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Global Table-Top Game Market Research Report 2024

Global Table-Top Game Market Research Report 2024

Publishing Date : Jun, 2023

License Type :
 

Report Code : 1806290

No of Pages : 84

The demand for table-top games is increasing owing to the rising popularity of games such as board games, and card games among the millennial population. The craze for board games, card games, strategy-based games have been increasing among families, kids, and young millennial populations off-late.

Global Table-Top Game market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Table-Top Game market research.

Key companies engaged in the Table-Top Game industry include Hasbro, Asmodee, Mattel, Ravensburger, Goliath, Grand Prix International, Buffalo Games, Lifestyle Boardgames and Korea Boardgames, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.

When refers to consumption region, % value of Table-Top Game were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Table-Top Game market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Table-Top Game market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

By Company

  •     Hasbro
  •     Asmodee
  •     Mattel
  •     Ravensburger
  •     Goliath
  •     Grand Prix International
  •     Buffalo Games
  •     Lifestyle Boardgames
  •     Korea Boardgames

Segment by Type

  •     Board Games
  •     Card Games
  •     Quiz Games
  •     Strategy Games
  •     Others

Segment by Application

  •     Offline
  •     Online

By Region

  •  North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

The Table-Top Game report covers below items:

Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies' Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source

 1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Table-Top Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
        1.2.2 Board Games
        1.2.3 Card Games
        1.2.4 Quiz Games
        1.2.5 Strategy Games
        1.2.6 Others
    1.3 Market by Application
        1.3.1 Global Table-Top Game Market Growth by Application: 2018 VS 2022 VS 2029
        1.3.2 Offline
        1.3.3 Online
    1.4 Study Objectives
    1.5 Years Considered
    1.6 Years Considered

 2 Global Growth Trends
    2.1 Global Table-Top Game Market Perspective (2018-2029)
    2.2 Table-Top Game Growth Trends by Region
        2.2.1 Global Table-Top Game Market Size by Region: 2018 VS 2022 VS 2029
        2.2.2 Table-Top Game Historic Market Size by Region (2018-2023)
        2.2.3 Table-Top Game Forecasted Market Size by Region (2024-2029)
    2.3 Table-Top Game Market Dynamics
        2.3.1 Table-Top Game Industry Trends
        2.3.2 Table-Top Game Market Drivers
        2.3.3 Table-Top Game Market Challenges
        2.3.4 Table-Top Game Market Restraints

 3 Competition Landscape by Key Players
    3.1 Global Top Table-Top Game Players by Revenue
        3.1.1 Global Top Table-Top Game Players by Revenue (2018-2023)
        3.1.2 Global Table-Top Game Revenue Market Share by Players (2018-2023)
    3.2 Global Table-Top Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Table-Top Game Revenue
    3.4 Global Table-Top Game Market Concentration Ratio
        3.4.1 Global Table-Top Game Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Table-Top Game Revenue in 2022
    3.5 Table-Top Game Key Players Head office and Area Served
    3.6 Key Players Table-Top Game Product Solution and Service
    3.7 Date of Enter into Table-Top Game Market
    3.8 Mergers & Acquisitions, Expansion Plans

 4 Table-Top Game Breakdown Data by Type
    4.1 Global Table-Top Game Historic Market Size by Type (2018-2023)
    4.2 Global Table-Top Game Forecasted Market Size by Type (2024-2029)

 5 Table-Top Game Breakdown Data by Application
    5.1 Global Table-Top Game Historic Market Size by Application (2018-2023)
    5.2 Global Table-Top Game Forecasted Market Size by Application (2024-2029)

 6 North America
    6.1 North America Table-Top Game Market Size (2018-2029)
    6.2 North America Table-Top Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
    6.3 North America Table-Top Game Market Size by Country (2018-2023)
    6.4 North America Table-Top Game Market Size by Country (2024-2029)
    6.5 United States
    6.6 Canada

 7 Europe
    7.1 Europe Table-Top Game Market Size (2018-2029)
    7.2 Europe Table-Top Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
    7.3 Europe Table-Top Game Market Size by Country (2018-2023)
    7.4 Europe Table-Top Game Market Size by Country (2024-2029)
    7.5 Germany
    7.6 France
    7.7 U.K.
    7.8 Italy
    7.9 Russia
    7.10 Nordic Countries

 8 Asia-Pacific
    8.1 Asia-Pacific Table-Top Game Market Size (2018-2029)
    8.2 Asia-Pacific Table-Top Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
    8.3 Asia-Pacific Table-Top Game Market Size by Region (2018-2023)
    8.4 Asia-Pacific Table-Top Game Market Size by Region (2024-2029)
    8.5 China
    8.6 Japan
    8.7 South Korea
    8.8 Southeast Asia
    8.9 India
    8.10 Australia

 9 Latin America
    9.1 Latin America Table-Top Game Market Size (2018-2029)
    9.2 Latin America Table-Top Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
    9.3 Latin America Table-Top Game Market Size by Country (2018-2023)
    9.4 Latin America Table-Top Game Market Size by Country (2024-2029)
    9.5 Mexico
    9.6 Brazil

 10 Middle East & Africa
    10.1 Middle East & Africa Table-Top Game Market Size (2018-2029)
    10.2 Middle East & Africa Table-Top Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
    10.3 Middle East & Africa Table-Top Game Market Size by Country (2018-2023)
    10.4 Middle East & Africa Table-Top Game Market Size by Country (2024-2029)
    10.5 Turkey
    10.6 Saudi Arabia
    10.7 UAE

 11 Key Players Profiles
    11.1 Hasbro
        11.1.1 Hasbro Company Detail
        11.1.2 Hasbro Business Overview
        11.1.3 Hasbro Table-Top Game Introduction
        11.1.4 Hasbro Revenue in Table-Top Game Business (2018-2023)
        11.1.5 Hasbro Recent Development
    11.2 Asmodee
        11.2.1 Asmodee Company Detail
        11.2.2 Asmodee Business Overview
        11.2.3 Asmodee Table-Top Game Introduction
        11.2.4 Asmodee Revenue in Table-Top Game Business (2018-2023)
        11.2.5 Asmodee Recent Development
    11.3 Mattel
        11.3.1 Mattel Company Detail
        11.3.2 Mattel Business Overview
        11.3.3 Mattel Table-Top Game Introduction
        11.3.4 Mattel Revenue in Table-Top Game Business (2018-2023)
        11.3.5 Mattel Recent Development
    11.4 Ravensburger
        11.4.1 Ravensburger Company Detail
        11.4.2 Ravensburger Business Overview
        11.4.3 Ravensburger Table-Top Game Introduction
        11.4.4 Ravensburger Revenue in Table-Top Game Business (2018-2023)
        11.4.5 Ravensburger Recent Development
    11.5 Goliath
        11.5.1 Goliath Company Detail
        11.5.2 Goliath Business Overview
        11.5.3 Goliath Table-Top Game Introduction
        11.5.4 Goliath Revenue in Table-Top Game Business (2018-2023)
        11.5.5 Goliath Recent Development
    11.6 Grand Prix International
        11.6.1 Grand Prix International Company Detail
        11.6.2 Grand Prix International Business Overview
        11.6.3 Grand Prix International Table-Top Game Introduction
        11.6.4 Grand Prix International Revenue in Table-Top Game Business (2018-2023)
        11.6.5 Grand Prix International Recent Development
    11.7 Buffalo Games
        11.7.1 Buffalo Games Company Detail
        11.7.2 Buffalo Games Business Overview
        11.7.3 Buffalo Games Table-Top Game Introduction
        11.7.4 Buffalo Games Revenue in Table-Top Game Business (2018-2023)
        11.7.5 Buffalo Games Recent Development
    11.8 Lifestyle Boardgames
        11.8.1 Lifestyle Boardgames Company Detail
        11.8.2 Lifestyle Boardgames Business Overview
        11.8.3 Lifestyle Boardgames Table-Top Game Introduction
        11.8.4 Lifestyle Boardgames Revenue in Table-Top Game Business (2018-2023)
        11.8.5 Lifestyle Boardgames Recent Development
    11.9 Korea Boardgames
        11.9.1 Korea Boardgames Company Detail
        11.9.2 Korea Boardgames Business Overview
        11.9.3 Korea Boardgames Table-Top Game Introduction
        11.9.4 Korea Boardgames Revenue in Table-Top Game Business (2018-2023)
        11.9.5 Korea Boardgames Recent Development

 12 Analyst's Viewpoints/Conclusions

 13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details

Published By : QY Research

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