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Global PC Games Market Research Report 2024

Global PC Games Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1903876

No of Pages : 84

Synopsis
A personal computer game (PC game) is a video game that is played on a personal computer rather than on a console. The game is controlled using PC input devices such as the keyboard, mouse, joystick, etc. PC games can be played with or without an Internet connection, and have been available since the introduction of personal computers. A large number of games are available for the PC platform.
The global PC Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for PC Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for PC Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for PC Games in Individual is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of PC Games include Blizzard Entertainment, Electronic Arts, Tencent, UBISOFT, THQ, CAPCOM, Microsoft Game Studios, EIDOS and ROCKSTAR, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for PC Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC Games.
Report Scope
The PC Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global PC Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the PC Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Blizzard Entertainment
Electronic Arts
Tencent
UBISOFT
THQ
CAPCOM
Microsoft Game Studios
EIDOS
ROCKSTAR
SIERRA
KONAMI
Segment by Type
MMO
Adventure
Action
Shooter
Combat
Sports
Role-Playing
Others
Segment by Application
Individual
Professional
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of PC Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global PC Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 MMO
1.2.3 Adventure
1.2.4 Action
1.2.5 Shooter
1.2.6 Combat
1.2.7 Sports
1.2.8 Role-Playing
1.2.9 Others
1.3 Market by Application
1.3.1 Global PC Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Individual
1.3.3 Professional
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global PC Games Market Perspective (2019-2030)
2.2 PC Games Growth Trends by Region
2.2.1 Global PC Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 PC Games Historic Market Size by Region (2019-2024)
2.2.3 PC Games Forecasted Market Size by Region (2025-2030)
2.3 PC Games Market Dynamics
2.3.1 PC Games Industry Trends
2.3.2 PC Games Market Drivers
2.3.3 PC Games Market Challenges
2.3.4 PC Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top PC Games Players by Revenue
3.1.1 Global Top PC Games Players by Revenue (2019-2024)
3.1.2 Global PC Games Revenue Market Share by Players (2019-2024)
3.2 Global PC Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by PC Games Revenue
3.4 Global PC Games Market Concentration Ratio
3.4.1 Global PC Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by PC Games Revenue in 2023
3.5 PC Games Key Players Head office and Area Served
3.6 Key Players PC Games Product Solution and Service
3.7 Date of Enter into PC Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 PC Games Breakdown Data by Type
4.1 Global PC Games Historic Market Size by Type (2019-2024)
4.2 Global PC Games Forecasted Market Size by Type (2025-2030)
5 PC Games Breakdown Data by Application
5.1 Global PC Games Historic Market Size by Application (2019-2024)
5.2 Global PC Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America PC Games Market Size (2019-2030)
6.2 North America PC Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America PC Games Market Size by Country (2019-2024)
6.4 North America PC Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe PC Games Market Size (2019-2030)
7.2 Europe PC Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe PC Games Market Size by Country (2019-2024)
7.4 Europe PC Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific PC Games Market Size (2019-2030)
8.2 Asia-Pacific PC Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific PC Games Market Size by Region (2019-2024)
8.4 Asia-Pacific PC Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America PC Games Market Size (2019-2030)
9.2 Latin America PC Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America PC Games Market Size by Country (2019-2024)
9.4 Latin America PC Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa PC Games Market Size (2019-2030)
10.2 Middle East & Africa PC Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa PC Games Market Size by Country (2019-2024)
10.4 Middle East & Africa PC Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment
11.1.1 Blizzard Entertainment Company Detail
11.1.2 Blizzard Entertainment Business Overview
11.1.3 Blizzard Entertainment PC Games Introduction
11.1.4 Blizzard Entertainment Revenue in PC Games Business (2019-2024)
11.1.5 Blizzard Entertainment Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Detail
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts PC Games Introduction
11.2.4 Electronic Arts Revenue in PC Games Business (2019-2024)
11.2.5 Electronic Arts Recent Development
11.3 Tencent
11.3.1 Tencent Company Detail
11.3.2 Tencent Business Overview
11.3.3 Tencent PC Games Introduction
11.3.4 Tencent Revenue in PC Games Business (2019-2024)
11.3.5 Tencent Recent Development
11.4 UBISOFT
11.4.1 UBISOFT Company Detail
11.4.2 UBISOFT Business Overview
11.4.3 UBISOFT PC Games Introduction
11.4.4 UBISOFT Revenue in PC Games Business (2019-2024)
11.4.5 UBISOFT Recent Development
11.5 THQ
11.5.1 THQ Company Detail
11.5.2 THQ Business Overview
11.5.3 THQ PC Games Introduction
11.5.4 THQ Revenue in PC Games Business (2019-2024)
11.5.5 THQ Recent Development
11.6 CAPCOM
11.6.1 CAPCOM Company Detail
11.6.2 CAPCOM Business Overview
11.6.3 CAPCOM PC Games Introduction
11.6.4 CAPCOM Revenue in PC Games Business (2019-2024)
11.6.5 CAPCOM Recent Development
11.7 Microsoft Game Studios
11.7.1 Microsoft Game Studios Company Detail
11.7.2 Microsoft Game Studios Business Overview
11.7.3 Microsoft Game Studios PC Games Introduction
11.7.4 Microsoft Game Studios Revenue in PC Games Business (2019-2024)
11.7.5 Microsoft Game Studios Recent Development
11.8 EIDOS
11.8.1 EIDOS Company Detail
11.8.2 EIDOS Business Overview
11.8.3 EIDOS PC Games Introduction
11.8.4 EIDOS Revenue in PC Games Business (2019-2024)
11.8.5 EIDOS Recent Development
11.9 ROCKSTAR
11.9.1 ROCKSTAR Company Detail
11.9.2 ROCKSTAR Business Overview
11.9.3 ROCKSTAR PC Games Introduction
11.9.4 ROCKSTAR Revenue in PC Games Business (2019-2024)
11.9.5 ROCKSTAR Recent Development
11.10 SIERRA
11.10.1 SIERRA Company Detail
11.10.2 SIERRA Business Overview
11.10.3 SIERRA PC Games Introduction
11.10.4 SIERRA Revenue in PC Games Business (2019-2024)
11.10.5 SIERRA Recent Development
11.11 KONAMI
11.11.1 KONAMI Company Detail
11.11.2 KONAMI Business Overview
11.11.3 KONAMI PC Games Introduction
11.11.4 KONAMI Revenue in PC Games Business (2019-2024)
11.11.5 KONAMI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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