Index
1 Market Overview
1.1 Product Overview and Scope of Metaverse in Gaming
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Metaverse in Gaming by Type
1.3.1 Overview: Global Metaverse in Gaming Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Metaverse in Gaming Consumption Value Market Share by Type in 2022
1.3.3 AR
1.3.4 VR
1.3.5 Smart Phone
1.3.6 Game Console
1.4 Global Metaverse in Gaming Market by Application
1.4.1 Overview: Global Metaverse in Gaming Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Under 10 Years Old
1.4.3 10-20 Years Old
1.4.4 Over 20 Years Old
1.5 Global Metaverse in Gaming Market Size & Forecast
1.6 Global Metaverse in Gaming Market Size and Forecast by Region
1.6.1 Global Metaverse in Gaming Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Metaverse in Gaming Market Size by Region, (2018-2029)
1.6.3 North America Metaverse in Gaming Market Size and Prospect (2018-2029)
1.6.4 Europe Metaverse in Gaming Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Metaverse in Gaming Market Size and Prospect (2018-2029)
1.6.6 South America Metaverse in Gaming Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Metaverse in Gaming Market Size and Prospect (2018-2029)
2 Company Profiles
2.1 Axia lnfinity
2.1.1 Axia lnfinity Details
2.1.2 Axia lnfinity Major Business
2.1.3 Axia lnfinity Metaverse in Gaming Product and Solutions
2.1.4 Axia lnfinity Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Axia lnfinity Recent Developments and Future Plans
2.2 Epic Games
2.2.1 Epic Games Details
2.2.2 Epic Games Major Business
2.2.3 Epic Games Metaverse in Gaming Product and Solutions
2.2.4 Epic Games Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Epic Games Recent Developments and Future Plans
2.3 Lilith Games
2.3.1 Lilith Games Details
2.3.2 Lilith Games Major Business
2.3.3 Lilith Games Metaverse in Gaming Product and Solutions
2.3.4 Lilith Games Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Lilith Games Recent Developments and Future Plans
2.4 Magic Leap, Inc.
2.4.1 Magic Leap, Inc. Details
2.4.2 Magic Leap, Inc. Major Business
2.4.3 Magic Leap, Inc. Metaverse in Gaming Product and Solutions
2.4.4 Magic Leap, Inc. Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Magic Leap, Inc. Recent Developments and Future Plans
2.5 Minecraft
2.5.1 Minecraft Details
2.5.2 Minecraft Major Business
2.5.3 Minecraft Metaverse in Gaming Product and Solutions
2.5.4 Minecraft Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Minecraft Recent Developments and Future Plans
2.6 Niantic
2.6.1 Niantic Details
2.6.2 Niantic Major Business
2.6.3 Niantic Metaverse in Gaming Product and Solutions
2.6.4 Niantic Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Niantic Recent Developments and Future Plans
2.7 Roblox Corporation
2.7.1 Roblox Corporation Details
2.7.2 Roblox Corporation Major Business
2.7.3 Roblox Corporation Metaverse in Gaming Product and Solutions
2.7.4 Roblox Corporation Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Roblox Corporation Recent Developments and Future Plans
2.8 The Sandbox
2.8.1 The Sandbox Details
2.8.2 The Sandbox Major Business
2.8.3 The Sandbox Metaverse in Gaming Product and Solutions
2.8.4 The Sandbox Metaverse in Gaming Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 The Sandbox Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Metaverse in Gaming Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Metaverse in Gaming by Company Revenue
3.2.2 Top 3 Metaverse in Gaming Players Market Share in 2022
3.2.3 Top 6 Metaverse in Gaming Players Market Share in 2022
3.3 Metaverse in Gaming Market: Overall Company Footprint Analysis
3.3.1 Metaverse in Gaming Market: Region Footprint
3.3.2 Metaverse in Gaming Market: Company Product Type Footprint
3.3.3 Metaverse in Gaming Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Metaverse in Gaming Consumption Value and Market Share by Type (2018-2023)
4.2 Global Metaverse in Gaming Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
5.1 Global Metaverse in Gaming Consumption Value Market Share by Application (2018-2023)
5.2 Global Metaverse in Gaming Market Forecast by Application (2024-2029)
6 North America
6.1 North America Metaverse in Gaming Consumption Value by Type (2018-2029)
6.2 North America Metaverse in Gaming Consumption Value by Application (2018-2029)
6.3 North America Metaverse in Gaming Market Size by Country
6.3.1 North America Metaverse in Gaming Consumption Value by Country (2018-2029)
6.3.2 United States Metaverse in Gaming Market Size and Forecast (2018-2029)
6.3.3 Canada Metaverse in Gaming Market Size and Forecast (2018-2029)
6.3.4 Mexico Metaverse in Gaming Market Size and Forecast (2018-2029)
7 Europe
7.1 Europe Metaverse in Gaming Consumption Value by Type (2018-2029)
7.2 Europe Metaverse in Gaming Consumption Value by Application (2018-2029)
7.3 Europe Metaverse in Gaming Market Size by Country
7.3.1 Europe Metaverse in Gaming Consumption Value by Country (2018-2029)
7.3.2 Germany Metaverse in Gaming Market Size and Forecast (2018-2029)
7.3.3 France Metaverse in Gaming Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Metaverse in Gaming Market Size and Forecast (2018-2029)
7.3.5 Russia Metaverse in Gaming Market Size and Forecast (2018-2029)
7.3.6 Italy Metaverse in Gaming Market Size and Forecast (2018-2029)
8 Asia-Pacific
8.1 Asia-Pacific Metaverse in Gaming Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Metaverse in Gaming Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Metaverse in Gaming Market Size by Region
8.3.1 Asia-Pacific Metaverse in Gaming Consumption Value by Region (2018-2029)
8.3.2 China Metaverse in Gaming Market Size and Forecast (2018-2029)
8.3.3 Japan Metaverse in Gaming Market Size and Forecast (2018-2029)
8.3.4 South Korea Metaverse in Gaming Market Size and Forecast (2018-2029)
8.3.5 India Metaverse in Gaming Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Metaverse in Gaming Market Size and Forecast (2018-2029)
8.3.7 Australia Metaverse in Gaming Market Size and Forecast (2018-2029)
9 South America
9.1 South America Metaverse in Gaming Consumption Value by Type (2018-2029)
9.2 South America Metaverse in Gaming Consumption Value by Application (2018-2029)
9.3 South America Metaverse in Gaming Market Size by Country
9.3.1 South America Metaverse in Gaming Consumption Value by Country (2018-2029)
9.3.2 Brazil Metaverse in Gaming Market Size and Forecast (2018-2029)
9.3.3 Argentina Metaverse in Gaming Market Size and Forecast (2018-2029)
10 Middle East & Africa
10.1 Middle East & Africa Metaverse in Gaming Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Metaverse in Gaming Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Metaverse in Gaming Market Size by Country
10.3.1 Middle East & Africa Metaverse in Gaming Consumption Value by Country (2018-2029)
10.3.2 Turkey Metaverse in Gaming Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Metaverse in Gaming Market Size and Forecast (2018-2029)
10.3.4 UAE Metaverse in Gaming Market Size and Forecast (2018-2029)
11 Market Dynamics
11.1 Metaverse in Gaming Market Drivers
11.2 Metaverse in Gaming Market Restraints
11.3 Metaverse in Gaming Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
12.1 Metaverse in Gaming Industry Chain
12.2 Metaverse in Gaming Upstream Analysis
12.3 Metaverse in Gaming Midstream Analysis
12.4 Metaverse in Gaming Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer