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Global Video Games Consoles and Accessories Market Research Report 2024

Global Video Games Consoles and Accessories Market Research Report 2024

Publishing Date : Jul, 2023

License Type :
 

Report Code : 1763566

No of Pages : 95

Synopsis
Video game consoles and accessories are essential components for gaming enthusiasts, providing the hardware and peripherals needed to play video games. There are several major manufacturers and brands in the gaming industry that offer a range of consoles and accessories.

Global Video Games Consoles and Accessories market is projected to reach US$ 32590 million in 2029, increasing from US$ 23500 million in 2022, with the CAGR of 4.8% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Video Games Consoles and Accessories market research.

Key manufacturers engaged in the Video Games Consoles and Accessories industry include Sony, SteelSeries, Nintendo, Microsoft, Next Level Racing, Logitech, Razer, Turtle Beach and Thrustmaster, etc. Among those manufacturers, the top 3 players guaranteed % supply worldwide in 2022.

For production bases, global Video Games Consoles and Accessories production is dominated by and . The two regions contributed to % production share globally in 2022.

When refers to consumption region, % volume of Video Games Consoles and Accessories were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Video Games Consoles and Accessories market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Video Games Consoles and Accessories market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

By Company

  • Sony
  • SteelSeries
  • Nintendo
  • Microsoft
  • Next Level Racing
  • Logitech
  • Razer
  • Turtle Beach
  • Thrustmaster
  • PowerA
  • PDP
  • HyperX
  • EPOS

Segment by Type

  • Video Games Consoles
  • Video Games Accessories

Segment by Application

  • Online Sales
  • Hypermarket/Supermarket
  • Specialty Store
  • Other

Production by Region

  • North America
  • Europe
  • China
  • Japan
  • South Korea

Consumption by Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil,Turkey, GCC Countries)

The Video Games Consoles and Accessories report covers below items:

Chapter 1: Product Basic Information (Definition, type and application)
Chapter 2: Manufacturers’ Competition Patterns
Chapter 3: Production Region Distribution and Analysis
Chapter 4: Country Level Sales Analysis
Chapter 5: Product Type Analysis
Chapter 6: Product Application Analysis
Chapter 7: Manufacturers’ Outline
Chapter 8: Industry Chain, Market Channel and Customer Analysis
Chapter 9: Market Opportunities and Challenges
Chapter 10: Market Conclusions
Chapter 11: Research Methodology and Data Source

Index

1 Video Games Consoles and Accessories Market Overview
1.1 Product Definition
1.2 Video Games Consoles and Accessories Segment by Type
1.2.1 Global Video Games Consoles and Accessories Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 Video Games Consoles
1.2.3 Video Games Accessories
1.3 Video Games Consoles and Accessories Segment by Application
1.3.1 Global Video Games Consoles and Accessories Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Online Sales
1.3.3 Hypermarket/Supermarket
1.3.4 Specialty Store
1.3.5 Other
1.4 Global Market Growth Prospects
1.4.1 Global Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Video Games Consoles and Accessories Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Video Games Consoles and Accessories Production Estimates and Forecasts (2018-2029)
1.4.4 Global Video Games Consoles and Accessories Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Video Games Consoles and Accessories Production Market Share by Manufacturers (2018-2023)
2.2 Global Video Games Consoles and Accessories Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Video Games Consoles and Accessories, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Video Games Consoles and Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Video Games Consoles and Accessories Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Video Games Consoles and Accessories, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Video Games Consoles and Accessories, Product Offered and Application
2.8 Global Key Manufacturers of Video Games Consoles and Accessories, Date of Enter into This Industry
2.9 Video Games Consoles and Accessories Market Competitive Situation and Trends
2.9.1 Video Games Consoles and Accessories Market Concentration Rate
2.9.2 Global 5 and 10 Largest Video Games Consoles and Accessories Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Video Games Consoles and Accessories Production by Region
3.1 Global Video Games Consoles and Accessories Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Video Games Consoles and Accessories Production Value by Region (2018-2029)
3.2.1 Global Video Games Consoles and Accessories Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Video Games Consoles and Accessories by Region (2024-2029)
3.3 Global Video Games Consoles and Accessories Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Video Games Consoles and Accessories Production by Region (2018-2029)
3.4.1 Global Video Games Consoles and Accessories Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Video Games Consoles and Accessories by Region (2024-2029)
3.5 Global Video Games Consoles and Accessories Market Price Analysis by Region (2018-2023)
3.6 Global Video Games Consoles and Accessories Production and Value, Year-over-Year Growth
3.6.1 North America Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
3.6.5 South Korea Video Games Consoles and Accessories Production Value Estimates and Forecasts (2018-2029)
4 Video Games Consoles and Accessories Consumption by Region
4.1 Global Video Games Consoles and Accessories Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Video Games Consoles and Accessories Consumption by Region (2018-2029)
4.2.1 Global Video Games Consoles and Accessories Consumption by Region (2018-2023)
4.2.2 Global Video Games Consoles and Accessories Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Video Games Consoles and Accessories Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Video Games Consoles and Accessories Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe Video Games Consoles and Accessories Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Video Games Consoles and Accessories Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Video Games Consoles and Accessories Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Video Games Consoles and Accessories Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Video Games Consoles and Accessories Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Video Games Consoles and Accessories Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Video Games Consoles and Accessories Production by Type (2018-2029)
5.1.1 Global Video Games Consoles and Accessories Production by Type (2018-2023)
5.1.2 Global Video Games Consoles and Accessories Production by Type (2024-2029)
5.1.3 Global Video Games Consoles and Accessories Production Market Share by Type (2018-2029)
5.2 Global Video Games Consoles and Accessories Production Value by Type (2018-2029)
5.2.1 Global Video Games Consoles and Accessories Production Value by Type (2018-2023)
5.2.2 Global Video Games Consoles and Accessories Production Value by Type (2024-2029)
5.2.3 Global Video Games Consoles and Accessories Production Value Market Share by Type (2018-2029)
5.3 Global Video Games Consoles and Accessories Price by Type (2018-2029)
6 Segment by Application
6.1 Global Video Games Consoles and Accessories Production by Application (2018-2029)
6.1.1 Global Video Games Consoles and Accessories Production by Application (2018-2023)
6.1.2 Global Video Games Consoles and Accessories Production by Application (2024-2029)
6.1.3 Global Video Games Consoles and Accessories Production Market Share by Application (2018-2029)
6.2 Global Video Games Consoles and Accessories Production Value by Application (2018-2029)
6.2.1 Global Video Games Consoles and Accessories Production Value by Application (2018-2023)
6.2.2 Global Video Games Consoles and Accessories Production Value by Application (2024-2029)
6.2.3 Global Video Games Consoles and Accessories Production Value Market Share by Application (2018-2029)
6.3 Global Video Games Consoles and Accessories Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Sony
7.1.1 Sony Video Games Consoles and Accessories Corporation Information
7.1.2 Sony Video Games Consoles and Accessories Product Portfolio
7.1.3 Sony Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Sony Main Business and Markets Served
7.1.5 Sony Recent Developments/Updates
7.2 SteelSeries
7.2.1 SteelSeries Video Games Consoles and Accessories Corporation Information
7.2.2 SteelSeries Video Games Consoles and Accessories Product Portfolio
7.2.3 SteelSeries Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.2.4 SteelSeries Main Business and Markets Served
7.2.5 SteelSeries Recent Developments/Updates
7.3 Nintendo
7.3.1 Nintendo Video Games Consoles and Accessories Corporation Information
7.3.2 Nintendo Video Games Consoles and Accessories Product Portfolio
7.3.3 Nintendo Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Nintendo Main Business and Markets Served
7.3.5 Nintendo Recent Developments/Updates
7.4 Microsoft
7.4.1 Microsoft Video Games Consoles and Accessories Corporation Information
7.4.2 Microsoft Video Games Consoles and Accessories Product Portfolio
7.4.3 Microsoft Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Microsoft Main Business and Markets Served
7.4.5 Microsoft Recent Developments/Updates
7.5 Next Level Racing
7.5.1 Next Level Racing Video Games Consoles and Accessories Corporation Information
7.5.2 Next Level Racing Video Games Consoles and Accessories Product Portfolio
7.5.3 Next Level Racing Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.5.4 Next Level Racing Main Business and Markets Served
7.5.5 Next Level Racing Recent Developments/Updates
7.6 Logitech
7.6.1 Logitech Video Games Consoles and Accessories Corporation Information
7.6.2 Logitech Video Games Consoles and Accessories Product Portfolio
7.6.3 Logitech Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.6.4 Logitech Main Business and Markets Served
7.6.5 Logitech Recent Developments/Updates
7.7 Razer
7.7.1 Razer Video Games Consoles and Accessories Corporation Information
7.7.2 Razer Video Games Consoles and Accessories Product Portfolio
7.7.3 Razer Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Razer Main Business and Markets Served
7.7.5 Razer Recent Developments/Updates
7.8 Turtle Beach
7.8.1 Turtle Beach Video Games Consoles and Accessories Corporation Information
7.8.2 Turtle Beach Video Games Consoles and Accessories Product Portfolio
7.8.3 Turtle Beach Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Turtle Beach Main Business and Markets Served
7.7.5 Turtle Beach Recent Developments/Updates
7.9 Thrustmaster
7.9.1 Thrustmaster Video Games Consoles and Accessories Corporation Information
7.9.2 Thrustmaster Video Games Consoles and Accessories Product Portfolio
7.9.3 Thrustmaster Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.9.4 Thrustmaster Main Business and Markets Served
7.9.5 Thrustmaster Recent Developments/Updates
7.10 PowerA
7.10.1 PowerA Video Games Consoles and Accessories Corporation Information
7.10.2 PowerA Video Games Consoles and Accessories Product Portfolio
7.10.3 PowerA Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.10.4 PowerA Main Business and Markets Served
7.10.5 PowerA Recent Developments/Updates
7.11 PDP
7.11.1 PDP Video Games Consoles and Accessories Corporation Information
7.11.2 PDP Video Games Consoles and Accessories Product Portfolio
7.11.3 PDP Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.11.4 PDP Main Business and Markets Served
7.11.5 PDP Recent Developments/Updates
7.12 HyperX
7.12.1 HyperX Video Games Consoles and Accessories Corporation Information
7.12.2 HyperX Video Games Consoles and Accessories Product Portfolio
7.12.3 HyperX Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.12.4 HyperX Main Business and Markets Served
7.12.5 HyperX Recent Developments/Updates
7.13 EPOS
7.13.1 EPOS Video Games Consoles and Accessories Corporation Information
7.13.2 EPOS Video Games Consoles and Accessories Product Portfolio
7.13.3 EPOS Video Games Consoles and Accessories Production, Value, Price and Gross Margin (2018-2023)
7.13.4 EPOS Main Business and Markets Served
7.13.5 EPOS Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Video Games Consoles and Accessories Industry Chain Analysis
8.2 Video Games Consoles and Accessories Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Video Games Consoles and Accessories Production Mode & Process
8.4 Video Games Consoles and Accessories Sales and Marketing
8.4.1 Video Games Consoles and Accessories Sales Channels
8.4.2 Video Games Consoles and Accessories Distributors
8.5 Video Games Consoles and Accessories Customers
9 Video Games Consoles and Accessories Market Dynamics
9.1 Video Games Consoles and Accessories Industry Trends
9.2 Video Games Consoles and Accessories Market Drivers
9.3 Video Games Consoles and Accessories Market Challenges
9.4 Video Games Consoles and Accessories Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

Published By : QY Research

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