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Global Mobile Entertainment Market Research Report 2024

Global Mobile Entertainment Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1884539

No of Pages : 102

Synopsis
The global Mobile Entertainment market was valued at US$ 107470 million in 2023 and is anticipated to reach US$ 271620 million by 2030, witnessing a CAGR of 13.9% during the forecast period 2024-2030.
North American market for Mobile Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Mobile Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Mobile Entertainment in Mobile Phone is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Mobile Entertainment include Activision Blizzard, Apple, Electronic Arts, Freenet Digital, Google, QuickPlay Media, Rovio International, Spotify and CBS, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Mobile Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Entertainment.
Report Scope
The Mobile Entertainment market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Mobile Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Mobile Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Activision Blizzard
Apple
Electronic Arts
Freenet Digital
Google
QuickPlay Media
Rovio International
Spotify
CBS
CJ E&M Netmarble
Clear Channel Radio
Colopl
CyberAgent
DeNa
Samsung Music Hub
OnMobile
Locojoy
JB Hi-Fi Pty
Tencent
Alibaba
Segment by Type
Leisure Activities (Singing,Game)
Social Activity
Shopping
Segment by Application
Mobile Phone
Tablet PC
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Mobile Entertainment companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Entertainment Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Leisure Activities (Singing,Game)
1.2.3 Social Activity
1.2.4 Shopping
1.3 Market by Application
1.3.1 Global Mobile Entertainment Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Mobile Phone
1.3.3 Tablet PC
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Entertainment Market Perspective (2019-2030)
2.2 Mobile Entertainment Growth Trends by Region
2.2.1 Global Mobile Entertainment Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Mobile Entertainment Historic Market Size by Region (2019-2024)
2.2.3 Mobile Entertainment Forecasted Market Size by Region (2025-2030)
2.3 Mobile Entertainment Market Dynamics
2.3.1 Mobile Entertainment Industry Trends
2.3.2 Mobile Entertainment Market Drivers
2.3.3 Mobile Entertainment Market Challenges
2.3.4 Mobile Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Entertainment Players by Revenue
3.1.1 Global Top Mobile Entertainment Players by Revenue (2019-2024)
3.1.2 Global Mobile Entertainment Revenue Market Share by Players (2019-2024)
3.2 Global Mobile Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Mobile Entertainment Revenue
3.4 Global Mobile Entertainment Market Concentration Ratio
3.4.1 Global Mobile Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Entertainment Revenue in 2023
3.5 Mobile Entertainment Key Players Head office and Area Served
3.6 Key Players Mobile Entertainment Product Solution and Service
3.7 Date of Enter into Mobile Entertainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Entertainment Breakdown Data by Type
4.1 Global Mobile Entertainment Historic Market Size by Type (2019-2024)
4.2 Global Mobile Entertainment Forecasted Market Size by Type (2025-2030)
5 Mobile Entertainment Breakdown Data by Application
5.1 Global Mobile Entertainment Historic Market Size by Application (2019-2024)
5.2 Global Mobile Entertainment Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Mobile Entertainment Market Size (2019-2030)
6.2 North America Mobile Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Mobile Entertainment Market Size by Country (2019-2024)
6.4 North America Mobile Entertainment Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Mobile Entertainment Market Size (2019-2030)
7.2 Europe Mobile Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Mobile Entertainment Market Size by Country (2019-2024)
7.4 Europe Mobile Entertainment Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Mobile Entertainment Market Size (2019-2030)
8.2 Asia-Pacific Mobile Entertainment Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Mobile Entertainment Market Size by Region (2019-2024)
8.4 Asia-Pacific Mobile Entertainment Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Mobile Entertainment Market Size (2019-2030)
9.2 Latin America Mobile Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Mobile Entertainment Market Size by Country (2019-2024)
9.4 Latin America Mobile Entertainment Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile Entertainment Market Size (2019-2030)
10.2 Middle East & Africa Mobile Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Mobile Entertainment Market Size by Country (2019-2024)
10.4 Middle East & Africa Mobile Entertainment Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Detail
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Mobile Entertainment Introduction
11.1.4 Activision Blizzard Revenue in Mobile Entertainment Business (2019-2024)
11.1.5 Activision Blizzard Recent Development
11.2 Apple
11.2.1 Apple Company Detail
11.2.2 Apple Business Overview
11.2.3 Apple Mobile Entertainment Introduction
11.2.4 Apple Revenue in Mobile Entertainment Business (2019-2024)
11.2.5 Apple Recent Development
11.3 Electronic Arts
11.3.1 Electronic Arts Company Detail
11.3.2 Electronic Arts Business Overview
11.3.3 Electronic Arts Mobile Entertainment Introduction
11.3.4 Electronic Arts Revenue in Mobile Entertainment Business (2019-2024)
11.3.5 Electronic Arts Recent Development
11.4 Freenet Digital
11.4.1 Freenet Digital Company Detail
11.4.2 Freenet Digital Business Overview
11.4.3 Freenet Digital Mobile Entertainment Introduction
11.4.4 Freenet Digital Revenue in Mobile Entertainment Business (2019-2024)
11.4.5 Freenet Digital Recent Development
11.5 Google
11.5.1 Google Company Detail
11.5.2 Google Business Overview
11.5.3 Google Mobile Entertainment Introduction
11.5.4 Google Revenue in Mobile Entertainment Business (2019-2024)
11.5.5 Google Recent Development
11.6 QuickPlay Media
11.6.1 QuickPlay Media Company Detail
11.6.2 QuickPlay Media Business Overview
11.6.3 QuickPlay Media Mobile Entertainment Introduction
11.6.4 QuickPlay Media Revenue in Mobile Entertainment Business (2019-2024)
11.6.5 QuickPlay Media Recent Development
11.7 Rovio International
11.7.1 Rovio International Company Detail
11.7.2 Rovio International Business Overview
11.7.3 Rovio International Mobile Entertainment Introduction
11.7.4 Rovio International Revenue in Mobile Entertainment Business (2019-2024)
11.7.5 Rovio International Recent Development
11.8 Spotify
11.8.1 Spotify Company Detail
11.8.2 Spotify Business Overview
11.8.3 Spotify Mobile Entertainment Introduction
11.8.4 Spotify Revenue in Mobile Entertainment Business (2019-2024)
11.8.5 Spotify Recent Development
11.9 CBS
11.9.1 CBS Company Detail
11.9.2 CBS Business Overview
11.9.3 CBS Mobile Entertainment Introduction
11.9.4 CBS Revenue in Mobile Entertainment Business (2019-2024)
11.9.5 CBS Recent Development
11.10 CJ E&M Netmarble
11.10.1 CJ E&M Netmarble Company Detail
11.10.2 CJ E&M Netmarble Business Overview
11.10.3 CJ E&M Netmarble Mobile Entertainment Introduction
11.10.4 CJ E&M Netmarble Revenue in Mobile Entertainment Business (2019-2024)
11.10.5 CJ E&M Netmarble Recent Development
11.11 Clear Channel Radio
11.11.1 Clear Channel Radio Company Detail
11.11.2 Clear Channel Radio Business Overview
11.11.3 Clear Channel Radio Mobile Entertainment Introduction
11.11.4 Clear Channel Radio Revenue in Mobile Entertainment Business (2019-2024)
11.11.5 Clear Channel Radio Recent Development
11.12 Colopl
11.12.1 Colopl Company Detail
11.12.2 Colopl Business Overview
11.12.3 Colopl Mobile Entertainment Introduction
11.12.4 Colopl Revenue in Mobile Entertainment Business (2019-2024)
11.12.5 Colopl Recent Development
11.13 CyberAgent
11.13.1 CyberAgent Company Detail
11.13.2 CyberAgent Business Overview
11.13.3 CyberAgent Mobile Entertainment Introduction
11.13.4 CyberAgent Revenue in Mobile Entertainment Business (2019-2024)
11.13.5 CyberAgent Recent Development
11.14 DeNa
11.14.1 DeNa Company Detail
11.14.2 DeNa Business Overview
11.14.3 DeNa Mobile Entertainment Introduction
11.14.4 DeNa Revenue in Mobile Entertainment Business (2019-2024)
11.14.5 DeNa Recent Development
11.15 Samsung Music Hub
11.15.1 Samsung Music Hub Company Detail
11.15.2 Samsung Music Hub Business Overview
11.15.3 Samsung Music Hub Mobile Entertainment Introduction
11.15.4 Samsung Music Hub Revenue in Mobile Entertainment Business (2019-2024)
11.15.5 Samsung Music Hub Recent Development
11.16 OnMobile
11.16.1 OnMobile Company Detail
11.16.2 OnMobile Business Overview
11.16.3 OnMobile Mobile Entertainment Introduction
11.16.4 OnMobile Revenue in Mobile Entertainment Business (2019-2024)
11.16.5 OnMobile Recent Development
11.17 Locojoy
11.17.1 Locojoy Company Detail
11.17.2 Locojoy Business Overview
11.17.3 Locojoy Mobile Entertainment Introduction
11.17.4 Locojoy Revenue in Mobile Entertainment Business (2019-2024)
11.17.5 Locojoy Recent Development
11.18 JB Hi-Fi Pty
11.18.1 JB Hi-Fi Pty Company Detail
11.18.2 JB Hi-Fi Pty Business Overview
11.18.3 JB Hi-Fi Pty Mobile Entertainment Introduction
11.18.4 JB Hi-Fi Pty Revenue in Mobile Entertainment Business (2019-2024)
11.18.5 JB Hi-Fi Pty Recent Development
11.19 Tencent
11.19.1 Tencent Company Detail
11.19.2 Tencent Business Overview
11.19.3 Tencent Mobile Entertainment Introduction
11.19.4 Tencent Revenue in Mobile Entertainment Business (2019-2024)
11.19.5 Tencent Recent Development
11.20 Alibaba
11.20.1 Alibaba Company Detail
11.20.2 Alibaba Business Overview
11.20.3 Alibaba Mobile Entertainment Introduction
11.20.4 Alibaba Revenue in Mobile Entertainment Business (2019-2024)
11.20.5 Alibaba Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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