Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Two-Player Fighting Game Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 PC
1.2.3 Mobile
1.2.4 Others
1.3 Market by Application
1.3.1 Global Two-Player Fighting Game Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Internet Cafe
1.3.3 Gaming Room
1.3.4 Family
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Two-Player Fighting Game Market Perspective (2017-2028)
2.2 Two-Player Fighting Game Growth Trends by Region
2.2.1 Two-Player Fighting Game Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Two-Player Fighting Game Historic Market Size by Region (2017-2022)
2.2.3 Two-Player Fighting Game Forecasted Market Size by Region (2023-2028)
2.3 Two-Player Fighting Game Market Dynamics
2.3.1 Two-Player Fighting Game Industry Trends
2.3.2 Two-Player Fighting Game Market Drivers
2.3.3 Two-Player Fighting Game Market Challenges
2.3.4 Two-Player Fighting Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Two-Player Fighting Game Players by Revenue
3.1.1 Global Top Two-Player Fighting Game Players by Revenue (2017-2022)
3.1.2 Global Two-Player Fighting Game Revenue Market Share by Players (2017-2022)
3.2 Global Two-Player Fighting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Two-Player Fighting Game Revenue
3.4 Global Two-Player Fighting Game Market Concentration Ratio
3.4.1 Global Two-Player Fighting Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Two-Player Fighting Game Revenue in 2021
3.5 Two-Player Fighting Game Key Players Head office and Area Served
3.6 Key Players Two-Player Fighting Game Product Solution and Service
3.7 Date of Enter into Two-Player Fighting Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Two-Player Fighting Game Breakdown Data by Type
4.1 Global Two-Player Fighting Game Historic Market Size by Type (2017-2022)
4.2 Global Two-Player Fighting Game Forecasted Market Size by Type (2023-2028)
5 Two-Player Fighting Game Breakdown Data by Application
5.1 Global Two-Player Fighting Game Historic Market Size by Application (2017-2022)
5.2 Global Two-Player Fighting Game Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Two-Player Fighting Game Market Size (2017-2028)
6.2 North America Two-Player Fighting Game Market Size by Country (2017-2022)
6.3 North America Two-Player Fighting Game Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Two-Player Fighting Game Market Size (2017-2028)
7.2 Europe Two-Player Fighting Game Market Size by Country (2017-2022)
7.3 Europe Two-Player Fighting Game Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Two-Player Fighting Game Market Size (2017-2028)
8.2 Asia-Pacific Two-Player Fighting Game Market Size by Country (2017-2022)
8.3 Asia-Pacific Two-Player Fighting Game Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Two-Player Fighting Game Market Size (2017-2028)
9.2 Latin America Two-Player Fighting Game Market Size by Country (2017-2022)
9.3 Latin America Two-Player Fighting Game Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Two-Player Fighting Game Market Size (2017-2028)
10.2 Middle East & Africa Two-Player Fighting Game Market Size by Country (2017-2022)
10.3 Middle East & Africa Two-Player Fighting Game Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Capcom
11.1.1 Capcom Company Detail
11.1.2 Capcom Business Overview
11.1.3 Capcom Two-Player Fighting Game Introduction
11.1.4 Capcom Revenue in Two-Player Fighting Game Business (2017-2022)
11.1.5 Capcom Recent Development
11.2 Namco
11.2.1 Namco Company Detail
11.2.2 Namco Business Overview
11.2.3 Namco Two-Player Fighting Game Introduction
11.2.4 Namco Revenue in Two-Player Fighting Game Business (2017-2022)
11.2.5 Namco Recent Development
11.3 Project Soul
11.3.1 Project Soul Company Detail
11.3.2 Project Soul Business Overview
11.3.3 Project Soul Two-Player Fighting Game Introduction
11.3.4 Project Soul Revenue in Two-Player Fighting Game Business (2017-2022)
11.3.5 Project Soul Recent Development
11.4 Midway Games
11.4.1 Midway Games Company Detail
11.4.2 Midway Games Business Overview
11.4.3 Midway Games Two-Player Fighting Game Introduction
11.4.4 Midway Games Revenue in Two-Player Fighting Game Business (2017-2022)
11.4.5 Midway Games Recent Development
11.5 Arc System Works
11.5.1 Arc System Works Company Detail
11.5.2 Arc System Works Business Overview
11.5.3 Arc System Works Two-Player Fighting Game Introduction
11.5.4 Arc System Works Revenue in Two-Player Fighting Game Business (2017-2022)
11.5.5 Arc System Works Recent Development
11.6 Rare
11.6.1 Rare Company Detail
11.6.2 Rare Business Overview
11.6.3 Rare Two-Player Fighting Game Introduction
11.6.4 Rare Revenue in Two-Player Fighting Game Business (2017-2022)
11.6.5 Rare Recent Development
11.7 Atari
11.7.1 Atari Company Detail
11.7.2 Atari Business Overview
11.7.3 Atari Two-Player Fighting Game Introduction
11.7.4 Atari Revenue in Two-Player Fighting Game Business (2017-2022)
11.7.5 Atari Recent Development
11.8 Bitmasters
11.8.1 Bitmasters Company Detail
11.8.2 Bitmasters Business Overview
11.8.3 Bitmasters Two-Player Fighting Game Introduction
11.8.4 Bitmasters Revenue in Two-Player Fighting Game Business (2017-2022)
11.8.5 Bitmasters Recent Development
11.9 Sega AM2
11.9.1 Sega AM2 Company Detail
11.9.2 Sega AM2 Business Overview
11.9.3 Sega AM2 Two-Player Fighting Game Introduction
11.9.4 Sega AM2 Revenue in Two-Player Fighting Game Business (2017-2022)
11.9.5 Sega AM2 Recent Development
11.10 HAL Laboratory
11.10.1 HAL Laboratory Company Detail
11.10.2 HAL Laboratory Business Overview
11.10.3 HAL Laboratory Two-Player Fighting Game Introduction
11.10.4 HAL Laboratory Revenue in Two-Player Fighting Game Business (2017-2022)
11.10.5 HAL Laboratory Recent Development
11.11 SNK Playmore
11.11.1 SNK Playmore Company Detail
11.11.2 SNK Playmore Business Overview
11.11.3 SNK Playmore Two-Player Fighting Game Introduction
11.11.4 SNK Playmore Revenue in Two-Player Fighting Game Business (2017-2022)
11.11.5 SNK Playmore Recent Development
11.12 NetherRealm Studios
11.12.1 NetherRealm Studios Company Detail
11.12.2 NetherRealm Studios Business Overview
11.12.3 NetherRealm Studios Two-Player Fighting Game Introduction
11.12.4 NetherRealm Studios Revenue in Two-Player Fighting Game Business (2017-2022)
11.12.5 NetherRealm Studios Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Two-Player Fighting Game Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of PC
Table 3. Key Players of Mobile
Table 4. Key Players of Others
Table 5. Global Two-Player Fighting Game Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Two-Player Fighting Game Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 7. Global Two-Player Fighting Game Market Size by Region (2017-2022) & (US$ Million)
Table 8. Global Two-Player Fighting Game Market Share by Region (2017-2022)
Table 9. Global Two-Player Fighting Game Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 10. Global Two-Player Fighting Game Market Share by Region (2023-2028)
Table 11. Two-Player Fighting Game Market Trends
Table 12. Two-Player Fighting Game Market Drivers
Table 13. Two-Player Fighting Game Market Challenges
Table 14. Two-Player Fighting Game Market Restraints
Table 15. Global Two-Player Fighting Game Revenue by Players (2017-2022) & (US$ Million)
Table 16. Global Two-Player Fighting Game Market Share by Players (2017-2022)
Table 17. Global Top Two-Player Fighting Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Two-Player Fighting Game as of 2021)
Table 18. Ranking of Global Top Two-Player Fighting Game Companies by Revenue (US$ Million) in 2021
Table 19. Global 5 Largest Players Market Share by Two-Player Fighting Game Revenue (CR5 and HHI) & (2017-2022)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Two-Player Fighting Game Product Solution and Service
Table 22. Date of Enter into Two-Player Fighting Game Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Two-Player Fighting Game Market Size by Type (2017-2022) & (US$ Million)
Table 25. Global Two-Player Fighting Game Revenue Market Share by Type (2017-2022)
Table 26. Global Two-Player Fighting Game Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 27. Global Two-Player Fighting Game Revenue Market Share by Type (2023-2028)
Table 28. Global Two-Player Fighting Game Market Size by Application (2017-2022) & (US$ Million)
Table 29. Global Two-Player Fighting Game Revenue Market Share by Application (2017-2022)
Table 30. Global Two-Player Fighting Game Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 31. Global Two-Player Fighting Game Revenue Market Share by Application (2023-2028)
Table 32. North America Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
Table 33. North America Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
Table 34. Europe Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
Table 35. Europe Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
Table 36. Asia-Pacific Two-Player Fighting Game Market Size by Region (2017-2022) & (US$ Million)
Table 37. Asia-Pacific Two-Player Fighting Game Market Size by Region (2023-2028) & (US$ Million)
Table 38. Latin America Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
Table 39. Latin America Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
Table 40. Middle East & Africa Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
Table 41. Middle East & Africa Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
Table 42. Capcom Company Detail
Table 43. Capcom Business Overview
Table 44. Capcom Two-Player Fighting Game Product
Table 45. Capcom Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 46. Capcom Recent Development
Table 47. Namco Company Detail
Table 48. Namco Business Overview
Table 49. Namco Two-Player Fighting Game Product
Table 50. Namco Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 51. Namco Recent Development
Table 52. Project Soul Company Detail
Table 53. Project Soul Business Overview
Table 54. Project Soul Two-Player Fighting Game Product
Table 55. Project Soul Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 56. Project Soul Recent Development
Table 57. Midway Games Company Detail
Table 58. Midway Games Business Overview
Table 59. Midway Games Two-Player Fighting Game Product
Table 60. Midway Games Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 61. Midway Games Recent Development
Table 62. Arc System Works Company Detail
Table 63. Arc System Works Business Overview
Table 64. Arc System Works Two-Player Fighting Game Product
Table 65. Arc System Works Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 66. Arc System Works Recent Development
Table 67. Rare Company Detail
Table 68. Rare Business Overview
Table 69. Rare Two-Player Fighting Game Product
Table 70. Rare Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 71. Rare Recent Development
Table 72. Atari Company Detail
Table 73. Atari Business Overview
Table 74. Atari Two-Player Fighting Game Product
Table 75. Atari Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 76. Atari Recent Development
Table 77. Bitmasters Company Detail
Table 78. Bitmasters Business Overview
Table 79. Bitmasters Two-Player Fighting Game Product
Table 80. Bitmasters Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 81. Bitmasters Recent Development
Table 82. Sega AM2 Company Detail
Table 83. Sega AM2 Business Overview
Table 84. Sega AM2 Two-Player Fighting Game Product
Table 85. Sega AM2 Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 86. Sega AM2 Recent Development
Table 87. HAL Laboratory Company Detail
Table 88. HAL Laboratory Business Overview
Table 89. HAL Laboratory Two-Player Fighting Game Product
Table 90. HAL Laboratory Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 91. HAL Laboratory Recent Development
Table 92. SNK Playmore Company Detail
Table 93. SNK Playmore Business Overview
Table 94. SNK Playmore Two-Player Fighting GameProduct
Table 95. SNK Playmore Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 96. SNK Playmore Recent Development
Table 97. NetherRealm Studios Company Detail
Table 98. NetherRealm Studios Business Overview
Table 99. NetherRealm Studios Two-Player Fighting GameProduct
Table 100. NetherRealm Studios Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 101. NetherRealm Studios Recent Development
Table 102. Research Programs/Design for This Report
Table 103. Key Data Information from Secondary Sources
Table 104. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Two-Player Fighting Game Market Share by Type: 2021 VS 2028
Figure 2. PC Features
Figure 3. Mobile Features
Figure 4. Others Features
Figure 5. Global Two-Player Fighting Game Market Share by Application in 2021 & 2028
Figure 6. Internet Cafe Case Studies
Figure 7. Gaming Room Case Studies
Figure 8. Family Case Studies
Figure 9. Others Case Studies
Figure 10. Two-Player Fighting Game Report Years Considered
Figure 11. Global Two-Player Fighting Game Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 12. Global Two-Player Fighting Game Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global Two-Player Fighting Game Market Share by Region: 2021 VS 2028
Figure 14. Global Two-Player Fighting Game Market Share by Players in 2021
Figure 15. Global Top Two-Player Fighting Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Two-Player Fighting Game as of 2021)
Figure 16. The Top 10 and 5 Players Market Share by Two-Player Fighting Game Revenue in 2021
Figure 17. North America Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. North America Two-Player Fighting Game Market Share by Country (2017-2028)
Figure 19. United States Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Canada Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe Two-Player Fighting Game Market Share by Country (2017-2028)
Figure 23. Germany Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. France Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. U.K. Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Italy Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Russia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Nordic Countries Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Asia-Pacific Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific Two-Player Fighting Game Market Share by Region (2017-2028)
Figure 31. China Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Japan Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. South Korea Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Southeast Asia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. India Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Australia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Latin America Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Latin America Two-Player Fighting Game Market Share by Country (2017-2028)
Figure 39. Mexico Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Brazil Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Middle East & Africa Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Middle East & Africa Two-Player Fighting Game Market Share by Country (2017-2028)
Figure 43. Turkey Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Saudi Arabia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. Capcom Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 46. Namco Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 47. Project Soul Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 48. Midway Games Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 49. Arc System Works Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 50. Rare Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 51. Atari Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 52. Bitmasters Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 53. Sega AM2 Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 54. HAL Laboratory Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 55. SNK Playmore Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 56. NetherRealm Studios Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 57. Bottom-up and Top-down Approaches for This Report
Figure 58. Data Triangulation
Figure 59. Key Executives Interviewed