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Global MMOG (Massively Multiplayer Online Games) Market Research Report 2024

Global MMOG (Massively Multiplayer Online Games) Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1903764

No of Pages : 96

Synopsis
A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.
The global MMOG (Massively Multiplayer Online Games) market was valued at US$ 47060 million in 2023 and is anticipated to reach US$ 58540 million by 2030, witnessing a CAGR of 3.1% during the forecast period 2024-2030.
In the industry, Tencent profits most in 2019 and recent years, while NetEase and Activision Blizzard ranked 2 and 3.The market share of them is 34.99%, 17.23% and 15.78% in 2019. The gap of market share is keep on enlarged due to different strategy.
This report aims to provide a comprehensive presentation of the global market for MMOG (Massively Multiplayer Online Games), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding MMOG (Massively Multiplayer Online Games).
Report Scope
The MMOG (Massively Multiplayer Online Games) market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global MMOG (Massively Multiplayer Online Games) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the MMOG (Massively Multiplayer Online Games) companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Aeria Games and Entertainment Inc.
Ankama
CCP hf
Changyou.com Ltd.
CipSoft GmbH
Cryptic Studios Inc.
OGPlanet
Perfect World Co. Ltd.
Riot Games
Shanda Interactive Entertainment Ltd.
Tencent Holdings Limited
Turbine Inc
Ubisoft Entertainment SA
Valve Corporation
Wargaming.net
Nintendo
Microsoft
Sony
Segment by Type
Role Play Games (RPG)
First-person Shooter (FPS)
Real-time Strategy (RTS)
Segment by Application
Personal
Commerical
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of MMOG (Massively Multiplayer Online Games) companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global MMOG (Massively Multiplayer Online Games) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Role Play Games (RPG)
1.2.3 First-person Shooter (FPS)
1.2.4 Real-time Strategy (RTS)
1.3 Market by Application
1.3.1 Global MMOG (Massively Multiplayer Online Games) Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Personal
1.3.3 Commerical
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global MMOG (Massively Multiplayer Online Games) Market Perspective (2019-2030)
2.2 MMOG (Massively Multiplayer Online Games) Growth Trends by Region
2.2.1 Global MMOG (Massively Multiplayer Online Games) Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 MMOG (Massively Multiplayer Online Games) Historic Market Size by Region (2019-2024)
2.2.3 MMOG (Massively Multiplayer Online Games) Forecasted Market Size by Region (2025-2030)
2.3 MMOG (Massively Multiplayer Online Games) Market Dynamics
2.3.1 MMOG (Massively Multiplayer Online Games) Industry Trends
2.3.2 MMOG (Massively Multiplayer Online Games) Market Drivers
2.3.3 MMOG (Massively Multiplayer Online Games) Market Challenges
2.3.4 MMOG (Massively Multiplayer Online Games) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top MMOG (Massively Multiplayer Online Games) Players by Revenue
3.1.1 Global Top MMOG (Massively Multiplayer Online Games) Players by Revenue (2019-2024)
3.1.2 Global MMOG (Massively Multiplayer Online Games) Revenue Market Share by Players (2019-2024)
3.2 Global MMOG (Massively Multiplayer Online Games) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by MMOG (Massively Multiplayer Online Games) Revenue
3.4 Global MMOG (Massively Multiplayer Online Games) Market Concentration Ratio
3.4.1 Global MMOG (Massively Multiplayer Online Games) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by MMOG (Massively Multiplayer Online Games) Revenue in 2023
3.5 MMOG (Massively Multiplayer Online Games) Key Players Head office and Area Served
3.6 Key Players MMOG (Massively Multiplayer Online Games) Product Solution and Service
3.7 Date of Enter into MMOG (Massively Multiplayer Online Games) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 MMOG (Massively Multiplayer Online Games) Breakdown Data by Type
4.1 Global MMOG (Massively Multiplayer Online Games) Historic Market Size by Type (2019-2024)
4.2 Global MMOG (Massively Multiplayer Online Games) Forecasted Market Size by Type (2025-2030)
5 MMOG (Massively Multiplayer Online Games) Breakdown Data by Application
5.1 Global MMOG (Massively Multiplayer Online Games) Historic Market Size by Application (2019-2024)
5.2 Global MMOG (Massively Multiplayer Online Games) Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America MMOG (Massively Multiplayer Online Games) Market Size (2019-2030)
6.2 North America MMOG (Massively Multiplayer Online Games) Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America MMOG (Massively Multiplayer Online Games) Market Size by Country (2019-2024)
6.4 North America MMOG (Massively Multiplayer Online Games) Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe MMOG (Massively Multiplayer Online Games) Market Size (2019-2030)
7.2 Europe MMOG (Massively Multiplayer Online Games) Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe MMOG (Massively Multiplayer Online Games) Market Size by Country (2019-2024)
7.4 Europe MMOG (Massively Multiplayer Online Games) Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Size (2019-2030)
8.2 Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Size by Region (2019-2024)
8.4 Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America MMOG (Massively Multiplayer Online Games) Market Size (2019-2030)
9.2 Latin America MMOG (Massively Multiplayer Online Games) Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America MMOG (Massively Multiplayer Online Games) Market Size by Country (2019-2024)
9.4 Latin America MMOG (Massively Multiplayer Online Games) Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Size (2019-2030)
10.2 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Size by Country (2019-2024)
10.4 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Aeria Games and Entertainment Inc.
11.1.1 Aeria Games and Entertainment Inc. Company Detail
11.1.2 Aeria Games and Entertainment Inc. Business Overview
11.1.3 Aeria Games and Entertainment Inc. MMOG (Massively Multiplayer Online Games) Introduction
11.1.4 Aeria Games and Entertainment Inc. Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.1.5 Aeria Games and Entertainment Inc. Recent Development
11.2 Ankama
11.2.1 Ankama Company Detail
11.2.2 Ankama Business Overview
11.2.3 Ankama MMOG (Massively Multiplayer Online Games) Introduction
11.2.4 Ankama Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.2.5 Ankama Recent Development
11.3 CCP hf
11.3.1 CCP hf Company Detail
11.3.2 CCP hf Business Overview
11.3.3 CCP hf MMOG (Massively Multiplayer Online Games) Introduction
11.3.4 CCP hf Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.3.5 CCP hf Recent Development
11.4 Changyou.com Ltd.
11.4.1 Changyou.com Ltd. Company Detail
11.4.2 Changyou.com Ltd. Business Overview
11.4.3 Changyou.com Ltd. MMOG (Massively Multiplayer Online Games) Introduction
11.4.4 Changyou.com Ltd. Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.4.5 Changyou.com Ltd. Recent Development
11.5 CipSoft GmbH
11.5.1 CipSoft GmbH Company Detail
11.5.2 CipSoft GmbH Business Overview
11.5.3 CipSoft GmbH MMOG (Massively Multiplayer Online Games) Introduction
11.5.4 CipSoft GmbH Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.5.5 CipSoft GmbH Recent Development
11.6 Cryptic Studios Inc.
11.6.1 Cryptic Studios Inc. Company Detail
11.6.2 Cryptic Studios Inc. Business Overview
11.6.3 Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Introduction
11.6.4 Cryptic Studios Inc. Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.6.5 Cryptic Studios Inc. Recent Development
11.7 OGPlanet
11.7.1 OGPlanet Company Detail
11.7.2 OGPlanet Business Overview
11.7.3 OGPlanet MMOG (Massively Multiplayer Online Games) Introduction
11.7.4 OGPlanet Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.7.5 OGPlanet Recent Development
11.8 Perfect World Co. Ltd.
11.8.1 Perfect World Co. Ltd. Company Detail
11.8.2 Perfect World Co. Ltd. Business Overview
11.8.3 Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Introduction
11.8.4 Perfect World Co. Ltd. Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.8.5 Perfect World Co. Ltd. Recent Development
11.9 Riot Games
11.9.1 Riot Games Company Detail
11.9.2 Riot Games Business Overview
11.9.3 Riot Games MMOG (Massively Multiplayer Online Games) Introduction
11.9.4 Riot Games Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.9.5 Riot Games Recent Development
11.10 Shanda Interactive Entertainment Ltd.
11.10.1 Shanda Interactive Entertainment Ltd. Company Detail
11.10.2 Shanda Interactive Entertainment Ltd. Business Overview
11.10.3 Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Introduction
11.10.4 Shanda Interactive Entertainment Ltd. Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.10.5 Shanda Interactive Entertainment Ltd. Recent Development
11.11 Tencent Holdings Limited
11.11.1 Tencent Holdings Limited Company Detail
11.11.2 Tencent Holdings Limited Business Overview
11.11.3 Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Introduction
11.11.4 Tencent Holdings Limited Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.11.5 Tencent Holdings Limited Recent Development
11.12 Turbine Inc
11.12.1 Turbine Inc Company Detail
11.12.2 Turbine Inc Business Overview
11.12.3 Turbine Inc MMOG (Massively Multiplayer Online Games) Introduction
11.12.4 Turbine Inc Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.12.5 Turbine Inc Recent Development
11.13 Ubisoft Entertainment SA
11.13.1 Ubisoft Entertainment SA Company Detail
11.13.2 Ubisoft Entertainment SA Business Overview
11.13.3 Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Introduction
11.13.4 Ubisoft Entertainment SA Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.13.5 Ubisoft Entertainment SA Recent Development
11.14 Valve Corporation
11.14.1 Valve Corporation Company Detail
11.14.2 Valve Corporation Business Overview
11.14.3 Valve Corporation MMOG (Massively Multiplayer Online Games) Introduction
11.14.4 Valve Corporation Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.14.5 Valve Corporation Recent Development
11.15 Wargaming.net
11.15.1 Wargaming.net Company Detail
11.15.2 Wargaming.net Business Overview
11.15.3 Wargaming.net MMOG (Massively Multiplayer Online Games) Introduction
11.15.4 Wargaming.net Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.15.5 Wargaming.net Recent Development
11.16 Nintendo
11.16.1 Nintendo Company Detail
11.16.2 Nintendo Business Overview
11.16.3 Nintendo MMOG (Massively Multiplayer Online Games) Introduction
11.16.4 Nintendo Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.16.5 Nintendo Recent Development
11.17 Microsoft
11.17.1 Microsoft Company Detail
11.17.2 Microsoft Business Overview
11.17.3 Microsoft MMOG (Massively Multiplayer Online Games) Introduction
11.17.4 Microsoft Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.17.5 Microsoft Recent Development
11.18 Sony
11.18.1 Sony Company Detail
11.18.2 Sony Business Overview
11.18.3 Sony MMOG (Massively Multiplayer Online Games) Introduction
11.18.4 Sony Revenue in MMOG (Massively Multiplayer Online Games) Business (2019-2024)
11.18.5 Sony Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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