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Global Play-to-Earn NFT Games Market Research Report 2024

Global Play-to-Earn NFT Games Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1688810

No of Pages : 87

Synopsis
Play-to-Earn NFT games combine game assets and digital assets, allowing game assets like skins, characters, weapons, virtual lands and much more to have uniqueness and scarcity, so that players can make earnings from it. These digital assets are often NFTs so that they are distinguishable and tamper-proof.
The global Play-to-Earn NFT Games market was valued at US$ 755 million in 2023 and is anticipated to reach US$ 3618.4 million by 2030, witnessing a CAGR of 21.3% during the forecast period 2024-2030.
Sky Mavis is the largest producers of Play-to-Earn NFT games in the world, has a share about 35%. Geographically speaking, North America holds about 35% of global market share, followed by Europe with about 30% share. In terms of type, RPG segment holds an main share of about 35%. In terms of application, computer segment accounts for about 60% of the global share.
This report aims to provide a comprehensive presentation of the global market for Play-to-Earn NFT Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Play-to-Earn NFT Games.
Report Scope
The Play-to-Earn NFT Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Play-to-Earn NFT Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Play-to-Earn NFT Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Sky Mavis
Dapper Labs
Decentraland
Immutable
The Sandbox
Dacoco GMBH
Sorare
Gala Games
Splinterlands
MOBOX
DeFi Kingdoms
G.JIT JAPAN
Segment by Type
RPG
Sandbox Games
CAG
Others
Segment by Application
Computers
Phones & Tablets
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Play-to-Earn NFT Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Play-to-Earn NFT Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 RPG
1.2.3 Sandbox Games
1.2.4 CAG
1.2.5 Others
1.3 Market by Application
1.3.1 Global Play-to-Earn NFT Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Computers
1.3.3 Phones & Tablets
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Play-to-Earn NFT Games Market Perspective (2019-2030)
2.2 Play-to-Earn NFT Games Growth Trends by Region
2.2.1 Global Play-to-Earn NFT Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Play-to-Earn NFT Games Historic Market Size by Region (2019-2024)
2.2.3 Play-to-Earn NFT Games Forecasted Market Size by Region (2025-2030)
2.3 Play-to-Earn NFT Games Market Dynamics
2.3.1 Play-to-Earn NFT Games Industry Trends
2.3.2 Play-to-Earn NFT Games Market Drivers
2.3.3 Play-to-Earn NFT Games Market Challenges
2.3.4 Play-to-Earn NFT Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Play-to-Earn NFT Games Players by Revenue
3.1.1 Global Top Play-to-Earn NFT Games Players by Revenue (2019-2024)
3.1.2 Global Play-to-Earn NFT Games Revenue Market Share by Players (2019-2024)
3.2 Global Play-to-Earn NFT Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Play-to-Earn NFT Games Revenue
3.4 Global Play-to-Earn NFT Games Market Concentration Ratio
3.4.1 Global Play-to-Earn NFT Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Play-to-Earn NFT Games Revenue in 2023
3.5 Play-to-Earn NFT Games Key Players Head office and Area Served
3.6 Key Players Play-to-Earn NFT Games Product Solution and Service
3.7 Date of Enter into Play-to-Earn NFT Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Play-to-Earn NFT Games Breakdown Data by Type
4.1 Global Play-to-Earn NFT Games Historic Market Size by Type (2019-2024)
4.2 Global Play-to-Earn NFT Games Forecasted Market Size by Type (2025-2030)
5 Play-to-Earn NFT Games Breakdown Data by Application
5.1 Global Play-to-Earn NFT Games Historic Market Size by Application (2019-2024)
5.2 Global Play-to-Earn NFT Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Play-to-Earn NFT Games Market Size (2019-2030)
6.2 North America Play-to-Earn NFT Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Play-to-Earn NFT Games Market Size by Country (2019-2024)
6.4 North America Play-to-Earn NFT Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Play-to-Earn NFT Games Market Size (2019-2030)
7.2 Europe Play-to-Earn NFT Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Play-to-Earn NFT Games Market Size by Country (2019-2024)
7.4 Europe Play-to-Earn NFT Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Play-to-Earn NFT Games Market Size (2019-2030)
8.2 Asia-Pacific Play-to-Earn NFT Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Play-to-Earn NFT Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Play-to-Earn NFT Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Play-to-Earn NFT Games Market Size (2019-2030)
9.2 Latin America Play-to-Earn NFT Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Play-to-Earn NFT Games Market Size by Country (2019-2024)
9.4 Latin America Play-to-Earn NFT Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Play-to-Earn NFT Games Market Size (2019-2030)
10.2 Middle East & Africa Play-to-Earn NFT Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Play-to-Earn NFT Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Play-to-Earn NFT Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Sky Mavis
11.1.1 Sky Mavis Company Detail
11.1.2 Sky Mavis Business Overview
11.1.3 Sky Mavis Play-to-Earn NFT Games Introduction
11.1.4 Sky Mavis Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.1.5 Sky Mavis Recent Development
11.2 Dapper Labs
11.2.1 Dapper Labs Company Detail
11.2.2 Dapper Labs Business Overview
11.2.3 Dapper Labs Play-to-Earn NFT Games Introduction
11.2.4 Dapper Labs Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.2.5 Dapper Labs Recent Development
11.3 Decentraland
11.3.1 Decentraland Company Detail
11.3.2 Decentraland Business Overview
11.3.3 Decentraland Play-to-Earn NFT Games Introduction
11.3.4 Decentraland Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.3.5 Decentraland Recent Development
11.4 Immutable
11.4.1 Immutable Company Detail
11.4.2 Immutable Business Overview
11.4.3 Immutable Play-to-Earn NFT Games Introduction
11.4.4 Immutable Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.4.5 Immutable Recent Development
11.5 The Sandbox
11.5.1 The Sandbox Company Detail
11.5.2 The Sandbox Business Overview
11.5.3 The Sandbox Play-to-Earn NFT Games Introduction
11.5.4 The Sandbox Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.5.5 The Sandbox Recent Development
11.6 Dacoco GMBH
11.6.1 Dacoco GMBH Company Detail
11.6.2 Dacoco GMBH Business Overview
11.6.3 Dacoco GMBH Play-to-Earn NFT Games Introduction
11.6.4 Dacoco GMBH Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.6.5 Dacoco GMBH Recent Development
11.7 Sorare
11.7.1 Sorare Company Detail
11.7.2 Sorare Business Overview
11.7.3 Sorare Play-to-Earn NFT Games Introduction
11.7.4 Sorare Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.7.5 Sorare Recent Development
11.8 Gala Games
11.8.1 Gala Games Company Detail
11.8.2 Gala Games Business Overview
11.8.3 Gala Games Play-to-Earn NFT Games Introduction
11.8.4 Gala Games Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.8.5 Gala Games Recent Development
11.9 Splinterlands
11.9.1 Splinterlands Company Detail
11.9.2 Splinterlands Business Overview
11.9.3 Splinterlands Play-to-Earn NFT Games Introduction
11.9.4 Splinterlands Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.9.5 Splinterlands Recent Development
11.10 MOBOX
11.10.1 MOBOX Company Detail
11.10.2 MOBOX Business Overview
11.10.3 MOBOX Play-to-Earn NFT Games Introduction
11.10.4 MOBOX Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.10.5 MOBOX Recent Development
11.11 DeFi Kingdoms
11.11.1 DeFi Kingdoms Company Detail
11.11.2 DeFi Kingdoms Business Overview
11.11.3 DeFi Kingdoms Play-to-Earn NFT Games Introduction
11.11.4 DeFi Kingdoms Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.11.5 DeFi Kingdoms Recent Development
11.12 G.JIT JAPAN
11.12.1 G.JIT JAPAN Company Detail
11.12.2 G.JIT JAPAN Business Overview
11.12.3 G.JIT JAPAN Play-to-Earn NFT Games Introduction
11.12.4 G.JIT JAPAN Revenue in Play-to-Earn NFT Games Business (2019-2024)
11.12.5 G.JIT JAPAN Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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