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Global Touch-Based Affective Computing Market Research Report 2024

Global Touch-Based Affective Computing Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1896016

No of Pages : 89

Synopsis
Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.
The global Touch-Based Affective Computing market was valued at US$ 271.2 million in 2023 and is anticipated to reach US$ 402.9 million by 2030, witnessing a CAGR of 5.9% during the forecast period 2024-2030.
North American market for Touch-Based Affective Computing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Touch-Based Affective Computing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Touch-Based Affective Computing in Market Research is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Touch-Based Affective Computing include IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, Gestigon GmbH, Crowd Emotion, Beyond Verbal and nViso, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Touch-Based Affective Computing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Touch-Based Affective Computing.
Report Scope
The Touch-Based Affective Computing market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Touch-Based Affective Computing market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Touch-Based Affective Computing companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
Gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito Corporation
Kairos
Segment by Type
Body Posture
Physiological Test
Other
Segment by Application
Market Research
Healthcare
Media & Advertisement
Automotive
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Touch-Based Affective Computing companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Touch-Based Affective Computing Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Body Posture
1.2.3 Physiological Test
1.2.4 Other
1.3 Market by Application
1.3.1 Global Touch-Based Affective Computing Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Market Research
1.3.3 Healthcare
1.3.4 Media & Advertisement
1.3.5 Automotive
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Touch-Based Affective Computing Market Perspective (2019-2030)
2.2 Touch-Based Affective Computing Growth Trends by Region
2.2.1 Global Touch-Based Affective Computing Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Touch-Based Affective Computing Historic Market Size by Region (2019-2024)
2.2.3 Touch-Based Affective Computing Forecasted Market Size by Region (2025-2030)
2.3 Touch-Based Affective Computing Market Dynamics
2.3.1 Touch-Based Affective Computing Industry Trends
2.3.2 Touch-Based Affective Computing Market Drivers
2.3.3 Touch-Based Affective Computing Market Challenges
2.3.4 Touch-Based Affective Computing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Touch-Based Affective Computing Players by Revenue
3.1.1 Global Top Touch-Based Affective Computing Players by Revenue (2019-2024)
3.1.2 Global Touch-Based Affective Computing Revenue Market Share by Players (2019-2024)
3.2 Global Touch-Based Affective Computing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Touch-Based Affective Computing Revenue
3.4 Global Touch-Based Affective Computing Market Concentration Ratio
3.4.1 Global Touch-Based Affective Computing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Touch-Based Affective Computing Revenue in 2023
3.5 Touch-Based Affective Computing Key Players Head office and Area Served
3.6 Key Players Touch-Based Affective Computing Product Solution and Service
3.7 Date of Enter into Touch-Based Affective Computing Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Touch-Based Affective Computing Breakdown Data by Type
4.1 Global Touch-Based Affective Computing Historic Market Size by Type (2019-2024)
4.2 Global Touch-Based Affective Computing Forecasted Market Size by Type (2025-2030)
5 Touch-Based Affective Computing Breakdown Data by Application
5.1 Global Touch-Based Affective Computing Historic Market Size by Application (2019-2024)
5.2 Global Touch-Based Affective Computing Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Touch-Based Affective Computing Market Size (2019-2030)
6.2 North America Touch-Based Affective Computing Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Touch-Based Affective Computing Market Size by Country (2019-2024)
6.4 North America Touch-Based Affective Computing Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Touch-Based Affective Computing Market Size (2019-2030)
7.2 Europe Touch-Based Affective Computing Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Touch-Based Affective Computing Market Size by Country (2019-2024)
7.4 Europe Touch-Based Affective Computing Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Touch-Based Affective Computing Market Size (2019-2030)
8.2 Asia-Pacific Touch-Based Affective Computing Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Touch-Based Affective Computing Market Size by Region (2019-2024)
8.4 Asia-Pacific Touch-Based Affective Computing Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Touch-Based Affective Computing Market Size (2019-2030)
9.2 Latin America Touch-Based Affective Computing Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Touch-Based Affective Computing Market Size by Country (2019-2024)
9.4 Latin America Touch-Based Affective Computing Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Touch-Based Affective Computing Market Size (2019-2030)
10.2 Middle East & Africa Touch-Based Affective Computing Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Touch-Based Affective Computing Market Size by Country (2019-2024)
10.4 Middle East & Africa Touch-Based Affective Computing Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 IBM
11.1.1 IBM Company Detail
11.1.2 IBM Business Overview
11.1.3 IBM Touch-Based Affective Computing Introduction
11.1.4 IBM Revenue in Touch-Based Affective Computing Business (2019-2024)
11.1.5 IBM Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Touch-Based Affective Computing Introduction
11.2.4 Microsoft Revenue in Touch-Based Affective Computing Business (2019-2024)
11.2.5 Microsoft Recent Development
11.3 Eyesight Technologies
11.3.1 Eyesight Technologies Company Detail
11.3.2 Eyesight Technologies Business Overview
11.3.3 Eyesight Technologies Touch-Based Affective Computing Introduction
11.3.4 Eyesight Technologies Revenue in Touch-Based Affective Computing Business (2019-2024)
11.3.5 Eyesight Technologies Recent Development
11.4 Affectiva
11.4.1 Affectiva Company Detail
11.4.2 Affectiva Business Overview
11.4.3 Affectiva Touch-Based Affective Computing Introduction
11.4.4 Affectiva Revenue in Touch-Based Affective Computing Business (2019-2024)
11.4.5 Affectiva Recent Development
11.5 NuraLogix
11.5.1 NuraLogix Company Detail
11.5.2 NuraLogix Business Overview
11.5.3 NuraLogix Touch-Based Affective Computing Introduction
11.5.4 NuraLogix Revenue in Touch-Based Affective Computing Business (2019-2024)
11.5.5 NuraLogix Recent Development
11.6 Gestigon GmbH
11.6.1 Gestigon GmbH Company Detail
11.6.2 Gestigon GmbH Business Overview
11.6.3 Gestigon GmbH Touch-Based Affective Computing Introduction
11.6.4 Gestigon GmbH Revenue in Touch-Based Affective Computing Business (2019-2024)
11.6.5 Gestigon GmbH Recent Development
11.7 Crowd Emotion
11.7.1 Crowd Emotion Company Detail
11.7.2 Crowd Emotion Business Overview
11.7.3 Crowd Emotion Touch-Based Affective Computing Introduction
11.7.4 Crowd Emotion Revenue in Touch-Based Affective Computing Business (2019-2024)
11.7.5 Crowd Emotion Recent Development
11.8 Beyond Verbal
11.8.1 Beyond Verbal Company Detail
11.8.2 Beyond Verbal Business Overview
11.8.3 Beyond Verbal Touch-Based Affective Computing Introduction
11.8.4 Beyond Verbal Revenue in Touch-Based Affective Computing Business (2019-2024)
11.8.5 Beyond Verbal Recent Development
11.9 nViso
11.9.1 nViso Company Detail
11.9.2 nViso Business Overview
11.9.3 nViso Touch-Based Affective Computing Introduction
11.9.4 nViso Revenue in Touch-Based Affective Computing Business (2019-2024)
11.9.5 nViso Recent Development
11.10 Cogito Corporation
11.10.1 Cogito Corporation Company Detail
11.10.2 Cogito Corporation Business Overview
11.10.3 Cogito Corporation Touch-Based Affective Computing Introduction
11.10.4 Cogito Corporation Revenue in Touch-Based Affective Computing Business (2019-2024)
11.10.5 Cogito Corporation Recent Development
11.11 Kairos
11.11.1 Kairos Company Detail
11.11.2 Kairos Business Overview
11.11.3 Kairos Touch-Based Affective Computing Introduction
11.11.4 Kairos Revenue in Touch-Based Affective Computing Business (2019-2024)
11.11.5 Kairos Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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