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Global Special Effects Services Market Research Report 2024

Global Special Effects Services Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1705434

No of Pages : 106

Synopsis

Special effects (often abbreviated as SFX, SPFX, or simply FX) are illusions or visual tricks used in the film, television, theatre, video game and simulator industries to simulate the imagined events in a story or virtual world.

The global Special Effects Services market was valued at US$ 4967.4 million in 2023 and is anticipated to reach US$ 10800 million by 2030, witnessing a CAGR of 11.6% during the forecast period 2024-2030.

North America is the largest Special Effects Services market with about 51% market share. Europe is follower, accounting for about 28% market share.The key manufacturers are Industrial Light and Magic, Rodeo Fx,

Legend 3D, Framestore, The Mill, Cinesite, Moving Picture Company (MPC), Weta Digital, Deluxe Entertainment, DNEG, Pinewood Studios, Sony Pictures Imageworks, Legendary, Digital Domain, Animal Logic, Pixomondo, Digital Idea, Tippett Studio, Flatworld Solutions Pvt, Epic Games (UNREAL), Method

Studios, BUF, Scanline vfx, Artem, XFFX, Danish Special Effects Service, Bloodhound FX, TNG Visual Effects, Phantom Dynamics etc. Top 3 companies occupied about 30% market share.

This report aims to provide a comprehensive presentation of the global market for Special Effects Services, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Special Effects Services.

Report Scope

The Special Effects Services market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030.

This report segments the global Special Effects Services market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Special Effects Services companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • Industrial Light and Magic
  • Rodeo Fx
  • Legend 3D
  • Framestore
  • The Mill
  • Cinesite
  • Moving Picture Company (MPC)
  • Weta Digital
  • Deluxe Entertainment
  • DNEG
  • Pinewood Studios
  • Sony Pictures Imageworks
  • Legendary
  • Digital Domain
  • Animal Logic
  • Pixomondo
  • Digital Idea
  • Tippett Studio
  • Flatworld Solutions Pvt
  • Epic Games (UNREAL)
  • Method Studios
  • BUF
  • Scanline vfx
  • Artem
  • XFFX
  • Danish Special Effects Service
  • Bloodhound FX
  • TNG Visual Effects
  • Phantom Dynamics

Segment by Type

  • Special Shooting
  • Special Make-up
  • Special Lighting
  • Sound Effects
  • Special Props
  • Stunt Action
  • VFX
  • Others

Segment by Application

  • Television
  • Film
  • Video Game
  • Others

Consumption by Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Special Effects Services companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Special Effects Services Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Special Shooting
1.2.3 Special Make-up
1.2.4 Special Lighting
1.2.5 Sound Effects
1.2.6 Special Props
1.2.7 Stunt Action
1.2.8 VFX
1.2.9 Others
1.3 Market by Application
1.3.1 Global Special Effects Services Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Television
1.3.3 Film
1.3.4 Video Game
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Special Effects Services Market Perspective (2019-2030)
2.2 Special Effects Services Growth Trends by Region
2.2.1 Global Special Effects Services Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Special Effects Services Historic Market Size by Region (2019-2024)
2.2.3 Special Effects Services Forecasted Market Size by Region (2025-2030)
2.3 Special Effects Services Market Dynamics
2.3.1 Special Effects Services Industry Trends
2.3.2 Special Effects Services Market Drivers
2.3.3 Special Effects Services Market Challenges
2.3.4 Special Effects Services Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Special Effects Services Players by Revenue
3.1.1 Global Top Special Effects Services Players by Revenue (2019-2024)
3.1.2 Global Special Effects Services Revenue Market Share by Players (2019-2024)
3.2 Global Special Effects Services Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Special Effects Services Revenue
3.4 Global Special Effects Services Market Concentration Ratio
3.4.1 Global Special Effects Services Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Special Effects Services Revenue in 2023
3.5 Special Effects Services Key Players Head office and Area Served
3.6 Key Players Special Effects Services Product Solution and Service
3.7 Date of Enter into Special Effects Services Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Special Effects Services Breakdown Data by Type
4.1 Global Special Effects Services Historic Market Size by Type (2019-2024)
4.2 Global Special Effects Services Forecasted Market Size by Type (2025-2030)
5 Special Effects Services Breakdown Data by Application
5.1 Global Special Effects Services Historic Market Size by Application (2019-2024)
5.2 Global Special Effects Services Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Special Effects Services Market Size (2019-2030)
6.2 North America Special Effects Services Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Special Effects Services Market Size by Country (2019-2024)
6.4 North America Special Effects Services Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Special Effects Services Market Size (2019-2030)
7.2 Europe Special Effects Services Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Special Effects Services Market Size by Country (2019-2024)
7.4 Europe Special Effects Services Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Special Effects Services Market Size (2019-2030)
8.2 Asia-Pacific Special Effects Services Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Special Effects Services Market Size by Region (2019-2024)
8.4 Asia-Pacific Special Effects Services Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Special Effects Services Market Size (2019-2030)
9.2 Latin America Special Effects Services Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Special Effects Services Market Size by Country (2019-2024)
9.4 Latin America Special Effects Services Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Special Effects Services Market Size (2019-2030)
10.2 Middle East & Africa Special Effects Services Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Special Effects Services Market Size by Country (2019-2024)
10.4 Middle East & Africa Special Effects Services Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Industrial Light and Magic
11.1.1 Industrial Light and Magic Company Detail
11.1.2 Industrial Light and Magic Business Overview
11.1.3 Industrial Light and Magic Special Effects Services Introduction
11.1.4 Industrial Light and Magic Revenue in Special Effects Services Business (2019-2024)
11.1.5 Industrial Light and Magic Recent Development
11.2 Rodeo Fx
11.2.1 Rodeo Fx Company Detail
11.2.2 Rodeo Fx Business Overview
11.2.3 Rodeo Fx Special Effects Services Introduction
11.2.4 Rodeo Fx Revenue in Special Effects Services Business (2019-2024)
11.2.5 Rodeo Fx Recent Development
11.3 Legend 3D
11.3.1 Legend 3D Company Detail
11.3.2 Legend 3D Business Overview
11.3.3 Legend 3D Special Effects Services Introduction
11.3.4 Legend 3D Revenue in Special Effects Services Business (2019-2024)
11.3.5 Legend 3D Recent Development
11.4 Framestore
11.4.1 Framestore Company Detail
11.4.2 Framestore Business Overview
11.4.3 Framestore Special Effects Services Introduction
11.4.4 Framestore Revenue in Special Effects Services Business (2019-2024)
11.4.5 Framestore Recent Development
11.5 The Mill
11.5.1 The Mill Company Detail
11.5.2 The Mill Business Overview
11.5.3 The Mill Special Effects Services Introduction
11.5.4 The Mill Revenue in Special Effects Services Business (2019-2024)
11.5.5 The Mill Recent Development
11.6 Cinesite
11.6.1 Cinesite Company Detail
11.6.2 Cinesite Business Overview
11.6.3 Cinesite Special Effects Services Introduction
11.6.4 Cinesite Revenue in Special Effects Services Business (2019-2024)
11.6.5 Cinesite Recent Development
11.7 Moving Picture Company (MPC)
11.7.1 Moving Picture Company (MPC) Company Detail
11.7.2 Moving Picture Company (MPC) Business Overview
11.7.3 Moving Picture Company (MPC) Special Effects Services Introduction
11.7.4 Moving Picture Company (MPC) Revenue in Special Effects Services Business (2019-2024)
11.7.5 Moving Picture Company (MPC) Recent Development
11.8 Weta Digital
11.8.1 Weta Digital Company Detail
11.8.2 Weta Digital Business Overview
11.8.3 Weta Digital Special Effects Services Introduction
11.8.4 Weta Digital Revenue in Special Effects Services Business (2019-2024)
11.8.5 Weta Digital Recent Development
11.9 Deluxe Entertainment
11.9.1 Deluxe Entertainment Company Detail
11.9.2 Deluxe Entertainment Business Overview
11.9.3 Deluxe Entertainment Special Effects Services Introduction
11.9.4 Deluxe Entertainment Revenue in Special Effects Services Business (2019-2024)
11.9.5 Deluxe Entertainment Recent Development
11.10 DNEG
11.10.1 DNEG Company Detail
11.10.2 DNEG Business Overview
11.10.3 DNEG Special Effects Services Introduction
11.10.4 DNEG Revenue in Special Effects Services Business (2019-2024)
11.10.5 DNEG Recent Development
11.11 Pinewood Studios
11.11.1 Pinewood Studios Company Detail
11.11.2 Pinewood Studios Business Overview
11.11.3 Pinewood Studios Special Effects Services Introduction
11.11.4 Pinewood Studios Revenue in Special Effects Services Business (2019-2024)
11.11.5 Pinewood Studios Recent Development
11.12 Sony Pictures Imageworks
11.12.1 Sony Pictures Imageworks Company Detail
11.12.2 Sony Pictures Imageworks Business Overview
11.12.3 Sony Pictures Imageworks Special Effects Services Introduction
11.12.4 Sony Pictures Imageworks Revenue in Special Effects Services Business (2019-2024)
11.12.5 Sony Pictures Imageworks Recent Development
11.13 Legendary
11.13.1 Legendary Company Detail
11.13.2 Legendary Business Overview
11.13.3 Legendary Special Effects Services Introduction
11.13.4 Legendary Revenue in Special Effects Services Business (2019-2024)
11.13.5 Legendary Recent Development
11.14 Digital Domain
11.14.1 Digital Domain Company Detail
11.14.2 Digital Domain Business Overview
11.14.3 Digital Domain Special Effects Services Introduction
11.14.4 Digital Domain Revenue in Special Effects Services Business (2019-2024)
11.14.5 Digital Domain Recent Development
11.15 Animal Logic
11.15.1 Animal Logic Company Detail
11.15.2 Animal Logic Business Overview
11.15.3 Animal Logic Special Effects Services Introduction
11.15.4 Animal Logic Revenue in Special Effects Services Business (2019-2024)
11.15.5 Animal Logic Recent Development
11.16 Pixomondo
11.16.1 Pixomondo Company Detail
11.16.2 Pixomondo Business Overview
11.16.3 Pixomondo Special Effects Services Introduction
11.16.4 Pixomondo Revenue in Special Effects Services Business (2019-2024)
11.16.5 Pixomondo Recent Development
11.17 Digital Idea
11.17.1 Digital Idea Company Detail
11.17.2 Digital Idea Business Overview
11.17.3 Digital Idea Special Effects Services Introduction
11.17.4 Digital Idea Revenue in Special Effects Services Business (2019-2024)
11.17.5 Digital Idea Recent Development
11.18 Tippett Studio
11.18.1 Tippett Studio Company Detail
11.18.2 Tippett Studio Business Overview
11.18.3 Tippett Studio Special Effects Services Introduction
11.18.4 Tippett Studio Revenue in Special Effects Services Business (2019-2024)
11.18.5 Tippett Studio Recent Development
11.19 Flatworld Solutions Pvt
11.19.1 Flatworld Solutions Pvt Company Detail
11.19.2 Flatworld Solutions Pvt Business Overview
11.19.3 Flatworld Solutions Pvt Special Effects Services Introduction
11.19.4 Flatworld Solutions Pvt Revenue in Special Effects Services Business (2019-2024)
11.19.5 Flatworld Solutions Pvt Recent Development
11.20 Epic Games (UNREAL)
11.20.1 Epic Games (UNREAL) Company Detail
11.20.2 Epic Games (UNREAL) Business Overview
11.20.3 Epic Games (UNREAL) Special Effects Services Introduction
11.20.4 Epic Games (UNREAL) Revenue in Special Effects Services Business (2019-2024)
11.20.5 Epic Games (UNREAL) Recent Development
11.21 Method Studios
11.21.1 Method Studios Company Detail
11.21.2 Method Studios Business Overview
11.21.3 Method Studios Special Effects Services Introduction
11.21.4 Method Studios Revenue in Special Effects Services Business (2019-2024)
11.21.5 Method Studios Recent Development
11.22 BUF
11.22.1 BUF Company Detail
11.22.2 BUF Business Overview
11.22.3 BUF Special Effects Services Introduction
11.22.4 BUF Revenue in Special Effects Services Business (2019-2024)
11.22.5 BUF Recent Development
11.23 Scanline vfx
11.23.1 Scanline vfx Company Detail
11.23.2 Scanline vfx Business Overview
11.23.3 Scanline vfx Special Effects Services Introduction
11.23.4 Scanline vfx Revenue in Special Effects Services Business (2019-2024)
11.23.5 Scanline vfx Recent Development
11.24 Artem
11.24.1 Artem Company Detail
11.24.2 Artem Business Overview
11.24.3 Artem Special Effects Services Introduction
11.24.4 Artem Revenue in Special Effects Services Business (2019-2024)
11.24.5 Artem Recent Development
11.25 XFFX
11.25.1 XFFX Company Detail
11.25.2 XFFX Business Overview
11.25.3 XFFX Special Effects Services Introduction
11.25.4 XFFX Revenue in Special Effects Services Business (2019-2024)
11.25.5 XFFX Recent Development
11.26 Danish Special Effects Service
11.26.1 Danish Special Effects Service Company Detail
11.26.2 Danish Special Effects Service Business Overview
11.26.3 Danish Special Effects Service Special Effects Services Introduction
11.26.4 Danish Special Effects Service Revenue in Special Effects Services Business (2019-2024)
11.26.5 Danish Special Effects Service Recent Development
11.27 Bloodhound FX
11.27.1 Bloodhound FX Company Detail
11.27.2 Bloodhound FX Business Overview
11.27.3 Bloodhound FX Special Effects Services Introduction
11.27.4 Bloodhound FX Revenue in Special Effects Services Business (2019-2024)
11.27.5 Bloodhound FX Recent Development
11.28 TNG Visual Effects
11.28.1 TNG Visual Effects Company Detail
11.28.2 TNG Visual Effects Business Overview
11.28.3 TNG Visual Effects Special Effects Services Introduction
11.28.4 TNG Visual Effects Revenue in Special Effects Services Business (2019-2024)
11.28.5 TNG Visual Effects Recent Development
11.29 Phantom Dynamics
11.29.1 Phantom Dynamics Company Detail
11.29.2 Phantom Dynamics Business Overview
11.29.3 Phantom Dynamics Special Effects Services Introduction
11.29.4 Phantom Dynamics Revenue in Special Effects Services Business (2019-2024)
11.29.5 Phantom Dynamics Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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