The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global USB Headsets Market Research Report 2024

Global USB Headsets Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1577659

No of Pages : 88

Synopsis
A USB headset is a combination of a microphone and headphone that is connected via a USB connector to a computer or other device. It allows you to keep your hands free while you talk and listen to calls or music or play video games. The headset receives power and can transmit a signal both ways by connecting to your computer or device via USB.
The global USB Headsets market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for USB Headsets is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for USB Headsets is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of USB Headsets include Microsoft, Jabra, Sennheiser, Logitech, Plantronics, iMicro, SONY, KOSS and Sandberg, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for USB Headsets, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding USB Headsets.
Report Scope
The USB Headsets market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global USB Headsets market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the USB Headsets manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Microsoft
Jabra
Sennheiser
Logitech
Plantronics
iMicro
SONY
KOSS
Sandberg
JPL
CANYON
VXi Corporation
Somic
Creative Technology
Segment by Type
Professional
Personal
Segment by Application
Entertainment
Communication
Gaming
Stereo
Others
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of USB Headsets manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of USB Headsets in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 USB Headsets Market Overview
1.1 Product Overview and Scope of USB Headsets
1.2 USB Headsets Segment by Type
1.2.1 Global USB Headsets Market Value Comparison by Type (2024-2030)
1.2.2 Professional
1.2.3 Personal
1.3 USB Headsets Segment by Application
1.3.1 Global USB Headsets Market Value by Application: (2024-2030)
1.3.2 Entertainment
1.3.3 Communication
1.3.4 Gaming
1.3.5 Stereo
1.3.6 Others
1.4 Global USB Headsets Market Size Estimates and Forecasts
1.4.1 Global USB Headsets Revenue 2019-2030
1.4.2 Global USB Headsets Sales 2019-2030
1.4.3 Global USB Headsets Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 USB Headsets Market Competition by Manufacturers
2.1 Global USB Headsets Sales Market Share by Manufacturers (2019-2024)
2.2 Global USB Headsets Revenue Market Share by Manufacturers (2019-2024)
2.3 Global USB Headsets Average Price by Manufacturers (2019-2024)
2.4 Global USB Headsets Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of USB Headsets, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of USB Headsets, Product Type & Application
2.7 USB Headsets Market Competitive Situation and Trends
2.7.1 USB Headsets Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest USB Headsets Players Market Share by Revenue
2.7.3 Global USB Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 USB Headsets Retrospective Market Scenario by Region
3.1 Global USB Headsets Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global USB Headsets Global USB Headsets Sales by Region: 2019-2030
3.2.1 Global USB Headsets Sales by Region: 2019-2024
3.2.2 Global USB Headsets Sales by Region: 2025-2030
3.3 Global USB Headsets Global USB Headsets Revenue by Region: 2019-2030
3.3.1 Global USB Headsets Revenue by Region: 2019-2024
3.3.2 Global USB Headsets Revenue by Region: 2025-2030
3.4 North America USB Headsets Market Facts & Figures by Country
3.4.1 North America USB Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America USB Headsets Sales by Country (2019-2030)
3.4.3 North America USB Headsets Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe USB Headsets Market Facts & Figures by Country
3.5.1 Europe USB Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe USB Headsets Sales by Country (2019-2030)
3.5.3 Europe USB Headsets Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific USB Headsets Market Facts & Figures by Country
3.6.1 Asia Pacific USB Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific USB Headsets Sales by Country (2019-2030)
3.6.3 Asia Pacific USB Headsets Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America USB Headsets Market Facts & Figures by Country
3.7.1 Latin America USB Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America USB Headsets Sales by Country (2019-2030)
3.7.3 Latin America USB Headsets Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa USB Headsets Market Facts & Figures by Country
3.8.1 Middle East and Africa USB Headsets Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa USB Headsets Sales by Country (2019-2030)
3.8.3 Middle East and Africa USB Headsets Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global USB Headsets Sales by Type (2019-2030)
4.1.1 Global USB Headsets Sales by Type (2019-2024)
4.1.2 Global USB Headsets Sales by Type (2025-2030)
4.1.3 Global USB Headsets Sales Market Share by Type (2019-2030)
4.2 Global USB Headsets Revenue by Type (2019-2030)
4.2.1 Global USB Headsets Revenue by Type (2019-2024)
4.2.2 Global USB Headsets Revenue by Type (2025-2030)
4.2.3 Global USB Headsets Revenue Market Share by Type (2019-2030)
4.3 Global USB Headsets Price by Type (2019-2030)
5 Segment by Application
5.1 Global USB Headsets Sales by Application (2019-2030)
5.1.1 Global USB Headsets Sales by Application (2019-2024)
5.1.2 Global USB Headsets Sales by Application (2025-2030)
5.1.3 Global USB Headsets Sales Market Share by Application (2019-2030)
5.2 Global USB Headsets Revenue by Application (2019-2030)
5.2.1 Global USB Headsets Revenue by Application (2019-2024)
5.2.2 Global USB Headsets Revenue by Application (2025-2030)
5.2.3 Global USB Headsets Revenue Market Share by Application (2019-2030)
5.3 Global USB Headsets Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Microsoft
6.1.1 Microsoft Corporation Information
6.1.2 Microsoft Description and Business Overview
6.1.3 Microsoft USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Microsoft USB Headsets Product Portfolio
6.1.5 Microsoft Recent Developments/Updates
6.2 Jabra
6.2.1 Jabra Corporation Information
6.2.2 Jabra Description and Business Overview
6.2.3 Jabra USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Jabra USB Headsets Product Portfolio
6.2.5 Jabra Recent Developments/Updates
6.3 Sennheiser
6.3.1 Sennheiser Corporation Information
6.3.2 Sennheiser Description and Business Overview
6.3.3 Sennheiser USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Sennheiser USB Headsets Product Portfolio
6.3.5 Sennheiser Recent Developments/Updates
6.4 Logitech
6.4.1 Logitech Corporation Information
6.4.2 Logitech Description and Business Overview
6.4.3 Logitech USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Logitech USB Headsets Product Portfolio
6.4.5 Logitech Recent Developments/Updates
6.5 Plantronics
6.5.1 Plantronics Corporation Information
6.5.2 Plantronics Description and Business Overview
6.5.3 Plantronics USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Plantronics USB Headsets Product Portfolio
6.5.5 Plantronics Recent Developments/Updates
6.6 iMicro
6.6.1 iMicro Corporation Information
6.6.2 iMicro Description and Business Overview
6.6.3 iMicro USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.6.4 iMicro USB Headsets Product Portfolio
6.6.5 iMicro Recent Developments/Updates
6.7 SONY
6.6.1 SONY Corporation Information
6.6.2 SONY Description and Business Overview
6.6.3 SONY USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.4.4 SONY USB Headsets Product Portfolio
6.7.5 SONY Recent Developments/Updates
6.8 KOSS
6.8.1 KOSS Corporation Information
6.8.2 KOSS Description and Business Overview
6.8.3 KOSS USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.8.4 KOSS USB Headsets Product Portfolio
6.8.5 KOSS Recent Developments/Updates
6.9 Sandberg
6.9.1 Sandberg Corporation Information
6.9.2 Sandberg Description and Business Overview
6.9.3 Sandberg USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Sandberg USB Headsets Product Portfolio
6.9.5 Sandberg Recent Developments/Updates
6.10 JPL
6.10.1 JPL Corporation Information
6.10.2 JPL Description and Business Overview
6.10.3 JPL USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.10.4 JPL USB Headsets Product Portfolio
6.10.5 JPL Recent Developments/Updates
6.11 CANYON
6.11.1 CANYON Corporation Information
6.11.2 CANYON USB Headsets Description and Business Overview
6.11.3 CANYON USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.11.4 CANYON USB Headsets Product Portfolio
6.11.5 CANYON Recent Developments/Updates
6.12 VXi Corporation
6.12.1 VXi Corporation Corporation Information
6.12.2 VXi Corporation USB Headsets Description and Business Overview
6.12.3 VXi Corporation USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.12.4 VXi Corporation USB Headsets Product Portfolio
6.12.5 VXi Corporation Recent Developments/Updates
6.13 Somic
6.13.1 Somic Corporation Information
6.13.2 Somic USB Headsets Description and Business Overview
6.13.3 Somic USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.13.4 Somic USB Headsets Product Portfolio
6.13.5 Somic Recent Developments/Updates
6.14 Creative Technology
6.14.1 Creative Technology Corporation Information
6.14.2 Creative Technology USB Headsets Description and Business Overview
6.14.3 Creative Technology USB Headsets Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Creative Technology USB Headsets Product Portfolio
6.14.5 Creative Technology Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 USB Headsets Industry Chain Analysis
7.2 USB Headsets Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 USB Headsets Production Mode & Process
7.4 USB Headsets Sales and Marketing
7.4.1 USB Headsets Sales Channels
7.4.2 USB Headsets Distributors
7.5 USB Headsets Customers
8 USB Headsets Market Dynamics
8.1 USB Headsets Industry Trends
8.2 USB Headsets Market Drivers
8.3 USB Headsets Market Challenges
8.4 USB Headsets Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

Why ‘The Market Reports’