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Global Mobile Games Market Research Report 2025

Global Mobile Games Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1903772

No of Pages : 93

Synopsis

A mobile game is a video game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator.

The global Mobile Games market was valued at US$ 39240 million in 2023 and is anticipated to reach US$ 46160 million by 2030, witnessing a CAGR of 2.3% during the forecast period 2024-2030.

North American market for Mobile Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

Asia-Pacific market for Mobile Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The global market for Mobile Games in Children (< 13 Years Old) is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The major global companies of Mobile Games include Supercell, Niantic, Machine Zone, Big Fish Games, Gameloft, Tencent Games, King, Fruit Ninja and Imangi Studios, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report aims to provide a comprehensive presentation of the global market for Mobile Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Games.

Report Scope

The Mobile Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Mobile Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Mobile Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • Supercell
  • Niantic
  • Machine Zone
  • Big Fish Games
  • Gameloft
  • Tencent Games
  • King
  • Fruit Ninja
  • Imangi Studios
  • Nintendo
  • EA
  • Bandai Namco
  • Epic Games
  • Playrix
  • IGG
  • SEGA
  • Mojang

Segment by Type

  • Single Player Games
  • MMO

Segment by Application

  • Children (< 13 Years Old)
  • Teenagers (13 ~ 17 Years Old)
  • Adult (≥18 Years Old)

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Mobile Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Single Player Games
1.2.3 MMO
1.3 Market by Application
1.3.1 Global Mobile Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Children (< 13 Years Old)
1.3.3 Teenagers (13 ~ 17 Years Old)
1.3.4 Adult (≥18 Years Old)
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Games Market Perspective (2019-2030)
2.2 Mobile Games Growth Trends by Region
2.2.1 Global Mobile Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Mobile Games Historic Market Size by Region (2019-2024)
2.2.3 Mobile Games Forecasted Market Size by Region (2025-2030)
2.3 Mobile Games Market Dynamics
2.3.1 Mobile Games Industry Trends
2.3.2 Mobile Games Market Drivers
2.3.3 Mobile Games Market Challenges
2.3.4 Mobile Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Games Players by Revenue
3.1.1 Global Top Mobile Games Players by Revenue (2019-2024)
3.1.2 Global Mobile Games Revenue Market Share by Players (2019-2024)
3.2 Global Mobile Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Mobile Games Revenue
3.4 Global Mobile Games Market Concentration Ratio
3.4.1 Global Mobile Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Games Revenue in 2023
3.5 Mobile Games Key Players Head office and Area Served
3.6 Key Players Mobile Games Product Solution and Service
3.7 Date of Enter into Mobile Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Games Breakdown Data by Type
4.1 Global Mobile Games Historic Market Size by Type (2019-2024)
4.2 Global Mobile Games Forecasted Market Size by Type (2025-2030)
5 Mobile Games Breakdown Data by Application
5.1 Global Mobile Games Historic Market Size by Application (2019-2024)
5.2 Global Mobile Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Mobile Games Market Size (2019-2030)
6.2 North America Mobile Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Mobile Games Market Size by Country (2019-2024)
6.4 North America Mobile Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Mobile Games Market Size (2019-2030)
7.2 Europe Mobile Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Mobile Games Market Size by Country (2019-2024)
7.4 Europe Mobile Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Mobile Games Market Size (2019-2030)
8.2 Asia-Pacific Mobile Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Mobile Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Mobile Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Mobile Games Market Size (2019-2030)
9.2 Latin America Mobile Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Mobile Games Market Size by Country (2019-2024)
9.4 Latin America Mobile Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile Games Market Size (2019-2030)
10.2 Middle East & Africa Mobile Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Mobile Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Mobile Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Supercell
11.1.1 Supercell Company Detail
11.1.2 Supercell Business Overview
11.1.3 Supercell Mobile Games Introduction
11.1.4 Supercell Revenue in Mobile Games Business (2019-2024)
11.1.5 Supercell Recent Development
11.2 Niantic
11.2.1 Niantic Company Detail
11.2.2 Niantic Business Overview
11.2.3 Niantic Mobile Games Introduction
11.2.4 Niantic Revenue in Mobile Games Business (2019-2024)
11.2.5 Niantic Recent Development
11.3 Machine Zone
11.3.1 Machine Zone Company Detail
11.3.2 Machine Zone Business Overview
11.3.3 Machine Zone Mobile Games Introduction
11.3.4 Machine Zone Revenue in Mobile Games Business (2019-2024)
11.3.5 Machine Zone Recent Development
11.4 Big Fish Games
11.4.1 Big Fish Games Company Detail
11.4.2 Big Fish Games Business Overview
11.4.3 Big Fish Games Mobile Games Introduction
11.4.4 Big Fish Games Revenue in Mobile Games Business (2019-2024)
11.4.5 Big Fish Games Recent Development
11.5 Gameloft
11.5.1 Gameloft Company Detail
11.5.2 Gameloft Business Overview
11.5.3 Gameloft Mobile Games Introduction
11.5.4 Gameloft Revenue in Mobile Games Business (2019-2024)
11.5.5 Gameloft Recent Development
11.6 Tencent Games
11.6.1 Tencent Games Company Detail
11.6.2 Tencent Games Business Overview
11.6.3 Tencent Games Mobile Games Introduction
11.6.4 Tencent Games Revenue in Mobile Games Business (2019-2024)
11.6.5 Tencent Games Recent Development
11.7 King
11.7.1 King Company Detail
11.7.2 King Business Overview
11.7.3 King Mobile Games Introduction
11.7.4 King Revenue in Mobile Games Business (2019-2024)
11.7.5 King Recent Development
11.8 Fruit Ninja
11.8.1 Fruit Ninja Company Detail
11.8.2 Fruit Ninja Business Overview
11.8.3 Fruit Ninja Mobile Games Introduction
11.8.4 Fruit Ninja Revenue in Mobile Games Business (2019-2024)
11.8.5 Fruit Ninja Recent Development
11.9 Imangi Studios
11.9.1 Imangi Studios Company Detail
11.9.2 Imangi Studios Business Overview
11.9.3 Imangi Studios Mobile Games Introduction
11.9.4 Imangi Studios Revenue in Mobile Games Business (2019-2024)
11.9.5 Imangi Studios Recent Development
11.10 Nintendo
11.10.1 Nintendo Company Detail
11.10.2 Nintendo Business Overview
11.10.3 Nintendo Mobile Games Introduction
11.10.4 Nintendo Revenue in Mobile Games Business (2019-2024)
11.10.5 Nintendo Recent Development
11.11 EA
11.11.1 EA Company Detail
11.11.2 EA Business Overview
11.11.3 EA Mobile Games Introduction
11.11.4 EA Revenue in Mobile Games Business (2019-2024)
11.11.5 EA Recent Development
11.12 Bandai Namco
11.12.1 Bandai Namco Company Detail
11.12.2 Bandai Namco Business Overview
11.12.3 Bandai Namco Mobile Games Introduction
11.12.4 Bandai Namco Revenue in Mobile Games Business (2019-2024)
11.12.5 Bandai Namco Recent Development
11.13 Epic Games
11.13.1 Epic Games Company Detail
11.13.2 Epic Games Business Overview
11.13.3 Epic Games Mobile Games Introduction
11.13.4 Epic Games Revenue in Mobile Games Business (2019-2024)
11.13.5 Epic Games Recent Development
11.14 Playrix
11.14.1 Playrix Company Detail
11.14.2 Playrix Business Overview
11.14.3 Playrix Mobile Games Introduction
11.14.4 Playrix Revenue in Mobile Games Business (2019-2024)
11.14.5 Playrix Recent Development
11.15 IGG
11.15.1 IGG Company Detail
11.15.2 IGG Business Overview
11.15.3 IGG Mobile Games Introduction
11.15.4 IGG Revenue in Mobile Games Business (2019-2024)
11.15.5 IGG Recent Development
11.16 SEGA
11.16.1 SEGA Company Detail
11.16.2 SEGA Business Overview
11.16.3 SEGA Mobile Games Introduction
11.16.4 SEGA Revenue in Mobile Games Business (2019-2024)
11.16.5 SEGA Recent Development
11.17 Mojang
11.17.1 Mojang Company Detail
11.17.2 Mojang Business Overview
11.17.3 Mojang Mobile Games Introduction
11.17.4 Mojang Revenue in Mobile Games Business (2019-2024)
11.17.5 Mojang Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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