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Global Virtual Reality in Medicine Market Research Report 2024

Global Virtual Reality in Medicine Market Research Report 2024

Publishing Date : Jan, 2024

License Type :
 

Report Code : 1896879

No of Pages : 73

Synopsis
AR is a tool useful for training and education. AR-based apps are used to provide improved care to patients. For instance, Vein Visualization technology, developed by AccuVein, Inc. is a handheld scanner that helps doctors & nurses locate veins & valves successfully at the first go and reduces pain & time required. These apps are also used in aftercare of patients and assist elderly people to manage their medications. The rise in adoption of such innovative technologies that provide revolutionary solutions for better care management and real-time care services is expected to boost growth of the market in the coming years. In addition, the growing significance of medical visualization, preventive medicines, surgical robots, and various health apps is contributing to the growing penetration of these advanced technologies in healthcare sector.
The global Virtual Reality in Medicine market was valued at US$ 2415 million in 2023 and is anticipated to reach US$ 7136.6 million by 2030, witnessing a CAGR of 19.4% during the forecast period 2024-2030.
A significant driver in the virtual reality (VR) in medical education and training market is the growing recognition of its effectiveness in enhancing medical learning and skill development. VR offers immersive and realistic simulations, allowing healthcare professionals to practice surgeries, diagnose diseases, and experience medical scenarios in a safe and controlled environment. However, a notable challenge in this market is the cost of VR technology and content development. Implementing VR solutions can be financially burdensome for educational institutions, and creating high-quality, medically accurate VR content requires significant investment. Addressing affordability and ensuring widespread access while maintaining educational quality are essential challenges in realizing the full potential of VR in medical education and training.
This report aims to provide a comprehensive presentation of the global market for Virtual Reality in Medicine, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality in Medicine.
Report Scope
The Virtual Reality in Medicine market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual Reality in Medicine market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality in Medicine companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
CAE
Immersivetouch
Mentice
Mimic Technologies
Simbionix
Surgical Theather
Virtamed
VR Simulators
Zspace
Segment by Type
Hardware
Software and Service
Segment by Application
Surgical Application
Rehabilitation
Training & Medical Education
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Reality in Medicine companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality in Medicine Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software and Service
1.3 Market by Application
1.3.1 Global Virtual Reality in Medicine Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Surgical Application
1.3.3 Rehabilitation
1.3.4 Training & Medical Education
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality in Medicine Market Perspective (2019-2030)
2.2 Virtual Reality in Medicine Growth Trends by Region
2.2.1 Global Virtual Reality in Medicine Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Reality in Medicine Historic Market Size by Region (2019-2024)
2.2.3 Virtual Reality in Medicine Forecasted Market Size by Region (2025-2030)
2.3 Virtual Reality in Medicine Market Dynamics
2.3.1 Virtual Reality in Medicine Industry Trends
2.3.2 Virtual Reality in Medicine Market Drivers
2.3.3 Virtual Reality in Medicine Market Challenges
2.3.4 Virtual Reality in Medicine Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality in Medicine Players by Revenue
3.1.1 Global Top Virtual Reality in Medicine Players by Revenue (2019-2024)
3.1.2 Global Virtual Reality in Medicine Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Reality in Medicine Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality in Medicine Revenue
3.4 Global Virtual Reality in Medicine Market Concentration Ratio
3.4.1 Global Virtual Reality in Medicine Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality in Medicine Revenue in 2023
3.5 Virtual Reality in Medicine Key Players Head office and Area Served
3.6 Key Players Virtual Reality in Medicine Product Solution and Service
3.7 Date of Enter into Virtual Reality in Medicine Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality in Medicine Breakdown Data by Type
4.1 Global Virtual Reality in Medicine Historic Market Size by Type (2019-2024)
4.2 Global Virtual Reality in Medicine Forecasted Market Size by Type (2025-2030)
5 Virtual Reality in Medicine Breakdown Data by Application
5.1 Global Virtual Reality in Medicine Historic Market Size by Application (2019-2024)
5.2 Global Virtual Reality in Medicine Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Reality in Medicine Market Size (2019-2030)
6.2 North America Virtual Reality in Medicine Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual Reality in Medicine Market Size by Country (2019-2024)
6.4 North America Virtual Reality in Medicine Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Reality in Medicine Market Size (2019-2030)
7.2 Europe Virtual Reality in Medicine Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual Reality in Medicine Market Size by Country (2019-2024)
7.4 Europe Virtual Reality in Medicine Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality in Medicine Market Size (2019-2030)
8.2 Asia-Pacific Virtual Reality in Medicine Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual Reality in Medicine Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual Reality in Medicine Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Reality in Medicine Market Size (2019-2030)
9.2 Latin America Virtual Reality in Medicine Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual Reality in Medicine Market Size by Country (2019-2024)
9.4 Latin America Virtual Reality in Medicine Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality in Medicine Market Size (2019-2030)
10.2 Middle East & Africa Virtual Reality in Medicine Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual Reality in Medicine Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual Reality in Medicine Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 CAE
11.1.1 CAE Company Detail
11.1.2 CAE Business Overview
11.1.3 CAE Virtual Reality in Medicine Introduction
11.1.4 CAE Revenue in Virtual Reality in Medicine Business (2019-2024)
11.1.5 CAE Recent Development
11.2 Immersivetouch
11.2.1 Immersivetouch Company Detail
11.2.2 Immersivetouch Business Overview
11.2.3 Immersivetouch Virtual Reality in Medicine Introduction
11.2.4 Immersivetouch Revenue in Virtual Reality in Medicine Business (2019-2024)
11.2.5 Immersivetouch Recent Development
11.3 Mentice
11.3.1 Mentice Company Detail
11.3.2 Mentice Business Overview
11.3.3 Mentice Virtual Reality in Medicine Introduction
11.3.4 Mentice Revenue in Virtual Reality in Medicine Business (2019-2024)
11.3.5 Mentice Recent Development
11.4 Mimic Technologies
11.4.1 Mimic Technologies Company Detail
11.4.2 Mimic Technologies Business Overview
11.4.3 Mimic Technologies Virtual Reality in Medicine Introduction
11.4.4 Mimic Technologies Revenue in Virtual Reality in Medicine Business (2019-2024)
11.4.5 Mimic Technologies Recent Development
11.5 Simbionix
11.5.1 Simbionix Company Detail
11.5.2 Simbionix Business Overview
11.5.3 Simbionix Virtual Reality in Medicine Introduction
11.5.4 Simbionix Revenue in Virtual Reality in Medicine Business (2019-2024)
11.5.5 Simbionix Recent Development
11.6 Surgical Theather
11.6.1 Surgical Theather Company Detail
11.6.2 Surgical Theather Business Overview
11.6.3 Surgical Theather Virtual Reality in Medicine Introduction
11.6.4 Surgical Theather Revenue in Virtual Reality in Medicine Business (2019-2024)
11.6.5 Surgical Theather Recent Development
11.7 Virtamed
11.7.1 Virtamed Company Detail
11.7.2 Virtamed Business Overview
11.7.3 Virtamed Virtual Reality in Medicine Introduction
11.7.4 Virtamed Revenue in Virtual Reality in Medicine Business (2019-2024)
11.7.5 Virtamed Recent Development
11.8 VR Simulators
11.8.1 VR Simulators Company Detail
11.8.2 VR Simulators Business Overview
11.8.3 VR Simulators Virtual Reality in Medicine Introduction
11.8.4 VR Simulators Revenue in Virtual Reality in Medicine Business (2019-2024)
11.8.5 VR Simulators Recent Development
11.9 Zspace
11.9.1 Zspace Company Detail
11.9.2 Zspace Business Overview
11.9.3 Zspace Virtual Reality in Medicine Introduction
11.9.4 Zspace Revenue in Virtual Reality in Medicine Business (2019-2024)
11.9.5 Zspace Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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