Index
1 Market Overview
1.1 Product Overview and Scope of PC Games Subscription Services
1.2 Market Estimation Caveats and Base Year
1.3 Classification of PC Games Subscription Services by Type
1.3.1 Overview: Global PC Games Subscription Services Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global PC Games Subscription Services Consumption Value Market Share by Type in 2022
1.3.3 Indie Game Subscription Services
1.3.4 Retro Game Subscription Services
1.3.5 Others
1.4 Global PC Games Subscription Services Market by Application
1.4.1 Overview: Global PC Games Subscription Services Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Physical Game Store
1.4.3 Online Game Store
1.5 Global PC Games Subscription Services Market Size & Forecast
1.6 Global PC Games Subscription Services Market Size and Forecast by Region
1.6.1 Global PC Games Subscription Services Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global PC Games Subscription Services Market Size by Region, (2018-2029)
1.6.3 North America PC Games Subscription Services Market Size and Prospect (2018-2029)
1.6.4 Europe PC Games Subscription Services Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific PC Games Subscription Services Market Size and Prospect (2018-2029)
1.6.6 South America PC Games Subscription Services Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa PC Games Subscription Services Market Size and Prospect (2018-2029)
2 Company Profiles
2.1 Xbox PC Game Pass
2.1.1 Xbox PC Game Pass Details
2.1.2 Xbox PC Game Pass Major Business
2.1.3 Xbox PC Game Pass PC Games Subscription Services Product and Solutions
2.1.4 Xbox PC Game Pass PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Xbox PC Game Pass Recent Developments and Future Plans
2.2 Apple Arcade
2.2.1 Apple Arcade Details
2.2.2 Apple Arcade Major Business
2.2.3 Apple Arcade PC Games Subscription Services Product and Solutions
2.2.4 Apple Arcade PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Apple Arcade Recent Developments and Future Plans
2.3 Utomik
2.3.1 Utomik Details
2.3.2 Utomik Major Business
2.3.3 Utomik PC Games Subscription Services Product and Solutions
2.3.4 Utomik PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Utomik Recent Developments and Future Plans
2.4 Prime Gaming
2.4.1 Prime Gaming Details
2.4.2 Prime Gaming Major Business
2.4.3 Prime Gaming PC Games Subscription Services Product and Solutions
2.4.4 Prime Gaming PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Prime Gaming Recent Developments and Future Plans
2.5 EA Play
2.5.1 EA Play Details
2.5.2 EA Play Major Business
2.5.3 EA Play PC Games Subscription Services Product and Solutions
2.5.4 EA Play PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 EA Play Recent Developments and Future Plans
2.6 Paramount Games
2.6.1 Paramount Games Details
2.6.2 Paramount Games Major Business
2.6.3 Paramount Games PC Games Subscription Services Product and Solutions
2.6.4 Paramount Games PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Paramount Games Recent Developments and Future Plans
2.7 Ubisoft
2.7.1 Ubisoft Details
2.7.2 Ubisoft Major Business
2.7.3 Ubisoft PC Games Subscription Services Product and Solutions
2.7.4 Ubisoft PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Ubisoft Recent Developments and Future Plans
2.8 Boomerang
2.8.1 Boomerang Details
2.8.2 Boomerang Major Business
2.8.3 Boomerang PC Games Subscription Services Product and Solutions
2.8.4 Boomerang PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Boomerang Recent Developments and Future Plans
2.9 Stadia Pro
2.9.1 Stadia Pro Details
2.9.2 Stadia Pro Major Business
2.9.3 Stadia Pro PC Games Subscription Services Product and Solutions
2.9.4 Stadia Pro PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Stadia Pro Recent Developments and Future Plans
2.10 Humble Choice
2.10.1 Humble Choice Details
2.10.2 Humble Choice Major Business
2.10.3 Humble Choice PC Games Subscription Services Product and Solutions
2.10.4 Humble Choice PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Humble Choice Recent Developments and Future Plans
2.11 Itch.io
2.11.1 Itch.io Details
2.11.2 Itch.io Major Business
2.11.3 Itch.io PC Games Subscription Services Product and Solutions
2.11.4 Itch.io PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Itch.io Recent Developments and Future Plans
2.12 Viveport
2.12.1 Viveport Details
2.12.2 Viveport Major Business
2.12.3 Viveport PC Games Subscription Services Product and Solutions
2.12.4 Viveport PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Viveport Recent Developments and Future Plans
2.13 Oculus Quest Store
2.13.1 Oculus Quest Store Details
2.13.2 Oculus Quest Store Major Business
2.13.3 Oculus Quest Store PC Games Subscription Services Product and Solutions
2.13.4 Oculus Quest Store PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Oculus Quest Store Recent Developments and Future Plans
2.14 PS Now
2.14.1 PS Now Details
2.14.2 PS Now Major Business
2.14.3 PS Now PC Games Subscription Services Product and Solutions
2.14.4 PS Now PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 PS Now Recent Developments and Future Plans
2.15 Uplay
2.15.1 Uplay Details
2.15.2 Uplay Major Business
2.15.3 Uplay PC Games Subscription Services Product and Solutions
2.15.4 Uplay PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Uplay Recent Developments and Future Plans
2.16 PlayStation Plus
2.16.1 PlayStation Plus Details
2.16.2 PlayStation Plus Major Business
2.16.3 PlayStation Plus PC Games Subscription Services Product and Solutions
2.16.4 PlayStation Plus PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 PlayStation Plus Recent Developments and Future Plans
2.17 Nintendo Switch Online
2.17.1 Nintendo Switch Online Details
2.17.2 Nintendo Switch Online Major Business
2.17.3 Nintendo Switch Online PC Games Subscription Services Product and Solutions
2.17.4 Nintendo Switch Online PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Nintendo Switch Online Recent Developments and Future Plans
2.18 GeForce Now
2.18.1 GeForce Now Details
2.18.2 GeForce Now Major Business
2.18.3 GeForce Now PC Games Subscription Services Product and Solutions
2.18.4 GeForce Now PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 GeForce Now Recent Developments and Future Plans
2.19 Nvidia GeForce Now
2.19.1 Nvidia GeForce Now Details
2.19.2 Nvidia GeForce Now Major Business
2.19.3 Nvidia GeForce Now PC Games Subscription Services Product and Solutions
2.19.4 Nvidia GeForce Now PC Games Subscription Services Revenue, Gross Margin and Market Share (2018-2023)
2.19.5 Nvidia GeForce Now Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global PC Games Subscription Services Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of PC Games Subscription Services by Company Revenue
3.2.2 Top 3 PC Games Subscription Services Players Market Share in 2022
3.2.3 Top 6 PC Games Subscription Services Players Market Share in 2022
3.3 PC Games Subscription Services Market: Overall Company Footprint Analysis
3.3.1 PC Games Subscription Services Market: Region Footprint
3.3.2 PC Games Subscription Services Market: Company Product Type Footprint
3.3.3 PC Games Subscription Services Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global PC Games Subscription Services Consumption Value and Market Share by Type (2018-2023)
4.2 Global PC Games Subscription Services Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
5.1 Global PC Games Subscription Services Consumption Value Market Share by Application (2018-2023)
5.2 Global PC Games Subscription Services Market Forecast by Application (2024-2029)
6 North America
6.1 North America PC Games Subscription Services Consumption Value by Type (2018-2029)
6.2 North America PC Games Subscription Services Consumption Value by Application (2018-2029)
6.3 North America PC Games Subscription Services Market Size by Country
6.3.1 North America PC Games Subscription Services Consumption Value by Country (2018-2029)
6.3.2 United States PC Games Subscription Services Market Size and Forecast (2018-2029)
6.3.3 Canada PC Games Subscription Services Market Size and Forecast (2018-2029)
6.3.4 Mexico PC Games Subscription Services Market Size and Forecast (2018-2029)
7 Europe
7.1 Europe PC Games Subscription Services Consumption Value by Type (2018-2029)
7.2 Europe PC Games Subscription Services Consumption Value by Application (2018-2029)
7.3 Europe PC Games Subscription Services Market Size by Country
7.3.1 Europe PC Games Subscription Services Consumption Value by Country (2018-2029)
7.3.2 Germany PC Games Subscription Services Market Size and Forecast (2018-2029)
7.3.3 France PC Games Subscription Services Market Size and Forecast (2018-2029)
7.3.4 United Kingdom PC Games Subscription Services Market Size and Forecast (2018-2029)
7.3.5 Russia PC Games Subscription Services Market Size and Forecast (2018-2029)
7.3.6 Italy PC Games Subscription Services Market Size and Forecast (2018-2029)
8 Asia-Pacific
8.1 Asia-Pacific PC Games Subscription Services Consumption Value by Type (2018-2029)
8.2 Asia-Pacific PC Games Subscription Services Consumption Value by Application (2018-2029)
8.3 Asia-Pacific PC Games Subscription Services Market Size by Region
8.3.1 Asia-Pacific PC Games Subscription Services Consumption Value by Region (2018-2029)
8.3.2 China PC Games Subscription Services Market Size and Forecast (2018-2029)
8.3.3 Japan PC Games Subscription Services Market Size and Forecast (2018-2029)
8.3.4 South Korea PC Games Subscription Services Market Size and Forecast (2018-2029)
8.3.5 India PC Games Subscription Services Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia PC Games Subscription Services Market Size and Forecast (2018-2029)
8.3.7 Australia PC Games Subscription Services Market Size and Forecast (2018-2029)
9 South America
9.1 South America PC Games Subscription Services Consumption Value by Type (2018-2029)
9.2 South America PC Games Subscription Services Consumption Value by Application (2018-2029)
9.3 South America PC Games Subscription Services Market Size by Country
9.3.1 South America PC Games Subscription Services Consumption Value by Country (2018-2029)
9.3.2 Brazil PC Games Subscription Services Market Size and Forecast (2018-2029)
9.3.3 Argentina PC Games Subscription Services Market Size and Forecast (2018-2029)
10 Middle East & Africa
10.1 Middle East & Africa PC Games Subscription Services Consumption Value by Type (2018-2029)
10.2 Middle East & Africa PC Games Subscription Services Consumption Value by Application (2018-2029)
10.3 Middle East & Africa PC Games Subscription Services Market Size by Country
10.3.1 Middle East & Africa PC Games Subscription Services Consumption Value by Country (2018-2029)
10.3.2 Turkey PC Games Subscription Services Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia PC Games Subscription Services Market Size and Forecast (2018-2029)
10.3.4 UAE PC Games Subscription Services Market Size and Forecast (2018-2029)
11 Market Dynamics
11.1 PC Games Subscription Services Market Drivers
11.2 PC Games Subscription Services Market Restraints
11.3 PC Games Subscription Services Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
12.1 PC Games Subscription Services Industry Chain
12.2 PC Games Subscription Services Upstream Analysis
12.3 PC Games Subscription Services Midstream Analysis
12.4 PC Games Subscription Services Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer