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Global Social-network Game Service Market Research Report 2024

Global Social-network Game Service Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1896635

No of Pages : 75

Synopsis
The global Social-network Game Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Social-network Game Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Social-network Game Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Social-network Game Service in Applications is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Social-network Game Service include Zynga, Wooga, Gameforge, Bigpoint Games, Goodgame Studios, Plinga, Kabam and RockYou, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Social-network Game Service, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Social-network Game Service.
Report Scope
The Social-network Game Service market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Social-network Game Service market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Social-network Game Service companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Zynga
Wooga
Gameforge
Bigpoint Games
Goodgame Studios
Plinga
Kabam
RockYou
Segment by Type
Casual
Adventure
Competitive
Others
Segment by Application
Applications
Websites
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Social-network Game Service companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Social-network Game Service Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Casual
1.2.3 Adventure
1.2.4 Competitive
1.2.5 Others
1.3 Market by Application
1.3.1 Global Social-network Game Service Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Applications
1.3.3 Websites
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Social-network Game Service Market Perspective (2019-2030)
2.2 Social-network Game Service Growth Trends by Region
2.2.1 Global Social-network Game Service Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Social-network Game Service Historic Market Size by Region (2019-2024)
2.2.3 Social-network Game Service Forecasted Market Size by Region (2025-2030)
2.3 Social-network Game Service Market Dynamics
2.3.1 Social-network Game Service Industry Trends
2.3.2 Social-network Game Service Market Drivers
2.3.3 Social-network Game Service Market Challenges
2.3.4 Social-network Game Service Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Social-network Game Service Players by Revenue
3.1.1 Global Top Social-network Game Service Players by Revenue (2019-2024)
3.1.2 Global Social-network Game Service Revenue Market Share by Players (2019-2024)
3.2 Global Social-network Game Service Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Social-network Game Service Revenue
3.4 Global Social-network Game Service Market Concentration Ratio
3.4.1 Global Social-network Game Service Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Social-network Game Service Revenue in 2023
3.5 Social-network Game Service Key Players Head office and Area Served
3.6 Key Players Social-network Game Service Product Solution and Service
3.7 Date of Enter into Social-network Game Service Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Social-network Game Service Breakdown Data by Type
4.1 Global Social-network Game Service Historic Market Size by Type (2019-2024)
4.2 Global Social-network Game Service Forecasted Market Size by Type (2025-2030)
5 Social-network Game Service Breakdown Data by Application
5.1 Global Social-network Game Service Historic Market Size by Application (2019-2024)
5.2 Global Social-network Game Service Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Social-network Game Service Market Size (2019-2030)
6.2 North America Social-network Game Service Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Social-network Game Service Market Size by Country (2019-2024)
6.4 North America Social-network Game Service Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Social-network Game Service Market Size (2019-2030)
7.2 Europe Social-network Game Service Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Social-network Game Service Market Size by Country (2019-2024)
7.4 Europe Social-network Game Service Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Social-network Game Service Market Size (2019-2030)
8.2 Asia-Pacific Social-network Game Service Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Social-network Game Service Market Size by Region (2019-2024)
8.4 Asia-Pacific Social-network Game Service Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Social-network Game Service Market Size (2019-2030)
9.2 Latin America Social-network Game Service Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Social-network Game Service Market Size by Country (2019-2024)
9.4 Latin America Social-network Game Service Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Social-network Game Service Market Size (2019-2030)
10.2 Middle East & Africa Social-network Game Service Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Social-network Game Service Market Size by Country (2019-2024)
10.4 Middle East & Africa Social-network Game Service Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Zynga
11.1.1 Zynga Company Detail
11.1.2 Zynga Business Overview
11.1.3 Zynga Social-network Game Service Introduction
11.1.4 Zynga Revenue in Social-network Game Service Business (2019-2024)
11.1.5 Zynga Recent Development
11.2 Wooga
11.2.1 Wooga Company Detail
11.2.2 Wooga Business Overview
11.2.3 Wooga Social-network Game Service Introduction
11.2.4 Wooga Revenue in Social-network Game Service Business (2019-2024)
11.2.5 Wooga Recent Development
11.3 Gameforge
11.3.1 Gameforge Company Detail
11.3.2 Gameforge Business Overview
11.3.3 Gameforge Social-network Game Service Introduction
11.3.4 Gameforge Revenue in Social-network Game Service Business (2019-2024)
11.3.5 Gameforge Recent Development
11.4 Bigpoint Games
11.4.1 Bigpoint Games Company Detail
11.4.2 Bigpoint Games Business Overview
11.4.3 Bigpoint Games Social-network Game Service Introduction
11.4.4 Bigpoint Games Revenue in Social-network Game Service Business (2019-2024)
11.4.5 Bigpoint Games Recent Development
11.5 Goodgame Studios
11.5.1 Goodgame Studios Company Detail
11.5.2 Goodgame Studios Business Overview
11.5.3 Goodgame Studios Social-network Game Service Introduction
11.5.4 Goodgame Studios Revenue in Social-network Game Service Business (2019-2024)
11.5.5 Goodgame Studios Recent Development
11.6 Plinga
11.6.1 Plinga Company Detail
11.6.2 Plinga Business Overview
11.6.3 Plinga Social-network Game Service Introduction
11.6.4 Plinga Revenue in Social-network Game Service Business (2019-2024)
11.6.5 Plinga Recent Development
11.7 Kabam
11.7.1 Kabam Company Detail
11.7.2 Kabam Business Overview
11.7.3 Kabam Social-network Game Service Introduction
11.7.4 Kabam Revenue in Social-network Game Service Business (2019-2024)
11.7.5 Kabam Recent Development
11.8 RockYou
11.8.1 RockYou Company Detail
11.8.2 RockYou Business Overview
11.8.3 RockYou Social-network Game Service Introduction
11.8.4 RockYou Revenue in Social-network Game Service Business (2019-2024)
11.8.5 RockYou Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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