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Global Mobile Handset Game Market Research Report 2024

Global Mobile Handset Game Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1906620

No of Pages : 81

Synopsis
A mobile game is a game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator.
The global Mobile Handset Game market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.
This report aims to provide a comprehensive presentation of the global market for Mobile Handset Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Handset Game.
Report Scope
The Mobile Handset Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Mobile Handset Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Mobile Handset Game companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Supercell
Niantic
Tencent
NetEase
Netmarble
King Digital
EA Mobile
Mixi
Gungho Online
Nintendo
Jam City
Sony
Peak Games
Segment by Type
Common Limits of Mobile Games
Location-Based Mobile Games
Augmented Reality Games
Multipurpose Games
Multiplayer Mobile Games
Segment by Application
Less Than 12 Years Old
12-18 Years Old
19-40 Years Old
40-50 Years Old
More Than 50 Years Old
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Mobile Handset Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Handset Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Common Limits of Mobile Games
1.2.3 Location-Based Mobile Games
1.2.4 Augmented Reality Games
1.2.5 Multipurpose Games
1.2.6 Multiplayer Mobile Games
1.3 Market by Application
1.3.1 Global Mobile Handset Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Less Than 12 Years Old
1.3.3 12-18 Years Old
1.3.4 19-40 Years Old
1.3.5 40-50 Years Old
1.3.6 More Than 50 Years Old
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Handset Game Market Perspective (2019-2030)
2.2 Mobile Handset Game Growth Trends by Region
2.2.1 Global Mobile Handset Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Mobile Handset Game Historic Market Size by Region (2019-2024)
2.2.3 Mobile Handset Game Forecasted Market Size by Region (2025-2030)
2.3 Mobile Handset Game Market Dynamics
2.3.1 Mobile Handset Game Industry Trends
2.3.2 Mobile Handset Game Market Drivers
2.3.3 Mobile Handset Game Market Challenges
2.3.4 Mobile Handset Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Handset Game Players by Revenue
3.1.1 Global Top Mobile Handset Game Players by Revenue (2019-2024)
3.1.2 Global Mobile Handset Game Revenue Market Share by Players (2019-2024)
3.2 Global Mobile Handset Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Mobile Handset Game Revenue
3.4 Global Mobile Handset Game Market Concentration Ratio
3.4.1 Global Mobile Handset Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Handset Game Revenue in 2023
3.5 Mobile Handset Game Key Players Head office and Area Served
3.6 Key Players Mobile Handset Game Product Solution and Service
3.7 Date of Enter into Mobile Handset Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Handset Game Breakdown Data by Type
4.1 Global Mobile Handset Game Historic Market Size by Type (2019-2024)
4.2 Global Mobile Handset Game Forecasted Market Size by Type (2025-2030)
5 Mobile Handset Game Breakdown Data by Application
5.1 Global Mobile Handset Game Historic Market Size by Application (2019-2024)
5.2 Global Mobile Handset Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Mobile Handset Game Market Size (2019-2030)
6.2 North America Mobile Handset Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Mobile Handset Game Market Size by Country (2019-2024)
6.4 North America Mobile Handset Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Mobile Handset Game Market Size (2019-2030)
7.2 Europe Mobile Handset Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Mobile Handset Game Market Size by Country (2019-2024)
7.4 Europe Mobile Handset Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Mobile Handset Game Market Size (2019-2030)
8.2 Asia-Pacific Mobile Handset Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Mobile Handset Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Mobile Handset Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Mobile Handset Game Market Size (2019-2030)
9.2 Latin America Mobile Handset Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Mobile Handset Game Market Size by Country (2019-2024)
9.4 Latin America Mobile Handset Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile Handset Game Market Size (2019-2030)
10.2 Middle East & Africa Mobile Handset Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Mobile Handset Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Mobile Handset Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Supercell
11.1.1 Supercell Company Detail
11.1.2 Supercell Business Overview
11.1.3 Supercell Mobile Handset Game Introduction
11.1.4 Supercell Revenue in Mobile Handset Game Business (2019-2024)
11.1.5 Supercell Recent Development
11.2 Niantic
11.2.1 Niantic Company Detail
11.2.2 Niantic Business Overview
11.2.3 Niantic Mobile Handset Game Introduction
11.2.4 Niantic Revenue in Mobile Handset Game Business (2019-2024)
11.2.5 Niantic Recent Development
11.3 Tencent
11.3.1 Tencent Company Detail
11.3.2 Tencent Business Overview
11.3.3 Tencent Mobile Handset Game Introduction
11.3.4 Tencent Revenue in Mobile Handset Game Business (2019-2024)
11.3.5 Tencent Recent Development
11.4 NetEase
11.4.1 NetEase Company Detail
11.4.2 NetEase Business Overview
11.4.3 NetEase Mobile Handset Game Introduction
11.4.4 NetEase Revenue in Mobile Handset Game Business (2019-2024)
11.4.5 NetEase Recent Development
11.5 Netmarble
11.5.1 Netmarble Company Detail
11.5.2 Netmarble Business Overview
11.5.3 Netmarble Mobile Handset Game Introduction
11.5.4 Netmarble Revenue in Mobile Handset Game Business (2019-2024)
11.5.5 Netmarble Recent Development
11.6 King Digital
11.6.1 King Digital Company Detail
11.6.2 King Digital Business Overview
11.6.3 King Digital Mobile Handset Game Introduction
11.6.4 King Digital Revenue in Mobile Handset Game Business (2019-2024)
11.6.5 King Digital Recent Development
11.7 EA Mobile
11.7.1 EA Mobile Company Detail
11.7.2 EA Mobile Business Overview
11.7.3 EA Mobile Mobile Handset Game Introduction
11.7.4 EA Mobile Revenue in Mobile Handset Game Business (2019-2024)
11.7.5 EA Mobile Recent Development
11.8 Mixi
11.8.1 Mixi Company Detail
11.8.2 Mixi Business Overview
11.8.3 Mixi Mobile Handset Game Introduction
11.8.4 Mixi Revenue in Mobile Handset Game Business (2019-2024)
11.8.5 Mixi Recent Development
11.9 Gungho Online
11.9.1 Gungho Online Company Detail
11.9.2 Gungho Online Business Overview
11.9.3 Gungho Online Mobile Handset Game Introduction
11.9.4 Gungho Online Revenue in Mobile Handset Game Business (2019-2024)
11.9.5 Gungho Online Recent Development
11.10 Nintendo
11.10.1 Nintendo Company Detail
11.10.2 Nintendo Business Overview
11.10.3 Nintendo Mobile Handset Game Introduction
11.10.4 Nintendo Revenue in Mobile Handset Game Business (2019-2024)
11.10.5 Nintendo Recent Development
11.11 Jam City
11.11.1 Jam City Company Detail
11.11.2 Jam City Business Overview
11.11.3 Jam City Mobile Handset Game Introduction
11.11.4 Jam City Revenue in Mobile Handset Game Business (2019-2024)
11.11.5 Jam City Recent Development
11.12 Sony
11.12.1 Sony Company Detail
11.12.2 Sony Business Overview
11.12.3 Sony Mobile Handset Game Introduction
11.12.4 Sony Revenue in Mobile Handset Game Business (2019-2024)
11.12.5 Sony Recent Development
11.13 Peak Games
11.13.1 Peak Games Company Detail
11.13.2 Peak Games Business Overview
11.13.3 Peak Games Mobile Handset Game Introduction
11.13.4 Peak Games Revenue in Mobile Handset Game Business (2019-2024)
11.13.5 Peak Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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