The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global Mobile Event Apps Market Research Report 2024

Global Mobile Event Apps Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1900048

No of Pages : 90

Synopsis
Mobile event apps are software applications that are designed for mobile devices, such as smartphones, tablets, or smartwatches, to provide information and services related to events. Mobile event apps can help attendees access important event-related information, such as schedules, maps, speaker bios, exhibitor details, and more. They can also facilitate interaction and engagement among attendees, organizers, speakers, and sponsors through features such as messaging, networking, gamification, live polling, feedback collection, and more. Mobile event apps can be used for various types of events, such as conferences, trade shows, festivals, concerts, weddings, etc.
The global Mobile Event Apps market was valued at US$ 652 million in 2023 and is anticipated to reach US$ 1163.3 million by 2030, witnessing a CAGR of 8.3% during the forecast period 2024-2030.
The industry trend of mobile event apps is influenced by several factors such as the development of new technologies, the changing preferences of attendees and organizers, the impact of the COVID-19 pandemic on the event industry, and the new guidelines introduced by Apple for app creation. Some of the trends to watch in 2023 are:

The rise of hybrid events - Hybrid events are events that combine both virtual and in-person elements to reach a wider audience and offer more flexibility and convenience. Mobile event apps can play a crucial role in facilitating hybrid events by providing seamless integration between the online and offline components of the event. For example, mobile event apps can enable live streaming of sessions to remote attendees, allow real-time interaction between virtual and physical participants through chat or video calls, provide access to on-demand content after the event, etc.

The adoption of artificial intelligence (AI) - AI is a technology that can enhance the performance and functionality of mobile event apps by providing personalized recommendations, insights, and assistance to attendees and organizers. For example, mobile event apps can use AI to analyze attendee behavior and preferences to suggest relevant sessions or speakers to attend, provide smart matchmaking and networking opportunities based on attendee profiles, offer chatbots or voice assistants to answer queries or provide guidance, etc.

The importance of data security and privacy - Data security and privacy are becoming more important for mobile event app users as they share personal and professional information through the app. Mobile event app providers need to ensure that they comply with the data protection regulations and standards in different regions and markets, such as the General Data Protection Regulation (GDPR) in Europe or the California Consumer Privacy Act (CCPA) in the US. They also need to implement measures to prevent data breaches or cyberattacks that could compromise the integrity and confidentiality of the app data.

The innovation of app design and user experience - App design and user experience are key factors that influence the adoption and satisfaction of mobile event app users. Mobile event app providers need to constantly innovate their app design and user experience to meet the changing expectations and needs of their users. Some of the aspects that they need to consider are:

The compatibility of the app with different devices and operating systems
The accessibility of the app for users with different abilities or preferences
The customization of the app for different types of events or audiences
The simplicity and intuitiveness of the app navigation and interface
The gamification and interactivity of the app features
The feedback mechanism and support system for the app users
This report aims to provide a comprehensive presentation of the global market for Mobile Event Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Event Apps.
Report Scope
The Mobile Event Apps market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Mobile Event Apps market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Mobile Event Apps companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
CrowdCompass
Whova
EventMobi
Attendify
SpotMe
Socio
DoubleDutch
Certain Touchpoint
Yapp
PheedLoop
Eventory
LineUpr
Guidebook
Meeting Application
Core-apps
Aventri
EventPilot
Eventfuel.io
Segment by Type
Cloud Based
Web Based
Segment by Application
Large Enterprises
SMEs
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Mobile Event Apps companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Event Apps Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Cloud Based
1.2.3 Web Based
1.3 Market by Application
1.3.1 Global Mobile Event Apps Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Large Enterprises
1.3.3 SMEs
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Event Apps Market Perspective (2019-2030)
2.2 Mobile Event Apps Growth Trends by Region
2.2.1 Global Mobile Event Apps Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Mobile Event Apps Historic Market Size by Region (2019-2024)
2.2.3 Mobile Event Apps Forecasted Market Size by Region (2025-2030)
2.3 Mobile Event Apps Market Dynamics
2.3.1 Mobile Event Apps Industry Trends
2.3.2 Mobile Event Apps Market Drivers
2.3.3 Mobile Event Apps Market Challenges
2.3.4 Mobile Event Apps Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Event Apps Players by Revenue
3.1.1 Global Top Mobile Event Apps Players by Revenue (2019-2024)
3.1.2 Global Mobile Event Apps Revenue Market Share by Players (2019-2024)
3.2 Global Mobile Event Apps Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Mobile Event Apps Revenue
3.4 Global Mobile Event Apps Market Concentration Ratio
3.4.1 Global Mobile Event Apps Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Event Apps Revenue in 2023
3.5 Mobile Event Apps Key Players Head office and Area Served
3.6 Key Players Mobile Event Apps Product Solution and Service
3.7 Date of Enter into Mobile Event Apps Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Event Apps Breakdown Data by Type
4.1 Global Mobile Event Apps Historic Market Size by Type (2019-2024)
4.2 Global Mobile Event Apps Forecasted Market Size by Type (2025-2030)
5 Mobile Event Apps Breakdown Data by Application
5.1 Global Mobile Event Apps Historic Market Size by Application (2019-2024)
5.2 Global Mobile Event Apps Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Mobile Event Apps Market Size (2019-2030)
6.2 North America Mobile Event Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Mobile Event Apps Market Size by Country (2019-2024)
6.4 North America Mobile Event Apps Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Mobile Event Apps Market Size (2019-2030)
7.2 Europe Mobile Event Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Mobile Event Apps Market Size by Country (2019-2024)
7.4 Europe Mobile Event Apps Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Mobile Event Apps Market Size (2019-2030)
8.2 Asia-Pacific Mobile Event Apps Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Mobile Event Apps Market Size by Region (2019-2024)
8.4 Asia-Pacific Mobile Event Apps Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Mobile Event Apps Market Size (2019-2030)
9.2 Latin America Mobile Event Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Mobile Event Apps Market Size by Country (2019-2024)
9.4 Latin America Mobile Event Apps Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile Event Apps Market Size (2019-2030)
10.2 Middle East & Africa Mobile Event Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Mobile Event Apps Market Size by Country (2019-2024)
10.4 Middle East & Africa Mobile Event Apps Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 CrowdCompass
11.1.1 CrowdCompass Company Detail
11.1.2 CrowdCompass Business Overview
11.1.3 CrowdCompass Mobile Event Apps Introduction
11.1.4 CrowdCompass Revenue in Mobile Event Apps Business (2019-2024)
11.1.5 CrowdCompass Recent Development
11.2 Whova
11.2.1 Whova Company Detail
11.2.2 Whova Business Overview
11.2.3 Whova Mobile Event Apps Introduction
11.2.4 Whova Revenue in Mobile Event Apps Business (2019-2024)
11.2.5 Whova Recent Development
11.3 EventMobi
11.3.1 EventMobi Company Detail
11.3.2 EventMobi Business Overview
11.3.3 EventMobi Mobile Event Apps Introduction
11.3.4 EventMobi Revenue in Mobile Event Apps Business (2019-2024)
11.3.5 EventMobi Recent Development
11.4 Attendify
11.4.1 Attendify Company Detail
11.4.2 Attendify Business Overview
11.4.3 Attendify Mobile Event Apps Introduction
11.4.4 Attendify Revenue in Mobile Event Apps Business (2019-2024)
11.4.5 Attendify Recent Development
11.5 SpotMe
11.5.1 SpotMe Company Detail
11.5.2 SpotMe Business Overview
11.5.3 SpotMe Mobile Event Apps Introduction
11.5.4 SpotMe Revenue in Mobile Event Apps Business (2019-2024)
11.5.5 SpotMe Recent Development
11.6 Socio
11.6.1 Socio Company Detail
11.6.2 Socio Business Overview
11.6.3 Socio Mobile Event Apps Introduction
11.6.4 Socio Revenue in Mobile Event Apps Business (2019-2024)
11.6.5 Socio Recent Development
11.7 DoubleDutch
11.7.1 DoubleDutch Company Detail
11.7.2 DoubleDutch Business Overview
11.7.3 DoubleDutch Mobile Event Apps Introduction
11.7.4 DoubleDutch Revenue in Mobile Event Apps Business (2019-2024)
11.7.5 DoubleDutch Recent Development
11.8 Certain Touchpoint
11.8.1 Certain Touchpoint Company Detail
11.8.2 Certain Touchpoint Business Overview
11.8.3 Certain Touchpoint Mobile Event Apps Introduction
11.8.4 Certain Touchpoint Revenue in Mobile Event Apps Business (2019-2024)
11.8.5 Certain Touchpoint Recent Development
11.9 Yapp
11.9.1 Yapp Company Detail
11.9.2 Yapp Business Overview
11.9.3 Yapp Mobile Event Apps Introduction
11.9.4 Yapp Revenue in Mobile Event Apps Business (2019-2024)
11.9.5 Yapp Recent Development
11.10 PheedLoop
11.10.1 PheedLoop Company Detail
11.10.2 PheedLoop Business Overview
11.10.3 PheedLoop Mobile Event Apps Introduction
11.10.4 PheedLoop Revenue in Mobile Event Apps Business (2019-2024)
11.10.5 PheedLoop Recent Development
11.11 Eventory
11.11.1 Eventory Company Detail
11.11.2 Eventory Business Overview
11.11.3 Eventory Mobile Event Apps Introduction
11.11.4 Eventory Revenue in Mobile Event Apps Business (2019-2024)
11.11.5 Eventory Recent Development
11.12 LineUpr
11.12.1 LineUpr Company Detail
11.12.2 LineUpr Business Overview
11.12.3 LineUpr Mobile Event Apps Introduction
11.12.4 LineUpr Revenue in Mobile Event Apps Business (2019-2024)
11.12.5 LineUpr Recent Development
11.13 Guidebook
11.13.1 Guidebook Company Detail
11.13.2 Guidebook Business Overview
11.13.3 Guidebook Mobile Event Apps Introduction
11.13.4 Guidebook Revenue in Mobile Event Apps Business (2019-2024)
11.13.5 Guidebook Recent Development
11.14 Meeting Application
11.14.1 Meeting Application Company Detail
11.14.2 Meeting Application Business Overview
11.14.3 Meeting Application Mobile Event Apps Introduction
11.14.4 Meeting Application Revenue in Mobile Event Apps Business (2019-2024)
11.14.5 Meeting Application Recent Development
11.15 Core-apps
11.15.1 Core-apps Company Detail
11.15.2 Core-apps Business Overview
11.15.3 Core-apps Mobile Event Apps Introduction
11.15.4 Core-apps Revenue in Mobile Event Apps Business (2019-2024)
11.15.5 Core-apps Recent Development
11.16 Aventri
11.16.1 Aventri Company Detail
11.16.2 Aventri Business Overview
11.16.3 Aventri Mobile Event Apps Introduction
11.16.4 Aventri Revenue in Mobile Event Apps Business (2019-2024)
11.16.5 Aventri Recent Development
11.17 EventPilot
11.17.1 EventPilot Company Detail
11.17.2 EventPilot Business Overview
11.17.3 EventPilot Mobile Event Apps Introduction
11.17.4 EventPilot Revenue in Mobile Event Apps Business (2019-2024)
11.17.5 EventPilot Recent Development
11.18 Eventfuel.io
11.18.1 Eventfuel.io Company Detail
11.18.2 Eventfuel.io Business Overview
11.18.3 Eventfuel.io Mobile Event Apps Introduction
11.18.4 Eventfuel.io Revenue in Mobile Event Apps Business (2019-2024)
11.18.5 Eventfuel.io Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

Why ‘The Market Reports’