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Global Metaverse Market Research Report 2025

Global Metaverse Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1940958

No of Pages : 71

Synopsis

A metaverse is a term used to describe the internet as a 3D virtual living space.

The global Metaverse market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.

North American market for Metaverse is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Metaverse is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The global market for Metaverse in Game is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The major global companies of Metaverse include Roblox, Facebook, ByteDance, Tencent, NetEase, Lilith, miHoYo and ZQGame, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report aims to provide a comprehensive presentation of the global market for Metaverse, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Metaverse.

Report Scope

The Metaverse market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Metaverse market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Metaverse companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company (Partial List)

  • Roblox
  • Facebook
  • ByteDance
  • Tencent
  • NetEase
  • Lilith
  • miHoYo
  • ZQGame

Segment by Type

  • Mobile
  • Desktop

Segment by Application

  • Game
  • Social
  • Conference
  • Content Creation
  • Others

Consumption by Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Netherlands)
  • Asia-Pacific (China, Japan, South Korea, China Taiwan, Southeast Asia, India)
  • Latin America, Middle East & Africa (Latin America, Mexico, Brazil, Turkey)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Metaverse companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Metaverse Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Mobile
1.2.3 Desktop
1.3 Market by Application
1.3.1 Global Metaverse Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Game
1.3.3 Social
1.3.4 Conference
1.3.5 Content Creation
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Metaverse Market Perspective (2019-2030)
2.2 Metaverse Growth Trends by Region
2.2.1 Global Metaverse Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Metaverse Historic Market Size by Region (2019-2024)
2.2.3 Metaverse Forecasted Market Size by Region (2025-2030)
2.3 Metaverse Market Dynamics
2.3.1 Metaverse Industry Trends
2.3.2 Metaverse Market Drivers
2.3.3 Metaverse Market Challenges
2.3.4 Metaverse Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Metaverse Players by Revenue
3.1.1 Global Top Metaverse Players by Revenue (2019-2024)
3.1.2 Global Metaverse Revenue Market Share by Players (2019-2024)
3.2 Global Metaverse Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Metaverse Revenue
3.4 Global Metaverse Market Concentration Ratio
3.4.1 Global Metaverse Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Metaverse Revenue in 2023
3.5 Metaverse Key Players Head office and Area Served
3.6 Key Players Metaverse Product Solution and Service
3.7 Date of Enter into Metaverse Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Metaverse Breakdown Data by Type
4.1 Global Metaverse Historic Market Size by Type (2019-2024)
4.2 Global Metaverse Forecasted Market Size by Type (2025-2030)
5 Metaverse Breakdown Data by Application
5.1 Global Metaverse Historic Market Size by Application (2019-2024)
5.2 Global Metaverse Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Metaverse Market Size (2019-2030)
6.2 North America Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Metaverse Market Size by Country (2019-2024)
6.4 North America Metaverse Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Metaverse Market Size (2019-2030)
7.2 Europe Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Metaverse Market Size by Country (2019-2024)
7.4 Europe Metaverse Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Metaverse Market Size (2019-2030)
8.2 Asia-Pacific Metaverse Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Metaverse Market Size by Region (2019-2024)
8.4 Asia-Pacific Metaverse Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Metaverse Market Size (2019-2030)
9.2 Latin America Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Metaverse Market Size by Country (2019-2024)
9.4 Latin America Metaverse Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Metaverse Market Size (2019-2030)
10.2 Middle East & Africa Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Metaverse Market Size by Country (2019-2024)
10.4 Middle East & Africa Metaverse Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Roblox
11.1.1 Roblox Company Detail
11.1.2 Roblox Business Overview
11.1.3 Roblox Metaverse Introduction
11.1.4 Roblox Revenue in Metaverse Business (2019-2024)
11.1.5 Roblox Recent Development
11.2 Facebook
11.2.1 Facebook Company Detail
11.2.2 Facebook Business Overview
11.2.3 Facebook Metaverse Introduction
11.2.4 Facebook Revenue in Metaverse Business (2019-2024)
11.2.5 Facebook Recent Development
11.3 ByteDance
11.3.1 ByteDance Company Detail
11.3.2 ByteDance Business Overview
11.3.3 ByteDance Metaverse Introduction
11.3.4 ByteDance Revenue in Metaverse Business (2019-2024)
11.3.5 ByteDance Recent Development
11.4 Tencent
11.4.1 Tencent Company Detail
11.4.2 Tencent Business Overview
11.4.3 Tencent Metaverse Introduction
11.4.4 Tencent Revenue in Metaverse Business (2019-2024)
11.4.5 Tencent Recent Development
11.5 NetEase
11.5.1 NetEase Company Detail
11.5.2 NetEase Business Overview
11.5.3 NetEase Metaverse Introduction
11.5.4 NetEase Revenue in Metaverse Business (2019-2024)
11.5.5 NetEase Recent Development
11.6 Lilith
11.6.1 Lilith Company Detail
11.6.2 Lilith Business Overview
11.6.3 Lilith Metaverse Introduction
11.6.4 Lilith Revenue in Metaverse Business (2019-2024)
11.6.5 Lilith Recent Development
11.7 miHoYo
11.7.1 miHoYo Company Detail
11.7.2 miHoYo Business Overview
11.7.3 miHoYo Metaverse Introduction
11.7.4 miHoYo Revenue in Metaverse Business (2019-2024)
11.7.5 miHoYo Recent Development
11.8 ZQGame
11.8.1 ZQGame Company Detail
11.8.2 ZQGame Business Overview
11.8.3 ZQGame Metaverse Introduction
11.8.4 ZQGame Revenue in Metaverse Business (2019-2024)
11.8.5 ZQGame Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables

List of Tables
Table 1. Global Metaverse Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Mobile
Table 3. Key Players of Desktop
Table 4. Global Metaverse Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 5. Global Metaverse Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Metaverse Market Size by Region (2019-2024) & (US$ Million)
Table 7. Global Metaverse Market Share by Region (2019-2024)
Table 8. Global Metaverse Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 9. Global Metaverse Market Share by Region (2025-2030)
Table 10. Metaverse Market Trends
Table 11. Metaverse Market Drivers
Table 12. Metaverse Market Challenges
Table 13. Metaverse Market Restraints
Table 14. Global Metaverse Revenue by Players (2019-2024) & (US$ Million)
Table 15. Global Metaverse Market Share by Players (2019-2024)
Table 16. Global Top Metaverse Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse as of 2023)
Table 17. Ranking of Global Top Metaverse Companies by Revenue (US$ Million) in 2023
Table 18. Global 5 Largest Players Market Share by Metaverse Revenue (CR5 and HHI) & (2019-2024)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Metaverse Product Solution and Service
Table 21. Date of Enter into Metaverse Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Metaverse Market Size by Type (2019-2024) & (US$ Million)
Table 24. Global Metaverse Revenue Market Share by Type (2019-2024)
Table 25. Global Metaverse Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 26. Global Metaverse Revenue Market Share by Type (2025-2030)
Table 27. Global Metaverse Market Size by Application (2019-2024) & (US$ Million)
Table 28. Global Metaverse Revenue Market Share by Application (2019-2024)
Table 29. Global Metaverse Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 30. Global Metaverse Revenue Market Share by Application (2025-2030)
Table 31. North America Metaverse Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 32. North America Metaverse Market Size by Country (2019-2024) & (US$ Million)
Table 33. North America Metaverse Market Size by Country (2025-2030) & (US$ Million)
Table 34. Europe Metaverse Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 35. Europe Metaverse Market Size by Country (2019-2024) & (US$ Million)
Table 36. Europe Metaverse Market Size by Country (2025-2030) & (US$ Million)
Table 37. Asia-Pacific Metaverse Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 38. Asia-Pacific Metaverse Market Size by Region (2019-2024) & (US$ Million)
Table 39. Asia-Pacific Metaverse Market Size by Region (2025-2030) & (US$ Million)
Table 40. Latin America Metaverse Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 41. Latin America Metaverse Market Size by Country (2019-2024) & (US$ Million)
Table 42. Latin America Metaverse Market Size by Country (2025-2030) & (US$ Million)
Table 43. Middle East & Africa Metaverse Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Middle East & Africa Metaverse Market Size by Country (2019-2024) & (US$ Million)
Table 45. Middle East & Africa Metaverse Market Size by Country (2025-2030) & (US$ Million)
Table 46. Roblox Company Detail
Table 47. Roblox Business Overview
Table 48. Roblox Metaverse Product
Table 49. Roblox Revenue in Metaverse Business (2019-2024) & (US$ Million)
Table 50. Roblox Recent Development
Table 51. Facebook Company Detail
Table 52. Facebook Business Overview
Table 53. Facebook Metaverse Product
Table 54. Facebook Revenue in Metaverse Business (2019-2024) & (US$ Million)
Table 55. Facebook Recent Development
Table 56. ByteDance Company Detail
Table 57. ByteDance Business Overview
Table 58. ByteDance Metaverse Product
Table 59. ByteDance Revenue in Metaverse Business (2019-2024) & (US$ Million)
Table 60. ByteDance Recent Development
Table 61. Tencent Company Detail
Table 62. Tencent Business Overview
Table 63. Tencent Metaverse Product
Table 64. Tencent Revenue in Metaverse Business (2019-2024) & (US$ Million)
Table 65. Tencent Recent Development
Table 66. NetEase Company Detail
Table 67. NetEase Business Overview
Table 68. NetEase Metaverse Product
Table 69. NetEase Revenue in Metaverse Business (2019-2024) & (US$ Million)
Table 70. NetEase Recent Development
Table 71. Lilith Company Detail
Table 72. Lilith Business Overview
Table 73. Lilith Metaverse Product
Table 74. Lilith Revenue in Metaverse Business (2019-2024) & (US$ Million)
Table 75. Lilith Recent Development
Table 76. miHoYo Company Detail
Table 77. miHoYo Business Overview
Table 78. miHoYo Metaverse Product
Table 79. miHoYo Revenue in Metaverse Business (2019-2024) & (US$ Million)
Table 80. miHoYo Recent Development
Table 81. ZQGame Company Detail
Table 82. ZQGame Business Overview
Table 83. ZQGame Metaverse Product
Table 84. ZQGame Revenue in Metaverse Business (2019-2024) & (US$ Million)
Table 85. ZQGame Recent Development
Table 86. Research Programs/Design for This Report
Table 87. Key Data Information from Secondary Sources
Table 88. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Metaverse Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Metaverse Market Share by Type: 2023 VS 2030
Figure 3. Mobile Features
Figure 4. Desktop Features
Figure 5. Global Metaverse Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 6. Global Metaverse Market Share by Application: 2023 VS 2030
Figure 7. Game Case Studies
Figure 8. Social Case Studies
Figure 9. Conference Case Studies
Figure 10. Content Creation Case Studies
Figure 11. Others Case Studies
Figure 12. Metaverse Report Years Considered
Figure 13. Global Metaverse Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 14. Global Metaverse Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 15. Global Metaverse Market Share by Region: 2023 VS 2030
Figure 16. Global Metaverse Market Share by Players in 2023
Figure 17. Global Top Metaverse Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse as of 2023)
Figure 18. The Top 10 and 5 Players Market Share by Metaverse Revenue in 2023
Figure 19. North America Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. North America Metaverse Market Share by Country (2019-2030)
Figure 21. United States Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Canada Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Europe Metaverse Market Share by Country (2019-2030)
Figure 25. Germany Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. France Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. U.K. Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Italy Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Russia Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Nordic Countries Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Asia-Pacific Metaverse Market Share by Region (2019-2030)
Figure 33. China Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Japan Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. South Korea Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Southeast Asia Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. India Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Australia Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Latin America Metaverse Market Share by Country (2019-2030)
Figure 41. Mexico Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Brazil Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Middle East & Africa Metaverse Market Share by Country (2019-2030)
Figure 45. Turkey Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Saudi Arabia Metaverse Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. Roblox Revenue Growth Rate in Metaverse Business (2019-2024)
Figure 48. Facebook Revenue Growth Rate in Metaverse Business (2019-2024)
Figure 49. ByteDance Revenue Growth Rate in Metaverse Business (2019-2024)
Figure 50. Tencent Revenue Growth Rate in Metaverse Business (2019-2024)
Figure 51. NetEase Revenue Growth Rate in Metaverse Business (2019-2024)
Figure 52. Lilith Revenue Growth Rate in Metaverse Business (2019-2024)
Figure 53. miHoYo Revenue Growth Rate in Metaverse Business (2019-2024)
Figure 54. ZQGame Revenue Growth Rate in Metaverse Business (2019-2024)
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation
Figure 57. Key Executives Interviewed

Published By : QY Research

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