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Global Military Virtual Training Market Research Report 2024

Global Military Virtual Training Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1735447

No of Pages : 87

Synopsis
Traditional military virtual training is mainly flight simulators with training missions including how to fly in battle, how to recover in an emergency, how to coordinate air support with ground operations, etc. Nowadays the virtual reality technology is gradually used in the military virtual training. In virtual reality military training, a computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. They are more cost savings.

The global Military Virtual Training market was valued at US$ 10780 million in 2023 and is anticipated to reach US$ 12580 million by 2030, witnessing a CAGR of 2.2% during the forecast period 2024-2030.

The major players in global Military Virtual Training market include L-3 Link Simulation and Training, Boeing, CAE Inc, etc. The top 3 players occupy about 55% shares of the global market. North America is the main market, and occupies about 60% of the global market. Traditional Military Virtual Training is the main type, with a share over 95%. Flight Simulation is the main application, which holds a share about 50%.

This report aims to provide a comprehensive presentation of the global market for Military Virtual Training, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Military Virtual Training.

Report Scope

The Military Virtual Training market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Military Virtual Training market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Military Virtual Training companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

By Company

  • L-3 Link Simulation and Training
  • Boeing
  • CAE Inc
  • FlightSafety International
  • Thales
  • Lockheed Martin
  • Cubic Corporation
  • Rheinmetall Defence
  • Raytheon
  • Rockwell Collins
  • Elbit Systems
  • Virtual Reality Media

Segment by Type

  • Traditional Military Virtual Training
  • Virtual Reality Based Military Training

Segment by Application

  • Flight Simulation
  • Battlefield Simulation
  • Medic Training (Battlefield)
  • Vehicle Simulation
  • Virtual Boot Camp

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina, Colombia)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Military Virtual Training companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Military Virtual Training Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Traditional Military Virtual Training
1.2.3 Virtual Reality Based Military Training
1.3 Market by Application
1.3.1 Global Military Virtual Training Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Flight Simulation
1.3.3 Battlefield Simulation
1.3.4 Medic Training (Battlefield)
1.3.5 Vehicle Simulation
1.3.6 Virtual Boot Camp
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Military Virtual Training Market Perspective (2019-2030)
2.2 Military Virtual Training Growth Trends by Region
2.2.1 Global Military Virtual Training Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Military Virtual Training Historic Market Size by Region (2019-2024)
2.2.3 Military Virtual Training Forecasted Market Size by Region (2025-2030)
2.3 Military Virtual Training Market Dynamics
2.3.1 Military Virtual Training Industry Trends
2.3.2 Military Virtual Training Market Drivers
2.3.3 Military Virtual Training Market Challenges
2.3.4 Military Virtual Training Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Military Virtual Training Players by Revenue
3.1.1 Global Top Military Virtual Training Players by Revenue (2019-2024)
3.1.2 Global Military Virtual Training Revenue Market Share by Players (2019-2024)
3.2 Global Military Virtual Training Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Military Virtual Training Revenue
3.4 Global Military Virtual Training Market Concentration Ratio
3.4.1 Global Military Virtual Training Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Military Virtual Training Revenue in 2023
3.5 Military Virtual Training Key Players Head office and Area Served
3.6 Key Players Military Virtual Training Product Solution and Service
3.7 Date of Enter into Military Virtual Training Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Military Virtual Training Breakdown Data by Type
4.1 Global Military Virtual Training Historic Market Size by Type (2019-2024)
4.2 Global Military Virtual Training Forecasted Market Size by Type (2025-2030)
5 Military Virtual Training Breakdown Data by Application
5.1 Global Military Virtual Training Historic Market Size by Application (2019-2024)
5.2 Global Military Virtual Training Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Military Virtual Training Market Size (2019-2030)
6.2 North America Military Virtual Training Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Military Virtual Training Market Size by Country (2019-2024)
6.4 North America Military Virtual Training Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Military Virtual Training Market Size (2019-2030)
7.2 Europe Military Virtual Training Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Military Virtual Training Market Size by Country (2019-2024)
7.4 Europe Military Virtual Training Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Military Virtual Training Market Size (2019-2030)
8.2 Asia-Pacific Military Virtual Training Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Military Virtual Training Market Size by Region (2019-2024)
8.4 Asia-Pacific Military Virtual Training Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Military Virtual Training Market Size (2019-2030)
9.2 Latin America Military Virtual Training Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Military Virtual Training Market Size by Country (2019-2024)
9.4 Latin America Military Virtual Training Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Military Virtual Training Market Size (2019-2030)
10.2 Middle East & Africa Military Virtual Training Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Military Virtual Training Market Size by Country (2019-2024)
10.4 Middle East & Africa Military Virtual Training Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 L-3 Link Simulation and Training
11.1.1 L-3 Link Simulation and Training Company Detail
11.1.2 L-3 Link Simulation and Training Business Overview
11.1.3 L-3 Link Simulation and Training Military Virtual Training Introduction
11.1.4 L-3 Link Simulation and Training Revenue in Military Virtual Training Business (2019-2024)
11.1.5 L-3 Link Simulation and Training Recent Development
11.2 Boeing
11.2.1 Boeing Company Detail
11.2.2 Boeing Business Overview
11.2.3 Boeing Military Virtual Training Introduction
11.2.4 Boeing Revenue in Military Virtual Training Business (2019-2024)
11.2.5 Boeing Recent Development
11.3 CAE Inc
11.3.1 CAE Inc Company Detail
11.3.2 CAE Inc Business Overview
11.3.3 CAE Inc Military Virtual Training Introduction
11.3.4 CAE Inc Revenue in Military Virtual Training Business (2019-2024)
11.3.5 CAE Inc Recent Development
11.4 FlightSafety International
11.4.1 FlightSafety International Company Detail
11.4.2 FlightSafety International Business Overview
11.4.3 FlightSafety International Military Virtual Training Introduction
11.4.4 FlightSafety International Revenue in Military Virtual Training Business (2019-2024)
11.4.5 FlightSafety International Recent Development
11.5 Thales
11.5.1 Thales Company Detail
11.5.2 Thales Business Overview
11.5.3 Thales Military Virtual Training Introduction
11.5.4 Thales Revenue in Military Virtual Training Business (2019-2024)
11.5.5 Thales Recent Development
11.6 Lockheed Martin
11.6.1 Lockheed Martin Company Detail
11.6.2 Lockheed Martin Business Overview
11.6.3 Lockheed Martin Military Virtual Training Introduction
11.6.4 Lockheed Martin Revenue in Military Virtual Training Business (2019-2024)
11.6.5 Lockheed Martin Recent Development
11.7 Cubic Corporation
11.7.1 Cubic Corporation Company Detail
11.7.2 Cubic Corporation Business Overview
11.7.3 Cubic Corporation Military Virtual Training Introduction
11.7.4 Cubic Corporation Revenue in Military Virtual Training Business (2019-2024)
11.7.5 Cubic Corporation Recent Development
11.8 Rheinmetall Defence
11.8.1 Rheinmetall Defence Company Detail
11.8.2 Rheinmetall Defence Business Overview
11.8.3 Rheinmetall Defence Military Virtual Training Introduction
11.8.4 Rheinmetall Defence Revenue in Military Virtual Training Business (2019-2024)
11.8.5 Rheinmetall Defence Recent Development
11.9 Raytheon
11.9.1 Raytheon Company Detail
11.9.2 Raytheon Business Overview
11.9.3 Raytheon Military Virtual Training Introduction
11.9.4 Raytheon Revenue in Military Virtual Training Business (2019-2024)
11.9.5 Raytheon Recent Development
11.10 Rockwell Collins
11.10.1 Rockwell Collins Company Detail
11.10.2 Rockwell Collins Business Overview
11.10.3 Rockwell Collins Military Virtual Training Introduction
11.10.4 Rockwell Collins Revenue in Military Virtual Training Business (2019-2024)
11.10.5 Rockwell Collins Recent Development
11.11 Elbit Systems
11.11.1 Elbit Systems Company Detail
11.11.2 Elbit Systems Business Overview
11.11.3 Elbit Systems Military Virtual Training Introduction
11.11.4 Elbit Systems Revenue in Military Virtual Training Business (2019-2024)
11.11.5 Elbit Systems Recent Development
11.12 Virtual Reality Media
11.12.1 Virtual Reality Media Company Detail
11.12.2 Virtual Reality Media Business Overview
11.12.3 Virtual Reality Media Military Virtual Training Introduction
11.12.4 Virtual Reality Media Revenue in Military Virtual Training Business (2019-2024)
11.12.5 Virtual Reality Media Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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