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Global Two-Player Fighting Game Market Research Report 2025

Global Two-Player Fighting Game Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1692669

No of Pages : 88

Synopsis
Market Analysis and Insights: Global Two-Player Fighting Game Market
A two-player fighting game is a fighting game that supports two people to play together on one computer, most of which are based on 2D graphics.
The global Two-Player Fighting Game market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.
Fully considering the economic change by this health crisis, PC accounting for % of the Two-Player Fighting Game global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Internet Cafe segment is altered to an % CAGR throughout this forecast period.
China Two-Player Fighting Game market size is valued at US$ million in 2021, while the North America and Europe Two-Player Fighting Game are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Two-Player Fighting Game landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Two-Player Fighting Game market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Two-Player Fighting Game market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Two-Player Fighting Game market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Two-Player Fighting Game market.
Global Two-Player Fighting Game Scope and Market Size
Two-Player Fighting Game market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Two-Player Fighting Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
PC
Mobile
Others
Segment by Application
Internet Cafe
Gaming Room
Family
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Capcom
Namco
Project Soul
Midway Games
Arc System Works
Rare
Atari
Bitmasters
Sega AM2
HAL Laboratory
SNK Playmore
NetherRealm Studios
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Two-Player Fighting Game Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 PC
1.2.3 Mobile
1.2.4 Others
1.3 Market by Application
1.3.1 Global Two-Player Fighting Game Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Internet Cafe
1.3.3 Gaming Room
1.3.4 Family
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Two-Player Fighting Game Market Perspective (2017-2028)
2.2 Two-Player Fighting Game Growth Trends by Region
2.2.1 Two-Player Fighting Game Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Two-Player Fighting Game Historic Market Size by Region (2017-2022)
2.2.3 Two-Player Fighting Game Forecasted Market Size by Region (2023-2028)
2.3 Two-Player Fighting Game Market Dynamics
2.3.1 Two-Player Fighting Game Industry Trends
2.3.2 Two-Player Fighting Game Market Drivers
2.3.3 Two-Player Fighting Game Market Challenges
2.3.4 Two-Player Fighting Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Two-Player Fighting Game Players by Revenue
3.1.1 Global Top Two-Player Fighting Game Players by Revenue (2017-2022)
3.1.2 Global Two-Player Fighting Game Revenue Market Share by Players (2017-2022)
3.2 Global Two-Player Fighting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Two-Player Fighting Game Revenue
3.4 Global Two-Player Fighting Game Market Concentration Ratio
3.4.1 Global Two-Player Fighting Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Two-Player Fighting Game Revenue in 2021
3.5 Two-Player Fighting Game Key Players Head office and Area Served
3.6 Key Players Two-Player Fighting Game Product Solution and Service
3.7 Date of Enter into Two-Player Fighting Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Two-Player Fighting Game Breakdown Data by Type
4.1 Global Two-Player Fighting Game Historic Market Size by Type (2017-2022)
4.2 Global Two-Player Fighting Game Forecasted Market Size by Type (2023-2028)
5 Two-Player Fighting Game Breakdown Data by Application
5.1 Global Two-Player Fighting Game Historic Market Size by Application (2017-2022)
5.2 Global Two-Player Fighting Game Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Two-Player Fighting Game Market Size (2017-2028)
6.2 North America Two-Player Fighting Game Market Size by Country (2017-2022)
6.3 North America Two-Player Fighting Game Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Two-Player Fighting Game Market Size (2017-2028)
7.2 Europe Two-Player Fighting Game Market Size by Country (2017-2022)
7.3 Europe Two-Player Fighting Game Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Two-Player Fighting Game Market Size (2017-2028)
8.2 Asia-Pacific Two-Player Fighting Game Market Size by Country (2017-2022)
8.3 Asia-Pacific Two-Player Fighting Game Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Two-Player Fighting Game Market Size (2017-2028)
9.2 Latin America Two-Player Fighting Game Market Size by Country (2017-2022)
9.3 Latin America Two-Player Fighting Game Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Two-Player Fighting Game Market Size (2017-2028)
10.2 Middle East & Africa Two-Player Fighting Game Market Size by Country (2017-2022)
10.3 Middle East & Africa Two-Player Fighting Game Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Capcom
11.1.1 Capcom Company Detail
11.1.2 Capcom Business Overview
11.1.3 Capcom Two-Player Fighting Game Introduction
11.1.4 Capcom Revenue in Two-Player Fighting Game Business (2017-2022)
11.1.5 Capcom Recent Development
11.2 Namco
11.2.1 Namco Company Detail
11.2.2 Namco Business Overview
11.2.3 Namco Two-Player Fighting Game Introduction
11.2.4 Namco Revenue in Two-Player Fighting Game Business (2017-2022)
11.2.5 Namco Recent Development
11.3 Project Soul
11.3.1 Project Soul Company Detail
11.3.2 Project Soul Business Overview
11.3.3 Project Soul Two-Player Fighting Game Introduction
11.3.4 Project Soul Revenue in Two-Player Fighting Game Business (2017-2022)
11.3.5 Project Soul Recent Development
11.4 Midway Games
11.4.1 Midway Games Company Detail
11.4.2 Midway Games Business Overview
11.4.3 Midway Games Two-Player Fighting Game Introduction
11.4.4 Midway Games Revenue in Two-Player Fighting Game Business (2017-2022)
11.4.5 Midway Games Recent Development
11.5 Arc System Works
11.5.1 Arc System Works Company Detail
11.5.2 Arc System Works Business Overview
11.5.3 Arc System Works Two-Player Fighting Game Introduction
11.5.4 Arc System Works Revenue in Two-Player Fighting Game Business (2017-2022)
11.5.5 Arc System Works Recent Development
11.6 Rare
11.6.1 Rare Company Detail
11.6.2 Rare Business Overview
11.6.3 Rare Two-Player Fighting Game Introduction
11.6.4 Rare Revenue in Two-Player Fighting Game Business (2017-2022)
11.6.5 Rare Recent Development
11.7 Atari
11.7.1 Atari Company Detail
11.7.2 Atari Business Overview
11.7.3 Atari Two-Player Fighting Game Introduction
11.7.4 Atari Revenue in Two-Player Fighting Game Business (2017-2022)
11.7.5 Atari Recent Development
11.8 Bitmasters
11.8.1 Bitmasters Company Detail
11.8.2 Bitmasters Business Overview
11.8.3 Bitmasters Two-Player Fighting Game Introduction
11.8.4 Bitmasters Revenue in Two-Player Fighting Game Business (2017-2022)
11.8.5 Bitmasters Recent Development
11.9 Sega AM2
11.9.1 Sega AM2 Company Detail
11.9.2 Sega AM2 Business Overview
11.9.3 Sega AM2 Two-Player Fighting Game Introduction
11.9.4 Sega AM2 Revenue in Two-Player Fighting Game Business (2017-2022)
11.9.5 Sega AM2 Recent Development
11.10 HAL Laboratory
11.10.1 HAL Laboratory Company Detail
11.10.2 HAL Laboratory Business Overview
11.10.3 HAL Laboratory Two-Player Fighting Game Introduction
11.10.4 HAL Laboratory Revenue in Two-Player Fighting Game Business (2017-2022)
11.10.5 HAL Laboratory Recent Development
11.11 SNK Playmore
11.11.1 SNK Playmore Company Detail
11.11.2 SNK Playmore Business Overview
11.11.3 SNK Playmore Two-Player Fighting Game Introduction
11.11.4 SNK Playmore Revenue in Two-Player Fighting Game Business (2017-2022)
11.11.5 SNK Playmore Recent Development
11.12 NetherRealm Studios
11.12.1 NetherRealm Studios Company Detail
11.12.2 NetherRealm Studios Business Overview
11.12.3 NetherRealm Studios Two-Player Fighting Game Introduction
11.12.4 NetherRealm Studios Revenue in Two-Player Fighting Game Business (2017-2022)
11.12.5 NetherRealm Studios Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
List of Tables
Table 1. Global Two-Player Fighting Game Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of PC
Table 3. Key Players of Mobile
Table 4. Key Players of Others
Table 5. Global Two-Player Fighting Game Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Two-Player Fighting Game Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 7. Global Two-Player Fighting Game Market Size by Region (2017-2022) & (US$ Million)
Table 8. Global Two-Player Fighting Game Market Share by Region (2017-2022)
Table 9. Global Two-Player Fighting Game Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 10. Global Two-Player Fighting Game Market Share by Region (2023-2028)
Table 11. Two-Player Fighting Game Market Trends
Table 12. Two-Player Fighting Game Market Drivers
Table 13. Two-Player Fighting Game Market Challenges
Table 14. Two-Player Fighting Game Market Restraints
Table 15. Global Two-Player Fighting Game Revenue by Players (2017-2022) & (US$ Million)
Table 16. Global Two-Player Fighting Game Market Share by Players (2017-2022)
Table 17. Global Top Two-Player Fighting Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Two-Player Fighting Game as of 2021)
Table 18. Ranking of Global Top Two-Player Fighting Game Companies by Revenue (US$ Million) in 2021
Table 19. Global 5 Largest Players Market Share by Two-Player Fighting Game Revenue (CR5 and HHI) & (2017-2022)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Two-Player Fighting Game Product Solution and Service
Table 22. Date of Enter into Two-Player Fighting Game Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Two-Player Fighting Game Market Size by Type (2017-2022) & (US$ Million)
Table 25. Global Two-Player Fighting Game Revenue Market Share by Type (2017-2022)
Table 26. Global Two-Player Fighting Game Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 27. Global Two-Player Fighting Game Revenue Market Share by Type (2023-2028)
Table 28. Global Two-Player Fighting Game Market Size by Application (2017-2022) & (US$ Million)
Table 29. Global Two-Player Fighting Game Revenue Market Share by Application (2017-2022)
Table 30. Global Two-Player Fighting Game Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 31. Global Two-Player Fighting Game Revenue Market Share by Application (2023-2028)
Table 32. North America Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
Table 33. North America Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
Table 34. Europe Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
Table 35. Europe Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
Table 36. Asia-Pacific Two-Player Fighting Game Market Size by Region (2017-2022) & (US$ Million)
Table 37. Asia-Pacific Two-Player Fighting Game Market Size by Region (2023-2028) & (US$ Million)
Table 38. Latin America Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
Table 39. Latin America Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
Table 40. Middle East & Africa Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
Table 41. Middle East & Africa Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
Table 42. Capcom Company Detail
Table 43. Capcom Business Overview
Table 44. Capcom Two-Player Fighting Game Product
Table 45. Capcom Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 46. Capcom Recent Development
Table 47. Namco Company Detail
Table 48. Namco Business Overview
Table 49. Namco Two-Player Fighting Game Product
Table 50. Namco Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 51. Namco Recent Development
Table 52. Project Soul Company Detail
Table 53. Project Soul Business Overview
Table 54. Project Soul Two-Player Fighting Game Product
Table 55. Project Soul Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 56. Project Soul Recent Development
Table 57. Midway Games Company Detail
Table 58. Midway Games Business Overview
Table 59. Midway Games Two-Player Fighting Game Product
Table 60. Midway Games Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 61. Midway Games Recent Development
Table 62. Arc System Works Company Detail
Table 63. Arc System Works Business Overview
Table 64. Arc System Works Two-Player Fighting Game Product
Table 65. Arc System Works Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 66. Arc System Works Recent Development
Table 67. Rare Company Detail
Table 68. Rare Business Overview
Table 69. Rare Two-Player Fighting Game Product
Table 70. Rare Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 71. Rare Recent Development
Table 72. Atari Company Detail
Table 73. Atari Business Overview
Table 74. Atari Two-Player Fighting Game Product
Table 75. Atari Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 76. Atari Recent Development
Table 77. Bitmasters Company Detail
Table 78. Bitmasters Business Overview
Table 79. Bitmasters Two-Player Fighting Game Product
Table 80. Bitmasters Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 81. Bitmasters Recent Development
Table 82. Sega AM2 Company Detail
Table 83. Sega AM2 Business Overview
Table 84. Sega AM2 Two-Player Fighting Game Product
Table 85. Sega AM2 Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 86. Sega AM2 Recent Development
Table 87. HAL Laboratory Company Detail
Table 88. HAL Laboratory Business Overview
Table 89. HAL Laboratory Two-Player Fighting Game Product
Table 90. HAL Laboratory Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 91. HAL Laboratory Recent Development
Table 92. SNK Playmore Company Detail
Table 93. SNK Playmore Business Overview
Table 94. SNK Playmore Two-Player Fighting GameProduct
Table 95. SNK Playmore Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 96. SNK Playmore Recent Development
Table 97. NetherRealm Studios Company Detail
Table 98. NetherRealm Studios Business Overview
Table 99. NetherRealm Studios Two-Player Fighting GameProduct
Table 100. NetherRealm Studios Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
Table 101. NetherRealm Studios Recent Development
Table 102. Research Programs/Design for This Report
Table 103. Key Data Information from Secondary Sources
Table 104. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Two-Player Fighting Game Market Share by Type: 2021 VS 2028
Figure 2. PC Features
Figure 3. Mobile Features
Figure 4. Others Features
Figure 5. Global Two-Player Fighting Game Market Share by Application in 2021 & 2028
Figure 6. Internet Cafe Case Studies
Figure 7. Gaming Room Case Studies
Figure 8. Family Case Studies
Figure 9. Others Case Studies
Figure 10. Two-Player Fighting Game Report Years Considered
Figure 11. Global Two-Player Fighting Game Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 12. Global Two-Player Fighting Game Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global Two-Player Fighting Game Market Share by Region: 2021 VS 2028
Figure 14. Global Two-Player Fighting Game Market Share by Players in 2021
Figure 15. Global Top Two-Player Fighting Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Two-Player Fighting Game as of 2021)
Figure 16. The Top 10 and 5 Players Market Share by Two-Player Fighting Game Revenue in 2021
Figure 17. North America Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. North America Two-Player Fighting Game Market Share by Country (2017-2028)
Figure 19. United States Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Canada Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe Two-Player Fighting Game Market Share by Country (2017-2028)
Figure 23. Germany Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. France Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. U.K. Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Italy Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Russia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Nordic Countries Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Asia-Pacific Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific Two-Player Fighting Game Market Share by Region (2017-2028)
Figure 31. China Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Japan Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. South Korea Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Southeast Asia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. India Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Australia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Latin America Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Latin America Two-Player Fighting Game Market Share by Country (2017-2028)
Figure 39. Mexico Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Brazil Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Middle East & Africa Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Middle East & Africa Two-Player Fighting Game Market Share by Country (2017-2028)
Figure 43. Turkey Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Saudi Arabia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. Capcom Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 46. Namco Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 47. Project Soul Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 48. Midway Games Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 49. Arc System Works Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 50. Rare Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 51. Atari Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 52. Bitmasters Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 53. Sega AM2 Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 54. HAL Laboratory Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 55. SNK Playmore Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 56. NetherRealm Studios Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
Figure 57. Bottom-up and Top-down Approaches for This Report
Figure 58. Data Triangulation
Figure 59. Key Executives Interviewed

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