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Global Trading Card Game Market Research Report 2024

Global Trading Card Game Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1697818

No of Pages : 88

Synopsis

Trading Card Game is a type of card game that mixes strategic deck building elements with features of trading cards.

The global Trading Card Game market was valued at US$ 956 million in 2023 and is anticipated to reach US$ 1421.8 million by 2030, witnessing a CAGR of 5.0% during the forecast period 2024-2030.

Global key players of trading card game include Hasbro, The Pokémon Company, Konami, Bushiroad, Bandai, etc. Global top five manufacturers hold a share over 60%. North America and Japan is the two largest market of trading card game. In terms of product, digital game is the largest segment, with a share over 87%, followed by physical card. And in terms of application, the largest users is Teenager, with a share over 83%.

This report aims to provide a comprehensive presentation of the global market for Trading Card Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Trading Card Game.

Report Scope

The Trading Card Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Trading Card Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Trading Card Game companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation

By Company

  • Hasbro Inc.
  • Konami Holdings Corporation
  • Bandai
  • The Pokémon Company
  • Blizzard Entertainment
  • Upper Deck Company
  • Bushiroad
  • Cyber​​Agent, Inc
  • Fantasy Flight Games
  • Riot Games
  • Kyy Games
  • Legend Story Studios

Segment by Type

  • Digital Game
  • Physical Card

Segment by Application

  • Teenager
  • Adult

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Trading Card Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Trading Card Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Digital Game
1.2.3 Physical Card
1.3 Market by Application
1.3.1 Global Trading Card Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Teenager
1.3.3 Adult
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Trading Card Game Market Perspective (2019-2030)
2.2 Trading Card Game Growth Trends by Region
2.2.1 Global Trading Card Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Trading Card Game Historic Market Size by Region (2019-2024)
2.2.3 Trading Card Game Forecasted Market Size by Region (2025-2030)
2.3 Trading Card Game Market Dynamics
2.3.1 Trading Card Game Industry Trends
2.3.2 Trading Card Game Market Drivers
2.3.3 Trading Card Game Market Challenges
2.3.4 Trading Card Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Trading Card Game Players by Revenue
3.1.1 Global Top Trading Card Game Players by Revenue (2019-2024)
3.1.2 Global Trading Card Game Revenue Market Share by Players (2019-2024)
3.2 Global Trading Card Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Trading Card Game Revenue
3.4 Global Trading Card Game Market Concentration Ratio
3.4.1 Global Trading Card Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Trading Card Game Revenue in 2023
3.5 Trading Card Game Key Players Head office and Area Served
3.6 Key Players Trading Card Game Product Solution and Service
3.7 Date of Enter into Trading Card Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Trading Card Game Breakdown Data by Type
4.1 Global Trading Card Game Historic Market Size by Type (2019-2024)
4.2 Global Trading Card Game Forecasted Market Size by Type (2025-2030)
5 Trading Card Game Breakdown Data by Application
5.1 Global Trading Card Game Historic Market Size by Application (2019-2024)
5.2 Global Trading Card Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Trading Card Game Market Size (2019-2030)
6.2 North America Trading Card Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Trading Card Game Market Size by Country (2019-2024)
6.4 North America Trading Card Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Trading Card Game Market Size (2019-2030)
7.2 Europe Trading Card Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Trading Card Game Market Size by Country (2019-2024)
7.4 Europe Trading Card Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Trading Card Game Market Size (2019-2030)
8.2 Asia-Pacific Trading Card Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Trading Card Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Trading Card Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Trading Card Game Market Size (2019-2030)
9.2 Latin America Trading Card Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Trading Card Game Market Size by Country (2019-2024)
9.4 Latin America Trading Card Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Trading Card Game Market Size (2019-2030)
10.2 Middle East & Africa Trading Card Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Trading Card Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Trading Card Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Hasbro Inc.
11.1.1 Hasbro Inc. Company Detail
11.1.2 Hasbro Inc. Business Overview
11.1.3 Hasbro Inc. Trading Card Game Introduction
11.1.4 Hasbro Inc. Revenue in Trading Card Game Business (2019-2024)
11.1.5 Hasbro Inc. Recent Development
11.2 Konami Holdings Corporation
11.2.1 Konami Holdings Corporation Company Detail
11.2.2 Konami Holdings Corporation Business Overview
11.2.3 Konami Holdings Corporation Trading Card Game Introduction
11.2.4 Konami Holdings Corporation Revenue in Trading Card Game Business (2019-2024)
11.2.5 Konami Holdings Corporation Recent Development
11.3 Bandai
11.3.1 Bandai Company Detail
11.3.2 Bandai Business Overview
11.3.3 Bandai Trading Card Game Introduction
11.3.4 Bandai Revenue in Trading Card Game Business (2019-2024)
11.3.5 Bandai Recent Development
11.4 The Pokémon Company
11.4.1 The Pokémon Company Company Detail
11.4.2 The Pokémon Company Business Overview
11.4.3 The Pokémon Company Trading Card Game Introduction
11.4.4 The Pokémon Company Revenue in Trading Card Game Business (2019-2024)
11.4.5 The Pokémon Company Recent Development
11.5 Blizzard Entertainment
11.5.1 Blizzard Entertainment Company Detail
11.5.2 Blizzard Entertainment Business Overview
11.5.3 Blizzard Entertainment Trading Card Game Introduction
11.5.4 Blizzard Entertainment Revenue in Trading Card Game Business (2019-2024)
11.5.5 Blizzard Entertainment Recent Development
11.6 Upper Deck Company
11.6.1 Upper Deck Company Company Detail
11.6.2 Upper Deck Company Business Overview
11.6.3 Upper Deck Company Trading Card Game Introduction
11.6.4 Upper Deck Company Revenue in Trading Card Game Business (2019-2024)
11.6.5 Upper Deck Company Recent Development
11.7 Bushiroad
11.7.1 Bushiroad Company Detail
11.7.2 Bushiroad Business Overview
11.7.3 Bushiroad Trading Card Game Introduction
11.7.4 Bushiroad Revenue in Trading Card Game Business (2019-2024)
11.7.5 Bushiroad Recent Development
11.8 Cyber​​Agent, Inc
11.8.1 Cyber​​Agent, Inc Company Detail
11.8.2 Cyber​​Agent, Inc Business Overview
11.8.3 Cyber​​Agent, Inc Trading Card Game Introduction
11.8.4 Cyber​​Agent, Inc Revenue in Trading Card Game Business (2019-2024)
11.8.5 Cyber​​Agent, Inc Recent Development
11.9 Fantasy Flight Games
11.9.1 Fantasy Flight Games Company Detail
11.9.2 Fantasy Flight Games Business Overview
11.9.3 Fantasy Flight Games Trading Card Game Introduction
11.9.4 Fantasy Flight Games Revenue in Trading Card Game Business (2019-2024)
11.9.5 Fantasy Flight Games Recent Development
11.10 Riot Games
11.10.1 Riot Games Company Detail
11.10.2 Riot Games Business Overview
11.10.3 Riot Games Trading Card Game Introduction
11.10.4 Riot Games Revenue in Trading Card Game Business (2019-2024)
11.10.5 Riot Games Recent Development
11.11 Kyy Games
11.11.1 Kyy Games Company Detail
11.11.2 Kyy Games Business Overview
11.11.3 Kyy Games Trading Card Game Introduction
11.11.4 Kyy Games Revenue in Trading Card Game Business (2019-2024)
11.11.5 Kyy Games Recent Development
11.12 Legend Story Studios
11.12.1 Legend Story Studios Company Detail
11.12.2 Legend Story Studios Business Overview
11.12.3 Legend Story Studios Trading Card Game Introduction
11.12.4 Legend Story Studios Revenue in Trading Card Game Business (2019-2024)
11.12.5 Legend Story Studios Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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