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Global Toys and Games Market Research Report 2024

Global Toys and Games Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1806606

No of Pages : 80

Synopsis
Children’s toys and games constantly evolve. Intertwined with technology, most toys are more advanced then computers were two decades ago. Video games are also being used by younger children.
The global Toys and Games market was valued at US$ 105730 million in 2023 and is anticipated to reach US$ 127930 million by 2030, witnessing a CAGR of 2.7% during the forecast period 2024-2030.
The rise in disposable income and the growth of online sales are the primary drivers of the growth of this market. Many international and local vendors sell toys and games through e-retailing that helps in promotion of their brands. The prices offered to a customer are often lower online due to the reduction in overhead costs.
This report aims to provide a comprehensive presentation of the global market for Toys and Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Toys and Games.
Report Scope
The Toys and Games market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Toys and Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Toys and Games manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Hasbro
Mattel
The LEGO Group
TOMY
JAKKS Pacific
MGA Entertainment
Playmates Toys
Vivid Imaginations
Segment by Type
Games and Puzzles
Infant and Preschool
Activity and Construction Toys
Dolls and Action Figures
Vehicle Toys and Ride-Ons
Soft/Plush Toys
Others
Segment by Application
Specialty Stores
Hypermarkets and Supermarkets
Department Stores
Online Retailers
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Toys and Games manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Toys and Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Toys and Games Market Overview
1.1 Product Overview and Scope of Toys and Games
1.2 Toys and Games Segment by Type
1.2.1 Global Toys and Games Market Value Comparison by Type (2024-2030)
1.2.2 Games and Puzzles
1.2.3 Infant and Preschool
1.2.4 Activity and Construction Toys
1.2.5 Dolls and Action Figures
1.2.6 Vehicle Toys and Ride-Ons
1.2.7 Soft/Plush Toys
1.2.8 Others
1.3 Toys and Games Segment by Application
1.3.1 Global Toys and Games Market Value by Application: (2024-2030)
1.3.2 Specialty Stores
1.3.3 Hypermarkets and Supermarkets
1.3.4 Department Stores
1.3.5 Online Retailers
1.4 Global Toys and Games Market Size Estimates and Forecasts
1.4.1 Global Toys and Games Revenue 2019-2030
1.4.2 Global Toys and Games Sales 2019-2030
1.4.3 Global Toys and Games Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Toys and Games Market Competition by Manufacturers
2.1 Global Toys and Games Sales Market Share by Manufacturers (2019-2024)
2.2 Global Toys and Games Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Toys and Games Average Price by Manufacturers (2019-2024)
2.4 Global Toys and Games Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Toys and Games, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Toys and Games, Product Type & Application
2.7 Toys and Games Market Competitive Situation and Trends
2.7.1 Toys and Games Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Toys and Games Players Market Share by Revenue
2.7.3 Global Toys and Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Toys and Games Retrospective Market Scenario by Region
3.1 Global Toys and Games Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Toys and Games Global Toys and Games Sales by Region: 2019-2030
3.2.1 Global Toys and Games Sales by Region: 2019-2024
3.2.2 Global Toys and Games Sales by Region: 2025-2030
3.3 Global Toys and Games Global Toys and Games Revenue by Region: 2019-2030
3.3.1 Global Toys and Games Revenue by Region: 2019-2024
3.3.2 Global Toys and Games Revenue by Region: 2025-2030
3.4 North America Toys and Games Market Facts & Figures by Country
3.4.1 North America Toys and Games Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Toys and Games Sales by Country (2019-2030)
3.4.3 North America Toys and Games Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Toys and Games Market Facts & Figures by Country
3.5.1 Europe Toys and Games Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Toys and Games Sales by Country (2019-2030)
3.5.3 Europe Toys and Games Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Toys and Games Market Facts & Figures by Country
3.6.1 Asia Pacific Toys and Games Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Toys and Games Sales by Country (2019-2030)
3.6.3 Asia Pacific Toys and Games Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Toys and Games Market Facts & Figures by Country
3.7.1 Latin America Toys and Games Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Toys and Games Sales by Country (2019-2030)
3.7.3 Latin America Toys and Games Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Toys and Games Market Facts & Figures by Country
3.8.1 Middle East and Africa Toys and Games Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Toys and Games Sales by Country (2019-2030)
3.8.3 Middle East and Africa Toys and Games Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Toys and Games Sales by Type (2019-2030)
4.1.1 Global Toys and Games Sales by Type (2019-2024)
4.1.2 Global Toys and Games Sales by Type (2025-2030)
4.1.3 Global Toys and Games Sales Market Share by Type (2019-2030)
4.2 Global Toys and Games Revenue by Type (2019-2030)
4.2.1 Global Toys and Games Revenue by Type (2019-2024)
4.2.2 Global Toys and Games Revenue by Type (2025-2030)
4.2.3 Global Toys and Games Revenue Market Share by Type (2019-2030)
4.3 Global Toys and Games Price by Type (2019-2030)
5 Segment by Application
5.1 Global Toys and Games Sales by Application (2019-2030)
5.1.1 Global Toys and Games Sales by Application (2019-2024)
5.1.2 Global Toys and Games Sales by Application (2025-2030)
5.1.3 Global Toys and Games Sales Market Share by Application (2019-2030)
5.2 Global Toys and Games Revenue by Application (2019-2030)
5.2.1 Global Toys and Games Revenue by Application (2019-2024)
5.2.2 Global Toys and Games Revenue by Application (2025-2030)
5.2.3 Global Toys and Games Revenue Market Share by Application (2019-2030)
5.3 Global Toys and Games Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Hasbro
6.1.1 Hasbro Corporation Information
6.1.2 Hasbro Description and Business Overview
6.1.3 Hasbro Toys and Games Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Hasbro Toys and Games Product Portfolio
6.1.5 Hasbro Recent Developments/Updates
6.2 Mattel
6.2.1 Mattel Corporation Information
6.2.2 Mattel Description and Business Overview
6.2.3 Mattel Toys and Games Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Mattel Toys and Games Product Portfolio
6.2.5 Mattel Recent Developments/Updates
6.3 The LEGO Group
6.3.1 The LEGO Group Corporation Information
6.3.2 The LEGO Group Description and Business Overview
6.3.3 The LEGO Group Toys and Games Sales, Revenue and Gross Margin (2019-2024)
6.3.4 The LEGO Group Toys and Games Product Portfolio
6.3.5 The LEGO Group Recent Developments/Updates
6.4 TOMY
6.4.1 TOMY Corporation Information
6.4.2 TOMY Description and Business Overview
6.4.3 TOMY Toys and Games Sales, Revenue and Gross Margin (2019-2024)
6.4.4 TOMY Toys and Games Product Portfolio
6.4.5 TOMY Recent Developments/Updates
6.5 JAKKS Pacific
6.5.1 JAKKS Pacific Corporation Information
6.5.2 JAKKS Pacific Description and Business Overview
6.5.3 JAKKS Pacific Toys and Games Sales, Revenue and Gross Margin (2019-2024)
6.5.4 JAKKS Pacific Toys and Games Product Portfolio
6.5.5 JAKKS Pacific Recent Developments/Updates
6.6 MGA Entertainment
6.6.1 MGA Entertainment Corporation Information
6.6.2 MGA Entertainment Description and Business Overview
6.6.3 MGA Entertainment Toys and Games Sales, Revenue and Gross Margin (2019-2024)
6.6.4 MGA Entertainment Toys and Games Product Portfolio
6.6.5 MGA Entertainment Recent Developments/Updates
6.7 Playmates Toys
6.6.1 Playmates Toys Corporation Information
6.6.2 Playmates Toys Description and Business Overview
6.6.3 Playmates Toys Toys and Games Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Playmates Toys Toys and Games Product Portfolio
6.7.5 Playmates Toys Recent Developments/Updates
6.8 Vivid Imaginations
6.8.1 Vivid Imaginations Corporation Information
6.8.2 Vivid Imaginations Description and Business Overview
6.8.3 Vivid Imaginations Toys and Games Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Vivid Imaginations Toys and Games Product Portfolio
6.8.5 Vivid Imaginations Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Toys and Games Industry Chain Analysis
7.2 Toys and Games Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Toys and Games Production Mode & Process
7.4 Toys and Games Sales and Marketing
7.4.1 Toys and Games Sales Channels
7.4.2 Toys and Games Distributors
7.5 Toys and Games Customers
8 Toys and Games Market Dynamics
8.1 Toys and Games Industry Trends
8.2 Toys and Games Market Drivers
8.3 Toys and Games Market Challenges
8.4 Toys and Games Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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