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Global Metaverse Technology Market Research Report 2024

Global Metaverse Technology Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1683309

No of Pages : 85

Synopsis
The metaverse will be driven by diverse forms of technology such as cloud infrastructure, software tools, platforms, applications, user-generated content, and hardware. In addition to the technical requirements, the metaverse will include various user experiences including, but not limited to, entertainment, gaming, commerce, social interactions, education, and research.
The metaverse will be a virtual world that parallels our IRL lives. Digital neighborhoods, parks and clubs will spring up, possibly in a single virtual world or spread across many.2021 was the year of the metaverse, but it will be years before it's a reality.
The global Metaverse Technology market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
Roblox, Microsoft and Meta (formerly Facebook) are the top 3 players in the global metaverse technology market and hold over 40% of total market share. Geographically speaking, Asia-Pacific is the largest market, accounting for about 40% of total market share. In terms of type, desktop segment and mobile segment each practically holds half of total market share. In terms of application, game segment and social segment hold over 60% of global market share in total.
This report aims to provide a comprehensive presentation of the global market for Metaverse Technology, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Metaverse Technology.
Report Scope
The Metaverse Technology market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Metaverse Technology market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Metaverse Technology companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
RRoblox
Microsoft
Meta (formerly Facebook)
Epic Games
Unity
Tencent
NetEase
ByteDance
Nexon
Netmarble
Lilith
ZQGame
MiHoYo
Baidu
Segment by Type
Desktop
Mobile
Segment by Application
Game
Social
Conference
Content Creation
Education
Industrial
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Metaverse Technology companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Metaverse Technology Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Desktop
1.2.3 Mobile
1.3 Market by Application
1.3.1 Global Metaverse Technology Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Game
1.3.3 Social
1.3.4 Conference
1.3.5 Content Creation
1.3.6 Education
1.3.7 Industrial
1.3.8 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Metaverse Technology Market Perspective (2019-2030)
2.2 Metaverse Technology Growth Trends by Region
2.2.1 Global Metaverse Technology Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Metaverse Technology Historic Market Size by Region (2019-2024)
2.2.3 Metaverse Technology Forecasted Market Size by Region (2025-2030)
2.3 Metaverse Technology Market Dynamics
2.3.1 Metaverse Technology Industry Trends
2.3.2 Metaverse Technology Market Drivers
2.3.3 Metaverse Technology Market Challenges
2.3.4 Metaverse Technology Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Metaverse Technology Players by Revenue
3.1.1 Global Top Metaverse Technology Players by Revenue (2019-2024)
3.1.2 Global Metaverse Technology Revenue Market Share by Players (2019-2024)
3.2 Global Metaverse Technology Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Metaverse Technology Revenue
3.4 Global Metaverse Technology Market Concentration Ratio
3.4.1 Global Metaverse Technology Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Metaverse Technology Revenue in 2023
3.5 Metaverse Technology Key Players Head office and Area Served
3.6 Key Players Metaverse Technology Product Solution and Service
3.7 Date of Enter into Metaverse Technology Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Metaverse Technology Breakdown Data by Type
4.1 Global Metaverse Technology Historic Market Size by Type (2019-2024)
4.2 Global Metaverse Technology Forecasted Market Size by Type (2025-2030)
5 Metaverse Technology Breakdown Data by Application
5.1 Global Metaverse Technology Historic Market Size by Application (2019-2024)
5.2 Global Metaverse Technology Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Metaverse Technology Market Size (2019-2030)
6.2 North America Metaverse Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Metaverse Technology Market Size by Country (2019-2024)
6.4 North America Metaverse Technology Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Metaverse Technology Market Size (2019-2030)
7.2 Europe Metaverse Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Metaverse Technology Market Size by Country (2019-2024)
7.4 Europe Metaverse Technology Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Metaverse Technology Market Size (2019-2030)
8.2 Asia-Pacific Metaverse Technology Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Metaverse Technology Market Size by Region (2019-2024)
8.4 Asia-Pacific Metaverse Technology Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Metaverse Technology Market Size (2019-2030)
9.2 Latin America Metaverse Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Metaverse Technology Market Size by Country (2019-2024)
9.4 Latin America Metaverse Technology Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Metaverse Technology Market Size (2019-2030)
10.2 Middle East & Africa Metaverse Technology Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Metaverse Technology Market Size by Country (2019-2024)
10.4 Middle East & Africa Metaverse Technology Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 RRoblox
11.1.1 RRoblox Company Detail
11.1.2 RRoblox Business Overview
11.1.3 RRoblox Metaverse Technology Introduction
11.1.4 RRoblox Revenue in Metaverse Technology Business (2019-2024)
11.1.5 RRoblox Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Metaverse Technology Introduction
11.2.4 Microsoft Revenue in Metaverse Technology Business (2019-2024)
11.2.5 Microsoft Recent Development
11.3 Meta (formerly Facebook)
11.3.1 Meta (formerly Facebook) Company Detail
11.3.2 Meta (formerly Facebook) Business Overview
11.3.3 Meta (formerly Facebook) Metaverse Technology Introduction
11.3.4 Meta (formerly Facebook) Revenue in Metaverse Technology Business (2019-2024)
11.3.5 Meta (formerly Facebook) Recent Development
11.4 Epic Games
11.4.1 Epic Games Company Detail
11.4.2 Epic Games Business Overview
11.4.3 Epic Games Metaverse Technology Introduction
11.4.4 Epic Games Revenue in Metaverse Technology Business (2019-2024)
11.4.5 Epic Games Recent Development
11.5 Unity
11.5.1 Unity Company Detail
11.5.2 Unity Business Overview
11.5.3 Unity Metaverse Technology Introduction
11.5.4 Unity Revenue in Metaverse Technology Business (2019-2024)
11.5.5 Unity Recent Development
11.6 Tencent
11.6.1 Tencent Company Detail
11.6.2 Tencent Business Overview
11.6.3 Tencent Metaverse Technology Introduction
11.6.4 Tencent Revenue in Metaverse Technology Business (2019-2024)
11.6.5 Tencent Recent Development
11.7 NetEase
11.7.1 NetEase Company Detail
11.7.2 NetEase Business Overview
11.7.3 NetEase Metaverse Technology Introduction
11.7.4 NetEase Revenue in Metaverse Technology Business (2019-2024)
11.7.5 NetEase Recent Development
11.8 ByteDance
11.8.1 ByteDance Company Detail
11.8.2 ByteDance Business Overview
11.8.3 ByteDance Metaverse Technology Introduction
11.8.4 ByteDance Revenue in Metaverse Technology Business (2019-2024)
11.8.5 ByteDance Recent Development
11.9 Nexon
11.9.1 Nexon Company Detail
11.9.2 Nexon Business Overview
11.9.3 Nexon Metaverse Technology Introduction
11.9.4 Nexon Revenue in Metaverse Technology Business (2019-2024)
11.9.5 Nexon Recent Development
11.10 Netmarble
11.10.1 Netmarble Company Detail
11.10.2 Netmarble Business Overview
11.10.3 Netmarble Metaverse Technology Introduction
11.10.4 Netmarble Revenue in Metaverse Technology Business (2019-2024)
11.10.5 Netmarble Recent Development
11.11 Lilith
11.11.1 Lilith Company Detail
11.11.2 Lilith Business Overview
11.11.3 Lilith Metaverse Technology Introduction
11.11.4 Lilith Revenue in Metaverse Technology Business (2019-2024)
11.11.5 Lilith Recent Development
11.12 ZQGame
11.12.1 ZQGame Company Detail
11.12.2 ZQGame Business Overview
11.12.3 ZQGame Metaverse Technology Introduction
11.12.4 ZQGame Revenue in Metaverse Technology Business (2019-2024)
11.12.5 ZQGame Recent Development
11.13 MiHoYo
11.13.1 MiHoYo Company Detail
11.13.2 MiHoYo Business Overview
11.13.3 MiHoYo Metaverse Technology Introduction
11.13.4 MiHoYo Revenue in Metaverse Technology Business (2019-2024)
11.13.5 MiHoYo Recent Development
11.14 Baidu
11.14.1 Baidu Company Detail
11.14.2 Baidu Business Overview
11.14.3 Baidu Metaverse Technology Introduction
11.14.4 Baidu Revenue in Metaverse Technology Business (2019-2024)
11.14.5 Baidu Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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