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Global Mobile Games IP Market Research Report 2024

Global Mobile Games IP Market Research Report 2024

Publishing Date : Oct, 2023

License Type :
 

Report Code : 1802334

No of Pages : 88

Synopsis
Mobile Games IP, or Intellectual Property, refers to the ownership and legal rights associated with creative elements within mobile games. These elements can include characters, storylines, artwork, music, and unique gameplay mechanics. IP protection ensures that game developers have exclusive rights to their creations, preventing others from copying or using them without permission. This safeguards the financial and creative investments made in mobile game development and allows for the potential monetization of IP through licensing or merchandise.
Global Mobile Games IP market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Mobile Games IP market research.
The mobile games IP industry has witnessed a dynamic shift in recent years. The trend was marked by a growing focus on established IP adaptations (e.g., movie tie-ins, popular franchises) for mobile gaming to leverage existing fan bases. Additionally, the industry was exploring augmented reality (AR) and virtual reality (VR) integration, enhancing the immersive potential of mobile games. Monetization models were diversifying, with in-game purchases, subscription services, and ad-based revenue becoming prominent. Continuous technological advancements and evolving player preferences were shaping the landscape, making innovation and adaptability key to success.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Mobile Games IP market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Bandai Namco
Niantic
Tencent
Scopely
Nintendo
FoxNext
Minecraft
TYPE-MOON
Kabam
Riot Games
Jam City, Inc
Roblox
Fuchun Technology
Segment by Type
Television
Comics
Others
Segment by Application
Android
IOS
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Mobile Games IP report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Games IP Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Television
1.2.3 Comics
1.2.4 Others
1.3 Market by Application
1.3.1 Global Mobile Games IP Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Android
1.3.3 IOS
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Games IP Market Perspective (2018-2029)
2.2 Mobile Games IP Growth Trends by Region
2.2.1 Global Mobile Games IP Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Mobile Games IP Historic Market Size by Region (2018-2023)
2.2.3 Mobile Games IP Forecasted Market Size by Region (2024-2029)
2.3 Mobile Games IP Market Dynamics
2.3.1 Mobile Games IP Industry Trends
2.3.2 Mobile Games IP Market Drivers
2.3.3 Mobile Games IP Market Challenges
2.3.4 Mobile Games IP Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Games IP Players by Revenue
3.1.1 Global Top Mobile Games IP Players by Revenue (2018-2023)
3.1.2 Global Mobile Games IP Revenue Market Share by Players (2018-2023)
3.2 Global Mobile Games IP Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Mobile Games IP Revenue
3.4 Global Mobile Games IP Market Concentration Ratio
3.4.1 Global Mobile Games IP Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Games IP Revenue in 2022
3.5 Mobile Games IP Key Players Head office and Area Served
3.6 Key Players Mobile Games IP Product Solution and Service
3.7 Date of Enter into Mobile Games IP Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Games IP Breakdown Data by Type
4.1 Global Mobile Games IP Historic Market Size by Type (2018-2023)
4.2 Global Mobile Games IP Forecasted Market Size by Type (2024-2029)
5 Mobile Games IP Breakdown Data by Application
5.1 Global Mobile Games IP Historic Market Size by Application (2018-2023)
5.2 Global Mobile Games IP Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Mobile Games IP Market Size (2018-2029)
6.2 North America Mobile Games IP Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Mobile Games IP Market Size by Country (2018-2023)
6.4 North America Mobile Games IP Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Mobile Games IP Market Size (2018-2029)
7.2 Europe Mobile Games IP Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Mobile Games IP Market Size by Country (2018-2023)
7.4 Europe Mobile Games IP Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Mobile Games IP Market Size (2018-2029)
8.2 Asia-Pacific Mobile Games IP Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Mobile Games IP Market Size by Region (2018-2023)
8.4 Asia-Pacific Mobile Games IP Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Mobile Games IP Market Size (2018-2029)
9.2 Latin America Mobile Games IP Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Mobile Games IP Market Size by Country (2018-2023)
9.4 Latin America Mobile Games IP Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile Games IP Market Size (2018-2029)
10.2 Middle East & Africa Mobile Games IP Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Mobile Games IP Market Size by Country (2018-2023)
10.4 Middle East & Africa Mobile Games IP Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Bandai Namco
11.1.1 Bandai Namco Company Detail
11.1.2 Bandai Namco Business Overview
11.1.3 Bandai Namco Mobile Games IP Introduction
11.1.4 Bandai Namco Revenue in Mobile Games IP Business (2018-2023)
11.1.5 Bandai Namco Recent Development
11.2 Niantic
11.2.1 Niantic Company Detail
11.2.2 Niantic Business Overview
11.2.3 Niantic Mobile Games IP Introduction
11.2.4 Niantic Revenue in Mobile Games IP Business (2018-2023)
11.2.5 Niantic Recent Development
11.3 Tencent
11.3.1 Tencent Company Detail
11.3.2 Tencent Business Overview
11.3.3 Tencent Mobile Games IP Introduction
11.3.4 Tencent Revenue in Mobile Games IP Business (2018-2023)
11.3.5 Tencent Recent Development
11.4 Scopely
11.4.1 Scopely Company Detail
11.4.2 Scopely Business Overview
11.4.3 Scopely Mobile Games IP Introduction
11.4.4 Scopely Revenue in Mobile Games IP Business (2018-2023)
11.4.5 Scopely Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Detail
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Mobile Games IP Introduction
11.5.4 Nintendo Revenue in Mobile Games IP Business (2018-2023)
11.5.5 Nintendo Recent Development
11.6 FoxNext
11.6.1 FoxNext Company Detail
11.6.2 FoxNext Business Overview
11.6.3 FoxNext Mobile Games IP Introduction
11.6.4 FoxNext Revenue in Mobile Games IP Business (2018-2023)
11.6.5 FoxNext Recent Development
11.7 Minecraft
11.7.1 Minecraft Company Detail
11.7.2 Minecraft Business Overview
11.7.3 Minecraft Mobile Games IP Introduction
11.7.4 Minecraft Revenue in Mobile Games IP Business (2018-2023)
11.7.5 Minecraft Recent Development
11.8 TYPE-MOON
11.8.1 TYPE-MOON Company Detail
11.8.2 TYPE-MOON Business Overview
11.8.3 TYPE-MOON Mobile Games IP Introduction
11.8.4 TYPE-MOON Revenue in Mobile Games IP Business (2018-2023)
11.8.5 TYPE-MOON Recent Development
11.9 Kabam
11.9.1 Kabam Company Detail
11.9.2 Kabam Business Overview
11.9.3 Kabam Mobile Games IP Introduction
11.9.4 Kabam Revenue in Mobile Games IP Business (2018-2023)
11.9.5 Kabam Recent Development
11.10 Riot Games
11.10.1 Riot Games Company Detail
11.10.2 Riot Games Business Overview
11.10.3 Riot Games Mobile Games IP Introduction
11.10.4 Riot Games Revenue in Mobile Games IP Business (2018-2023)
11.10.5 Riot Games Recent Development
11.11 Jam City, Inc
11.11.1 Jam City, Inc Company Detail
11.11.2 Jam City, Inc Business Overview
11.11.3 Jam City, Inc Mobile Games IP Introduction
11.11.4 Jam City, Inc Revenue in Mobile Games IP Business (2018-2023)
11.11.5 Jam City, Inc Recent Development
11.12 Roblox
11.12.1 Roblox Company Detail
11.12.2 Roblox Business Overview
11.12.3 Roblox Mobile Games IP Introduction
11.12.4 Roblox Revenue in Mobile Games IP Business (2018-2023)
11.12.5 Roblox Recent Development
11.13 Fuchun Technology
11.13.1 Fuchun Technology Company Detail
11.13.2 Fuchun Technology Business Overview
11.13.3 Fuchun Technology Mobile Games IP Introduction
11.13.4 Fuchun Technology Revenue in Mobile Games IP Business (2018-2023)
11.13.5 Fuchun Technology Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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