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Global Video Game Streaming Services Market Research Report 2024

Global Video Game Streaming Services Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1908069

No of Pages : 96

Synopsis
Video streaming is the process of sending/broadcasting video and audio content over the Internet, which is played immediately by the receiver without the content being saved on the hard drive of the receiver. Video game streaming includes sending the video and audio of live gameplays. Video game streaming service providers offer platforms to viewers where they can view video game streaming. The global video game streaming services market is a growing market, and there is an increase in the number of video game streaming service providers in the world.
The global Video Game Streaming Services market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
According to the report, one of the major drivers for this market is Increasing growth of the HDR technology. HDR is a technology for displaying a wider range of color tones with more emphasis on details.
This report aims to provide a comprehensive presentation of the global market for Video Game Streaming Services, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Video Game Streaming Services.
Report Scope
The Video Game Streaming Services market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Video Game Streaming Services market comprehensively. Regional market sizes, concerning products by Revenue Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Video Game Streaming Services companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Revenue Type, by Application, and by regions.
Market Segmentation
By Company
Alphabet
Amazon
Microsoft
Cavetube
Dailymotion
Dena
Dingit.Tv
Dwango
Facebook
Ibm
Infiniscene
Mobcrush
Panda Tv
Smashcast
Valve
Vaughnsoft
Segment by Revenue Type
Direct Revenue
Indirect Revenue
Segment by Application
Smart TV
Set-Top Box
HTPC
Mobile Phone
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Revenue Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Video Game Streaming Services companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Revenue Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Revenue Type
1.2.1 Global Video Game Streaming Services Market Size Growth Rate by Revenue Type: 2019 VS 2023 VS 2030
1.2.2 Direct Revenue
1.2.3 Indirect Revenue
1.3 Market by Application
1.3.1 Global Video Game Streaming Services Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Smart TV
1.3.3 Set-Top Box
1.3.4 HTPC
1.3.5 Mobile Phone
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Video Game Streaming Services Market Perspective (2019-2030)
2.2 Video Game Streaming Services Growth Trends by Region
2.2.1 Global Video Game Streaming Services Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Video Game Streaming Services Historic Market Size by Region (2019-2024)
2.2.3 Video Game Streaming Services Forecasted Market Size by Region (2025-2030)
2.3 Video Game Streaming Services Market Dynamics
2.3.1 Video Game Streaming Services Industry Trends
2.3.2 Video Game Streaming Services Market Drivers
2.3.3 Video Game Streaming Services Market Challenges
2.3.4 Video Game Streaming Services Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Video Game Streaming Services Players by Revenue
3.1.1 Global Top Video Game Streaming Services Players by Revenue (2019-2024)
3.1.2 Global Video Game Streaming Services Revenue Market Share by Players (2019-2024)
3.2 Global Video Game Streaming Services Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Video Game Streaming Services Revenue
3.4 Global Video Game Streaming Services Market Concentration Ratio
3.4.1 Global Video Game Streaming Services Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Video Game Streaming Services Revenue in 2023
3.5 Video Game Streaming Services Key Players Head office and Area Served
3.6 Key Players Video Game Streaming Services Product Solution and Service
3.7 Date of Enter into Video Game Streaming Services Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Video Game Streaming Services Breakdown Data by Revenue Type
4.1 Global Video Game Streaming Services Historic Market Size by Revenue Type (2019-2024)
4.2 Global Video Game Streaming Services Forecasted Market Size by Revenue Type (2025-2030)
5 Video Game Streaming Services Breakdown Data by Application
5.1 Global Video Game Streaming Services Historic Market Size by Application (2019-2024)
5.2 Global Video Game Streaming Services Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Video Game Streaming Services Market Size (2019-2030)
6.2 North America Video Game Streaming Services Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Video Game Streaming Services Market Size by Country (2019-2024)
6.4 North America Video Game Streaming Services Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Video Game Streaming Services Market Size (2019-2030)
7.2 Europe Video Game Streaming Services Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Video Game Streaming Services Market Size by Country (2019-2024)
7.4 Europe Video Game Streaming Services Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Video Game Streaming Services Market Size (2019-2030)
8.2 Asia-Pacific Video Game Streaming Services Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Video Game Streaming Services Market Size by Region (2019-2024)
8.4 Asia-Pacific Video Game Streaming Services Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Video Game Streaming Services Market Size (2019-2030)
9.2 Latin America Video Game Streaming Services Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Video Game Streaming Services Market Size by Country (2019-2024)
9.4 Latin America Video Game Streaming Services Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Video Game Streaming Services Market Size (2019-2030)
10.2 Middle East & Africa Video Game Streaming Services Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Video Game Streaming Services Market Size by Country (2019-2024)
10.4 Middle East & Africa Video Game Streaming Services Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Alphabet
11.1.1 Alphabet Company Detail
11.1.2 Alphabet Business Overview
11.1.3 Alphabet Video Game Streaming Services Introduction
11.1.4 Alphabet Revenue in Video Game Streaming Services Business (2019-2024)
11.1.5 Alphabet Recent Development
11.2 Amazon
11.2.1 Amazon Company Detail
11.2.2 Amazon Business Overview
11.2.3 Amazon Video Game Streaming Services Introduction
11.2.4 Amazon Revenue in Video Game Streaming Services Business (2019-2024)
11.2.5 Amazon Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Detail
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Video Game Streaming Services Introduction
11.3.4 Microsoft Revenue in Video Game Streaming Services Business (2019-2024)
11.3.5 Microsoft Recent Development
11.4 Cavetube
11.4.1 Cavetube Company Detail
11.4.2 Cavetube Business Overview
11.4.3 Cavetube Video Game Streaming Services Introduction
11.4.4 Cavetube Revenue in Video Game Streaming Services Business (2019-2024)
11.4.5 Cavetube Recent Development
11.5 Dailymotion
11.5.1 Dailymotion Company Detail
11.5.2 Dailymotion Business Overview
11.5.3 Dailymotion Video Game Streaming Services Introduction
11.5.4 Dailymotion Revenue in Video Game Streaming Services Business (2019-2024)
11.5.5 Dailymotion Recent Development
11.6 Dena
11.6.1 Dena Company Detail
11.6.2 Dena Business Overview
11.6.3 Dena Video Game Streaming Services Introduction
11.6.4 Dena Revenue in Video Game Streaming Services Business (2019-2024)
11.6.5 Dena Recent Development
11.7 Dingit.Tv
11.7.1 Dingit.Tv Company Detail
11.7.2 Dingit.Tv Business Overview
11.7.3 Dingit.Tv Video Game Streaming Services Introduction
11.7.4 Dingit.Tv Revenue in Video Game Streaming Services Business (2019-2024)
11.7.5 Dingit.Tv Recent Development
11.8 Dwango
11.8.1 Dwango Company Detail
11.8.2 Dwango Business Overview
11.8.3 Dwango Video Game Streaming Services Introduction
11.8.4 Dwango Revenue in Video Game Streaming Services Business (2019-2024)
11.8.5 Dwango Recent Development
11.9 Facebook
11.9.1 Facebook Company Detail
11.9.2 Facebook Business Overview
11.9.3 Facebook Video Game Streaming Services Introduction
11.9.4 Facebook Revenue in Video Game Streaming Services Business (2019-2024)
11.9.5 Facebook Recent Development
11.10 Ibm
11.10.1 Ibm Company Detail
11.10.2 Ibm Business Overview
11.10.3 Ibm Video Game Streaming Services Introduction
11.10.4 Ibm Revenue in Video Game Streaming Services Business (2019-2024)
11.10.5 Ibm Recent Development
11.11 Infiniscene
11.11.1 Infiniscene Company Detail
11.11.2 Infiniscene Business Overview
11.11.3 Infiniscene Video Game Streaming Services Introduction
11.11.4 Infiniscene Revenue in Video Game Streaming Services Business (2019-2024)
11.11.5 Infiniscene Recent Development
11.12 Mobcrush
11.12.1 Mobcrush Company Detail
11.12.2 Mobcrush Business Overview
11.12.3 Mobcrush Video Game Streaming Services Introduction
11.12.4 Mobcrush Revenue in Video Game Streaming Services Business (2019-2024)
11.12.5 Mobcrush Recent Development
11.13 Panda Tv
11.13.1 Panda Tv Company Detail
11.13.2 Panda Tv Business Overview
11.13.3 Panda Tv Video Game Streaming Services Introduction
11.13.4 Panda Tv Revenue in Video Game Streaming Services Business (2019-2024)
11.13.5 Panda Tv Recent Development
11.14 Smashcast
11.14.1 Smashcast Company Detail
11.14.2 Smashcast Business Overview
11.14.3 Smashcast Video Game Streaming Services Introduction
11.14.4 Smashcast Revenue in Video Game Streaming Services Business (2019-2024)
11.14.5 Smashcast Recent Development
11.15 Valve
11.15.1 Valve Company Detail
11.15.2 Valve Business Overview
11.15.3 Valve Video Game Streaming Services Introduction
11.15.4 Valve Revenue in Video Game Streaming Services Business (2019-2024)
11.15.5 Valve Recent Development
11.16 Vaughnsoft
11.16.1 Vaughnsoft Company Detail
11.16.2 Vaughnsoft Business Overview
11.16.3 Vaughnsoft Video Game Streaming Services Introduction
11.16.4 Vaughnsoft Revenue in Video Game Streaming Services Business (2019-2024)
11.16.5 Vaughnsoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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