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Global Studio Headphones and Headsets Market Research Report 2024

Global Studio Headphones and Headsets Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1450848

No of Pages : 93

Synopsis
A natural and detailed sound, an effective noise attenuation and the ability to handle high volume levels should be in the DNA of every headphones made to cope with the studio routine, as well as a robust construction and excellent wearing comfort.
The global Studio Headphones and Headsets market was valued at US$ 388.2 million in 2023 and is anticipated to reach US$ 485.7 million by 2030, witnessing a CAGR of 3.3% during the forecast period 2024-2030.
North American market for Studio Headphones and Headsets is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Studio Headphones and Headsets is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Studio Headphones and Headsets include Beyerdynamic, Sennheiser, AKG, Grado, Audio-Technica, Beats, KOSS, Sony and Pioneer, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Studio Headphones and Headsets, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Studio Headphones and Headsets.
Report Scope
The Studio Headphones and Headsets market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Studio Headphones and Headsets market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Studio Headphones and Headsets manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Beyerdynamic
Sennheiser
AKG
Grado
Audio-Technica
Beats
KOSS
Sony
Pioneer
Shure
Samson Technologies
Denon
Segment by Type
Closed Back
Semi-open Back
Fully-open Back
Segment by Application
Studio
Stage
Critical Listening
Mixing
Others
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Studio Headphones and Headsets manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Studio Headphones and Headsets in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Studio Headphones and Headsets Market Overview
1.1 Product Overview and Scope of Studio Headphones and Headsets
1.2 Studio Headphones and Headsets Segment by Type
1.2.1 Global Studio Headphones and Headsets Market Value Comparison by Type (2024-2030)
1.2.2 Closed Back
1.2.3 Semi-open Back
1.2.4 Fully-open Back
1.3 Studio Headphones and Headsets Segment by Application
1.3.1 Global Studio Headphones and Headsets Market Value by Application: (2024-2030)
1.3.2 Studio
1.3.3 Stage
1.3.4 Critical Listening
1.3.5 Mixing
1.3.6 Others
1.4 Global Studio Headphones and Headsets Market Size Estimates and Forecasts
1.4.1 Global Studio Headphones and Headsets Revenue 2019-2030
1.4.2 Global Studio Headphones and Headsets Sales 2019-2030
1.4.3 Global Studio Headphones and Headsets Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Studio Headphones and Headsets Market Competition by Manufacturers
2.1 Global Studio Headphones and Headsets Sales Market Share by Manufacturers (2019-2024)
2.2 Global Studio Headphones and Headsets Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Studio Headphones and Headsets Average Price by Manufacturers (2019-2024)
2.4 Global Studio Headphones and Headsets Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Studio Headphones and Headsets, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Studio Headphones and Headsets, Product Type & Application
2.7 Studio Headphones and Headsets Market Competitive Situation and Trends
2.7.1 Studio Headphones and Headsets Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Studio Headphones and Headsets Players Market Share by Revenue
2.7.3 Global Studio Headphones and Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Studio Headphones and Headsets Retrospective Market Scenario by Region
3.1 Global Studio Headphones and Headsets Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Studio Headphones and Headsets Global Studio Headphones and Headsets Sales by Region: 2019-2030
3.2.1 Global Studio Headphones and Headsets Sales by Region: 2019-2024
3.2.2 Global Studio Headphones and Headsets Sales by Region: 2025-2030
3.3 Global Studio Headphones and Headsets Global Studio Headphones and Headsets Revenue by Region: 2019-2030
3.3.1 Global Studio Headphones and Headsets Revenue by Region: 2019-2024
3.3.2 Global Studio Headphones and Headsets Revenue by Region: 2025-2030
3.4 North America Studio Headphones and Headsets Market Facts & Figures by Country
3.4.1 North America Studio Headphones and Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Studio Headphones and Headsets Sales by Country (2019-2030)
3.4.3 North America Studio Headphones and Headsets Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Studio Headphones and Headsets Market Facts & Figures by Country
3.5.1 Europe Studio Headphones and Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Studio Headphones and Headsets Sales by Country (2019-2030)
3.5.3 Europe Studio Headphones and Headsets Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Studio Headphones and Headsets Market Facts & Figures by Country
3.6.1 Asia Pacific Studio Headphones and Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Studio Headphones and Headsets Sales by Country (2019-2030)
3.6.3 Asia Pacific Studio Headphones and Headsets Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Studio Headphones and Headsets Market Facts & Figures by Country
3.7.1 Latin America Studio Headphones and Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Studio Headphones and Headsets Sales by Country (2019-2030)
3.7.3 Latin America Studio Headphones and Headsets Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Studio Headphones and Headsets Market Facts & Figures by Country
3.8.1 Middle East and Africa Studio Headphones and Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Studio Headphones and Headsets Sales by Country (2019-2030)
3.8.3 Middle East and Africa Studio Headphones and Headsets Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Studio Headphones and Headsets Sales by Type (2019-2030)
4.1.1 Global Studio Headphones and Headsets Sales by Type (2019-2024)
4.1.2 Global Studio Headphones and Headsets Sales by Type (2025-2030)
4.1.3 Global Studio Headphones and Headsets Sales Market Share by Type (2019-2030)
4.2 Global Studio Headphones and Headsets Revenue by Type (2019-2030)
4.2.1 Global Studio Headphones and Headsets Revenue by Type (2019-2024)
4.2.2 Global Studio Headphones and Headsets Revenue by Type (2025-2030)
4.2.3 Global Studio Headphones and Headsets Revenue Market Share by Type (2019-2030)
4.3 Global Studio Headphones and Headsets Price by Type (2019-2030)
5 Segment by Application
5.1 Global Studio Headphones and Headsets Sales by Application (2019-2030)
5.1.1 Global Studio Headphones and Headsets Sales by Application (2019-2024)
5.1.2 Global Studio Headphones and Headsets Sales by Application (2025-2030)
5.1.3 Global Studio Headphones and Headsets Sales Market Share by Application (2019-2030)
5.2 Global Studio Headphones and Headsets Revenue by Application (2019-2030)
5.2.1 Global Studio Headphones and Headsets Revenue by Application (2019-2024)
5.2.2 Global Studio Headphones and Headsets Revenue by Application (2025-2030)
5.2.3 Global Studio Headphones and Headsets Revenue Market Share by Application (2019-2030)
5.3 Global Studio Headphones and Headsets Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Beyerdynamic
6.1.1 Beyerdynamic Corporation Information
6.1.2 Beyerdynamic Description and Business Overview
6.1.3 Beyerdynamic Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Beyerdynamic Studio Headphones and Headsets Product Portfolio
6.1.5 Beyerdynamic Recent Developments/Updates
6.2 Sennheiser
6.2.1 Sennheiser Corporation Information
6.2.2 Sennheiser Description and Business Overview
6.2.3 Sennheiser Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Sennheiser Studio Headphones and Headsets Product Portfolio
6.2.5 Sennheiser Recent Developments/Updates
6.3 AKG
6.3.1 AKG Corporation Information
6.3.2 AKG Description and Business Overview
6.3.3 AKG Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.3.4 AKG Studio Headphones and Headsets Product Portfolio
6.3.5 AKG Recent Developments/Updates
6.4 Grado
6.4.1 Grado Corporation Information
6.4.2 Grado Description and Business Overview
6.4.3 Grado Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Grado Studio Headphones and Headsets Product Portfolio
6.4.5 Grado Recent Developments/Updates
6.5 Audio-Technica
6.5.1 Audio-Technica Corporation Information
6.5.2 Audio-Technica Description and Business Overview
6.5.3 Audio-Technica Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Audio-Technica Studio Headphones and Headsets Product Portfolio
6.5.5 Audio-Technica Recent Developments/Updates
6.6 Beats
6.6.1 Beats Corporation Information
6.6.2 Beats Description and Business Overview
6.6.3 Beats Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Beats Studio Headphones and Headsets Product Portfolio
6.6.5 Beats Recent Developments/Updates
6.7 KOSS
6.6.1 KOSS Corporation Information
6.6.2 KOSS Description and Business Overview
6.6.3 KOSS Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.4.4 KOSS Studio Headphones and Headsets Product Portfolio
6.7.5 KOSS Recent Developments/Updates
6.8 Sony
6.8.1 Sony Corporation Information
6.8.2 Sony Description and Business Overview
6.8.3 Sony Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Sony Studio Headphones and Headsets Product Portfolio
6.8.5 Sony Recent Developments/Updates
6.9 Pioneer
6.9.1 Pioneer Corporation Information
6.9.2 Pioneer Description and Business Overview
6.9.3 Pioneer Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Pioneer Studio Headphones and Headsets Product Portfolio
6.9.5 Pioneer Recent Developments/Updates
6.10 Shure
6.10.1 Shure Corporation Information
6.10.2 Shure Description and Business Overview
6.10.3 Shure Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Shure Studio Headphones and Headsets Product Portfolio
6.10.5 Shure Recent Developments/Updates
6.11 Samson Technologies
6.11.1 Samson Technologies Corporation Information
6.11.2 Samson Technologies Studio Headphones and Headsets Description and Business Overview
6.11.3 Samson Technologies Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Samson Technologies Studio Headphones and Headsets Product Portfolio
6.11.5 Samson Technologies Recent Developments/Updates
6.12 Denon
6.12.1 Denon Corporation Information
6.12.2 Denon Studio Headphones and Headsets Description and Business Overview
6.12.3 Denon Studio Headphones and Headsets Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Denon Studio Headphones and Headsets Product Portfolio
6.12.5 Denon Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Studio Headphones and Headsets Industry Chain Analysis
7.2 Studio Headphones and Headsets Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Studio Headphones and Headsets Production Mode & Process
7.4 Studio Headphones and Headsets Sales and Marketing
7.4.1 Studio Headphones and Headsets Sales Channels
7.4.2 Studio Headphones and Headsets Distributors
7.5 Studio Headphones and Headsets Customers
8 Studio Headphones and Headsets Market Dynamics
8.1 Studio Headphones and Headsets Industry Trends
8.2 Studio Headphones and Headsets Market Drivers
8.3 Studio Headphones and Headsets Market Challenges
8.4 Studio Headphones and Headsets Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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