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Global Roguelike Game Market Research Report 2024

Global Roguelike Game Market Research Report 2024

Publishing Date : Oct, 2023

License Type :
 

Report Code : 1798717

No of Pages : 115

Synopsis
Roguelike game is a type of video game that is characterized by randomly generated levels, permadeath, and turn-based gameplay. These games are typically set in a dungeon or similar environment, and the player must explore the area, defeat enemies, and collect items in order to progress. Roguelike games often have a high level of challenge, as the player must make strategic decisions about how to navigate the environment and use their resources. Roguelike games continue to be popular among gamers who enjoy challenging and unpredictable experiences with high replay value.
Global Roguelike Game market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Roguelike Game market research.
Roguelike games have gained significant popularity in the gaming industry, particularly in the indie game development scene. The genre's unique gameplay mechanics and challenging nature have attracted a dedicated fan base worldwide. The rise of indie game development has allowed smaller studios and developers to create unique and innovative roguelike games, catering to niche audiences. The genre's challenging and rewarding gameplay has attracted both experienced and new gamers, leading to an expanding player base. Roguelike games are available on various platforms, including PC, consoles, and mobile devices, making them accessible to a wide range of players. The global market for roguelike games is expected to continue growing as game developers innovate and experiment with new gameplay mechanics and content. The genre's replayability, challenging nature, and unique features are likely to keep players engaged and interested in the long term. With the continued support of indie game developers and the rise of mobile gaming, roguelike games are expected to maintain a strong presence in the gaming industry. Additionally, the growth of esports and competitive gaming could create opportunities for roguelike games to become part of competitive gaming events.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Roguelike Game market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Motion Twin (Dead Cells)
Red Hook Studios (Darkest Dungeon)
Dodge Roll (Enter the Gungeon)
Housemarque (RETURNAL)
ChillyRoom (Soul Knight)
Cellar Door Games (ROGUE LEGACY 2)
Mossmouth (Spelunky 2)
Four Quarters (Loop Hero)
Supergiant Games (Hades)
Subset Games (FTL: Faster Than Light)
Blue Manchu (Void Bastards)
Daniel Mullins Games (Inscryption)
Maschinen-Mensch (Curious Expedition)
Brace Yourself Games (Crypt of the Necrodancer)
Hopoo Games (Risk of Rain 2)
Klei Entertainment (Don't Starve)
Massive Monster (Cult of the Lamb)
HABBY (Survivor.io)
Afterburner Studios (Dreamscaper)
Mega Crit Games (Slay the Spire)
Segment by Type
2D Roguelike Game
3D Roguelike Game
Segment by Application
Mobile Game
Computer Game
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Roguelike Game report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Roguelike Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 2D Roguelike Game
1.2.3 3D Roguelike Game
1.3 Market by Application
1.3.1 Global Roguelike Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Mobile Game
1.3.3 Computer Game
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Roguelike Game Market Perspective (2018-2029)
2.2 Roguelike Game Growth Trends by Region
2.2.1 Global Roguelike Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Roguelike Game Historic Market Size by Region (2018-2023)
2.2.3 Roguelike Game Forecasted Market Size by Region (2024-2029)
2.3 Roguelike Game Market Dynamics
2.3.1 Roguelike Game Industry Trends
2.3.2 Roguelike Game Market Drivers
2.3.3 Roguelike Game Market Challenges
2.3.4 Roguelike Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Roguelike Game Players by Revenue
3.1.1 Global Top Roguelike Game Players by Revenue (2018-2023)
3.1.2 Global Roguelike Game Revenue Market Share by Players (2018-2023)
3.2 Global Roguelike Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Roguelike Game Revenue
3.4 Global Roguelike Game Market Concentration Ratio
3.4.1 Global Roguelike Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Roguelike Game Revenue in 2022
3.5 Roguelike Game Key Players Head office and Area Served
3.6 Key Players Roguelike Game Product Solution and Service
3.7 Date of Enter into Roguelike Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Roguelike Game Breakdown Data by Type
4.1 Global Roguelike Game Historic Market Size by Type (2018-2023)
4.2 Global Roguelike Game Forecasted Market Size by Type (2024-2029)
5 Roguelike Game Breakdown Data by Application
5.1 Global Roguelike Game Historic Market Size by Application (2018-2023)
5.2 Global Roguelike Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Roguelike Game Market Size (2018-2029)
6.2 North America Roguelike Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Roguelike Game Market Size by Country (2018-2023)
6.4 North America Roguelike Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Roguelike Game Market Size (2018-2029)
7.2 Europe Roguelike Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Roguelike Game Market Size by Country (2018-2023)
7.4 Europe Roguelike Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Roguelike Game Market Size (2018-2029)
8.2 Asia-Pacific Roguelike Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Roguelike Game Market Size by Region (2018-2023)
8.4 Asia-Pacific Roguelike Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Roguelike Game Market Size (2018-2029)
9.2 Latin America Roguelike Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Roguelike Game Market Size by Country (2018-2023)
9.4 Latin America Roguelike Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Roguelike Game Market Size (2018-2029)
10.2 Middle East & Africa Roguelike Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Roguelike Game Market Size by Country (2018-2023)
10.4 Middle East & Africa Roguelike Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Motion Twin (Dead Cells)
11.1.1 Motion Twin (Dead Cells) Company Detail
11.1.2 Motion Twin (Dead Cells) Business Overview
11.1.3 Motion Twin (Dead Cells) Roguelike Game Introduction
11.1.4 Motion Twin (Dead Cells) Revenue in Roguelike Game Business (2018-2023)
11.1.5 Motion Twin (Dead Cells) Recent Development
11.2 Red Hook Studios (Darkest Dungeon)
11.2.1 Red Hook Studios (Darkest Dungeon) Company Detail
11.2.2 Red Hook Studios (Darkest Dungeon) Business Overview
11.2.3 Red Hook Studios (Darkest Dungeon) Roguelike Game Introduction
11.2.4 Red Hook Studios (Darkest Dungeon) Revenue in Roguelike Game Business (2018-2023)
11.2.5 Red Hook Studios (Darkest Dungeon) Recent Development
11.3 Dodge Roll (Enter the Gungeon)
11.3.1 Dodge Roll (Enter the Gungeon) Company Detail
11.3.2 Dodge Roll (Enter the Gungeon) Business Overview
11.3.3 Dodge Roll (Enter the Gungeon) Roguelike Game Introduction
11.3.4 Dodge Roll (Enter the Gungeon) Revenue in Roguelike Game Business (2018-2023)
11.3.5 Dodge Roll (Enter the Gungeon) Recent Development
11.4 Housemarque (RETURNAL)
11.4.1 Housemarque (RETURNAL) Company Detail
11.4.2 Housemarque (RETURNAL) Business Overview
11.4.3 Housemarque (RETURNAL) Roguelike Game Introduction
11.4.4 Housemarque (RETURNAL) Revenue in Roguelike Game Business (2018-2023)
11.4.5 Housemarque (RETURNAL) Recent Development
11.5 ChillyRoom (Soul Knight)
11.5.1 ChillyRoom (Soul Knight) Company Detail
11.5.2 ChillyRoom (Soul Knight) Business Overview
11.5.3 ChillyRoom (Soul Knight) Roguelike Game Introduction
11.5.4 ChillyRoom (Soul Knight) Revenue in Roguelike Game Business (2018-2023)
11.5.5 ChillyRoom (Soul Knight) Recent Development
11.6 Cellar Door Games (ROGUE LEGACY 2)
11.6.1 Cellar Door Games (ROGUE LEGACY 2) Company Detail
11.6.2 Cellar Door Games (ROGUE LEGACY 2) Business Overview
11.6.3 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Introduction
11.6.4 Cellar Door Games (ROGUE LEGACY 2) Revenue in Roguelike Game Business (2018-2023)
11.6.5 Cellar Door Games (ROGUE LEGACY 2) Recent Development
11.7 Mossmouth (Spelunky 2)
11.7.1 Mossmouth (Spelunky 2) Company Detail
11.7.2 Mossmouth (Spelunky 2) Business Overview
11.7.3 Mossmouth (Spelunky 2) Roguelike Game Introduction
11.7.4 Mossmouth (Spelunky 2) Revenue in Roguelike Game Business (2018-2023)
11.7.5 Mossmouth (Spelunky 2) Recent Development
11.8 Four Quarters (Loop Hero)
11.8.1 Four Quarters (Loop Hero) Company Detail
11.8.2 Four Quarters (Loop Hero) Business Overview
11.8.3 Four Quarters (Loop Hero) Roguelike Game Introduction
11.8.4 Four Quarters (Loop Hero) Revenue in Roguelike Game Business (2018-2023)
11.8.5 Four Quarters (Loop Hero) Recent Development
11.9 Supergiant Games (Hades)
11.9.1 Supergiant Games (Hades) Company Detail
11.9.2 Supergiant Games (Hades) Business Overview
11.9.3 Supergiant Games (Hades) Roguelike Game Introduction
11.9.4 Supergiant Games (Hades) Revenue in Roguelike Game Business (2018-2023)
11.9.5 Supergiant Games (Hades) Recent Development
11.10 Subset Games (FTL: Faster Than Light)
11.10.1 Subset Games (FTL: Faster Than Light) Company Detail
11.10.2 Subset Games (FTL: Faster Than Light) Business Overview
11.10.3 Subset Games (FTL: Faster Than Light) Roguelike Game Introduction
11.10.4 Subset Games (FTL: Faster Than Light) Revenue in Roguelike Game Business (2018-2023)
11.10.5 Subset Games (FTL: Faster Than Light) Recent Development
11.11 Blue Manchu (Void Bastards)
11.11.1 Blue Manchu (Void Bastards) Company Detail
11.11.2 Blue Manchu (Void Bastards) Business Overview
11.11.3 Blue Manchu (Void Bastards) Roguelike Game Introduction
11.11.4 Blue Manchu (Void Bastards) Revenue in Roguelike Game Business (2018-2023)
11.11.5 Blue Manchu (Void Bastards) Recent Development
11.12 Daniel Mullins Games (Inscryption)
11.12.1 Daniel Mullins Games (Inscryption) Company Detail
11.12.2 Daniel Mullins Games (Inscryption) Business Overview
11.12.3 Daniel Mullins Games (Inscryption) Roguelike Game Introduction
11.12.4 Daniel Mullins Games (Inscryption) Revenue in Roguelike Game Business (2018-2023)
11.12.5 Daniel Mullins Games (Inscryption) Recent Development
11.13 Maschinen-Mensch (Curious Expedition)
11.13.1 Maschinen-Mensch (Curious Expedition) Company Detail
11.13.2 Maschinen-Mensch (Curious Expedition) Business Overview
11.13.3 Maschinen-Mensch (Curious Expedition) Roguelike Game Introduction
11.13.4 Maschinen-Mensch (Curious Expedition) Revenue in Roguelike Game Business (2018-2023)
11.13.5 Maschinen-Mensch (Curious Expedition) Recent Development
11.14 Brace Yourself Games (Crypt of the Necrodancer)
11.14.1 Brace Yourself Games (Crypt of the Necrodancer) Company Detail
11.14.2 Brace Yourself Games (Crypt of the Necrodancer) Business Overview
11.14.3 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Introduction
11.14.4 Brace Yourself Games (Crypt of the Necrodancer) Revenue in Roguelike Game Business (2018-2023)
11.14.5 Brace Yourself Games (Crypt of the Necrodancer) Recent Development
11.15 Hopoo Games (Risk of Rain 2)
11.15.1 Hopoo Games (Risk of Rain 2) Company Detail
11.15.2 Hopoo Games (Risk of Rain 2) Business Overview
11.15.3 Hopoo Games (Risk of Rain 2) Roguelike Game Introduction
11.15.4 Hopoo Games (Risk of Rain 2) Revenue in Roguelike Game Business (2018-2023)
11.15.5 Hopoo Games (Risk of Rain 2) Recent Development
11.16 Klei Entertainment (Don't Starve)
11.16.1 Klei Entertainment (Don't Starve) Company Detail
11.16.2 Klei Entertainment (Don't Starve) Business Overview
11.16.3 Klei Entertainment (Don't Starve) Roguelike Game Introduction
11.16.4 Klei Entertainment (Don't Starve) Revenue in Roguelike Game Business (2018-2023)
11.16.5 Klei Entertainment (Don't Starve) Recent Development
11.17 Massive Monster (Cult of the Lamb)
11.17.1 Massive Monster (Cult of the Lamb) Company Detail
11.17.2 Massive Monster (Cult of the Lamb) Business Overview
11.17.3 Massive Monster (Cult of the Lamb) Roguelike Game Introduction
11.17.4 Massive Monster (Cult of the Lamb) Revenue in Roguelike Game Business (2018-2023)
11.17.5 Massive Monster (Cult of the Lamb) Recent Development
11.18 HABBY (Survivor.io)
11.18.1 HABBY (Survivor.io) Company Detail
11.18.2 HABBY (Survivor.io) Business Overview
11.18.3 HABBY (Survivor.io) Roguelike Game Introduction
11.18.4 HABBY (Survivor.io) Revenue in Roguelike Game Business (2018-2023)
11.18.5 HABBY (Survivor.io) Recent Development
11.19 Afterburner Studios (Dreamscaper)
11.19.1 Afterburner Studios (Dreamscaper) Company Detail
11.19.2 Afterburner Studios (Dreamscaper) Business Overview
11.19.3 Afterburner Studios (Dreamscaper) Roguelike Game Introduction
11.19.4 Afterburner Studios (Dreamscaper) Revenue in Roguelike Game Business (2018-2023)
11.19.5 Afterburner Studios (Dreamscaper) Recent Development
11.20 Mega Crit Games (Slay the Spire)
11.20.1 Mega Crit Games (Slay the Spire) Company Detail
11.20.2 Mega Crit Games (Slay the Spire) Business Overview
11.20.3 Mega Crit Games (Slay the Spire) Roguelike Game Introduction
11.20.4 Mega Crit Games (Slay the Spire) Revenue in Roguelike Game Business (2018-2023)
11.20.5 Mega Crit Games (Slay the Spire) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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