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Global Virtual and Augmented Reality in Aerospace and Defense Market Research Report 2025

Global Virtual and Augmented Reality in Aerospace and Defense Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1910365

No of Pages : 80

Synopsis
The Aerospace and Defense industry is prone to develop VR/AR technologies. Industrial and military applications are numerous, and constitute opportunities at every stage of the supply chain. Engineers and technicians can benefit from VR rooms to simulate systems and platforms designs before starting to fabricate the first piece of hardware. They will also use AR glasses as a technical support on the assembly line or during maintenance checks. Overall, the quality and the reliability of the industry’s output will increase while time and costs are set to decrease. On the end-user side, military personnel are already using VR for trainings and are now exploring the potential of AR glasses for intelligence and information communication on the battlefield.
The global Virtual and Augmented Reality in Aerospace and Defense market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Virtual and Augmented Reality in Aerospace and Defense is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Virtual and Augmented Reality in Aerospace and Defense is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Virtual and Augmented Reality in Aerospace and Defense in Civil Use is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Virtual and Augmented Reality in Aerospace and Defense include Activision, Walt Disney, OTOY, DraftKings, Comcast, CCP Games, Sony VRSE, Ubisoft and BAE Systems, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Virtual and Augmented Reality in Aerospace and Defense, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual and Augmented Reality in Aerospace and Defense.
Report Scope
The Virtual and Augmented Reality in Aerospace and Defense market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual and Augmented Reality in Aerospace and Defense market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual and Augmented Reality in Aerospace and Defense companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Activision
Walt Disney
OTOY
DraftKings
Comcast
CCP Games
Sony VRSE
Ubisoft
BAE Systems
AltspaceVR Intuitive Surgical
Dassault Systemes
Boeing
Safran
Rockwell Collins
Segment by Type
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
Segment by Application
Civil Use
Military
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual and Augmented Reality in Aerospace and Defense companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual and Augmented Reality in Aerospace and Defense Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Virtual Reality (VR)
1.2.3 Augmented Reality (AR)
1.2.4 Mixed Reality (MR)
1.3 Market by Application
1.3.1 Global Virtual and Augmented Reality in Aerospace and Defense Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Civil Use
1.3.3 Military
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual and Augmented Reality in Aerospace and Defense Market Perspective (2019-2030)
2.2 Virtual and Augmented Reality in Aerospace and Defense Growth Trends by Region
2.2.1 Global Virtual and Augmented Reality in Aerospace and Defense Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual and Augmented Reality in Aerospace and Defense Historic Market Size by Region (2019-2024)
2.2.3 Virtual and Augmented Reality in Aerospace and Defense Forecasted Market Size by Region (2025-2030)
2.3 Virtual and Augmented Reality in Aerospace and Defense Market Dynamics
2.3.1 Virtual and Augmented Reality in Aerospace and Defense Industry Trends
2.3.2 Virtual and Augmented Reality in Aerospace and Defense Market Drivers
2.3.3 Virtual and Augmented Reality in Aerospace and Defense Market Challenges
2.3.4 Virtual and Augmented Reality in Aerospace and Defense Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual and Augmented Reality in Aerospace and Defense Players by Revenue
3.1.1 Global Top Virtual and Augmented Reality in Aerospace and Defense Players by Revenue (2019-2024)
3.1.2 Global Virtual and Augmented Reality in Aerospace and Defense Revenue Market Share by Players (2019-2024)
3.2 Global Virtual and Augmented Reality in Aerospace and Defense Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual and Augmented Reality in Aerospace and Defense Revenue
3.4 Global Virtual and Augmented Reality in Aerospace and Defense Market Concentration Ratio
3.4.1 Global Virtual and Augmented Reality in Aerospace and Defense Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual and Augmented Reality in Aerospace and Defense Revenue in 2023
3.5 Virtual and Augmented Reality in Aerospace and Defense Key Players Head office and Area Served
3.6 Key Players Virtual and Augmented Reality in Aerospace and Defense Product Solution and Service
3.7 Date of Enter into Virtual and Augmented Reality in Aerospace and Defense Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual and Augmented Reality in Aerospace and Defense Breakdown Data by Type
4.1 Global Virtual and Augmented Reality in Aerospace and Defense Historic Market Size by Type (2019-2024)
4.2 Global Virtual and Augmented Reality in Aerospace and Defense Forecasted Market Size by Type (2025-2030)
5 Virtual and Augmented Reality in Aerospace and Defense Breakdown Data by Application
5.1 Global Virtual and Augmented Reality in Aerospace and Defense Historic Market Size by Application (2019-2024)
5.2 Global Virtual and Augmented Reality in Aerospace and Defense Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual and Augmented Reality in Aerospace and Defense Market Size (2019-2030)
6.2 North America Virtual and Augmented Reality in Aerospace and Defense Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2019-2024)
6.4 North America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual and Augmented Reality in Aerospace and Defense Market Size (2019-2030)
7.2 Europe Virtual and Augmented Reality in Aerospace and Defense Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2019-2024)
7.4 Europe Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Size (2019-2030)
8.2 Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual and Augmented Reality in Aerospace and Defense Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual and Augmented Reality in Aerospace and Defense Market Size (2019-2030)
9.2 Latin America Virtual and Augmented Reality in Aerospace and Defense Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2019-2024)
9.4 Latin America Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Size (2019-2030)
10.2 Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual and Augmented Reality in Aerospace and Defense Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Activision
11.1.1 Activision Company Detail
11.1.2 Activision Business Overview
11.1.3 Activision Virtual and Augmented Reality in Aerospace and Defense Introduction
11.1.4 Activision Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.1.5 Activision Recent Development
11.2 Walt Disney
11.2.1 Walt Disney Company Detail
11.2.2 Walt Disney Business Overview
11.2.3 Walt Disney Virtual and Augmented Reality in Aerospace and Defense Introduction
11.2.4 Walt Disney Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.2.5 Walt Disney Recent Development
11.3 OTOY
11.3.1 OTOY Company Detail
11.3.2 OTOY Business Overview
11.3.3 OTOY Virtual and Augmented Reality in Aerospace and Defense Introduction
11.3.4 OTOY Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.3.5 OTOY Recent Development
11.4 DraftKings
11.4.1 DraftKings Company Detail
11.4.2 DraftKings Business Overview
11.4.3 DraftKings Virtual and Augmented Reality in Aerospace and Defense Introduction
11.4.4 DraftKings Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.4.5 DraftKings Recent Development
11.5 Comcast
11.5.1 Comcast Company Detail
11.5.2 Comcast Business Overview
11.5.3 Comcast Virtual and Augmented Reality in Aerospace and Defense Introduction
11.5.4 Comcast Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.5.5 Comcast Recent Development
11.6 CCP Games
11.6.1 CCP Games Company Detail
11.6.2 CCP Games Business Overview
11.6.3 CCP Games Virtual and Augmented Reality in Aerospace and Defense Introduction
11.6.4 CCP Games Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.6.5 CCP Games Recent Development
11.7 Sony VRSE
11.7.1 Sony VRSE Company Detail
11.7.2 Sony VRSE Business Overview
11.7.3 Sony VRSE Virtual and Augmented Reality in Aerospace and Defense Introduction
11.7.4 Sony VRSE Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.7.5 Sony VRSE Recent Development
11.8 Ubisoft
11.8.1 Ubisoft Company Detail
11.8.2 Ubisoft Business Overview
11.8.3 Ubisoft Virtual and Augmented Reality in Aerospace and Defense Introduction
11.8.4 Ubisoft Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.8.5 Ubisoft Recent Development
11.9 BAE Systems
11.9.1 BAE Systems Company Detail
11.9.2 BAE Systems Business Overview
11.9.3 BAE Systems Virtual and Augmented Reality in Aerospace and Defense Introduction
11.9.4 BAE Systems Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.9.5 BAE Systems Recent Development
11.10 AltspaceVR Intuitive Surgical
11.10.1 AltspaceVR Intuitive Surgical Company Detail
11.10.2 AltspaceVR Intuitive Surgical Business Overview
11.10.3 AltspaceVR Intuitive Surgical Virtual and Augmented Reality in Aerospace and Defense Introduction
11.10.4 AltspaceVR Intuitive Surgical Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.10.5 AltspaceVR Intuitive Surgical Recent Development
11.11 Dassault Systemes
11.11.1 Dassault Systemes Company Detail
11.11.2 Dassault Systemes Business Overview
11.11.3 Dassault Systemes Virtual and Augmented Reality in Aerospace and Defense Introduction
11.11.4 Dassault Systemes Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.11.5 Dassault Systemes Recent Development
11.12 Boeing
11.12.1 Boeing Company Detail
11.12.2 Boeing Business Overview
11.12.3 Boeing Virtual and Augmented Reality in Aerospace and Defense Introduction
11.12.4 Boeing Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.12.5 Boeing Recent Development
11.13 Safran
11.13.1 Safran Company Detail
11.13.2 Safran Business Overview
11.13.3 Safran Virtual and Augmented Reality in Aerospace and Defense Introduction
11.13.4 Safran Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.13.5 Safran Recent Development
11.14 Rockwell Collins
11.14.1 Rockwell Collins Company Detail
11.14.2 Rockwell Collins Business Overview
11.14.3 Rockwell Collins Virtual and Augmented Reality in Aerospace and Defense Introduction
11.14.4 Rockwell Collins Revenue in Virtual and Augmented Reality in Aerospace and Defense Business (2019-2024)
11.14.5 Rockwell Collins Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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