Index
1 Market Overview
1.1 Product Overview and Scope of Roaming Game
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Roaming Game by Type
1.3.1 Overview: Global Roaming Game Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Roaming Game Consumption Value Market Share by Type in 2022
1.3.3 Adventure Class
1.3.4 Interactive Class
1.3.5 Role-Playing Classes
1.3.6 Other
1.4 Global Roaming Game Market by Application
1.4.1 Overview: Global Roaming Game Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Amusement
1.4.3 Athletics
1.5 Global Roaming Game Market Size & Forecast
1.6 Global Roaming Game Market Size and Forecast by Region
1.6.1 Global Roaming Game Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Roaming Game Market Size by Region, (2018-2029)
1.6.3 North America Roaming Game Market Size and Prospect (2018-2029)
1.6.4 Europe Roaming Game Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Roaming Game Market Size and Prospect (2018-2029)
1.6.6 South America Roaming Game Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Roaming Game Market Size and Prospect (2018-2029)
2 Company Profiles
2.1 Rockstar
2.1.1 Rockstar Details
2.1.2 Rockstar Major Business
2.1.3 Rockstar Roaming Game Product and Solutions
2.1.4 Rockstar Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Rockstar Recent Developments and Future Plans
2.2 Microsoft
2.2.1 Microsoft Details
2.2.2 Microsoft Major Business
2.2.3 Microsoft Roaming Game Product and Solutions
2.2.4 Microsoft Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Microsoft Recent Developments and Future Plans
2.3 Warner Bros. Entertainment
2.3.1 Warner Bros. Entertainment Details
2.3.2 Warner Bros. Entertainment Major Business
2.3.3 Warner Bros. Entertainment Roaming Game Product and Solutions
2.3.4 Warner Bros. Entertainment Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Warner Bros. Entertainment Recent Developments and Future Plans
2.4 Nintendo
2.4.1 Nintendo Details
2.4.2 Nintendo Major Business
2.4.3 Nintendo Roaming Game Product and Solutions
2.4.4 Nintendo Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Nintendo Recent Developments and Future Plans
2.5 Sony
2.5.1 Sony Details
2.5.2 Sony Major Business
2.5.3 Sony Roaming Game Product and Solutions
2.5.4 Sony Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Sony Recent Developments and Future Plans
2.6 FromSoftware
2.6.1 FromSoftware Details
2.6.2 FromSoftware Major Business
2.6.3 FromSoftware Roaming Game Product and Solutions
2.6.4 FromSoftware Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 FromSoftware Recent Developments and Future Plans
2.7 Tencent
2.7.1 Tencent Details
2.7.2 Tencent Major Business
2.7.3 Tencent Roaming Game Product and Solutions
2.7.4 Tencent Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Tencent Recent Developments and Future Plans
2.8 NetEase
2.8.1 NetEase Details
2.8.2 NetEase Major Business
2.8.3 NetEase Roaming Game Product and Solutions
2.8.4 NetEase Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 NetEase Recent Developments and Future Plans
2.9 HoYoverse
2.9.1 HoYoverse Details
2.9.2 HoYoverse Major Business
2.9.3 HoYoverse Roaming Game Product and Solutions
2.9.4 HoYoverse Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 HoYoverse Recent Developments and Future Plans
2.10 Thatgamecompany
2.10.1 Thatgamecompany Details
2.10.2 Thatgamecompany Major Business
2.10.3 Thatgamecompany Roaming Game Product and Solutions
2.10.4 Thatgamecompany Roaming Game Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Thatgamecompany Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Roaming Game Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Roaming Game by Company Revenue
3.2.2 Top 3 Roaming Game Players Market Share in 2022
3.2.3 Top 6 Roaming Game Players Market Share in 2022
3.3 Roaming Game Market: Overall Company Footprint Analysis
3.3.1 Roaming Game Market: Region Footprint
3.3.2 Roaming Game Market: Company Product Type Footprint
3.3.3 Roaming Game Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Roaming Game Consumption Value and Market Share by Type (2018-2023)
4.2 Global Roaming Game Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
5.1 Global Roaming Game Consumption Value Market Share by Application (2018-2023)
5.2 Global Roaming Game Market Forecast by Application (2024-2029)
6 North America
6.1 North America Roaming Game Consumption Value by Type (2018-2029)
6.2 North America Roaming Game Consumption Value by Application (2018-2029)
6.3 North America Roaming Game Market Size by Country
6.3.1 North America Roaming Game Consumption Value by Country (2018-2029)
6.3.2 United States Roaming Game Market Size and Forecast (2018-2029)
6.3.3 Canada Roaming Game Market Size and Forecast (2018-2029)
6.3.4 Mexico Roaming Game Market Size and Forecast (2018-2029)
7 Europe
7.1 Europe Roaming Game Consumption Value by Type (2018-2029)
7.2 Europe Roaming Game Consumption Value by Application (2018-2029)
7.3 Europe Roaming Game Market Size by Country
7.3.1 Europe Roaming Game Consumption Value by Country (2018-2029)
7.3.2 Germany Roaming Game Market Size and Forecast (2018-2029)
7.3.3 France Roaming Game Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Roaming Game Market Size and Forecast (2018-2029)
7.3.5 Russia Roaming Game Market Size and Forecast (2018-2029)
7.3.6 Italy Roaming Game Market Size and Forecast (2018-2029)
8 Asia-Pacific
8.1 Asia-Pacific Roaming Game Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Roaming Game Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Roaming Game Market Size by Region
8.3.1 Asia-Pacific Roaming Game Consumption Value by Region (2018-2029)
8.3.2 China Roaming Game Market Size and Forecast (2018-2029)
8.3.3 Japan Roaming Game Market Size and Forecast (2018-2029)
8.3.4 South Korea Roaming Game Market Size and Forecast (2018-2029)
8.3.5 India Roaming Game Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Roaming Game Market Size and Forecast (2018-2029)
8.3.7 Australia Roaming Game Market Size and Forecast (2018-2029)
9 South America
9.1 South America Roaming Game Consumption Value by Type (2018-2029)
9.2 South America Roaming Game Consumption Value by Application (2018-2029)
9.3 South America Roaming Game Market Size by Country
9.3.1 South America Roaming Game Consumption Value by Country (2018-2029)
9.3.2 Brazil Roaming Game Market Size and Forecast (2018-2029)
9.3.3 Argentina Roaming Game Market Size and Forecast (2018-2029)
10 Middle East & Africa
10.1 Middle East & Africa Roaming Game Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Roaming Game Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Roaming Game Market Size by Country
10.3.1 Middle East & Africa Roaming Game Consumption Value by Country (2018-2029)
10.3.2 Turkey Roaming Game Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Roaming Game Market Size and Forecast (2018-2029)
10.3.4 UAE Roaming Game Market Size and Forecast (2018-2029)
11 Market Dynamics
11.1 Roaming Game Market Drivers
11.2 Roaming Game Market Restraints
11.3 Roaming Game Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
12.1 Roaming Game Industry Chain
12.2 Roaming Game Upstream Analysis
12.3 Roaming Game Midstream Analysis
12.4 Roaming Game Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer