment Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

Published By : QY Research

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