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Global Portable Gaming Consoles Market Research Report 2024

Global Portable Gaming Consoles Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1562870

No of Pages : 76

Synopsis
A Portable Gaming Console is a small handheld, self-contained video game console with a built-in screen, game controls and speakers. Portable Gaming Consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
The global Portable Gaming Consoles market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Portable Gaming Consoles is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Portable Gaming Consoles is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Portable Gaming Consoles include Nintendo, Sony, Microsoft and GamePad Digital, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Portable Gaming Consoles, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Portable Gaming Consoles.
Report Scope
The Portable Gaming Consoles market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Portable Gaming Consoles market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Portable Gaming Consoles manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Nintendo
Sony
Microsoft
GamePad Digital
Segment by Type
Single Function Gaming Consoles
Multifunction Gaming Consoles
Segment by Application
Children
Adults
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Portable Gaming Consoles manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Portable Gaming Consoles in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Portable Gaming Consoles Market Overview
1.1 Product Overview and Scope of Portable Gaming Consoles
1.2 Portable Gaming Consoles Segment by Type
1.2.1 Global Portable Gaming Consoles Market Value Comparison by Type (2024-2030)
1.2.2 Single Function Gaming Consoles
1.2.3 Multifunction Gaming Consoles
1.3 Portable Gaming Consoles Segment by Application
1.3.1 Global Portable Gaming Consoles Market Value by Application: (2024-2030)
1.3.2 Children
1.3.3 Adults
1.4 Global Portable Gaming Consoles Market Size Estimates and Forecasts
1.4.1 Global Portable Gaming Consoles Revenue 2019-2030
1.4.2 Global Portable Gaming Consoles Sales 2019-2030
1.4.3 Global Portable Gaming Consoles Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Portable Gaming Consoles Market Competition by Manufacturers
2.1 Global Portable Gaming Consoles Sales Market Share by Manufacturers (2019-2024)
2.2 Global Portable Gaming Consoles Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Portable Gaming Consoles Average Price by Manufacturers (2019-2024)
2.4 Global Portable Gaming Consoles Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Portable Gaming Consoles, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Portable Gaming Consoles, Product Type & Application
2.7 Portable Gaming Consoles Market Competitive Situation and Trends
2.7.1 Portable Gaming Consoles Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Portable Gaming Consoles Players Market Share by Revenue
2.7.3 Global Portable Gaming Consoles Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Portable Gaming Consoles Retrospective Market Scenario by Region
3.1 Global Portable Gaming Consoles Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Portable Gaming Consoles Global Portable Gaming Consoles Sales by Region: 2019-2030
3.2.1 Global Portable Gaming Consoles Sales by Region: 2019-2024
3.2.2 Global Portable Gaming Consoles Sales by Region: 2025-2030
3.3 Global Portable Gaming Consoles Global Portable Gaming Consoles Revenue by Region: 2019-2030
3.3.1 Global Portable Gaming Consoles Revenue by Region: 2019-2024
3.3.2 Global Portable Gaming Consoles Revenue by Region: 2025-2030
3.4 North America Portable Gaming Consoles Market Facts & Figures by Country
3.4.1 North America Portable Gaming Consoles Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Portable Gaming Consoles Sales by Country (2019-2030)
3.4.3 North America Portable Gaming Consoles Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Portable Gaming Consoles Market Facts & Figures by Country
3.5.1 Europe Portable Gaming Consoles Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Portable Gaming Consoles Sales by Country (2019-2030)
3.5.3 Europe Portable Gaming Consoles Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Portable Gaming Consoles Market Facts & Figures by Country
3.6.1 Asia Pacific Portable Gaming Consoles Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Portable Gaming Consoles Sales by Country (2019-2030)
3.6.3 Asia Pacific Portable Gaming Consoles Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Portable Gaming Consoles Market Facts & Figures by Country
3.7.1 Latin America Portable Gaming Consoles Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Portable Gaming Consoles Sales by Country (2019-2030)
3.7.3 Latin America Portable Gaming Consoles Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Portable Gaming Consoles Market Facts & Figures by Country
3.8.1 Middle East and Africa Portable Gaming Consoles Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Portable Gaming Consoles Sales by Country (2019-2030)
3.8.3 Middle East and Africa Portable Gaming Consoles Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Portable Gaming Consoles Sales by Type (2019-2030)
4.1.1 Global Portable Gaming Consoles Sales by Type (2019-2024)
4.1.2 Global Portable Gaming Consoles Sales by Type (2025-2030)
4.1.3 Global Portable Gaming Consoles Sales Market Share by Type (2019-2030)
4.2 Global Portable Gaming Consoles Revenue by Type (2019-2030)
4.2.1 Global Portable Gaming Consoles Revenue by Type (2019-2024)
4.2.2 Global Portable Gaming Consoles Revenue by Type (2025-2030)
4.2.3 Global Portable Gaming Consoles Revenue Market Share by Type (2019-2030)
4.3 Global Portable Gaming Consoles Price by Type (2019-2030)
5 Segment by Application
5.1 Global Portable Gaming Consoles Sales by Application (2019-2030)
5.1.1 Global Portable Gaming Consoles Sales by Application (2019-2024)
5.1.2 Global Portable Gaming Consoles Sales by Application (2025-2030)
5.1.3 Global Portable Gaming Consoles Sales Market Share by Application (2019-2030)
5.2 Global Portable Gaming Consoles Revenue by Application (2019-2030)
5.2.1 Global Portable Gaming Consoles Revenue by Application (2019-2024)
5.2.2 Global Portable Gaming Consoles Revenue by Application (2025-2030)
5.2.3 Global Portable Gaming Consoles Revenue Market Share by Application (2019-2030)
5.3 Global Portable Gaming Consoles Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Nintendo
6.1.1 Nintendo Corporation Information
6.1.2 Nintendo Description and Business Overview
6.1.3 Nintendo Portable Gaming Consoles Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Nintendo Portable Gaming Consoles Product Portfolio
6.1.5 Nintendo Recent Developments/Updates
6.2 Sony
6.2.1 Sony Corporation Information
6.2.2 Sony Description and Business Overview
6.2.3 Sony Portable Gaming Consoles Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Sony Portable Gaming Consoles Product Portfolio
6.2.5 Sony Recent Developments/Updates
6.3 Microsoft
6.3.1 Microsoft Corporation Information
6.3.2 Microsoft Description and Business Overview
6.3.3 Microsoft Portable Gaming Consoles Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Microsoft Portable Gaming Consoles Product Portfolio
6.3.5 Microsoft Recent Developments/Updates
6.4 GamePad Digital
6.4.1 GamePad Digital Corporation Information
6.4.2 GamePad Digital Description and Business Overview
6.4.3 GamePad Digital Portable Gaming Consoles Sales, Revenue and Gross Margin (2019-2024)
6.4.4 GamePad Digital Portable Gaming Consoles Product Portfolio
6.4.5 GamePad Digital Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Portable Gaming Consoles Industry Chain Analysis
7.2 Portable Gaming Consoles Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Portable Gaming Consoles Production Mode & Process
7.4 Portable Gaming Consoles Sales and Marketing
7.4.1 Portable Gaming Consoles Sales Channels
7.4.2 Portable Gaming Consoles Distributors
7.5 Portable Gaming Consoles Customers
8 Portable Gaming Consoles Market Dynamics
8.1 Portable Gaming Consoles Industry Trends
8.2 Portable Gaming Consoles Market Drivers
8.3 Portable Gaming Consoles Market Challenges
8.4 Portable Gaming Consoles Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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