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Synopsis
Global Machine Vision in Sports & Entertainment market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Machine Vision in Sports & Entertainment market research.
Key manufacturers engaged in the Machine Vision in Sports & Entertainment industry include Allied Vision, JAI, STEMMER IMAGING, Basler AG, OPTRONIS GMBH, XIMEA and Panasonic, etc. Among those manufacturers, the top 3 players guaranteed % supply worldwide in 2022.
For production bases, global Machine Vision in Sports & Entertainment production is dominated by and . The two regions contributed to % production share globally in 2022.
When refers to consumption region, % volume of Machine Vision in Sports & Entertainment were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Machine Vision in Sports & Entertainment market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Machine Vision in Sports & Entertainment market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Segment by Type
Segment by Sales Channel
Production by Region
Consumption by Region
The Machine Vision in Sports & Entertainment report covers below items:
Chapter 1: Product Basic Information (Definition, type and sales channel)
Chapter 2: Manufacturers’ Competition Patterns
Chapter 3: Production Region Distribution and Analysis
Chapter 4: Country Level Sales Analysis
Chapter 5: Product Type Analysis
Chapter 6: Product Sales Channel Analysis
Chapter 7: Manufacturers’ Outline
Chapter 8: Industry Chain, Market Channel and Customer Analysis
Chapter 9: Market Opportunities and Challenges
Chapter 10: Market Conclusions
Chapter 11: Research Methodology and Data Source
Index
1 Machine Vision in Sports & Entertainment Market Overview
1.1 Product Definition
1.2 Machine Vision in Sports & Entertainment Segment by Type
1.2.1 Global Machine Vision in Sports & Entertainment Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 DSLR Cameras
1.2.3 Mirrorless Cameras
1.2.4 Action Cameras
1.3 Machine Vision in Sports & Entertainment Segment by Sales Channel
1.3.1 Global Machine Vision in Sports & Entertainment Market Value Growth Rate Analysis by Sales Channel: 2022 VS 2029
1.3.2 Online
1.3.3 Offline
1.4 Global Market Growth Prospects
1.4.1 Global Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Machine Vision in Sports & Entertainment Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Machine Vision in Sports & Entertainment Production Estimates and Forecasts (2018-2029)
1.4.4 Global Machine Vision in Sports & Entertainment Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Machine Vision in Sports & Entertainment Production Market Share by Manufacturers (2018-2023)
2.2 Global Machine Vision in Sports & Entertainment Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Machine Vision in Sports & Entertainment, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Machine Vision in Sports & Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Machine Vision in Sports & Entertainment Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Machine Vision in Sports & Entertainment, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Machine Vision in Sports & Entertainment, Product Offered and Application
2.8 Global Key Manufacturers of Machine Vision in Sports & Entertainment, Date of Enter into This Industry
2.9 Machine Vision in Sports & Entertainment Market Competitive Situation and Trends
2.9.1 Machine Vision in Sports & Entertainment Market Concentration Rate
2.9.2 Global 5 and 10 Largest Machine Vision in Sports & Entertainment Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Machine Vision in Sports & Entertainment Production by Region
3.1 Global Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Machine Vision in Sports & Entertainment Production Value by Region (2018-2029)
3.2.1 Global Machine Vision in Sports & Entertainment Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Machine Vision in Sports & Entertainment by Region (2024-2029)
3.3 Global Machine Vision in Sports & Entertainment Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Machine Vision in Sports & Entertainment Production by Region (2018-2029)
3.4.1 Global Machine Vision in Sports & Entertainment Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Machine Vision in Sports & Entertainment by Region (2024-2029)
3.5 Global Machine Vision in Sports & Entertainment Market Price Analysis by Region (2018-2023)
3.6 Global Machine Vision in Sports & Entertainment Production and Value, Year-over-Year Growth
3.6.1 North America Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
3.6.5 South Korea Machine Vision in Sports & Entertainment Production Value Estimates and Forecasts (2018-2029)
4 Machine Vision in Sports & Entertainment Consumption by Region
4.1 Global Machine Vision in Sports & Entertainment Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Machine Vision in Sports & Entertainment Consumption by Region (2018-2029)
4.2.1 Global Machine Vision in Sports & Entertainment Consumption by Region (2018-2023)
4.2.2 Global Machine Vision in Sports & Entertainment Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Machine Vision in Sports & Entertainment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Machine Vision in Sports & Entertainment Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe Machine Vision in Sports & Entertainment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Machine Vision in Sports & Entertainment Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Machine Vision in Sports & Entertainment Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Machine Vision in Sports & Entertainment Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Machine Vision in Sports & Entertainment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Machine Vision in Sports & Entertainment Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Machine Vision in Sports & Entertainment Production by Type (2018-2029)
5.1.1 Global Machine Vision in Sports & Entertainment Production by Type (2018-2023)
5.1.2 Global Machine Vision in Sports & Entertainment Production by Type (2024-2029)
5.1.3 Global Machine Vision in Sports & Entertainment Production Market Share by Type (2018-2029)
5.2 Global Machine Vision in Sports & Entertainment Production Value by Type (2018-2029)
5.2.1 Global Machine Vision in Sports & Entertainment Production Value by Type (2018-2023)
5.2.2 Global Machine Vision in Sports & Entertainment Production Value by Type (2024-2029)
5.2.3 Global Machine Vision in Sports & Entertainment Production Value Market Share by Type (2018-2029)
5.3 Global Machine Vision in Sports & Entertainment Price by Type (2018-2029)
6 Segment by Sales Channel
6.1 Global Machine Vision in Sports & Entertainment Production by Sales Channel (2018-2029)
6.1.1 Global Machine Vision in Sports & Entertainment Production by Sales Channel (2018-2023)
6.1.2 Global Machine Vision in Sports & Entertainment Production by Sales Channel (2024-2029)
6.1.3 Global Machine Vision in Sports & Entertainment Production Market Share by Sales Channel (2018-2029)
6.2 Global Machine Vision in Sports & Entertainment Production Value by Sales Channel (2018-2029)
6.2.1 Global Machine Vision in Sports & Entertainment Production Value by Sales Channel (2018-2023)
6.2.2 Global Machine Vision in Sports & Entertainment Production Value by Sales Channel (2024-2029)
6.2.3 Global Machine Vision in Sports & Entertainment Production Value Market Share by Sales Channel (2018-2029)
6.3 Global Machine Vision in Sports & Entertainment Price by Sales Channel (2018-2029)
7 Key Companies Profiled
7.1 Allied Vision
7.1.1 Allied Vision Machine Vision in Sports & Entertainment Corporation Information
7.1.2 Allied Vision Machine Vision in Sports & Entertainment Product Portfolio
7.1.3 Allied Vision Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Allied Vision Main Business and Markets Served
7.1.5 Allied Vision Recent Developments/Updates
7.2 JAI
7.2.1 JAI Machine Vision in Sports & Entertainment Corporation Information
7.2.2 JAI Machine Vision in Sports & Entertainment Product Portfolio
7.2.3 JAI Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.2.4 JAI Main Business and Markets Served
7.2.5 JAI Recent Developments/Updates
7.3 STEMMER IMAGING
7.3.1 STEMMER IMAGING Machine Vision in Sports & Entertainment Corporation Information
7.3.2 STEMMER IMAGING Machine Vision in Sports & Entertainment Product Portfolio
7.3.3 STEMMER IMAGING Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.3.4 STEMMER IMAGING Main Business and Markets Served
7.3.5 STEMMER IMAGING Recent Developments/Updates
7.4 Basler AG
7.4.1 Basler AG Machine Vision in Sports & Entertainment Corporation Information
7.4.2 Basler AG Machine Vision in Sports & Entertainment Product Portfolio
7.4.3 Basler AG Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Basler AG Main Business and Markets Served
7.4.5 Basler AG Recent Developments/Updates
7.5 OPTRONIS GMBH
7.5.1 OPTRONIS GMBH Machine Vision in Sports & Entertainment Corporation Information
7.5.2 OPTRONIS GMBH Machine Vision in Sports & Entertainment Product Portfolio
7.5.3 OPTRONIS GMBH Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.5.4 OPTRONIS GMBH Main Business and Markets Served
7.5.5 OPTRONIS GMBH Recent Developments/Updates
7.6 XIMEA
7.6.1 XIMEA Machine Vision in Sports & Entertainment Corporation Information
7.6.2 XIMEA Machine Vision in Sports & Entertainment Product Portfolio
7.6.3 XIMEA Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.6.4 XIMEA Main Business and Markets Served
7.6.5 XIMEA Recent Developments/Updates
7.7 Panasonic
7.7.1 Panasonic Machine Vision in Sports & Entertainment Corporation Information
7.7.2 Panasonic Machine Vision in Sports & Entertainment Product Portfolio
7.7.3 Panasonic Machine Vision in Sports & Entertainment Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Panasonic Main Business and Markets Served
7.7.5 Panasonic Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Machine Vision in Sports & Entertainment Industry Chain Analysis
8.2 Machine Vision in Sports & Entertainment Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Machine Vision in Sports & Entertainment Production Mode & Process
8.4 Machine Vision in Sports & Entertainment Sales and Marketing
8.4.1 Machine Vision in Sports & Entertainment Sales Channels
8.4.2 Machine Vision in Sports & Entertainment Distributors
8.5 Machine Vision in Sports & Entertainment Customers
9 Machine Vision in Sports & Entertainment Market Dynamics
9.1 Machine Vision in Sports & Entertainment Industry Trends
9.2 Machine Vision in Sports & Entertainment Market Drivers
9.3 Machine Vision in Sports & Entertainment Market Challenges
9.4 Machine Vision in Sports & Entertainment Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Published By : QY Research