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Global Virtual Reality Shopping Market Research Report 2024

Global Virtual Reality Shopping Market Research Report 2024

Publishing Date : Oct, 2023

License Type :
 

Report Code : 1797065

No of Pages : 96

Synopsis
Global Virtual Reality Shopping market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Virtual Reality Shopping market research.
Key companies engaged in the Virtual Reality Shopping industry include Unity Software Inc., Barco NV, CyberGlove Systems Inc., Samsung Electronics Co., Ltd., Meta Platforms Inc., Sensics Inc., Sixense Enterprises, Inc., Ultraleap Ltd. and Google LLC, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Virtual Reality Shopping were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Virtual Reality Shopping market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Virtual Reality Shopping market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Unity Software Inc.
Barco NV
CyberGlove Systems Inc.
Samsung Electronics Co., Ltd.
Meta Platforms Inc.
Sensics Inc.
Sixense Enterprises, Inc.
Ultraleap Ltd.
Google LLC
Microsoft Corporation
Sony Interactive Entertainment LLC
HTC Corporation
Qualcomm Incorporated
Nvidia Corporation
HaptX Inc.
Magic Leap
Marxent Labs LLC
Segment by Type
Semi & Fully Immersive
Non-immersive
Segment by Application
Aerospace & Defence
Commercial
Healthcare
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Virtual Reality Shopping report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality Shopping Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Semi & Fully Immersive
1.2.3 Non-immersive
1.3 Market by Application
1.3.1 Global Virtual Reality Shopping Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Aerospace & Defence
1.3.3 Commercial
1.3.4 Healthcare
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality Shopping Market Perspective (2018-2029)
2.2 Virtual Reality Shopping Growth Trends by Region
2.2.1 Global Virtual Reality Shopping Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Virtual Reality Shopping Historic Market Size by Region (2018-2023)
2.2.3 Virtual Reality Shopping Forecasted Market Size by Region (2024-2029)
2.3 Virtual Reality Shopping Market Dynamics
2.3.1 Virtual Reality Shopping Industry Trends
2.3.2 Virtual Reality Shopping Market Drivers
2.3.3 Virtual Reality Shopping Market Challenges
2.3.4 Virtual Reality Shopping Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality Shopping Players by Revenue
3.1.1 Global Top Virtual Reality Shopping Players by Revenue (2018-2023)
3.1.2 Global Virtual Reality Shopping Revenue Market Share by Players (2018-2023)
3.2 Global Virtual Reality Shopping Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality Shopping Revenue
3.4 Global Virtual Reality Shopping Market Concentration Ratio
3.4.1 Global Virtual Reality Shopping Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality Shopping Revenue in 2022
3.5 Virtual Reality Shopping Key Players Head office and Area Served
3.6 Key Players Virtual Reality Shopping Product Solution and Service
3.7 Date of Enter into Virtual Reality Shopping Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality Shopping Breakdown Data by Type
4.1 Global Virtual Reality Shopping Historic Market Size by Type (2018-2023)
4.2 Global Virtual Reality Shopping Forecasted Market Size by Type (2024-2029)
5 Virtual Reality Shopping Breakdown Data by Application
5.1 Global Virtual Reality Shopping Historic Market Size by Application (2018-2023)
5.2 Global Virtual Reality Shopping Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Virtual Reality Shopping Market Size (2018-2029)
6.2 North America Virtual Reality Shopping Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Virtual Reality Shopping Market Size by Country (2018-2023)
6.4 North America Virtual Reality Shopping Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Reality Shopping Market Size (2018-2029)
7.2 Europe Virtual Reality Shopping Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Virtual Reality Shopping Market Size by Country (2018-2023)
7.4 Europe Virtual Reality Shopping Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality Shopping Market Size (2018-2029)
8.2 Asia-Pacific Virtual Reality Shopping Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Virtual Reality Shopping Market Size by Region (2018-2023)
8.4 Asia-Pacific Virtual Reality Shopping Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Reality Shopping Market Size (2018-2029)
9.2 Latin America Virtual Reality Shopping Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Virtual Reality Shopping Market Size by Country (2018-2023)
9.4 Latin America Virtual Reality Shopping Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality Shopping Market Size (2018-2029)
10.2 Middle East & Africa Virtual Reality Shopping Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Virtual Reality Shopping Market Size by Country (2018-2023)
10.4 Middle East & Africa Virtual Reality Shopping Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Unity Software Inc.
11.1.1 Unity Software Inc. Company Detail
11.1.2 Unity Software Inc. Business Overview
11.1.3 Unity Software Inc. Virtual Reality Shopping Introduction
11.1.4 Unity Software Inc. Revenue in Virtual Reality Shopping Business (2018-2023)
11.1.5 Unity Software Inc. Recent Development
11.2 Barco NV
11.2.1 Barco NV Company Detail
11.2.2 Barco NV Business Overview
11.2.3 Barco NV Virtual Reality Shopping Introduction
11.2.4 Barco NV Revenue in Virtual Reality Shopping Business (2018-2023)
11.2.5 Barco NV Recent Development
11.3 CyberGlove Systems Inc.
11.3.1 CyberGlove Systems Inc. Company Detail
11.3.2 CyberGlove Systems Inc. Business Overview
11.3.3 CyberGlove Systems Inc. Virtual Reality Shopping Introduction
11.3.4 CyberGlove Systems Inc. Revenue in Virtual Reality Shopping Business (2018-2023)
11.3.5 CyberGlove Systems Inc. Recent Development
11.4 Samsung Electronics Co., Ltd.
11.4.1 Samsung Electronics Co., Ltd. Company Detail
11.4.2 Samsung Electronics Co., Ltd. Business Overview
11.4.3 Samsung Electronics Co., Ltd. Virtual Reality Shopping Introduction
11.4.4 Samsung Electronics Co., Ltd. Revenue in Virtual Reality Shopping Business (2018-2023)
11.4.5 Samsung Electronics Co., Ltd. Recent Development
11.5 Meta Platforms Inc.
11.5.1 Meta Platforms Inc. Company Detail
11.5.2 Meta Platforms Inc. Business Overview
11.5.3 Meta Platforms Inc. Virtual Reality Shopping Introduction
11.5.4 Meta Platforms Inc. Revenue in Virtual Reality Shopping Business (2018-2023)
11.5.5 Meta Platforms Inc. Recent Development
11.6 Sensics Inc.
11.6.1 Sensics Inc. Company Detail
11.6.2 Sensics Inc. Business Overview
11.6.3 Sensics Inc. Virtual Reality Shopping Introduction
11.6.4 Sensics Inc. Revenue in Virtual Reality Shopping Business (2018-2023)
11.6.5 Sensics Inc. Recent Development
11.7 Sixense Enterprises, Inc.
11.7.1 Sixense Enterprises, Inc. Company Detail
11.7.2 Sixense Enterprises, Inc. Business Overview
11.7.3 Sixense Enterprises, Inc. Virtual Reality Shopping Introduction
11.7.4 Sixense Enterprises, Inc. Revenue in Virtual Reality Shopping Business (2018-2023)
11.7.5 Sixense Enterprises, Inc. Recent Development
11.8 Ultraleap Ltd.
11.8.1 Ultraleap Ltd. Company Detail
11.8.2 Ultraleap Ltd. Business Overview
11.8.3 Ultraleap Ltd. Virtual Reality Shopping Introduction
11.8.4 Ultraleap Ltd. Revenue in Virtual Reality Shopping Business (2018-2023)
11.8.5 Ultraleap Ltd. Recent Development
11.9 Google LLC
11.9.1 Google LLC Company Detail
11.9.2 Google LLC Business Overview
11.9.3 Google LLC Virtual Reality Shopping Introduction
11.9.4 Google LLC Revenue in Virtual Reality Shopping Business (2018-2023)
11.9.5 Google LLC Recent Development
11.10 Microsoft Corporation
11.10.1 Microsoft Corporation Company Detail
11.10.2 Microsoft Corporation Business Overview
11.10.3 Microsoft Corporation Virtual Reality Shopping Introduction
11.10.4 Microsoft Corporation Revenue in Virtual Reality Shopping Business (2018-2023)
11.10.5 Microsoft Corporation Recent Development
11.11 Sony Interactive Entertainment LLC
11.11.1 Sony Interactive Entertainment LLC Company Detail
11.11.2 Sony Interactive Entertainment LLC Business Overview
11.11.3 Sony Interactive Entertainment LLC Virtual Reality Shopping Introduction
11.11.4 Sony Interactive Entertainment LLC Revenue in Virtual Reality Shopping Business (2018-2023)
11.11.5 Sony Interactive Entertainment LLC Recent Development
11.12 HTC Corporation
11.12.1 HTC Corporation Company Detail
11.12.2 HTC Corporation Business Overview
11.12.3 HTC Corporation Virtual Reality Shopping Introduction
11.12.4 HTC Corporation Revenue in Virtual Reality Shopping Business (2018-2023)
11.12.5 HTC Corporation Recent Development
11.13 Qualcomm Incorporated
11.13.1 Qualcomm Incorporated Company Detail
11.13.2 Qualcomm Incorporated Business Overview
11.13.3 Qualcomm Incorporated Virtual Reality Shopping Introduction
11.13.4 Qualcomm Incorporated Revenue in Virtual Reality Shopping Business (2018-2023)
11.13.5 Qualcomm Incorporated Recent Development
11.14 Nvidia Corporation
11.14.1 Nvidia Corporation Company Detail
11.14.2 Nvidia Corporation Business Overview
11.14.3 Nvidia Corporation Virtual Reality Shopping Introduction
11.14.4 Nvidia Corporation Revenue in Virtual Reality Shopping Business (2018-2023)
11.14.5 Nvidia Corporation Recent Development
11.15 HaptX Inc.
11.15.1 HaptX Inc. Company Detail
11.15.2 HaptX Inc. Business Overview
11.15.3 HaptX Inc. Virtual Reality Shopping Introduction
11.15.4 HaptX Inc. Revenue in Virtual Reality Shopping Business (2018-2023)
11.15.5 HaptX Inc. Recent Development
11.16 Magic Leap
11.16.1 Magic Leap Company Detail
11.16.2 Magic Leap Business Overview
11.16.3 Magic Leap Virtual Reality Shopping Introduction
11.16.4 Magic Leap Revenue in Virtual Reality Shopping Business (2018-2023)
11.16.5 Magic Leap Recent Development
11.17 Marxent Labs LLC
11.17.1 Marxent Labs LLC Company Detail
11.17.2 Marxent Labs LLC Business Overview
11.17.3 Marxent Labs LLC Virtual Reality Shopping Introduction
11.17.4 Marxent Labs LLC Revenue in Virtual Reality Shopping Business (2018-2023)
11.17.5 Marxent Labs LLC Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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