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Global MMO Games Market Research Report 2024

Global MMO Games Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1901737

No of Pages : 107

Synopsis

A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.In terms of applications, mobile applications account for most of the market share. From a regional perspective, China has the largest market share.

The global MMO Games market was valued at US$ 11400 million in 2023 and is anticipated to reach US$ 20360 million by 2030, witnessing a CAGR of 8.2% during the forecast period 2024-2030.

North American market for MMO Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

Asia-Pacific market for MMO Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The global market for MMO Games in Mobile is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The major global companies of MMO Games include Tencent, NetEase, Activision Blizzard(Microsoft), Supercell, NEXON, NCSoft, Electronic Arts, Bluehole and Mixi Inc., etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report aims to provide a comprehensive presentation of the global market for MMO Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding MMO Games.

Report Scope

The MMO Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global MMO Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the MMO Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company(Partial List)

  • Tencent
  • NetEase
  • Activision Blizzard(Microsoft)
  • Supercell
  • NEXON
  • NCSoft
  • Electronic Arts
  • Bluehole
  • Mixi Inc.
  • SQUARE ENIX
  • ChangYou
  • Shanda Interactive Entertainment
  • GungHo Online Entertainment
  • Daybreak Game Company
  • Gamigo
  • Jagex Games Studio
  • Ankama
  • Sony Online Entertainment
  • Ubisoft Entertainment SA
  • Riot Games
  • Valve Corporation
  • Wargaming.net
  • Perfect World Entertainment
  • Zhejiang Century Huatong Group CO.,LTD.
  • 37 Interactive Entertainment (Shanghai)Technology Co., Ltd.
  • HoYoverse

Segment by Type

  • MMO Role Play Games (MMORPG)
  • MMO First Person Shooter (MMOFPS)
  • MMO Real-time Strategy (MMORTS)

Segment by Application

  • Mobile
  • PC

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Netherlands)
  • Asia-Pacific (China, Japan, South Korea, China Taiwan, Southeast Asia, India)
  • Latin America, Middle East & Africa (Latin America, Mexico, Brazil, Turkey)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of MMO Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global MMO Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 MMO Role Play Games (MMORPG)
1.2.3 MMO First Person Shooter (MMOFPS)
1.2.4 MMO Real-time Strategy (MMORTS)
1.3 Market by Application
1.3.1 Global MMO Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Mobile
1.3.3 PC
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global MMO Games Market Perspective (2019-2030)
2.2 MMO Games Growth Trends by Region
2.2.1 Global MMO Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 MMO Games Historic Market Size by Region (2019-2024)
2.2.3 MMO Games Forecasted Market Size by Region (2025-2030)
2.3 MMO Games Market Dynamics
2.3.1 MMO Games Industry Trends
2.3.2 MMO Games Market Drivers
2.3.3 MMO Games Market Challenges
2.3.4 MMO Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top MMO Games Players by Revenue
3.1.1 Global Top MMO Games Players by Revenue (2019-2024)
3.1.2 Global MMO Games Revenue Market Share by Players (2019-2024)
3.2 Global MMO Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by MMO Games Revenue
3.4 Global MMO Games Market Concentration Ratio
3.4.1 Global MMO Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by MMO Games Revenue in 2023
3.5 MMO Games Key Players Head office and Area Served
3.6 Key Players MMO Games Product Solution and Service
3.7 Date of Enter into MMO Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 MMO Games Breakdown Data by Type
4.1 Global MMO Games Historic Market Size by Type (2019-2024)
4.2 Global MMO Games Forecasted Market Size by Type (2025-2030)
5 MMO Games Breakdown Data by Application
5.1 Global MMO Games Historic Market Size by Application (2019-2024)
5.2 Global MMO Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America MMO Games Market Size (2019-2030)
6.2 North America MMO Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America MMO Games Market Size by Country (2019-2024)
6.4 North America MMO Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe MMO Games Market Size (2019-2030)
7.2 Europe MMO Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe MMO Games Market Size by Country (2019-2024)
7.4 Europe MMO Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific MMO Games Market Size (2019-2030)
8.2 Asia-Pacific MMO Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific MMO Games Market Size by Region (2019-2024)
8.4 Asia-Pacific MMO Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America MMO Games Market Size (2019-2030)
9.2 Latin America MMO Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America MMO Games Market Size by Country (2019-2024)
9.4 Latin America MMO Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa MMO Games Market Size (2019-2030)
10.2 Middle East & Africa MMO Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa MMO Games Market Size by Country (2019-2024)
10.4 Middle East & Africa MMO Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Detail
11.1.2 Tencent Business Overview
11.1.3 Tencent MMO Games Introduction
11.1.4 Tencent Revenue in MMO Games Business (2019-2024)
11.1.5 Tencent Recent Development
11.2 NetEase
11.2.1 NetEase Company Detail
11.2.2 NetEase Business Overview
11.2.3 NetEase MMO Games Introduction
11.2.4 NetEase Revenue in MMO Games Business (2019-2024)
11.2.5 NetEase Recent Development
11.3 Activision Blizzard(Microsoft)
11.3.1 Activision Blizzard(Microsoft) Company Detail
11.3.2 Activision Blizzard(Microsoft) Business Overview
11.3.3 Activision Blizzard(Microsoft) MMO Games Introduction
11.3.4 Activision Blizzard(Microsoft) Revenue in MMO Games Business (2019-2024)
11.3.5 Activision Blizzard(Microsoft) Recent Development
11.4 Supercell
11.4.1 Supercell Company Detail
11.4.2 Supercell Business Overview
11.4.3 Supercell MMO Games Introduction
11.4.4 Supercell Revenue in MMO Games Business (2019-2024)
11.4.5 Supercell Recent Development
11.5 NEXON
11.5.1 NEXON Company Detail
11.5.2 NEXON Business Overview
11.5.3 NEXON MMO Games Introduction
11.5.4 NEXON Revenue in MMO Games Business (2019-2024)
11.5.5 NEXON Recent Development
11.6 NCSoft
11.6.1 NCSoft Company Detail
11.6.2 NCSoft Business Overview
11.6.3 NCSoft MMO Games Introduction
11.6.4 NCSoft Revenue in MMO Games Business (2019-2024)
11.6.5 NCSoft Recent Development
11.7 Electronic Arts
11.7.1 Electronic Arts Company Detail
11.7.2 Electronic Arts Business Overview
11.7.3 Electronic Arts MMO Games Introduction
11.7.4 Electronic Arts Revenue in MMO Games Business (2019-2024)
11.7.5 Electronic Arts Recent Development
11.8 Bluehole
11.8.1 Bluehole Company Detail
11.8.2 Bluehole Business Overview
11.8.3 Bluehole MMO Games Introduction
11.8.4 Bluehole Revenue in MMO Games Business (2019-2024)
11.8.5 Bluehole Recent Development
11.9 Mixi Inc.
11.9.1 Mixi Inc. Company Detail
11.9.2 Mixi Inc. Business Overview
11.9.3 Mixi Inc. MMO Games Introduction
11.9.4 Mixi Inc. Revenue in MMO Games Business (2019-2024)
11.9.5 Mixi Inc. Recent Development
11.10 SQUARE ENIX
11.10.1 SQUARE ENIX Company Detail
11.10.2 SQUARE ENIX Business Overview
11.10.3 SQUARE ENIX MMO Games Introduction
11.10.4 SQUARE ENIX Revenue in MMO Games Business (2019-2024)
11.10.5 SQUARE ENIX Recent Development
11.11 ChangYou
11.11.1 ChangYou Company Detail
11.11.2 ChangYou Business Overview
11.11.3 ChangYou MMO Games Introduction
11.11.4 ChangYou Revenue in MMO Games Business (2019-2024)
11.11.5 ChangYou Recent Development
11.12 Shanda Interactive Entertainment
11.12.1 Shanda Interactive Entertainment Company Detail
11.12.2 Shanda Interactive Entertainment Business Overview
11.12.3 Shanda Interactive Entertainment MMO Games Introduction
11.12.4 Shanda Interactive Entertainment Revenue in MMO Games Business (2019-2024)
11.12.5 Shanda Interactive Entertainment Recent Development
11.13 GungHo Online Entertainment
11.13.1 GungHo Online Entertainment Company Detail
11.13.2 GungHo Online Entertainment Business Overview
11.13.3 GungHo Online Entertainment MMO Games Introduction
11.13.4 GungHo Online Entertainment Revenue in MMO Games Business (2019-2024)
11.13.5 GungHo Online Entertainment Recent Development
11.14 Daybreak Game Company
11.14.1 Daybreak Game Company Company Detail
11.14.2 Daybreak Game Company Business Overview
11.14.3 Daybreak Game Company MMO Games Introduction
11.14.4 Daybreak Game Company Revenue in MMO Games Business (2019-2024)
11.14.5 Daybreak Game Company Recent Development
11.15 Gamigo
11.15.1 Gamigo Company Detail
11.15.2 Gamigo Business Overview
11.15.3 Gamigo MMO Games Introduction
11.15.4 Gamigo Revenue in MMO Games Business (2019-2024)
11.15.5 Gamigo Recent Development
11.16 Jagex Games Studio
11.16.1 Jagex Games Studio Company Detail
11.16.2 Jagex Games Studio Business Overview
11.16.3 Jagex Games Studio MMO Games Introduction
11.16.4 Jagex Games Studio Revenue in MMO Games Business (2019-2024)
11.16.5 Jagex Games Studio Recent Development
11.17 Ankama
11.17.1 Ankama Company Detail
11.17.2 Ankama Business Overview
11.17.3 Ankama MMO Games Introduction
11.17.4 Ankama Revenue in MMO Games Business (2019-2024)
11.17.5 Ankama Recent Development
11.18 Sony Online Entertainment
11.18.1 Sony Online Entertainment Company Detail
11.18.2 Sony Online Entertainment Business Overview
11.18.3 Sony Online Entertainment MMO Games Introduction
11.18.4 Sony Online Entertainment Revenue in MMO Games Business (2019-2024)
11.18.5 Sony Online Entertainment Recent Development
11.19 Ubisoft Entertainment SA
11.19.1 Ubisoft Entertainment SA Company Detail
11.19.2 Ubisoft Entertainment SA Business Overview
11.19.3 Ubisoft Entertainment SA MMO Games Introduction
11.19.4 Ubisoft Entertainment SA Revenue in MMO Games Business (2019-2024)
11.19.5 Ubisoft Entertainment SA Recent Development
11.20 Riot Games
11.20.1 Riot Games Company Detail
11.20.2 Riot Games Business Overview
11.20.3 Riot Games MMO Games Introduction
11.20.4 Riot Games Revenue in MMO Games Business (2019-2024)
11.20.5 Riot Games Recent Development
11.21 Valve Corporation
11.21.1 Valve Corporation Company Detail
11.21.2 Valve Corporation Business Overview
11.21.3 Valve Corporation MMO Games Introduction
11.21.4 Valve Corporation Revenue in MMO Games Business (2019-2024)
11.21.5 Valve Corporation Recent Development
11.22 Wargaming.net
11.22.1 Wargaming.net Company Detail
11.22.2 Wargaming.net Business Overview
11.22.3 Wargaming.net MMO Games Introduction
11.22.4 Wargaming.net Revenue in MMO Games Business (2019-2024)
11.22.5 Wargaming.net Recent Development
11.23 Perfect World Entertainment
11.23.1 Perfect World Entertainment Company Detail
11.23.2 Perfect World Entertainment Business Overview
11.23.3 Perfect World Entertainment MMO Games Introduction
11.23.4 Perfect World Entertainment Revenue in MMO Games Business (2019-2024)
11.23.5 Perfect World Entertainment Recent Development
11.24 Zhejiang Century Huatong Group CO.,LTD.
11.24.1 Zhejiang Century Huatong Group CO.,LTD. Company Detail
11.24.2 Zhejiang Century Huatong Group CO.,LTD. Business Overview
11.24.3 Zhejiang Century Huatong Group CO.,LTD. MMO Games Introduction
11.24.4 Zhejiang Century Huatong Group CO.,LTD. Revenue in MMO Games Business (2019-2024)
11.24.5 Zhejiang Century Huatong Group CO.,LTD. Recent Development
11.25 37 Interactive Entertainment (Shanghai)Technology Co., Ltd.
11.25.1 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Company Detail
11.25.2 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Business Overview
11.25.3 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. MMO Games Introduction
11.25.4 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Revenue in MMO Games Business (2019-2024)
11.25.5 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Recent Development
11.26 HoYoverse
11.26.1 HoYoverse Company Detail
11.26.2 HoYoverse Business Overview
11.26.3 HoYoverse MMO Games Introduction
11.26.4 HoYoverse Revenue in MMO Games Business (2019-2024)
11.26.5 HoYoverse Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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