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Global Virtual Events Market Research Report 2024

Global Virtual Events Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1806335

No of Pages : 93

Synopsis
Virtual events are online exhibitions that include breakout sessions, video conferencing, web conferencing, collaboration tools, communication, and social networking. Virtual events can be enabled on smartphones, desktops, laptops, and tablets. They can be used to announce the launch of new products, provide additional information to people, and obtain new vendors. The exhibit below represents the differences between physical events and virtual events.
The global Virtual Events market was valued at US$ 115610 million in 2023 and is anticipated to reach US$ 366450 million by 2030, witnessing a CAGR of 17.3% during the forecast period 2024-2030.
According to the report, the automotive industry is one of the fastest growing industries, contributing a major portion to the global virtual inspection market. Virtual inspection helps minimize production losses, lowers the requirement for trained staff, and reduces the chances of reworking. The use of the technology provides 24/7 support for fatigue-free functioning and so, manufacturing and assembly line plants implement this technology to ensure consistent quality.
This report aims to provide a comprehensive presentation of the global market for Virtual Events, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Events.
Report Scope
The Virtual Events market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual Events market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Events companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei
Toshiba
Ubivent
Zoom Video Communications
Segment by Type
Online Exhibitions
Web Conferencing
Others
Segment by Application
Education
Healthcare
Finance and Banking
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Events companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Events Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Online Exhibitions
1.2.3 Web Conferencing
1.2.4 Others
1.3 Market by Application
1.3.1 Global Virtual Events Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Education
1.3.3 Healthcare
1.3.4 Finance and Banking
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Events Market Perspective (2019-2030)
2.2 Virtual Events Growth Trends by Region
2.2.1 Global Virtual Events Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Events Historic Market Size by Region (2019-2024)
2.2.3 Virtual Events Forecasted Market Size by Region (2025-2030)
2.3 Virtual Events Market Dynamics
2.3.1 Virtual Events Industry Trends
2.3.2 Virtual Events Market Drivers
2.3.3 Virtual Events Market Challenges
2.3.4 Virtual Events Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Events Players by Revenue
3.1.1 Global Top Virtual Events Players by Revenue (2019-2024)
3.1.2 Global Virtual Events Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Events Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Events Revenue
3.4 Global Virtual Events Market Concentration Ratio
3.4.1 Global Virtual Events Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Events Revenue in 2023
3.5 Virtual Events Key Players Head office and Area Served
3.6 Key Players Virtual Events Product Solution and Service
3.7 Date of Enter into Virtual Events Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Events Breakdown Data by Type
4.1 Global Virtual Events Historic Market Size by Type (2019-2024)
4.2 Global Virtual Events Forecasted Market Size by Type (2025-2030)
5 Virtual Events Breakdown Data by Application
5.1 Global Virtual Events Historic Market Size by Application (2019-2024)
5.2 Global Virtual Events Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Events Market Size (2019-2030)
6.2 North America Virtual Events Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual Events Market Size by Country (2019-2024)
6.4 North America Virtual Events Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Events Market Size (2019-2030)
7.2 Europe Virtual Events Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual Events Market Size by Country (2019-2024)
7.4 Europe Virtual Events Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Events Market Size (2019-2030)
8.2 Asia-Pacific Virtual Events Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual Events Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual Events Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Events Market Size (2019-2030)
9.2 Latin America Virtual Events Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual Events Market Size by Country (2019-2024)
9.4 Latin America Virtual Events Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Events Market Size (2019-2030)
10.2 Middle East & Africa Virtual Events Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual Events Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual Events Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Adobe Systems
11.1.1 Adobe Systems Company Detail
11.1.2 Adobe Systems Business Overview
11.1.3 Adobe Systems Virtual Events Introduction
11.1.4 Adobe Systems Revenue in Virtual Events Business (2019-2024)
11.1.5 Adobe Systems Recent Development
11.2 Avaya
11.2.1 Avaya Company Detail
11.2.2 Avaya Business Overview
11.2.3 Avaya Virtual Events Introduction
11.2.4 Avaya Revenue in Virtual Events Business (2019-2024)
11.2.5 Avaya Recent Development
11.3 Cisco Systems
11.3.1 Cisco Systems Company Detail
11.3.2 Cisco Systems Business Overview
11.3.3 Cisco Systems Virtual Events Introduction
11.3.4 Cisco Systems Revenue in Virtual Events Business (2019-2024)
11.3.5 Cisco Systems Recent Development
11.4 Citrix Systems
11.4.1 Citrix Systems Company Detail
11.4.2 Citrix Systems Business Overview
11.4.3 Citrix Systems Virtual Events Introduction
11.4.4 Citrix Systems Revenue in Virtual Events Business (2019-2024)
11.4.5 Citrix Systems Recent Development
11.5 IBM
11.5.1 IBM Company Detail
11.5.2 IBM Business Overview
11.5.3 IBM Virtual Events Introduction
11.5.4 IBM Revenue in Virtual Events Business (2019-2024)
11.5.5 IBM Recent Development
11.6 Microsoft
11.6.1 Microsoft Company Detail
11.6.2 Microsoft Business Overview
11.6.3 Microsoft Virtual Events Introduction
11.6.4 Microsoft Revenue in Virtual Events Business (2019-2024)
11.6.5 Microsoft Recent Development
11.7 8x8
11.7.1 8x8 Company Detail
11.7.2 8x8 Business Overview
11.7.3 8x8 Virtual Events Introduction
11.7.4 8x8 Revenue in Virtual Events Business (2019-2024)
11.7.5 8x8 Recent Development
11.8 Mitel Networks
11.8.1 Mitel Networks Company Detail
11.8.2 Mitel Networks Business Overview
11.8.3 Mitel Networks Virtual Events Introduction
11.8.4 Mitel Networks Revenue in Virtual Events Business (2019-2024)
11.8.5 Mitel Networks Recent Development
11.9 Alcatel-Lucent
11.9.1 Alcatel-Lucent Company Detail
11.9.2 Alcatel-Lucent Business Overview
11.9.3 Alcatel-Lucent Virtual Events Introduction
11.9.4 Alcatel-Lucent Revenue in Virtual Events Business (2019-2024)
11.9.5 Alcatel-Lucent Recent Development
11.10 Atlassian
11.10.1 Atlassian Company Detail
11.10.2 Atlassian Business Overview
11.10.3 Atlassian Virtual Events Introduction
11.10.4 Atlassian Revenue in Virtual Events Business (2019-2024)
11.10.5 Atlassian Recent Development
11.11 BroadSoft
11.11.1 BroadSoft Company Detail
11.11.2 BroadSoft Business Overview
11.11.3 BroadSoft Virtual Events Introduction
11.11.4 BroadSoft Revenue in Virtual Events Business (2019-2024)
11.11.5 BroadSoft Recent Development
11.12 COREX
11.12.1 COREX Company Detail
11.12.2 COREX Business Overview
11.12.3 COREX Virtual Events Introduction
11.12.4 COREX Revenue in Virtual Events Business (2019-2024)
11.12.5 COREX Recent Development
11.13 Huawei
11.13.1 Huawei Company Detail
11.13.2 Huawei Business Overview
11.13.3 Huawei Virtual Events Introduction
11.13.4 Huawei Revenue in Virtual Events Business (2019-2024)
11.13.5 Huawei Recent Development
11.14 Toshiba
11.14.1 Toshiba Company Detail
11.14.2 Toshiba Business Overview
11.14.3 Toshiba Virtual Events Introduction
11.14.4 Toshiba Revenue in Virtual Events Business (2019-2024)
11.14.5 Toshiba Recent Development
11.15 Ubivent
11.15.1 Ubivent Company Detail
11.15.2 Ubivent Business Overview
11.15.3 Ubivent Virtual Events Introduction
11.15.4 Ubivent Revenue in Virtual Events Business (2019-2024)
11.15.5 Ubivent Recent Development
11.16 Zoom Video Communications
11.16.1 Zoom Video Communications Company Detail
11.16.2 Zoom Video Communications Business Overview
11.16.3 Zoom Video Communications Virtual Events Introduction
11.16.4 Zoom Video Communications Revenue in Virtual Events Business (2019-2024)
11.16.5 Zoom Video Communications Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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